More C++ layer prepping

This commit is contained in:
Eric Froemling 2020-09-30 17:33:18 -05:00
parent 06428fec46
commit f28cf8c9ac
4 changed files with 14 additions and 22 deletions

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@ -3934,14 +3934,14 @@
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}

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@ -1,5 +1,6 @@
### 1.5.26 (20178)
- Simplified licensing header on python scripts..
- Simplified licensing header on python scripts.
- Project rework in prep for open-sourcing parts of c++ layer.
### 1.5.25 (20176)
- Added Venetian language (thanks Federico!)

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@ -171,15 +171,7 @@ endif ()
# BallisticaCore binary.
add_executable(ballisticacore
${BA_SRC_ROOT}/external/qrencode-3.4.4/qrencode/bitstream.c
${BA_SRC_ROOT}/external/qrencode-3.4.4/qrencode/mask.c
${BA_SRC_ROOT}/external/qrencode-3.4.4/qrencode/mmask.c
${BA_SRC_ROOT}/external/qrencode-3.4.4/qrencode/mqrspec.c
${BA_SRC_ROOT}/external/qrencode-3.4.4/qrencode/qrencode.c
${BA_SRC_ROOT}/external/qrencode-3.4.4/qrencode/qrinput.c
${BA_SRC_ROOT}/external/qrencode-3.4.4/qrencode/qrspec.c
${BA_SRC_ROOT}/external/qrencode-3.4.4/qrencode/rscode.c
${BA_SRC_ROOT}/external/qrencode-3.4.4/qrencode/split.c
${BA_SRC_ROOT}/external/qr_code_generator/QrCode.cpp
# AUTOGENERATED_PUBLIC_BEGIN (this section is managed by the "update_project" tool)
${BA_SRC_ROOT}/ballistica/app/app.cc
# AUTOGENERATED_PUBLIC_END
@ -188,7 +180,6 @@ add_executable(ballisticacore
target_include_directories(ballisticacore PRIVATE
${Python_INCLUDE_DIRS}
${BA_SRC_ROOT}/external/open_dynamics_engine-ef
${BA_SRC_ROOT}/external/qrencode-3.4.4
${EXTRA_INCLUDE_DIRS}
)

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@ -1,5 +1,5 @@
<!-- THIS FILE IS AUTO GENERATED; DO NOT EDIT BY HAND -->
<h4><em>last updated on 2020-09-17 for Ballistica version 1.5.26 build 20188</em></h4>
<h4><em>last updated on 2020-09-30 for Ballistica version 1.5.26 build 20190</em></h4>
<p>This page documents the Python classes and functions in the 'ba' module,
which are the ones most relevant to modding in Ballistica. If you come across something you feel should be included here or could be better explained, please <a href="mailto:support@froemling.net">let me know</a>. Happy modding!</p>
<hr>