mirror of
https://github.com/RYDE-WORK/ballistica.git
synced 2026-01-19 13:25:31 +08:00
polishing mac app store update and putting android back together
This commit is contained in:
parent
e377f0b106
commit
fa2b8f7990
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@ -421,7 +421,7 @@
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@ -430,14 +430,14 @@
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@ -445,16 +445,16 @@
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@ -4056,50 +4056,50 @@
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"build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.lib": "be8918e4c25df2ca78754e73e8acb2d3",
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"build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.pdb": "09c0a5d4fb356b39959091185500e100",
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"build/prefab/lib/windows/Debug_Win32/BallisticaKitHeadlessPlus.lib": "9fd25d104cbe1cf2c11ae5ffd45bd5b6",
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"build/prefab/lib/windows/Debug_Win32/BallisticaKitHeadlessPlus.pdb": "3af52572a283f2a7c1c52cb069e02828",
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"build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.lib": "c62abf065085981e6a34298abe457a59",
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"build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.pdb": "acacc1c19b703e2358efde714eeab986",
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"build/prefab/lib/windows/Release_Win32/BallisticaKitHeadlessPlus.lib": "35e4e4162ba4d34cda62fef2699b20a7",
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"build/prefab/lib/windows/Release_Win32/BallisticaKitHeadlessPlus.pdb": "862b132df7db2003ff505113d446e089",
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"src/assets/ba_data/python/babase/_mgen/__init__.py": "f885fed7f2ed98ff2ba271f9dbe3391c",
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"src/assets/ba_data/python/babase/_mgen/enums.py": "28323912b56ec07701eda3d41a6a4101",
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"src/ballistica/base/mgen/pyembed/binding_base.inc": "72bfed2cce8ff19741989dec28302f3f",
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10
CHANGELOG.md
10
CHANGELOG.md
@ -1,4 +1,12 @@
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### 1.7.28 (build 21596, api 8, 2023-11-14)
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### 1.7.29 (build 21609, api 8, 2023-11-18)
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- Simply continued work on the big 1.7.28 update. I finally got the Mac App
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Store version of the game updated (it had been stuck at 1.4!), and it turns
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out that Apple AppStore submissions require the version number to increase
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each time and not just the build number, so we may start seeing more minor
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version bumps for that reason.
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### 1.7.28 (build 21599, api 8, 2023-11-16)
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- Turning off ticket continues on all platforms. I'll be moving the game towards
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a new monetization scheme mostly based on cosmetics and this has always felt a
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@ -103,7 +103,8 @@ ctx.src_unchecked_paths = {
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'ballisticakit-xcode/BallisticaKit Shared/Assets.xcassets/*/*.png',
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'ballisticakit-xcode/BallisticaKit Shared/Assets.xcassets/*/*/*.png',
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'ballisticakit-xcode/BallisticaKit Shared/Assets.xcassets/*/*/*/*/*.png',
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'ballisticakit-xcode/BallisticaKit.xcodeproj/xcuserdata',
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'ballisticakit-xcode/BallisticaKit.xcodeproj/'
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'project.xcworkspace/xcuserdata',
|
||||
'ballisticakit-android/BallisticaKit/src/*/res/*/*.png',
|
||||
'ballisticakit-android/BallisticaKit/src/*/assets/ballistica_files',
|
||||
'ballisticakit-android/local.properties',
|
||||
|
||||
@ -6,7 +6,7 @@ from __future__ import annotations
|
||||
|
||||
import hashlib
|
||||
import logging
|
||||
from typing import TYPE_CHECKING
|
||||
from typing import TYPE_CHECKING, assert_never
|
||||
|
||||
from efro.call import tpartial
|
||||
from efro.error import CommunicationError
|
||||
@ -199,18 +199,26 @@ class AccountV2Subsystem:
|
||||
state.login_id
|
||||
)
|
||||
|
||||
# Special case: if the user is already signed in but not with
|
||||
# this implicit login, we may want to let them know that the
|
||||
# 'Welcome back FOO' they likely just saw is not actually
|
||||
# accurate.
|
||||
# Special case: if the user is already signed in but not
|
||||
# with this implicit login, let them know that the 'Welcome
|
||||
# back FOO' they likely just saw is not actually accurate.
|
||||
if (
|
||||
self.primary is not None
|
||||
and not self.login_adapters[login_type].is_back_end_active()
|
||||
):
|
||||
service_str: Lstr | None
|
||||
if login_type is LoginType.GPGS:
|
||||
service_str = Lstr(resource='googlePlayText')
|
||||
else:
|
||||
elif login_type is LoginType.GAME_CENTER:
|
||||
# Note: Apparently Game Center is just called 'Game
|
||||
# Center' in all languages. Can revisit if not true.
|
||||
# https://developer.apple.com/forums/thread/725779
|
||||
service_str = Lstr(value='Game Center')
|
||||
elif login_type is LoginType.EMAIL:
|
||||
# Not possible; just here for exhaustive coverage.
|
||||
service_str = None
|
||||
else:
|
||||
assert_never(login_type)
|
||||
if service_str is not None:
|
||||
_babase.apptimer(
|
||||
2.0,
|
||||
|
||||
@ -52,8 +52,8 @@ if TYPE_CHECKING:
|
||||
|
||||
# Build number and version of the ballistica binary we expect to be
|
||||
# using.
|
||||
TARGET_BALLISTICA_BUILD = 21596
|
||||
TARGET_BALLISTICA_VERSION = '1.7.28'
|
||||
TARGET_BALLISTICA_BUILD = 21609
|
||||
TARGET_BALLISTICA_VERSION = '1.7.29'
|
||||
|
||||
|
||||
@dataclass
|
||||
|
||||
@ -66,6 +66,16 @@ class UIV1Subsystem(babase.AppSubsystem):
|
||||
# a more elegant way once we revamp high level UI stuff a bit.
|
||||
self.selecting_private_party_playlist: bool = False
|
||||
|
||||
@property
|
||||
def available(self) -> bool:
|
||||
"""Can uiv1 currently be used?
|
||||
|
||||
Code that may run in headless mode, before the UI has been spun up,
|
||||
while other ui systems are active, etc. can check this to avoid
|
||||
likely erroring.
|
||||
"""
|
||||
return _bauiv1.is_available()
|
||||
|
||||
@property
|
||||
def uiscale(self) -> babase.UIScale:
|
||||
"""Current ui scale for the app."""
|
||||
|
||||
@ -654,6 +654,9 @@ class AccountSettingsWindow(bui.Window):
|
||||
position=((self._sub_width - button_width) * 0.5, v - 20),
|
||||
autoselect=True,
|
||||
size=(button_width, 60),
|
||||
# Note: Apparently Game Center is just called 'Game Center'
|
||||
# in all languages. Can revisit if not true.
|
||||
# https://developer.apple.com/forums/thread/725779
|
||||
label=bui.Lstr(
|
||||
value='${A}${B}',
|
||||
subs=[
|
||||
@ -860,7 +863,7 @@ class AccountSettingsWindow(bui.Window):
|
||||
button_width = 300
|
||||
v -= game_service_button_space * 0.6
|
||||
if game_center_active:
|
||||
# Update: Apparently Game Center is just called 'Game Center'
|
||||
# Note: Apparently Game Center is just called 'Game Center'
|
||||
# in all languages. Can revisit if not true.
|
||||
# https://developer.apple.com/forums/thread/725779
|
||||
game_service_button_label = bui.Lstr(
|
||||
|
||||
@ -26,7 +26,7 @@ class PromoCodeWindow(bui.Window):
|
||||
transition = 'in_right'
|
||||
|
||||
width = 450
|
||||
height = 230
|
||||
height = 330
|
||||
|
||||
self._modal = modal
|
||||
self._r = 'promoCodeWindow'
|
||||
@ -62,17 +62,50 @@ class PromoCodeWindow(bui.Window):
|
||||
iconscale=1.2,
|
||||
)
|
||||
|
||||
v = height - 74
|
||||
bui.textwidget(
|
||||
parent=self._root_widget,
|
||||
text=bui.Lstr(resource='codesExplainText'),
|
||||
maxwidth=width * 0.9,
|
||||
position=(width * 0.5, v),
|
||||
color=(0.7, 0.7, 0.7, 1.0),
|
||||
size=(0, 0),
|
||||
scale=0.8,
|
||||
h_align='center',
|
||||
v_align='center',
|
||||
)
|
||||
v -= 60
|
||||
|
||||
bui.textwidget(
|
||||
parent=self._root_widget,
|
||||
text=bui.Lstr(
|
||||
resource='supportEmailText',
|
||||
subs=[('${EMAIL}', 'support@froemling.net')],
|
||||
),
|
||||
maxwidth=width * 0.9,
|
||||
position=(width * 0.5, v),
|
||||
color=(0.7, 0.7, 0.7, 1.0),
|
||||
size=(0, 0),
|
||||
scale=0.65,
|
||||
h_align='center',
|
||||
v_align='center',
|
||||
)
|
||||
|
||||
v -= 80
|
||||
|
||||
bui.textwidget(
|
||||
parent=self._root_widget,
|
||||
text=bui.Lstr(resource=self._r + '.codeText'),
|
||||
position=(22, height - 113),
|
||||
position=(22, v),
|
||||
color=(0.8, 0.8, 0.8, 1.0),
|
||||
size=(90, 30),
|
||||
h_align='right',
|
||||
)
|
||||
v -= 8
|
||||
|
||||
self._text_field = bui.textwidget(
|
||||
parent=self._root_widget,
|
||||
position=(125, height - 121),
|
||||
position=(125, v),
|
||||
size=(280, 46),
|
||||
text='',
|
||||
h_align='left',
|
||||
@ -86,10 +119,11 @@ class PromoCodeWindow(bui.Window):
|
||||
)
|
||||
bui.widget(edit=btn, down_widget=self._text_field)
|
||||
|
||||
v -= 79
|
||||
b_width = 200
|
||||
self._enter_button = btn2 = bui.buttonwidget(
|
||||
parent=self._root_widget,
|
||||
position=(width * 0.5 - b_width * 0.5, height - 200),
|
||||
position=(width * 0.5 - b_width * 0.5, v),
|
||||
size=(b_width, 60),
|
||||
scale=1.0,
|
||||
label=bui.Lstr(
|
||||
|
||||
@ -27,7 +27,10 @@ namespace ballistica::base {
|
||||
class AppAdapterApple::ScopedAllowGraphics_ {
|
||||
public:
|
||||
explicit ScopedAllowGraphics_(AppAdapterApple* adapter) : adapter_{adapter} {
|
||||
// We currently assume only one thread will be doing this at any given
|
||||
// time; will need to add a lock if that's not always the case.
|
||||
assert(!adapter_->graphics_allowed_);
|
||||
// Keep graphics thread updated each time through since it can change.
|
||||
adapter->graphics_thread_ = std::this_thread::get_id();
|
||||
adapter->graphics_allowed_ = true;
|
||||
}
|
||||
@ -99,9 +102,9 @@ void AppAdapterApple::ReloadRenderer_(const GraphicsSettings* settings) {
|
||||
gs->LoadRenderer();
|
||||
}
|
||||
|
||||
void AppAdapterApple::UpdateScreenSizes_() {
|
||||
assert(g_base->app_adapter->InGraphicsContext());
|
||||
}
|
||||
// void AppAdapterApple::UpdateScreenSizes_() {
|
||||
// assert(g_base->app_adapter->InGraphicsContext());
|
||||
// }
|
||||
|
||||
auto AppAdapterApple::TryRender() -> bool {
|
||||
auto allow = ScopedAllowGraphics_(this);
|
||||
@ -187,7 +190,7 @@ auto AppAdapterApple::ShouldUseCursor() -> bool {
|
||||
}
|
||||
|
||||
auto AppAdapterApple::HasHardwareCursor() -> bool {
|
||||
// (mac should be only build getting called here)
|
||||
// Mac should be only build getting called here (see ShouldUseCursor).
|
||||
assert(g_buildconfig.ostype_macos());
|
||||
|
||||
return true;
|
||||
|
||||
@ -66,7 +66,7 @@ class AppAdapterApple : public AppAdapter {
|
||||
private:
|
||||
class ScopedAllowGraphics_;
|
||||
|
||||
void UpdateScreenSizes_();
|
||||
// void UpdateScreenSizes_();
|
||||
void ReloadRenderer_(const GraphicsSettings* settings);
|
||||
|
||||
std::thread::id graphics_thread_{};
|
||||
|
||||
@ -239,9 +239,6 @@ void BaseFeatureSet::StartApp() {
|
||||
// to avoid crashing if called early.
|
||||
app_started_ = true;
|
||||
|
||||
// Inform anyone who wants to know that we're done starting.
|
||||
platform->OnMainThreadStartAppComplete();
|
||||
|
||||
// As the last step of this phase, tell the logic thread to apply the app
|
||||
// config which will kick off screen creation and otherwise get the ball
|
||||
// rolling.
|
||||
|
||||
@ -165,8 +165,6 @@ void BasePlatform::SetupInterruptHandling() {
|
||||
#endif
|
||||
}
|
||||
|
||||
void BasePlatform::OnMainThreadStartAppComplete() {}
|
||||
|
||||
void BasePlatform::OnAppStart() { assert(g_base->InLogicThread()); }
|
||||
void BasePlatform::OnAppPause() { assert(g_base->InLogicThread()); }
|
||||
void BasePlatform::OnAppResume() { assert(g_base->InLogicThread()); }
|
||||
|
||||
@ -24,10 +24,6 @@ class BasePlatform {
|
||||
|
||||
#pragma mark APP EVENTS / LIFECYCLE --------------------------------------------
|
||||
|
||||
/// Called to inform the platform that all subsystems are up and running
|
||||
/// and it can start talking to them.
|
||||
virtual void OnMainThreadStartAppComplete();
|
||||
|
||||
// Logic thread callbacks.
|
||||
virtual void OnAppStart();
|
||||
virtual void OnAppPause();
|
||||
|
||||
@ -39,8 +39,8 @@ auto main(int argc, char** argv) -> int {
|
||||
namespace ballistica {
|
||||
|
||||
// These are set automatically via script; don't modify them here.
|
||||
const int kEngineBuildNumber = 21596;
|
||||
const char* kEngineVersion = "1.7.28";
|
||||
const int kEngineBuildNumber = 21609;
|
||||
const char* kEngineVersion = "1.7.29";
|
||||
const int kEngineApiVersion = 8;
|
||||
|
||||
#if BA_MONOLITHIC_BUILD
|
||||
|
||||
@ -2821,7 +2821,7 @@ static PyMethodDef PyIsPartyIconVisibleDef = {
|
||||
"(internal)",
|
||||
};
|
||||
|
||||
// ------------------------ is_party_icon_visible ------------------------------
|
||||
// ----------------------------- toolbar_test ----------------------------------
|
||||
|
||||
static auto PyToolbarTest(PyObject* self) -> PyObject* {
|
||||
BA_PYTHON_TRY;
|
||||
@ -2843,6 +2843,31 @@ static PyMethodDef PyToolbarTestDef = {
|
||||
"(internal)",
|
||||
};
|
||||
|
||||
// ----------------------------- is_available ----------------------------------
|
||||
|
||||
static auto PyIsAvailable(PyObject* self) -> PyObject* {
|
||||
BA_PYTHON_TRY;
|
||||
BA_PRECONDITION(g_base->InLogicThread());
|
||||
|
||||
// Consider ourself available if the active ui delegate is us.
|
||||
if (dynamic_cast<UIV1FeatureSet*>(g_base->ui->delegate()) != nullptr) {
|
||||
Py_RETURN_TRUE;
|
||||
} else {
|
||||
Py_RETURN_FALSE;
|
||||
}
|
||||
BA_PYTHON_CATCH;
|
||||
}
|
||||
|
||||
static PyMethodDef PyIsAvailableDef = {
|
||||
"is_available", // name
|
||||
(PyCFunction)PyIsAvailable, // method
|
||||
METH_NOARGS, // flags
|
||||
|
||||
"is_available() -> bool\n"
|
||||
"\n"
|
||||
"(internal)",
|
||||
};
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
auto PythonMethodsUIV1::GetMethods() -> std::vector<PyMethodDef> {
|
||||
@ -2877,6 +2902,7 @@ auto PythonMethodsUIV1::GetMethods() -> std::vector<PyMethodDef> {
|
||||
PyGetTextureDef,
|
||||
PyGetMeshDef,
|
||||
PyToolbarTestDef,
|
||||
PyIsAvailableDef,
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@ -309,7 +309,22 @@ class ResourcesMakefileGenerator:
|
||||
]
|
||||
for size in sizes:
|
||||
res = int(size[0] * size[1])
|
||||
src = os.path.join('icon', 'icon_clipped_mac.png')
|
||||
# The largest size gets used by the Mac App Store, and lots
|
||||
# of games seem to fill their entire icon canvas instead of
|
||||
# sticking with the big-sur icon size, so ours looks kinda
|
||||
# small next to those if we don't do the same. Strangely,
|
||||
# iOS apps in the Mac App Store also show up large like that
|
||||
# (as of Nov 2023). So we use a separate as-big-as-possible
|
||||
# icon for our largest size only. The downside of this is
|
||||
# our icon changes in appearance if someone cranks the
|
||||
# finder view options icon size slider all the way up, but
|
||||
# who actually does that?
|
||||
srcname = (
|
||||
'icon_clipped_mac_app_store.png'
|
||||
if size[0] == 512
|
||||
else 'icon_clipped_mac.png'
|
||||
)
|
||||
src = os.path.join('icon', srcname)
|
||||
dst = os.path.join(
|
||||
ROOT_DIR,
|
||||
f'{self.namel}-xcode',
|
||||
|
||||
@ -42,7 +42,7 @@ OPENSSL_VER_ANDROID = '3.0.12'
|
||||
|
||||
LIBFFI_VER_APPLE = '3.4.4'
|
||||
BZIP2_VER_APPLE = '1.0.8'
|
||||
XZ_VER_APPLE = '5.4.5'
|
||||
XZ_VER_APPLE = '5.4.4'
|
||||
|
||||
# Android repo doesn't seem to be getting updated much so manually
|
||||
# bumping various versions to keep things up to date.
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user