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More C++ layer prepping
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@ -3934,14 +3934,14 @@
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"assets/build/windows/Win32/vcruntime140d.dll": "https://files.ballistica.net/cache/ba1/50/8d/bc2600ac9491f1b14d659709451f",
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"build/prefab/linux-server/debug/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/ac/96/c3b9934061393fe09cc90ff24b8d",
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"build/prefab/linux-server/release/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/38/2b/5641b3b40846f74f232771ac0457",
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"build/prefab/linux/debug/ballisticacore": "https://files.ballistica.net/cache/ba1/26/6c/76d9bd89859b444798fa5f150603",
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"build/prefab/linux/release/ballisticacore": "https://files.ballistica.net/cache/ba1/92/d3/dd71ceb73332e855a9e78edbae11",
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"build/prefab/mac-server/debug/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/e6/34/66b7c424a1481b7cff545f16f0f4",
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"build/prefab/mac-server/release/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/d6/5e/9f3bb3103d0bd8e8b24f331820d4",
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"build/prefab/mac/debug/ballisticacore": "https://files.ballistica.net/cache/ba1/8c/7d/5c3af1223b81b267716d6697f3f6",
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"build/prefab/mac/release/ballisticacore": "https://files.ballistica.net/cache/ba1/58/7a/d60fbf3ec81b4083e75843824d63",
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"build/prefab/windows-server/debug/dist/ballisticacore_headless.exe": "https://files.ballistica.net/cache/ba1/30/2c/3bc8f419c38188ad8bd3770814a0",
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"build/prefab/windows-server/release/dist/ballisticacore_headless.exe": "https://files.ballistica.net/cache/ba1/12/63/73b0c2c2cac9f96e210220c9d338",
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"build/prefab/windows/debug/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/5b/e6/476c447cc5887f414b0a62e8851b",
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"build/prefab/windows/release/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/b0/31/67ff1bb94408779ca359efcaf9c5"
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"build/prefab/linux/debug/ballisticacore": "https://files.ballistica.net/cache/ba1/72/55/dfa285b98b91dcf3b9a4959b2de7",
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"build/prefab/linux/release/ballisticacore": "https://files.ballistica.net/cache/ba1/93/f4/e4f6f62cf48e2b945a2e129debc2",
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"build/prefab/mac-server/debug/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/b5/37/a3cf70e0fcddeedded8a59ea83a1",
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"build/prefab/mac-server/release/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/bf/27/d1b008386dab949c7a56e7d91f1f",
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"build/prefab/mac/debug/ballisticacore": "https://files.ballistica.net/cache/ba1/52/eb/cd526a92072fc57ceff9ead7be4c",
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"build/prefab/mac/release/ballisticacore": "https://files.ballistica.net/cache/ba1/9d/6f/bdba4c9916b076076608e5c1b10a",
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"build/prefab/windows-server/debug/dist/ballisticacore_headless.exe": "https://files.ballistica.net/cache/ba1/1d/4e/1fefad2610732934ec9afacf15e4",
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"build/prefab/windows-server/release/dist/ballisticacore_headless.exe": "https://files.ballistica.net/cache/ba1/74/81/60b8c9b55342697d3708827c2fb5",
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"build/prefab/windows/debug/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/75/b7/d1c41081caeefeb6d367ea27d591",
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"build/prefab/windows/release/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/9a/b6/4f2271173853f4e260c3d50488e6"
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}
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@ -1,5 +1,6 @@
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### 1.5.26 (20178)
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- Simplified licensing header on python scripts..
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- Simplified licensing header on python scripts.
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- Project rework in prep for open-sourcing parts of c++ layer.
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### 1.5.25 (20176)
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- Added Venetian language (thanks Federico!)
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@ -171,15 +171,7 @@ endif ()
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# BallisticaCore binary.
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add_executable(ballisticacore
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${BA_SRC_ROOT}/external/qrencode-3.4.4/qrencode/bitstream.c
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${BA_SRC_ROOT}/external/qrencode-3.4.4/qrencode/mask.c
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${BA_SRC_ROOT}/external/qrencode-3.4.4/qrencode/mmask.c
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${BA_SRC_ROOT}/external/qrencode-3.4.4/qrencode/mqrspec.c
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${BA_SRC_ROOT}/external/qrencode-3.4.4/qrencode/qrencode.c
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${BA_SRC_ROOT}/external/qrencode-3.4.4/qrencode/qrinput.c
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${BA_SRC_ROOT}/external/qrencode-3.4.4/qrencode/qrspec.c
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${BA_SRC_ROOT}/external/qrencode-3.4.4/qrencode/rscode.c
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${BA_SRC_ROOT}/external/qrencode-3.4.4/qrencode/split.c
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${BA_SRC_ROOT}/external/qr_code_generator/QrCode.cpp
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# AUTOGENERATED_PUBLIC_BEGIN (this section is managed by the "update_project" tool)
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${BA_SRC_ROOT}/ballistica/app/app.cc
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# AUTOGENERATED_PUBLIC_END
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@ -188,7 +180,6 @@ add_executable(ballisticacore
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target_include_directories(ballisticacore PRIVATE
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${Python_INCLUDE_DIRS}
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${BA_SRC_ROOT}/external/open_dynamics_engine-ef
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${BA_SRC_ROOT}/external/qrencode-3.4.4
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${EXTRA_INCLUDE_DIRS}
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)
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@ -1,5 +1,5 @@
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<!-- THIS FILE IS AUTO GENERATED; DO NOT EDIT BY HAND -->
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<h4><em>last updated on 2020-09-17 for Ballistica version 1.5.26 build 20188</em></h4>
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<h4><em>last updated on 2020-09-30 for Ballistica version 1.5.26 build 20190</em></h4>
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<p>This page documents the Python classes and functions in the 'ba' module,
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which are the ones most relevant to modding in Ballistica. If you come across something you feel should be included here or could be better explained, please <a href="mailto:support@froemling.net">let me know</a>. Happy modding!</p>
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<hr>
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