mirror of
https://github.com/RYDE-WORK/ballistica.git
synced 2026-02-06 15:47:06 +08:00
Makefile cleanup
This commit is contained in:
parent
af6190aab2
commit
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76
Makefile
76
Makefile
@ -56,52 +56,52 @@ assets:
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# Build only assets required for cmake builds (linux, mac)
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# Build only assets required for cmake builds (linux, mac)
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assets-cmake:
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assets-cmake:
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@cd assets && make -j${CPUS} cmake
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@cd assets && $(MAKE) -j${CPUS} cmake
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# Build only assets required for windows builds.
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# Build only assets required for windows builds.
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# (honoring the WINDOWS_PLATFORM value)
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# (honoring the WINDOWS_PLATFORM value)
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assets-windows:
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assets-windows:
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@cd assets && make -j${CPUS} win-${WINDOWS_PLATFORM}
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@cd assets && $(MAKE) -j${CPUS} win-${WINDOWS_PLATFORM}
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# Build only assets required for Win32 windows builds.
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# Build only assets required for Win32 windows builds.
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assets-windows-Win32:
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assets-windows-Win32:
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@cd assets && make -j${CPUS} win-Win32
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@cd assets && $(MAKE) -j${CPUS} win-Win32
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# Build only assets required for x64 windows builds.
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# Build only assets required for x64 windows builds.
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assets-windows-x64:
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assets-windows-x64:
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@cd assets && make -j${CPUS} win-x64
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@cd assets && $(MAKE) -j${CPUS} win-x64
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# Build only assets required for mac xcode builds
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# Build only assets required for mac xcode builds
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assets-mac:
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assets-mac:
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@cd assets && make -j${CPUS} mac
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@cd assets && $(MAKE) -j${CPUS} mac
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# Build only assets required for ios.
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# Build only assets required for ios.
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assets-ios:
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assets-ios:
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@cd assets && make -j${CPUS} ios
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@cd assets && $(MAKE) -j${CPUS} ios
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# Build only assets required for android.
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# Build only assets required for android.
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assets-android:
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assets-android:
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@cd assets && make -j${CPUS} android
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@cd assets && $(MAKE) -j${CPUS} android
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# Clean all assets.
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# Clean all assets.
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assets-clean:
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assets-clean:
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@cd assets && make clean
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@cd assets && $(MAKE) clean
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# Build resources.
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# Build resources.
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resources: resources/Makefile
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resources: resources/Makefile
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@cd resources && make -j${CPUS} resources
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@cd resources && $(MAKE) -j${CPUS} resources
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# Clean resources.
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# Clean resources.
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resources-clean:
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resources-clean:
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@cd resources && make clean
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@cd resources && $(MAKE) clean
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# Build our generated code.
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# Build our generated code.
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code:
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code:
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@cd src/generated_src && make -j${CPUS} generated_code
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@cd src/generated_src && $(MAKE) -j${CPUS} generated_code
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# Clean generated code.
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# Clean generated code.
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code-clean:
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code-clean:
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@cd src/generated_src && make clean
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@cd src/generated_src && $(MAKE) clean
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# Remove *ALL* files and directories that aren't managed by git
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# Remove *ALL* files and directories that aren't managed by git
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# (except for a few things such as localconfig.json).
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# (except for a few things such as localconfig.json).
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@ -231,12 +231,12 @@ build/prefab/windows/release/BallisticaCore.exe: .efrocachemap
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# Run formatting on all files in the project considered 'dirty'.
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# Run formatting on all files in the project considered 'dirty'.
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format:
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format:
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@make -j3 formatcode formatscripts formatmakefile
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@$(MAKE) -j3 formatcode formatscripts formatmakefile
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@echo Formatting complete!
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@echo Formatting complete!
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# Same but always formats; ignores dirty state.
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# Same but always formats; ignores dirty state.
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formatfull:
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formatfull:
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@make -j3 formatcodefull formatscriptsfull formatmakefile
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@$(MAKE) -j3 formatcodefull formatscriptsfull formatmakefile
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@echo Formatting complete!
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@echo Formatting complete!
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# Run formatting for compiled code sources (.cc, .h, etc.).
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# Run formatting for compiled code sources (.cc, .h, etc.).
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@ -262,24 +262,24 @@ formatmakefile: prereqs
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# These are useful, but can take significantly longer and/or be a bit flaky.
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# These are useful, but can take significantly longer and/or be a bit flaky.
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check: updatecheck
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check: updatecheck
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@make -j3 cpplintcode pylintscripts mypyscripts
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@$(MAKE) -j3 cpplintcode pylintscripts mypyscripts
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@echo ALL CHECKS PASSED!
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@echo ALL CHECKS PASSED!
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check2: updatecheck
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check2: updatecheck
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@make -j4 cpplintcode pylintscripts mypyscripts pycharmscripts
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@$(MAKE) -j4 cpplintcode pylintscripts mypyscripts pycharmscripts
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@echo ALL CHECKS PASSED!
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@echo ALL CHECKS PASSED!
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checkfast: updatecheck
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checkfast: updatecheck
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@make -j3 cpplintcode pylintscriptsfast mypyscripts
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@$(MAKE) -j3 cpplintcode pylintscriptsfast mypyscripts
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@echo ALL CHECKS PASSED!
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@echo ALL CHECKS PASSED!
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checkfast2: updatecheck
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checkfast2: updatecheck
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@make -j4 cpplintcode pylintscriptsfast mypyscripts pycharmscripts
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@$(MAKE) -j4 cpplintcode pylintscriptsfast mypyscripts pycharmscripts
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@echo ALL CHECKS PASSED!
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@echo ALL CHECKS PASSED!
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checkfull: updatecheck
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checkfull: updatecheck
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@make -j3 cpplintcodefull pylintscriptsfull mypyscriptsfull
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@$(MAKE) -j3 cpplintcodefull pylintscriptsfull mypyscriptsfull
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@echo ALL CHECKS PASSED!
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@echo ALL CHECKS PASSED!
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checkfull2: updatecheck
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checkfull2: updatecheck
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@make -j4 cpplintcodefull pylintscriptsfull mypyscriptsfull pycharmscriptsfull
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@$(MAKE) -j4 cpplintcodefull pylintscriptsfull mypyscriptsfull pycharmscriptsfull
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@echo ALL CHECKS PASSED!
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@echo ALL CHECKS PASSED!
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cpplintcode: prereqs
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cpplintcode: prereqs
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@ -336,54 +336,54 @@ updatecheck: prereqs
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# Run an update and check together; handy while iterating.
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# Run an update and check together; handy while iterating.
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# (slightly more efficient than running update/check separately).
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# (slightly more efficient than running update/check separately).
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updatethencheck: update
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updatethencheck: update
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@make -j3 cpplintcode pylintscripts mypyscripts
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@$(MAKE) -j3 cpplintcode pylintscripts mypyscripts
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@echo ALL CHECKS PASSED!
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@echo ALL CHECKS PASSED!
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updatethencheck2: update
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updatethencheck2: update
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@make -j4 cpplintcode pylintscripts mypyscripts pycharmscripts
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@$(MAKE) -j4 cpplintcode pylintscripts mypyscripts pycharmscripts
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@echo ALL CHECKS PASSED!
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@echo ALL CHECKS PASSED!
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updatethencheckfast: update
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updatethencheckfast: update
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@make -j3 cpplintcode pylintscriptsfast mypyscripts
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@$(MAKE) -j3 cpplintcode pylintscriptsfast mypyscripts
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@echo ALL CHECKS PASSED!
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@echo ALL CHECKS PASSED!
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updatethencheckfast2: update
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updatethencheckfast2: update
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@make -j4 cpplintcode pylintscriptsfast mypyscripts pycharmscripts
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@$(MAKE) -j4 cpplintcode pylintscriptsfast mypyscripts pycharmscripts
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@echo ALL CHECKS PASSED!
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@echo ALL CHECKS PASSED!
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updatethencheckfull: update
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updatethencheckfull: update
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@make -j3 cpplintcodefull pylintscriptsfull mypyscriptsfull
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@$(MAKE) -j3 cpplintcodefull pylintscriptsfull mypyscriptsfull
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@echo ALL CHECKS PASSED!
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@echo ALL CHECKS PASSED!
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updatethencheckfull2: update
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updatethencheckfull2: update
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@make -j4 cpplintcodefull pylintscriptsfull mypyscriptsfull pycharmscriptsfull
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@$(MAKE) -j4 cpplintcodefull pylintscriptsfull mypyscriptsfull pycharmscriptsfull
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@echo ALL CHECKS PASSED!
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@echo ALL CHECKS PASSED!
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# Run a format, an update, and then a check.
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# Run a format, an update, and then a check.
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# Handy before pushing commits.
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# Handy before pushing commits.
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preflight:
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preflight:
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@make format
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@$(MAKE) format
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@make updatethencheck
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@$(MAKE) updatethencheck
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@echo PREFLIGHT SUCCESSFUL!
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@echo PREFLIGHT SUCCESSFUL!
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preflight2:
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preflight2:
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@make format
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@$(MAKE) format
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@make updatethencheck2
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@$(MAKE) updatethencheck2
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@echo PREFLIGHT SUCCESSFUL!
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@echo PREFLIGHT SUCCESSFUL!
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preflightfast:
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preflightfast:
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@make format
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@$(MAKE) format
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@make updatethencheckfast
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@$(MAKE) updatethencheckfast
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@echo PREFLIGHT SUCCESSFUL!
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@echo PREFLIGHT SUCCESSFUL!
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preflightfast2:
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preflightfast2:
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@make format
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@$(MAKE) format
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@make updatethencheckfast2
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@$(MAKE) updatethencheckfast2
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@echo PREFLIGHT SUCCESSFUL!
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@echo PREFLIGHT SUCCESSFUL!
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preflightfull:
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preflightfull:
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@make formatfull
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@$(MAKE) formatfull
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@make updatethencheckfull
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@$(MAKE) updatethencheckfull
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@echo PREFLIGHT SUCCESSFUL!
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@echo PREFLIGHT SUCCESSFUL!
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preflightfull2:
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preflightfull2:
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@make formatfull
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@$(MAKE) formatfull
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@make updatethencheckfull2
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@$(MAKE) updatethencheckfull2
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@echo PREFLIGHT SUCCESSFUL!
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@echo PREFLIGHT SUCCESSFUL!
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# Tell make which of these targets don't represent files.
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# Tell make which of these targets don't represent files.
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@ -43,43 +43,43 @@ PROJ_DIR = ..
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# Build everything needed for all platforms.
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# Build everything needed for all platforms.
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all:
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all:
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@${TOOLS_DIR}/snippets warm_start_asset_build
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@${TOOLS_DIR}/snippets warm_start_asset_build
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@make assets
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@$(MAKE) assets
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@${TOOLS_DIR}/snippets clean_orphaned_assets
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@${TOOLS_DIR}/snippets clean_orphaned_assets
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# Build everything needed for our cmake builds (linux, mac).
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# Build everything needed for our cmake builds (linux, mac).
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cmake:
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cmake:
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@${TOOLS_DIR}/snippets warm_start_asset_build
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@${TOOLS_DIR}/snippets warm_start_asset_build
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@make assets-cmake
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@$(MAKE) assets-cmake
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@${TOOLS_DIR}/snippets clean_orphaned_assets
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@${TOOLS_DIR}/snippets clean_orphaned_assets
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# Build everything needed for x86 windows builds.
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# Build everything needed for x86 windows builds.
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win-Win32:
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win-Win32:
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@${TOOLS_DIR}/snippets warm_start_asset_build
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@${TOOLS_DIR}/snippets warm_start_asset_build
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@make assets-win-Win32
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@$(MAKE) assets-win-Win32
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@${TOOLS_DIR}/snippets clean_orphaned_assets
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@${TOOLS_DIR}/snippets clean_orphaned_assets
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# Build everything needed for x86-64 windows builds.
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# Build everything needed for x86-64 windows builds.
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win-x64:
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win-x64:
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@${TOOLS_DIR}/snippets warm_start_asset_build
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@${TOOLS_DIR}/snippets warm_start_asset_build
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@make assets-win-x64
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@$(MAKE) assets-win-x64
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@${TOOLS_DIR}/snippets clean_orphaned_assets
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@${TOOLS_DIR}/snippets clean_orphaned_assets
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# Build everything needed for our mac xcode builds.
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# Build everything needed for our mac xcode builds.
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mac:
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mac:
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@${TOOLS_DIR}/snippets warm_start_asset_build
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@${TOOLS_DIR}/snippets warm_start_asset_build
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@make assets-mac
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@$(MAKE) assets-mac
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@${TOOLS_DIR}/snippets clean_orphaned_assets
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@${TOOLS_DIR}/snippets clean_orphaned_assets
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# Build everything needed for our ios/tvos builds.
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# Build everything needed for our ios/tvos builds.
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ios:
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ios:
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@${TOOLS_DIR}/snippets warm_start_asset_build
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@${TOOLS_DIR}/snippets warm_start_asset_build
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@make assets-ios
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@$(MAKE) assets-ios
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@${TOOLS_DIR}/snippets clean_orphaned_assets
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@${TOOLS_DIR}/snippets clean_orphaned_assets
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# Build everything needed for android.
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# Build everything needed for android.
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android:
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android:
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@${TOOLS_DIR}/snippets warm_start_asset_build
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@${TOOLS_DIR}/snippets warm_start_asset_build
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@make assets-android
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@$(MAKE) assets-android
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@${TOOLS_DIR}/snippets clean_orphaned_assets
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@${TOOLS_DIR}/snippets clean_orphaned_assets
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MAKE_AUDIO = 1
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MAKE_AUDIO = 1
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@ -18,7 +18,13 @@
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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# SOFTWARE.
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# -----------------------------------------------------------------------------
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# -----------------------------------------------------------------------------
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"""A simple cloud caching system for making built binaries/assets available."""
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"""A simple cloud caching system for making built binaries/assets available.
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The basic idea here is the ballistica-internal project can flag file targets
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in its Makefiles as 'cached', and the public version of those Makefiles will
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be filtered to contain cache downloads in place of the original build commands.
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Cached files are gathered and uploaded as part of the pubsync process.
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"""
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from __future__ import annotations
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from __future__ import annotations
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@ -201,6 +207,7 @@ def update_cache(makefile_dirs: List[str]) -> None:
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print(f"Starter cache includes {len(fnames1)} items;"
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print(f"Starter cache includes {len(fnames1)} items;"
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f" excludes {len(fnames2)}")
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f" excludes {len(fnames2)}")
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# Push what we just wrote to the staging server
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# Push what we just wrote to the staging server
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print('Pushing cache to staging...', flush=True)
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print('Pushing cache to staging...', flush=True)
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run('rsync --recursive build/efrocache/'
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run('rsync --recursive build/efrocache/'
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