mirror of
https://github.com/RYDE-WORK/ballistica.git
synced 2026-03-21 17:16:32 +08:00
Simple tidying
This commit is contained in:
parent
b12ac84f70
commit
f0e6e2be77
@ -771,7 +771,10 @@ class App:
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return False
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# Ok, we're good to go.
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self.coop_session_args = {'campaign': campaignname, 'level': levelname}
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self.coop_session_args = {
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'campaign': campaignname,
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'level': levelname,
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}
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for arg_name, arg_val in list(args.items()):
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self.coop_session_args[arg_name] = arg_val
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@ -782,8 +785,8 @@ class App:
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except Exception:
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from ba import _error
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_error.print_exception()
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from bastd import mainmenu
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_ba.new_host_session(mainmenu.MainMenuSession)
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from bastd.mainmenu import MainMenuSession
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_ba.new_host_session(MainMenuSession)
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_ba.fade_screen(False, endcall=_fade_end)
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return True
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@ -353,6 +353,7 @@ class CoopSession(Session):
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if results.get_score_type() in ('seconds', 'milliseconds',
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'time'):
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score_type = 'time'
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# Results contains milliseconds; ScoreScreen wants
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# hundredths; need to fix :-/
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if score is not None:
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@ -289,10 +289,10 @@ class GameActivity(Activity):
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@classmethod
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def supports_session_type(cls, sessiontype: Type[ba.Session]) -> bool:
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"""Return whether this game supports the provided Session type."""
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from ba import _teambasesession
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from ba._teambasesession import TeamBaseSession
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# By default, games support any versus mode
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return issubclass(sessiontype, _teambasesession.TeamBaseSession)
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return issubclass(sessiontype, TeamBaseSession)
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def __init__(self, settings: Dict[str, Any]):
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"""Instantiate the Activity."""
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@ -546,6 +546,7 @@ class GameActivity(Activity):
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self.end_game()
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# FIXME: this logic should live in the session classes.
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def _game_begin_analytics(self) -> None:
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"""Update analytics events for the start of the game."""
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# pylint: disable=too-many-branches
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@ -60,26 +60,29 @@ def filter_playlist(playlist: PlaylistType,
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unowned_game_types = set()
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for entry in copy.deepcopy(playlist):
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# 'map' used to be called 'level' here
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# 'map' used to be called 'level' here.
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if 'level' in entry:
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entry['map'] = entry['level']
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del entry['level']
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# we now stuff map into settings instead of it being its own thing
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# We now stuff map into settings instead of it being its own thing.
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if 'map' in entry:
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entry['settings']['map'] = entry['map']
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del entry['map']
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# update old map names to new ones
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# Update old map names to new ones.
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entry['settings']['map'] = _map.get_filtered_map_name(
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entry['settings']['map'])
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if remove_unowned and entry['settings']['map'] in unowned_maps:
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continue
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# ok, for each game in our list, try to import the module and grab
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# Ok, for each game in our list, try to import the module and grab
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# the actual game class. add successful ones to our initial list
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# to present to the user
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# to present to the user.
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if not isinstance(entry['type'], str):
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raise Exception("invalid entry format")
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try:
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# do some type filters for backwards compat.
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# Do some type filters for backwards compat.
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if entry['type'] in ('Assault.AssaultGame',
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'Happy_Thoughts.HappyThoughtsGame',
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'bsAssault.AssaultGame',
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@ -147,7 +150,7 @@ def filter_playlist(playlist: PlaylistType,
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if mark_unowned and gameclass in unowned_game_types:
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entry['is_unowned_game'] = True
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# make sure all settings the game defines are present
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# Make sure all settings the game defines are present.
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neededsettings = gameclass.get_settings(sessiontype)
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for setting_name, setting in neededsettings:
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if (setting_name not in entry['settings']
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@ -164,6 +167,7 @@ def filter_playlist(playlist: PlaylistType,
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def get_default_free_for_all_playlist() -> PlaylistType:
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"""Return a default playlist for free-for-all mode."""
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# NOTE: these are currently using old type/map names,
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# but filtering translates them properly to the new ones.
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# (is kinda a handy way to ensure filtering is working).
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@ -177,8 +181,7 @@ def get_default_free_for_all_playlist() -> PlaylistType:
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'map': 'Doom Shroom'
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},
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'type': 'bs_death_match.DeathMatchGame'
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},
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{
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}, {
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'settings': {
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'Chosen One Gets Gloves': True,
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'Chosen One Gets Shield': False,
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@ -189,8 +192,7 @@ def get_default_free_for_all_playlist() -> PlaylistType:
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'map': 'Monkey Face'
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},
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'type': 'bs_chosen_one.ChosenOneGame'
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},
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{
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}, {
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'settings': {
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'Hold Time': 30,
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'Respawn Times': 1.0,
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@ -198,15 +200,13 @@ def get_default_free_for_all_playlist() -> PlaylistType:
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'map': 'Zigzag'
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},
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'type': 'bs_king_of_the_hill.KingOfTheHillGame'
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},
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{
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}, {
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'settings': {
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'Epic Mode': False,
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'map': 'Rampage'
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},
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'type': 'bs_meteor_shower.MeteorShowerGame'
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},
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{
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}, {
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'settings': {
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'Epic Mode': 1,
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'Lives Per Player': 1,
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@ -215,8 +215,7 @@ def get_default_free_for_all_playlist() -> PlaylistType:
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'map': 'Tip Top'
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},
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'type': 'bs_elimination.EliminationGame'
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},
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{
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}, {
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'settings': {
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'Hold Time': 30,
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'Respawn Times': 1.0,
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@ -224,8 +223,7 @@ def get_default_free_for_all_playlist() -> PlaylistType:
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'map': 'The Pad'
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},
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'type': 'bs_keep_away.KeepAwayGame'
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},
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{
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}, {
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'settings': {
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'Epic Mode': True,
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'Kills to Win Per Player': 10,
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@ -234,8 +232,7 @@ def get_default_free_for_all_playlist() -> PlaylistType:
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'map': 'Rampage'
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},
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'type': 'bs_death_match.DeathMatchGame'
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},
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{
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}, {
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'settings': {
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'Bomb Spawning': 1000,
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'Epic Mode': False,
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@ -246,8 +243,7 @@ def get_default_free_for_all_playlist() -> PlaylistType:
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'map': 'Big G'
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},
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'type': 'bs_race.RaceGame'
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},
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{
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}, {
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'settings': {
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'Hold Time': 30,
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'Respawn Times': 1.0,
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@ -255,8 +251,7 @@ def get_default_free_for_all_playlist() -> PlaylistType:
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'map': 'Happy Thoughts'
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},
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'type': 'bs_king_of_the_hill.KingOfTheHillGame'
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},
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{
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}, {
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'settings': {
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'Enable Impact Bombs': 1,
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'Enable Triple Bombs': False,
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@ -264,8 +259,7 @@ def get_default_free_for_all_playlist() -> PlaylistType:
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'map': 'Doom Shroom'
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},
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'type': 'bs_target_practice.TargetPracticeGame'
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},
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{
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}, {
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'settings': {
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'Epic Mode': False,
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'Lives Per Player': 5,
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@ -274,8 +268,7 @@ def get_default_free_for_all_playlist() -> PlaylistType:
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'map': 'Step Right Up'
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},
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'type': 'bs_elimination.EliminationGame'
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},
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{
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}, {
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'settings': {
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'Epic Mode': False,
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'Kills to Win Per Player': 10,
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@ -284,8 +277,7 @@ def get_default_free_for_all_playlist() -> PlaylistType:
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'map': 'Crag Castle'
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},
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'type': 'bs_death_match.DeathMatchGame'
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},
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{
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}, {
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'map': 'Lake Frigid',
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'settings': {
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'Bomb Spawning': 0,
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@ -296,7 +288,7 @@ def get_default_free_for_all_playlist() -> PlaylistType:
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'map': 'Lake Frigid'
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},
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'type': 'bs_race.RaceGame'
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}] # yapf: disable
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}]
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def get_default_teams_playlist() -> PlaylistType:
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@ -317,8 +309,7 @@ def get_default_teams_playlist() -> PlaylistType:
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'map': 'Bridgit'
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},
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'type': 'bs_capture_the_flag.CTFGame'
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},
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{
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}, {
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'settings': {
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'Epic Mode': False,
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'Respawn Times': 1.0,
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@ -327,8 +318,7 @@ def get_default_teams_playlist() -> PlaylistType:
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'map': 'Step Right Up'
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},
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'type': 'bs_assault.AssaultGame'
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},
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{
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}, {
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'settings': {
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'Balance Total Lives': False,
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'Epic Mode': False,
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@ -339,8 +329,7 @@ def get_default_teams_playlist() -> PlaylistType:
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'map': 'Rampage'
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},
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'type': 'bs_elimination.EliminationGame'
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},
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{
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}, {
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'settings': {
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'Epic Mode': False,
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'Kills to Win Per Player': 5,
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@ -349,8 +338,7 @@ def get_default_teams_playlist() -> PlaylistType:
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'map': 'Roundabout'
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},
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'type': 'bs_death_match.DeathMatchGame'
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},
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{
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}, {
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'settings': {
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'Respawn Times': 1.0,
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'Score to Win': 1,
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@ -358,8 +346,7 @@ def get_default_teams_playlist() -> PlaylistType:
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'map': 'Hockey Stadium'
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},
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'type': 'bs_hockey.HockeyGame'
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},
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{
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}, {
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'settings': {
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'Hold Time': 30,
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'Respawn Times': 1.0,
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@ -367,8 +354,7 @@ def get_default_teams_playlist() -> PlaylistType:
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'map': 'Monkey Face'
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},
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'type': 'bs_keep_away.KeepAwayGame'
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},
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{
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}, {
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'settings': {
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'Balance Total Lives': False,
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'Epic Mode': True,
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@ -379,8 +365,7 @@ def get_default_teams_playlist() -> PlaylistType:
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'map': 'Tip Top'
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},
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'type': 'bs_elimination.EliminationGame'
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},
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{
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}, {
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'settings': {
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'Epic Mode': False,
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'Respawn Times': 1.0,
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@ -389,8 +374,7 @@ def get_default_teams_playlist() -> PlaylistType:
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'map': 'Crag Castle'
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},
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'type': 'bs_assault.AssaultGame'
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},
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{
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}, {
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'settings': {
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'Epic Mode': False,
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'Kills to Win Per Player': 5,
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@ -399,15 +383,13 @@ def get_default_teams_playlist() -> PlaylistType:
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'map': 'Doom Shroom'
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},
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'type': 'bs_death_match.DeathMatchGame'
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},
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{
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}, {
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'settings': {
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'Epic Mode': False,
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'map': 'Rampage'
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},
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'type': 'bs_meteor_shower.MeteorShowerGame'
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},
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{
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}, {
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'settings': {
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'Epic Mode': False,
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'Flag Idle Return Time': 30,
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@ -418,8 +400,7 @@ def get_default_teams_playlist() -> PlaylistType:
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'map': 'Roundabout'
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},
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'type': 'bs_capture_the_flag.CTFGame'
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},
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{
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}, {
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'settings': {
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'Respawn Times': 1.0,
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'Score to Win': 21,
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@ -427,8 +408,7 @@ def get_default_teams_playlist() -> PlaylistType:
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'map': 'Football Stadium'
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},
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'type': 'bs_football.FootballTeamGame'
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},
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{
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}, {
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'settings': {
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'Epic Mode': True,
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'Respawn Times': 0.25,
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@ -437,8 +417,7 @@ def get_default_teams_playlist() -> PlaylistType:
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'map': 'Bridgit'
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},
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'type': 'bs_assault.AssaultGame'
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},
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{
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}, {
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'map': 'Doom Shroom',
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'settings': {
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'Enable Impact Bombs': 1,
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@ -447,8 +426,7 @@ def get_default_teams_playlist() -> PlaylistType:
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'map': 'Doom Shroom'
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},
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'type': 'bs_target_practice.TargetPracticeGame'
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},
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{
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}, {
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'settings': {
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'Hold Time': 30,
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'Respawn Times': 1.0,
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@ -456,8 +434,7 @@ def get_default_teams_playlist() -> PlaylistType:
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'map': 'Tip Top'
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},
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'type': 'bs_king_of_the_hill.KingOfTheHillGame'
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},
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{
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}, {
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'settings': {
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'Epic Mode': False,
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'Respawn Times': 1.0,
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@ -466,8 +443,7 @@ def get_default_teams_playlist() -> PlaylistType:
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'map': 'Zigzag'
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},
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'type': 'bs_assault.AssaultGame'
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},
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{
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}, {
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'settings': {
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'Epic Mode': False,
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'Flag Idle Return Time': 30,
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@ -478,8 +454,7 @@ def get_default_teams_playlist() -> PlaylistType:
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'map': 'Happy Thoughts'
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},
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'type': 'bs_capture_the_flag.CTFGame'
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},
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{
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}, {
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'settings': {
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'Bomb Spawning': 1000,
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'Epic Mode': True,
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@ -489,8 +464,7 @@ def get_default_teams_playlist() -> PlaylistType:
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'map': 'Big G'
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},
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'type': 'bs_race.RaceGame'
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},
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{
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}, {
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'settings': {
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'Epic Mode': False,
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'Kills to Win Per Player': 5,
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@ -499,8 +473,7 @@ def get_default_teams_playlist() -> PlaylistType:
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'map': 'Monkey Face'
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},
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'type': 'bs_death_match.DeathMatchGame'
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},
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{
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}, {
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'settings': {
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'Hold Time': 30,
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'Respawn Times': 1.0,
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@ -508,8 +481,7 @@ def get_default_teams_playlist() -> PlaylistType:
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'map': 'Lake Frigid'
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},
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'type': 'bs_keep_away.KeepAwayGame'
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},
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{
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}, {
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'settings': {
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'Epic Mode': False,
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'Flag Idle Return Time': 30,
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@ -520,8 +492,7 @@ def get_default_teams_playlist() -> PlaylistType:
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'map': 'Tip Top'
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},
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'type': 'bs_capture_the_flag.CTFGame'
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},
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{
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}, {
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'settings': {
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'Balance Total Lives': False,
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'Epic Mode': False,
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@ -532,8 +503,7 @@ def get_default_teams_playlist() -> PlaylistType:
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'map': 'Crag Castle'
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},
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'type': 'bs_elimination.EliminationGame'
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},
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{
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}, {
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'settings': {
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'Epic Mode': True,
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'Respawn Times': 0.25,
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@ -541,4 +511,4 @@ def get_default_teams_playlist() -> PlaylistType:
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'map': 'Zigzag'
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},
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'type': 'bs_conquest.ConquestGame'
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}] # yapf: disable
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}]
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@ -75,14 +75,6 @@ class Session:
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"""
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# Annotate our attrs at class level so they're available for introspection.
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teams: List[ba.Team]
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campaign: Optional[ba.Campaign]
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lobby: ba.Lobby
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min_players: int
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max_players: int
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players: List[ba.Player]
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def __init__(self,
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depsets: Sequence[ba.DependencySet],
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team_names: Sequence[str] = None,
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@ -107,26 +99,23 @@ class Session:
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from ba._error import DependencyError
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from ba._dependency import Dependency, AssetPackage
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# print(' WOULD LOOK AT DEP SETS', depsets)
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# first off, resolve all dep-sets we were passed.
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# if things are missing, we'll try to gather them into
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# a single missing-deps exception if possible
|
||||
# to give the caller a clean path to download missing
|
||||
# stuff and try again.
|
||||
# First off, resolve all dependency-sets we were passed.
|
||||
# If things are missing, we'll try to gather them into a single
|
||||
# missing-deps exception if possible to give the caller a clean
|
||||
# path to download missing stuff and try again.
|
||||
missing_asset_packages: Set[str] = set()
|
||||
for depset in depsets:
|
||||
try:
|
||||
depset.resolve()
|
||||
except DependencyError as exc:
|
||||
# we gather/report missing assets only; barf on anything else
|
||||
# Gather/report missing assets only; barf on anything else.
|
||||
if all(issubclass(d.cls, AssetPackage) for d in exc.deps):
|
||||
for dep in exc.deps:
|
||||
assert isinstance(dep.config, str)
|
||||
missing_asset_packages.add(dep.config)
|
||||
else:
|
||||
missing_info = [(d.cls, d.config) for d in exc.deps]
|
||||
raise Exception(
|
||||
raise RuntimeError(
|
||||
f'Missing non-asset dependencies: {missing_info}')
|
||||
|
||||
# Throw a combined exception if we found anything missing.
|
||||
@ -153,11 +142,11 @@ class Session:
|
||||
# FIXME: This stuff shouldn't be here.
|
||||
self.sharedobjs: Dict[str, Any] = {}
|
||||
|
||||
# TeamGameActivity uses this to display a help overlay on
|
||||
# the first activity only.
|
||||
# TeamGameActivity uses this to display a help overlay on the first
|
||||
# activity only.
|
||||
self.have_shown_controls_help_overlay = False
|
||||
|
||||
self.campaign = None
|
||||
self.campaign: Optional[ba.Campaign] = None
|
||||
|
||||
# FIXME: Should be able to kill this I think.
|
||||
self.campaign_state: Dict[str, str] = {}
|
||||
@ -167,8 +156,8 @@ class Session:
|
||||
self._in_set_activity = False
|
||||
self._allow_mid_activity_joins = allow_mid_activity_joins
|
||||
|
||||
self.teams = []
|
||||
self.players = []
|
||||
self.teams: List[ba.Team] = []
|
||||
self.players: List[ba.Player] = []
|
||||
self._next_team_id = 0
|
||||
self._activity_retained: Optional[ba.Activity] = None
|
||||
self.launch_end_session_activity_time: Optional[float] = None
|
||||
@ -180,9 +169,8 @@ class Session:
|
||||
|
||||
self._activity_weak: ReferenceType[ba.Activity]
|
||||
self._activity_weak = weakref.ref(_EmptyObj()) # type: ignore
|
||||
|
||||
if self._activity_weak() is not None:
|
||||
raise Exception("error creating empty weak ref")
|
||||
raise Exception("Error creating empty activity weak ref.")
|
||||
|
||||
self._next_activity: Optional[ba.Activity] = None
|
||||
self.wants_to_end = False
|
||||
@ -190,6 +178,7 @@ class Session:
|
||||
self.min_players = min_players
|
||||
self.max_players = max_players
|
||||
|
||||
# Create Teams.
|
||||
if self._use_teams:
|
||||
assert team_names is not None
|
||||
assert team_colors is not None
|
||||
@ -206,10 +195,10 @@ class Session:
|
||||
self.on_team_join(team)
|
||||
except Exception:
|
||||
from ba import _error
|
||||
_error.print_exception('exception in on_team_join for',
|
||||
self)
|
||||
_error.print_exception(
|
||||
f'Error in on_team_join for {self}.')
|
||||
|
||||
self.lobby = Lobby()
|
||||
self.lobby: ba.Lobby = Lobby()
|
||||
self.stats = Stats()
|
||||
|
||||
# Instantiate our session globals node
|
||||
@ -238,8 +227,8 @@ class Session:
|
||||
|
||||
if len(self.players) >= self.max_players:
|
||||
|
||||
# Print a rejection message *only* to the client trying to join
|
||||
# (prevents spamming everyone else in the game).
|
||||
# Print a rejection message *only* to the client trying to
|
||||
# join (prevents spamming everyone else in the game).
|
||||
_ba.playsound(_ba.getsound('error'))
|
||||
_ba.screenmessage(
|
||||
Lstr(resource='playerLimitReachedText',
|
||||
@ -287,7 +276,7 @@ class Session:
|
||||
_error.print_exception(
|
||||
'Error in Lobby.remove_chooser()')
|
||||
|
||||
# *if* he was actually in the game, announce his departure
|
||||
# *If* they were actually in the game, announce their departure.
|
||||
if team is not None:
|
||||
_ba.screenmessage(
|
||||
Lstr(resource='playerLeftText',
|
||||
@ -298,7 +287,7 @@ class Session:
|
||||
# team lists every activity)
|
||||
if team is not None and player in team.players:
|
||||
|
||||
# Testing.. can remove this eventually.
|
||||
# Testing; can remove this eventually.
|
||||
if isinstance(self, FreeForAllSession):
|
||||
if len(team.players) != 1:
|
||||
_error.print_error("expected 1 player in FFA team")
|
||||
@ -324,7 +313,7 @@ class Session:
|
||||
player.set_activity(None)
|
||||
player.set_node(None)
|
||||
|
||||
# reset the player - this will remove its actor-ref and clear
|
||||
# Reset the player; this will remove its actor-ref and clear
|
||||
# its calls/etc
|
||||
try:
|
||||
with _ba.Context(activity):
|
||||
@ -373,6 +362,7 @@ class Session:
|
||||
except Exception:
|
||||
_error.print_exception(
|
||||
'exception in on_team_leave for session', self)
|
||||
|
||||
# Clear the team's session-data (so dying stuff will
|
||||
# have proper context).
|
||||
try:
|
||||
@ -450,20 +440,22 @@ class Session:
|
||||
"""
|
||||
from ba._general import Call
|
||||
from ba._enums import TimeType
|
||||
# only pay attention if this is coming from our current activity..
|
||||
|
||||
# Only pay attention if this is coming from our current activity.
|
||||
if activity is not self._activity_retained:
|
||||
return
|
||||
|
||||
# if this activity hasn't begun yet, just set it up to end immediately
|
||||
# once it does
|
||||
# If this activity hasn't begun yet, just set it up to end immediately
|
||||
# once it does.
|
||||
if not activity.has_begun():
|
||||
activity.set_immediate_end(results, delay, force)
|
||||
|
||||
# the activity has already begun; get ready to end it..
|
||||
# The activity has already begun; get ready to end it.
|
||||
else:
|
||||
if (not activity.has_ended()) or force:
|
||||
activity.set_has_ended(True)
|
||||
# set a timer to set in motion this activity's demise
|
||||
|
||||
# Set a timer to set in motion this activity's demise.
|
||||
self._activity_end_timer = _ba.Timer(
|
||||
delay,
|
||||
Call(self._complete_end_activity, activity, results),
|
||||
@ -479,8 +471,8 @@ class Session:
|
||||
return None
|
||||
|
||||
if isinstance(msg, PlayerProfilesChangedMessage):
|
||||
# if we have a current activity with a lobby, ask it to
|
||||
# reload profiles
|
||||
# If we have a current activity with a lobby, ask it to reload
|
||||
# profiles.
|
||||
with _ba.Context(self):
|
||||
self.lobby.reload_profiles()
|
||||
return None
|
||||
@ -507,7 +499,7 @@ class Session:
|
||||
"Session.set_activity() cannot be called recursively.")
|
||||
|
||||
if activity.session is not _ba.getsession():
|
||||
raise Exception("provided activity's session is not current")
|
||||
raise Exception("Provided Activity's Session is not current.")
|
||||
|
||||
# Quietly ignore this if the whole session is going down.
|
||||
if self._ending:
|
||||
@ -570,7 +562,7 @@ class Session:
|
||||
prev_activity._transitioning_out = True
|
||||
# pylint: enable=protected-access
|
||||
|
||||
# activity will be None until the next one begins.
|
||||
# Activity will be None until the next one begins.
|
||||
with _ba.Context(prev_activity):
|
||||
prev_activity.on_transition_out()
|
||||
|
||||
@ -609,6 +601,7 @@ class Session:
|
||||
_ba.timer(activity.transition_time,
|
||||
prev_activity._destroy,
|
||||
timetype=TimeType.REAL)
|
||||
|
||||
# Just run immediately.
|
||||
else:
|
||||
# noinspection PyProtectedMember
|
||||
@ -716,6 +709,7 @@ class Session:
|
||||
_ba.playsound(_ba.getsound('error'))
|
||||
else:
|
||||
return
|
||||
|
||||
# Otherwise just add players on the fly.
|
||||
else:
|
||||
self._add_chosen_player(chooser)
|
||||
|
||||
@ -101,6 +101,7 @@ class TeamBaseSession(Session):
|
||||
|
||||
if (self._playlist_name != '__default__'
|
||||
and self._playlist_name in playlists):
|
||||
|
||||
# Make sure to copy this, as we muck with it in place once we've
|
||||
# got it and we don't want that to affect our config.
|
||||
playlist = copy.deepcopy(playlists[self._playlist_name])
|
||||
@ -177,22 +178,21 @@ class TeamBaseSession(Session):
|
||||
TeamSeriesVictoryScoreScreenActivity)
|
||||
from ba import _activitytypes
|
||||
|
||||
# If we have a tutorial to show,
|
||||
# that's the first thing we do no matter what.
|
||||
# If we have a tutorial to show, that's the first thing we do no
|
||||
# matter what.
|
||||
if self._tutorial_activity_instance is not None:
|
||||
self.set_activity(self._tutorial_activity_instance)
|
||||
self._tutorial_activity_instance = None
|
||||
|
||||
# If we're leaving the tutorial activity,
|
||||
# pop a transition activity to transition
|
||||
# us into a round gracefully (otherwise we'd
|
||||
# snap from one terrain to another instantly).
|
||||
# If we're leaving the tutorial activity, pop a transition activity
|
||||
# to transition us into a round gracefully (otherwise we'd snap from
|
||||
# one terrain to another instantly).
|
||||
elif isinstance(activity, TutorialActivity):
|
||||
self.set_activity(
|
||||
_ba.new_activity(_activitytypes.TransitionActivity))
|
||||
|
||||
# If we're in a between-round activity or a restart-activity,
|
||||
# hop into a round.
|
||||
# If we're in a between-round activity or a restart-activity, hop
|
||||
# into a round.
|
||||
elif isinstance(
|
||||
activity,
|
||||
(_activitytypes.JoiningActivity, _activitytypes.TransitionActivity,
|
||||
@ -204,6 +204,7 @@ class TeamBaseSession(Session):
|
||||
self._game_number = 0
|
||||
for team in self.teams:
|
||||
team.sessiondata['score'] = 0
|
||||
|
||||
# Otherwise just set accum (per-game) scores.
|
||||
else:
|
||||
self.stats.reset_accum()
|
||||
@ -217,7 +218,7 @@ class TeamBaseSession(Session):
|
||||
# Instantiate the next now so they have plenty of time to load.
|
||||
self._instantiate_next_game()
|
||||
|
||||
# (re)register all players and wire stats to our next activity
|
||||
# (Re)register all players and wire stats to our next activity.
|
||||
for player in self.players:
|
||||
# ..but only ones who have been placed on a team
|
||||
# (ie: no longer sitting in the lobby).
|
||||
@ -322,6 +323,7 @@ class ShuffleList:
|
||||
continue
|
||||
if test_obj['type'] == self.last_gotten['type']:
|
||||
continue
|
||||
|
||||
# Sufficiently different; lets go with it.
|
||||
break
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user