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yeah
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@ -236,11 +236,7 @@ class PlayerSpaz(Spaz):
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and bs.time() - self.last_attacked_time < 4.0
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and bs.time() - self.last_attacked_time < 4.0
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)
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)
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# Immediate-mode or left-game deaths don't count as 'kills'.
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# Immediate-mode or left-game deaths don't count as 'kills'.
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<<<<<<< HEAD
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killed = bool(
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killed = bool(
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=======
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killed = (
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>>>>>>> 1a42c50052a4f63e119d13e5bdd05d3b71498bf3
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not msg.immediate
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not msg.immediate
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and msg.how is not bs.DeathType.LEFT_GAME
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and msg.how is not bs.DeathType.LEFT_GAME
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or was_held
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or was_held
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