mirror of
https://github.com/RYDE-WORK/ballistica.git
synced 2026-01-19 13:25:31 +08:00
benchmarks window is now screen-size-responsive
This commit is contained in:
parent
cd4f2b2ed7
commit
ebbee0b429
48
.efrocachemap
generated
48
.efrocachemap
generated
@ -4174,22 +4174,22 @@
|
||||
"build/assets/windows/Win32/ucrtbased.dll": "bfd1180c269d3950b76f35a63655e9e1",
|
||||
"build/assets/windows/Win32/vc_redist.x86.exe": "15a5f1f876503885adbdf5b3989b3718",
|
||||
"build/assets/windows/Win32/vcruntime140d.dll": "865b2af4d1e26a1a8073c89acb06e599",
|
||||
"build/prefab/full/linux_arm64_gui/debug/ballisticakit": "722e924999f96723422c4c51ccc4301e",
|
||||
"build/prefab/full/linux_arm64_gui/release/ballisticakit": "e1d195dde44deb8504bb07079e2e01c5",
|
||||
"build/prefab/full/linux_arm64_server/debug/dist/ballisticakit_headless": "7ec7c9ba69a3711ab8491212feb57967",
|
||||
"build/prefab/full/linux_arm64_server/release/dist/ballisticakit_headless": "ec6b2b506d5724dad82b65066f6ac1d9",
|
||||
"build/prefab/full/linux_x86_64_gui/debug/ballisticakit": "b2115191844630e8521cbaac8073aead",
|
||||
"build/prefab/full/linux_x86_64_gui/release/ballisticakit": "1bfe173f33cf77fa3d981974e5c4f7a3",
|
||||
"build/prefab/full/linux_x86_64_server/debug/dist/ballisticakit_headless": "66f0835ba780aa1b5c32ef283ffd2cff",
|
||||
"build/prefab/full/linux_x86_64_server/release/dist/ballisticakit_headless": "4b43abb7429c00579b7ee3790efc7a5b",
|
||||
"build/prefab/full/mac_arm64_gui/debug/ballisticakit": "4b9a8dbcc1a6bbb03fc36b0028fe7868",
|
||||
"build/prefab/full/mac_arm64_gui/release/ballisticakit": "d20aa0c6d35d5cc8af5f9ae7a9d11cfe",
|
||||
"build/prefab/full/mac_arm64_server/debug/dist/ballisticakit_headless": "6588113ddee0dd658238048f3a5ae3fc",
|
||||
"build/prefab/full/mac_arm64_server/release/dist/ballisticakit_headless": "3b7e9f20b7c12f881e77069437c17964",
|
||||
"build/prefab/full/windows_x86_gui/debug/BallisticaKit.exe": "4eafd8d6c03dd4f384088ee4cfb53ab1",
|
||||
"build/prefab/full/windows_x86_gui/release/BallisticaKit.exe": "4989042f5c08f1f3c8906cd470c907fc",
|
||||
"build/prefab/full/windows_x86_server/debug/dist/BallisticaKitHeadless.exe": "42eede22654e3aeca5c8a45165892e6e",
|
||||
"build/prefab/full/windows_x86_server/release/dist/BallisticaKitHeadless.exe": "0e61494f5be147aad419577a3f61c397",
|
||||
"build/prefab/full/linux_arm64_gui/debug/ballisticakit": "361a2a072cd9783816ec073b9d54f576",
|
||||
"build/prefab/full/linux_arm64_gui/release/ballisticakit": "d318e35eff35b758f125dfab317f4573",
|
||||
"build/prefab/full/linux_arm64_server/debug/dist/ballisticakit_headless": "45220e04a0db2fec434fe52c907079f4",
|
||||
"build/prefab/full/linux_arm64_server/release/dist/ballisticakit_headless": "0b1dca00b854aee3ebab2ab2b0e53476",
|
||||
"build/prefab/full/linux_x86_64_gui/debug/ballisticakit": "1a1c5116969fbfdcfff3bb12fbf0bac1",
|
||||
"build/prefab/full/linux_x86_64_gui/release/ballisticakit": "df3aaa767747f59376821e58a9e1c84f",
|
||||
"build/prefab/full/linux_x86_64_server/debug/dist/ballisticakit_headless": "84ba732a0f8782ac1c058de7c83923b3",
|
||||
"build/prefab/full/linux_x86_64_server/release/dist/ballisticakit_headless": "b06d290cf6440334fb2f9009956fadce",
|
||||
"build/prefab/full/mac_arm64_gui/debug/ballisticakit": "0b1e8820b31f988350d33c23253a516c",
|
||||
"build/prefab/full/mac_arm64_gui/release/ballisticakit": "17d57a302bb261b744bd39aece04e6bb",
|
||||
"build/prefab/full/mac_arm64_server/debug/dist/ballisticakit_headless": "dbdea9264fd2c4aa78bf2147fede4ceb",
|
||||
"build/prefab/full/mac_arm64_server/release/dist/ballisticakit_headless": "df86bfc9a1d5a49e18d88682c48db5b2",
|
||||
"build/prefab/full/windows_x86_gui/debug/BallisticaKit.exe": "80e4c921ddfa5b683cb5cd37873e0778",
|
||||
"build/prefab/full/windows_x86_gui/release/BallisticaKit.exe": "f16aaf99696639ff5347f02f8983ca0e",
|
||||
"build/prefab/full/windows_x86_server/debug/dist/BallisticaKitHeadless.exe": "ae97c523b56caf8cb262528e7013ec2a",
|
||||
"build/prefab/full/windows_x86_server/release/dist/BallisticaKitHeadless.exe": "427543084f3948f85c18dfc99ee0d8bd",
|
||||
"build/prefab/lib/linux_arm64_gui/debug/libballisticaplus.a": "2ee184af9b80d60afea7f97aba29cb16",
|
||||
"build/prefab/lib/linux_arm64_gui/release/libballisticaplus.a": "37c5f795ccbaeffeb5d6ede4fe9f3c19",
|
||||
"build/prefab/lib/linux_arm64_server/debug/libballisticaplus.a": "2ee184af9b80d60afea7f97aba29cb16",
|
||||
@ -4202,14 +4202,14 @@
|
||||
"build/prefab/lib/mac_arm64_gui/release/libballisticaplus.a": "d258789fd7bdc5092aab87ccb4601921",
|
||||
"build/prefab/lib/mac_arm64_server/debug/libballisticaplus.a": "314516411d5ac8e991a6f742f399d4de",
|
||||
"build/prefab/lib/mac_arm64_server/release/libballisticaplus.a": "d258789fd7bdc5092aab87ccb4601921",
|
||||
"build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.lib": "87cfba45006c71fbabbf14ed9bd18be1",
|
||||
"build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.pdb": "5a7ff141644a21ecf7c80caf5f854301",
|
||||
"build/prefab/lib/windows/Debug_Win32/BallisticaKitHeadlessPlus.lib": "ae4a8e4c787da6936f721142b62aee5e",
|
||||
"build/prefab/lib/windows/Debug_Win32/BallisticaKitHeadlessPlus.pdb": "7c3e81103f2d5639c3457d55c984cb04",
|
||||
"build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.lib": "61fbdcc344575d6ebef55d74174fd8fe",
|
||||
"build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.pdb": "971810c64b64a8c399bcd2ea57bf23b0",
|
||||
"build/prefab/lib/windows/Release_Win32/BallisticaKitHeadlessPlus.lib": "a10155f887a3d8d116a97ed9517ef0c8",
|
||||
"build/prefab/lib/windows/Release_Win32/BallisticaKitHeadlessPlus.pdb": "ce5b7c177301bd05f671b43610748299",
|
||||
"build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.lib": "e921a853645f35ddea3c346e4a08191b",
|
||||
"build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.pdb": "dbe77550cafe948486d0c47bae7f1103",
|
||||
"build/prefab/lib/windows/Debug_Win32/BallisticaKitHeadlessPlus.lib": "a156a0dad723eefc972bdc8686be352a",
|
||||
"build/prefab/lib/windows/Debug_Win32/BallisticaKitHeadlessPlus.pdb": "d79da22f29268cc0bca185ff73ff2313",
|
||||
"build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.lib": "7de0f6794c804b3ac2deee09b7c73178",
|
||||
"build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.pdb": "6ab2bde7ae061ada40fbd4f41bc6ae3a",
|
||||
"build/prefab/lib/windows/Release_Win32/BallisticaKitHeadlessPlus.lib": "3a2ad0a173eb85ff96bc6c27c379c47e",
|
||||
"build/prefab/lib/windows/Release_Win32/BallisticaKitHeadlessPlus.pdb": "9d4ebc74437edade46380227aa770324",
|
||||
"src/assets/ba_data/python/babase/_mgen/__init__.py": "f885fed7f2ed98ff2ba271f9dbe3391c",
|
||||
"src/assets/ba_data/python/babase/_mgen/enums.py": "794d258d59fd17a61752843a9a0551ad",
|
||||
"src/ballistica/base/mgen/pyembed/binding_base.inc": "06042d31df0ff9af96b99477162e2a91",
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
### 1.7.37 (build 22255, api 9, 2025-01-26)
|
||||
### 1.7.37 (build 22256, api 9, 2025-01-26)
|
||||
- Bumping api version to 9. As you'll see below, there's some UI changes that
|
||||
will require a bit of work for any UI mods to adapt to. If your mods don't
|
||||
touch UI stuff at all you can simply bump your api version and call it a day.
|
||||
|
||||
@ -53,7 +53,7 @@ if TYPE_CHECKING:
|
||||
|
||||
# Build number and version of the ballistica binary we expect to be
|
||||
# using.
|
||||
TARGET_BALLISTICA_BUILD = 22255
|
||||
TARGET_BALLISTICA_BUILD = 22256
|
||||
TARGET_BALLISTICA_VERSION = '1.7.37'
|
||||
|
||||
|
||||
|
||||
@ -19,45 +19,55 @@ class BenchmarksAndStressTestsWindow(bui.MainWindow):
|
||||
transition: str | None = 'in_right',
|
||||
origin_widget: bui.Widget | None = None,
|
||||
):
|
||||
# pylint: disable=too-many-locals
|
||||
# pylint: disable=too-many-statements
|
||||
# pylint: disable=cyclic-import
|
||||
from bauiv1lib import popup
|
||||
|
||||
uiscale = bui.app.ui_v1.uiscale
|
||||
self._width = width = 650 if uiscale is bui.UIScale.SMALL else 580
|
||||
self._width = width = 1200 if uiscale is bui.UIScale.SMALL else 580
|
||||
self._height = height = (
|
||||
400
|
||||
900
|
||||
if uiscale is bui.UIScale.SMALL
|
||||
else 420 if uiscale is bui.UIScale.MEDIUM else 520
|
||||
)
|
||||
yoffs = -30 if uiscale is bui.UIScale.SMALL else 0
|
||||
|
||||
self._scroll_width = self._width - 100
|
||||
self._scroll_height = self._height - (
|
||||
180 if uiscale is bui.UIScale.SMALL else 120
|
||||
)
|
||||
|
||||
self._sub_width = self._scroll_width * 0.95
|
||||
self._sub_height = 520
|
||||
|
||||
self._stress_test_game_type = 'Random'
|
||||
self._stress_test_playlist = '__default__'
|
||||
self._stress_test_player_count = 8
|
||||
self._stress_test_round_duration = 30
|
||||
|
||||
# Do some fancy math to fill all available screen area up to the
|
||||
# size of our backing container. This lets us fit to the exact
|
||||
# screen shape at small ui scale.
|
||||
screensize = bui.get_virtual_screen_size()
|
||||
scale = (
|
||||
2.32
|
||||
if uiscale is bui.UIScale.SMALL
|
||||
else 1.4 if uiscale is bui.UIScale.MEDIUM else 1.0
|
||||
)
|
||||
# Calc screen size in our local container space and clamp to a
|
||||
# bit smaller than our container size.
|
||||
target_width = min(self._width - 70, screensize[0] / scale)
|
||||
target_height = min(self._height - 70, screensize[1] / scale)
|
||||
|
||||
# To get top/left coords, go to the center of our window and
|
||||
# offset by half the width/height of our target area.
|
||||
yoffs = 0.5 * self._height + 0.5 * target_height + 30.0
|
||||
|
||||
self._scroll_width = target_width
|
||||
self._scroll_height = target_height - 31
|
||||
self._scroll_bottom = yoffs - 60 - self._scroll_height
|
||||
|
||||
self._sub_width = min(510.0, self._scroll_width)
|
||||
self._sub_height = 520
|
||||
|
||||
self._r = 'debugWindow'
|
||||
uiscale = bui.app.ui_v1.uiscale
|
||||
super().__init__(
|
||||
root_widget=bui.containerwidget(
|
||||
size=(width, height),
|
||||
scale=(
|
||||
2.32
|
||||
if uiscale is bui.UIScale.SMALL
|
||||
else 1.55 if uiscale is bui.UIScale.MEDIUM else 1.0
|
||||
),
|
||||
stack_offset=(
|
||||
(0, -30) if uiscale is bui.UIScale.SMALL else (0, 0)
|
||||
),
|
||||
scale=scale,
|
||||
toolbar_visibility=(
|
||||
'menu_minimal'
|
||||
if uiscale is bui.UIScale.SMALL
|
||||
@ -66,34 +76,41 @@ class BenchmarksAndStressTestsWindow(bui.MainWindow):
|
||||
),
|
||||
transition=transition,
|
||||
origin_widget=origin_widget,
|
||||
# We're affected by screen size only at small ui-scale.
|
||||
refresh_on_screen_size_changes=uiscale is bui.UIScale.SMALL,
|
||||
)
|
||||
|
||||
if bui.app.ui_v1.uiscale is bui.UIScale.SMALL:
|
||||
bui.containerwidget(
|
||||
edit=self._root_widget, on_cancel_call=self.main_window_back
|
||||
)
|
||||
self._done_button = bui.get_special_widget('back_button')
|
||||
self._back_button = bui.get_special_widget('back_button')
|
||||
else:
|
||||
self._done_button = btn = bui.buttonwidget(
|
||||
self._back_button = btn = bui.buttonwidget(
|
||||
parent=self._root_widget,
|
||||
position=(40, height - 67 + yoffs),
|
||||
size=(120, 60),
|
||||
position=(40, yoffs - 53),
|
||||
size=(60, 60),
|
||||
scale=0.8,
|
||||
autoselect=True,
|
||||
label=bui.Lstr(resource='doneText'),
|
||||
label=bui.charstr(bui.SpecialChar.BACK),
|
||||
button_type='backSmall',
|
||||
on_activate_call=self.main_window_back,
|
||||
)
|
||||
bui.containerwidget(edit=self._root_widget, cancel_button=btn)
|
||||
|
||||
bui.textwidget(
|
||||
parent=self._root_widget,
|
||||
position=(0, height - 60 + yoffs),
|
||||
size=(width, 30),
|
||||
position=(
|
||||
self._width * 0.5,
|
||||
yoffs - (45 if uiscale is bui.UIScale.SMALL else 30),
|
||||
),
|
||||
size=(0, 0),
|
||||
maxwidth=360,
|
||||
scale=0.8 if uiscale is bui.UIScale.SMALL else 1.0,
|
||||
text=bui.Lstr(resource=f'{self._r}.titleText'),
|
||||
h_align='center',
|
||||
color=bui.app.ui_v1.title_color,
|
||||
v_align='center',
|
||||
maxwidth=260,
|
||||
color=bui.app.ui_v1.title_color,
|
||||
)
|
||||
|
||||
self._scrollwidget = bui.scrollwidget(
|
||||
@ -101,9 +118,11 @@ class BenchmarksAndStressTestsWindow(bui.MainWindow):
|
||||
highlight=False,
|
||||
size=(self._scroll_width, self._scroll_height),
|
||||
position=(
|
||||
(self._width - self._scroll_width) * 0.5,
|
||||
(115 if uiscale is bui.UIScale.SMALL else 50) + yoffs,
|
||||
self._width * 0.5 - self._scroll_width * 0.5,
|
||||
self._scroll_bottom,
|
||||
),
|
||||
border_opacity=0.4,
|
||||
center_small_content_horizontally=True,
|
||||
)
|
||||
bui.containerwidget(edit=self._scrollwidget, claims_left_right=True)
|
||||
|
||||
@ -124,7 +143,7 @@ class BenchmarksAndStressTestsWindow(bui.MainWindow):
|
||||
on_activate_call=self._run_cpu_benchmark_pressed,
|
||||
)
|
||||
bui.widget(
|
||||
edit=btn, up_widget=self._done_button, left_widget=self._done_button
|
||||
edit=btn, up_widget=self._back_button, left_widget=self._back_button
|
||||
)
|
||||
v -= 60
|
||||
|
||||
|
||||
@ -39,7 +39,7 @@ auto main(int argc, char** argv) -> int {
|
||||
namespace ballistica {
|
||||
|
||||
// These are set automatically via script; don't modify them here.
|
||||
const int kEngineBuildNumber = 22255;
|
||||
const int kEngineBuildNumber = 22256;
|
||||
const char* kEngineVersion = "1.7.37";
|
||||
const int kEngineApiVersion = 9;
|
||||
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user