Merge pull request #653 from 3alTemp/respawn_dec

Respawn step indicator
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Eric Froemling 2024-03-13 16:25:00 -07:00 committed by GitHub
commit fc51e9d7fb
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2 changed files with 67 additions and 3 deletions

View File

@ -20,6 +20,8 @@
languages; I feel it helps keep logic more understandable and should help us
catch problems where a base class changes or removes a method and child
classes forget to adapt to the change.
- Respawn icons now have dotted steps showing decimal progress to assist
players on calculating when they are gonna respawn. (Thanks 3alTemp!)
- Replays now have rewind/fast-forward buttons!! (Thanks Dliwk, vishal332008!)
- Custom spaz "curse_time" values now work properly. (Thanks Temp!)
- Implemented `efro.dataclassio.IOMultiType` which will make my life a lot

View File

@ -22,7 +22,9 @@ class RespawnIcon:
def __init__(self, player: bs.Player, respawn_time: float):
"""Instantiate with a Player and respawn_time (in seconds)."""
# pylint: disable=too-many-locals
self._visible = True
self._dots_epic_only = False
on_right, offs_extra, respawn_icons = self._get_context(player)
@ -92,7 +94,7 @@ class RespawnIcon:
assert self._name.node
bs.animate(self._name.node, 'scale', {0: 0, 0.1: 0.5})
tpos = (-60 - h_offs if on_right else 60 + h_offs, -192 + offs)
tpos = (-60 - h_offs if on_right else 60 + h_offs, -193 + offs)
self._text: bs.NodeActor | None = bs.NodeActor(
bs.newnode(
'text',
@ -109,11 +111,37 @@ class RespawnIcon:
},
)
)
dpos = [ipos[0] + (7 if on_right else -7), ipos[1] - 16]
self._dec_text: bs.NodeActor | None = None
if (
self._dots_epic_only
and bs.getactivity().globalsnode.slow_motion
or not self._dots_epic_only
):
self._dec_text = bs.NodeActor(
bs.newnode(
'text',
attrs={
'position': dpos,
'h_attach': 'right' if on_right else 'left',
'h_align': 'right' if on_right else 'left',
'scale': 0.65,
'shadow': 0.5,
'flatness': 0.5,
'v_attach': 'top',
'color': bs.safecolor(icon['tint_color']),
'text': '',
},
)
)
assert self._text.node
bs.animate(self._text.node, 'scale', {0: 0, 0.1: 0.9})
if self._dec_text:
bs.animate(self._dec_text.node, 'scale', {0: 0, 0.1: 0.65})
self._respawn_time = bs.time() + respawn_time
self._dec_timer: bs.Timer | None = None
self._update()
self._timer: bs.Timer | None = bs.Timer(
1.0, bs.WeakCall(self._update), repeat=True
@ -128,7 +156,7 @@ class RespawnIcon:
"""Return info on where we should be shown and stored."""
activity = bs.getactivity()
if isinstance(bs.getsession(), bs.DualTeamSession):
if isinstance(activity.session, bs.DualTeamSession):
on_right = player.team.id % 2 == 1
# Store a list of icons in the team.
@ -153,12 +181,46 @@ class RespawnIcon:
offs_extra = -20
return on_right, offs_extra, icons
def _dec_step(self, display: list) -> None:
if not self._dec_text:
self._dec_timer = None
return
old_text: bs.Lstr | str = self._dec_text.node.text
iterate: int
# Get the following display text using our current one.
try:
iterate = display.index(old_text) + 1
# If we don't match any in the display list, we
# can assume we've just started iterating.
except ValueError:
iterate = 0
# Kill the timer if we're at the last iteration.
if iterate >= len(display):
self._dec_timer = None
return
self._dec_text.node.text = display[iterate]
def _update(self) -> None:
remaining = int(round(self._respawn_time - bs.time()))
if remaining > 0:
assert self._text is not None
if self._text.node:
self._text.node.text = str(remaining)
if self._dec_text:
# Display our decimal dots.
self._dec_text.node.text = '...'
# Start the timer to tick down.
self._dec_timer = bs.Timer(
0.25,
bs.WeakCall(
self._dec_step,
['..','.','']
),
repeat=True
)
else:
self._visible = False
self._image = self._text = self._timer = self._name = None
self._image = (
self._text
) = self._dec_text = self._timer = self._name = None