benchmarks window is now screen-size-responsive

This commit is contained in:
Eric Froemling 2025-01-26 22:25:27 -08:00
parent cd4f2b2ed7
commit ebbee0b429
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5 changed files with 77 additions and 58 deletions

48
.efrocachemap generated
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@ -4174,22 +4174,22 @@
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"build/prefab/full/windows_x86_gui/release/BallisticaKit.exe": "f16aaf99696639ff5347f02f8983ca0e",
"build/prefab/full/windows_x86_server/debug/dist/BallisticaKitHeadless.exe": "ae97c523b56caf8cb262528e7013ec2a",
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@ -4202,14 +4202,14 @@
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@ -1,4 +1,4 @@
### 1.7.37 (build 22255, api 9, 2025-01-26)
### 1.7.37 (build 22256, api 9, 2025-01-26)
- Bumping api version to 9. As you'll see below, there's some UI changes that
will require a bit of work for any UI mods to adapt to. If your mods don't
touch UI stuff at all you can simply bump your api version and call it a day.

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@ -53,7 +53,7 @@ if TYPE_CHECKING:
# Build number and version of the ballistica binary we expect to be
# using.
TARGET_BALLISTICA_BUILD = 22255
TARGET_BALLISTICA_BUILD = 22256
TARGET_BALLISTICA_VERSION = '1.7.37'

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@ -19,45 +19,55 @@ class BenchmarksAndStressTestsWindow(bui.MainWindow):
transition: str | None = 'in_right',
origin_widget: bui.Widget | None = None,
):
# pylint: disable=too-many-locals
# pylint: disable=too-many-statements
# pylint: disable=cyclic-import
from bauiv1lib import popup
uiscale = bui.app.ui_v1.uiscale
self._width = width = 650 if uiscale is bui.UIScale.SMALL else 580
self._width = width = 1200 if uiscale is bui.UIScale.SMALL else 580
self._height = height = (
400
900
if uiscale is bui.UIScale.SMALL
else 420 if uiscale is bui.UIScale.MEDIUM else 520
)
yoffs = -30 if uiscale is bui.UIScale.SMALL else 0
self._scroll_width = self._width - 100
self._scroll_height = self._height - (
180 if uiscale is bui.UIScale.SMALL else 120
)
self._sub_width = self._scroll_width * 0.95
self._sub_height = 520
self._stress_test_game_type = 'Random'
self._stress_test_playlist = '__default__'
self._stress_test_player_count = 8
self._stress_test_round_duration = 30
# Do some fancy math to fill all available screen area up to the
# size of our backing container. This lets us fit to the exact
# screen shape at small ui scale.
screensize = bui.get_virtual_screen_size()
scale = (
2.32
if uiscale is bui.UIScale.SMALL
else 1.4 if uiscale is bui.UIScale.MEDIUM else 1.0
)
# Calc screen size in our local container space and clamp to a
# bit smaller than our container size.
target_width = min(self._width - 70, screensize[0] / scale)
target_height = min(self._height - 70, screensize[1] / scale)
# To get top/left coords, go to the center of our window and
# offset by half the width/height of our target area.
yoffs = 0.5 * self._height + 0.5 * target_height + 30.0
self._scroll_width = target_width
self._scroll_height = target_height - 31
self._scroll_bottom = yoffs - 60 - self._scroll_height
self._sub_width = min(510.0, self._scroll_width)
self._sub_height = 520
self._r = 'debugWindow'
uiscale = bui.app.ui_v1.uiscale
super().__init__(
root_widget=bui.containerwidget(
size=(width, height),
scale=(
2.32
if uiscale is bui.UIScale.SMALL
else 1.55 if uiscale is bui.UIScale.MEDIUM else 1.0
),
stack_offset=(
(0, -30) if uiscale is bui.UIScale.SMALL else (0, 0)
),
scale=scale,
toolbar_visibility=(
'menu_minimal'
if uiscale is bui.UIScale.SMALL
@ -66,34 +76,41 @@ class BenchmarksAndStressTestsWindow(bui.MainWindow):
),
transition=transition,
origin_widget=origin_widget,
# We're affected by screen size only at small ui-scale.
refresh_on_screen_size_changes=uiscale is bui.UIScale.SMALL,
)
if bui.app.ui_v1.uiscale is bui.UIScale.SMALL:
bui.containerwidget(
edit=self._root_widget, on_cancel_call=self.main_window_back
)
self._done_button = bui.get_special_widget('back_button')
self._back_button = bui.get_special_widget('back_button')
else:
self._done_button = btn = bui.buttonwidget(
self._back_button = btn = bui.buttonwidget(
parent=self._root_widget,
position=(40, height - 67 + yoffs),
size=(120, 60),
position=(40, yoffs - 53),
size=(60, 60),
scale=0.8,
autoselect=True,
label=bui.Lstr(resource='doneText'),
label=bui.charstr(bui.SpecialChar.BACK),
button_type='backSmall',
on_activate_call=self.main_window_back,
)
bui.containerwidget(edit=self._root_widget, cancel_button=btn)
bui.textwidget(
parent=self._root_widget,
position=(0, height - 60 + yoffs),
size=(width, 30),
position=(
self._width * 0.5,
yoffs - (45 if uiscale is bui.UIScale.SMALL else 30),
),
size=(0, 0),
maxwidth=360,
scale=0.8 if uiscale is bui.UIScale.SMALL else 1.0,
text=bui.Lstr(resource=f'{self._r}.titleText'),
h_align='center',
color=bui.app.ui_v1.title_color,
v_align='center',
maxwidth=260,
color=bui.app.ui_v1.title_color,
)
self._scrollwidget = bui.scrollwidget(
@ -101,9 +118,11 @@ class BenchmarksAndStressTestsWindow(bui.MainWindow):
highlight=False,
size=(self._scroll_width, self._scroll_height),
position=(
(self._width - self._scroll_width) * 0.5,
(115 if uiscale is bui.UIScale.SMALL else 50) + yoffs,
self._width * 0.5 - self._scroll_width * 0.5,
self._scroll_bottom,
),
border_opacity=0.4,
center_small_content_horizontally=True,
)
bui.containerwidget(edit=self._scrollwidget, claims_left_right=True)
@ -124,7 +143,7 @@ class BenchmarksAndStressTestsWindow(bui.MainWindow):
on_activate_call=self._run_cpu_benchmark_pressed,
)
bui.widget(
edit=btn, up_widget=self._done_button, left_widget=self._done_button
edit=btn, up_widget=self._back_button, left_widget=self._back_button
)
v -= 60

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@ -39,7 +39,7 @@ auto main(int argc, char** argv) -> int {
namespace ballistica {
// These are set automatically via script; don't modify them here.
const int kEngineBuildNumber = 22255;
const int kEngineBuildNumber = 22256;
const char* kEngineVersion = "1.7.37";
const int kEngineApiVersion = 9;