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Update assault.py
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@ -175,12 +175,16 @@ class AssaultGame(ba.TeamGameActivity[Player, Team]):
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def _handle_base_collide(self, team: Team) -> None:
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def _handle_base_collide(self, team: Team) -> None:
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try:
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try:
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player = ba.getcollision().opposingnode.getdelegate(
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spaz = ba.getcollision().sourcenode.getdelegate(
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PlayerSpaz, True).getplayer(Player, True)
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PlayerSpaz, True)
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except ba.NotFoundError:
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except ba.NotFoundError:
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return
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return
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if not player.is_alive():
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if not spaz.is_alive():
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return
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player = spaz.getplayer(Player, True)
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if player is None:
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return
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return
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# If its another team's player, they scored.
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# If its another team's player, they scored.
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