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This commit is contained in:
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@ -4132,16 +4132,16 @@
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}
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@ -34,7 +34,7 @@ NOTE: This file was autogenerated by gendummymodule; do not edit by hand.
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"""
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# (hash we can use to see if this file is out of date)
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# SOURCES_HASH=122350585846084418668853979161934598264
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# SOURCES_HASH=68384686054944380533078060197841658129
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# I'm sorry Pylint. I know this file saddens you. Be strong.
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# pylint: disable=useless-suppression
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@ -987,7 +987,7 @@ class Lobby:
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self._vpos -= 48
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def remove_chooser(self, player: ba.SessionPlayer) -> None:
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"""Remove a single player's chooser; does not kick him.
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"""Remove a single player's chooser; does not kick them.
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This is used when a player enters the game and no longer
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needs a chooser."""
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@ -19,6 +19,7 @@
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# SOFTWARE.
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# -----------------------------------------------------------------------------
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"""Player related functionality."""
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from __future__ import annotations
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from typing import TYPE_CHECKING, TypeVar, Generic
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@ -32,7 +33,13 @@ TeamType = TypeVar('TeamType', bound='ba.Team')
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class Player(Generic[TeamType]):
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"""Testing."""
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"""A player in a specific ba.Activity.
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Category: Gameplay Classes
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These correspond to ba.SessionPlayer objects, but are created per activity
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so that the activity can use its own custom player subclass.
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"""
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# Defining these types at the class level instead of in __init__ so
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# that types are introspectable (these are still instance attrs).
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@ -112,7 +119,7 @@ class Player(Generic[TeamType]):
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@property
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def exists(self) -> bool:
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"""Whether the player still exists.
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"""Whether the underlying player still exists.
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Most functionality will fail on a nonexistent player.
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Note that you can also use the boolean operator for this same
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@ -46,7 +46,7 @@ class Session:
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ba.Activity instances such as mini-games and score-screens, and for
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maintaining state between them (players, teams, score tallies, etc).
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Attributes:
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Attrs:
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teams
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All the ba.Teams in the Session. Most things should use the team
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@ -74,10 +74,24 @@ class Session:
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The ba.Campaign instance this Session represents, or None if
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there is no associated Campaign.
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use_teams
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Whether this session groups players into an explicit set of
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teams. If this is off, a unique team is generated for each
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player that joins.
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use_team_colors
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Whether players on a team should all adopt the colors of that
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team instead of their own profile colors. This only applies if
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use_teams is enabled.
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allow_mid_activity_joins
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Whether players should be allowed to join in the middle of
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activities.
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"""
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use_teams = False
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use_team_colors = True
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allow_mid_activity_joins = True
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use_teams: bool = False
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use_team_colors: bool = True
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allow_mid_activity_joins: bool = True
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# Note: even though these are instance vars, we annotate them at the
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# class level so that docs generation can access their types.
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@ -18,7 +18,8 @@
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# OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE
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# SOFTWARE.
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# -----------------------------------------------------------------------------
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"""Defines Team class."""
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"""Team related functionality."""
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from __future__ import annotations
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import weakref
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@ -35,9 +36,9 @@ class SessionTeam:
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Category: Gameplay Classes
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Note that a player *always* has a team;
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Note that a SessionPlayer *always* has a SessionTeam;
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in some cases, such as free-for-all ba.Sessions,
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each team consists of just one ba.Player.
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each SessionTeam consists of just one SessionPlayer.
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Attributes:
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@ -104,7 +105,13 @@ PlayerType = TypeVar('PlayerType', bound='ba.Player')
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class Team(Generic[PlayerType]):
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"""Testing."""
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"""A team in a specific ba.Activity.
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Category: Gameplay Classes
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These correspond to ba.SessionTeam objects, but are created per activity
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so that the activity can use its own custom team subclass.
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"""
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# Defining these types at the class level instead of in __init__ so
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# that types are introspectable (these are still instance attrs).
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@ -263,9 +263,9 @@ class EliminationGame(ba.TeamGameActivity[Player, Team]):
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# No longer allowing mid-game joiners here; too easy to exploit.
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if self.has_begun():
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# Make sure our team has survival seconds set if they're all dead
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# (otherwise blocked new ffa players would be considered 'still
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# alive' in score tallying).
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# Make sure their team has survival seconds set if they're all dead
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# (otherwise blocked new ffa players are considered 'still alive'
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# in score tallying).
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if (self._get_total_team_lives(player.team) == 0
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and player.team.survival_seconds is None):
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player.team.survival_seconds = 0
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@ -1,5 +1,5 @@
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<!-- THIS FILE IS AUTO GENERATED; DO NOT EDIT BY HAND -->
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<h4><em>last updated on 2020-05-20 for Ballistica version 1.5.0 build 20023</em></h4>
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<h4><em>last updated on 2020-05-20 for Ballistica version 1.5.0 build 20024</em></h4>
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<p>This page documents the Python classes and functions in the 'ba' module,
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which are the ones most relevant to modding in Ballistica. If you come across something you feel should be included here or could be better explained, please <a href="mailto:support@froemling.net">let me know</a>. Happy modding!</p>
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<hr>
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@ -25,6 +25,7 @@
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<li><a href="#class_ba_Lobby">ba.Lobby</a></li>
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<li><a href="#class_ba_Material">ba.Material</a></li>
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<li><a href="#class_ba_Node">ba.Node</a></li>
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<li><a href="#class_ba_Player">ba.Player</a></li>
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<li><a href="#class_ba_PlayerRecord">ba.PlayerRecord</a></li>
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<li><a href="#class_ba_ScoreInfo">ba.ScoreInfo</a></li>
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<li><a href="#class_ba_Session">ba.Session</a></li>
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@ -39,6 +40,7 @@
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<li><a href="#class_ba_SessionPlayer">ba.SessionPlayer</a></li>
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<li><a href="#class_ba_SessionTeam">ba.SessionTeam</a></li>
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<li><a href="#class_ba_Stats">ba.Stats</a></li>
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<li><a href="#class_ba_Team">ba.Team</a></li>
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<li><a href="#class_ba_TeamGameResults">ba.TeamGameResults</a></li>
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</ul>
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<h4><a name="function_category_Gameplay_Functions">Gameplay Functions</a></h4>
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@ -196,11 +198,6 @@
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<li><a href="#class_ba_WidgetNotFoundError">ba.WidgetNotFoundError</a></li>
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</ul>
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</ul>
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<h4><a name="class_category_Misc_Classes">Misc Classes</a></h4>
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<ul>
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<li><a href="#class_ba_Player">ba.Player</a></li>
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<li><a href="#class_ba_Team">ba.Team</a></li>
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</ul>
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<hr>
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<h2><strong><a name="class_ba_Achievement">ba.Achievement</a></strong></h3>
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<p><em><top level class></em>
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@ -1593,7 +1590,7 @@ and it should begin its actual game logic.</p>
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</p>
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<h3>Attributes Inherited:</h3>
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<h5><a href="#attr_ba_Session__campaign">campaign</a>, <a href="#attr_ba_Session__lobby">lobby</a>, <a href="#attr_ba_Session__max_players">max_players</a>, <a href="#attr_ba_Session__min_players">min_players</a>, <a href="#attr_ba_Session__players">players</a>, <a href="#attr_ba_Session__teams">teams</a></h5>
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<h5><a href="#attr_ba_Session__allow_mid_activity_joins">allow_mid_activity_joins</a>, <a href="#attr_ba_Session__campaign">campaign</a>, <a href="#attr_ba_Session__lobby">lobby</a>, <a href="#attr_ba_Session__max_players">max_players</a>, <a href="#attr_ba_Session__min_players">min_players</a>, <a href="#attr_ba_Session__players">players</a>, <a href="#attr_ba_Session__teams">teams</a>, <a href="#attr_ba_Session__use_team_colors">use_team_colors</a>, <a href="#attr_ba_Session__use_teams">use_teams</a></h5>
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<h3>Methods Inherited:</h3>
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<h5><a href="#method_ba_Session__begin_next_activity">begin_next_activity()</a>, <a href="#method_ba_Session__end">end()</a>, <a href="#method_ba_Session__end_activity">end_activity()</a>, <a href="#method_ba_Session__getactivity">getactivity()</a>, <a href="#method_ba_Session__handlemessage">handlemessage()</a>, <a href="#method_ba_Session__launch_end_session_activity">launch_end_session_activity()</a>, <a href="#method_ba_Session__on_player_request">on_player_request()</a>, <a href="#method_ba_Session__on_team_join">on_team_join()</a>, <a href="#method_ba_Session__on_team_leave">on_team_leave()</a>, <a href="#method_ba_Session__set_activity">set_activity()</a></h5>
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<h3>Methods Defined or Overridden:</h3>
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@ -1926,7 +1923,7 @@ its time with lingering corpses, sound effects, etc.</p>
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</p>
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<h3>Attributes Inherited:</h3>
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<h5><a href="#attr_ba_Session__campaign">campaign</a>, <a href="#attr_ba_Session__lobby">lobby</a>, <a href="#attr_ba_Session__max_players">max_players</a>, <a href="#attr_ba_Session__min_players">min_players</a>, <a href="#attr_ba_Session__players">players</a>, <a href="#attr_ba_Session__teams">teams</a></h5>
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<h5><a href="#attr_ba_Session__allow_mid_activity_joins">allow_mid_activity_joins</a>, <a href="#attr_ba_Session__campaign">campaign</a>, <a href="#attr_ba_Session__lobby">lobby</a>, <a href="#attr_ba_Session__max_players">max_players</a>, <a href="#attr_ba_Session__min_players">min_players</a>, <a href="#attr_ba_Session__players">players</a>, <a href="#attr_ba_Session__teams">teams</a>, <a href="#attr_ba_Session__use_team_colors">use_team_colors</a>, <a href="#attr_ba_Session__use_teams">use_teams</a></h5>
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<h3>Methods Inherited:</h3>
|
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<h5><a href="#method_ba_MultiTeamSession__announce_game_results">announce_game_results()</a>, <a href="#method_ba_MultiTeamSession__begin_next_activity">begin_next_activity()</a>, <a href="#method_ba_MultiTeamSession__end">end()</a>, <a href="#method_ba_MultiTeamSession__end_activity">end_activity()</a>, <a href="#method_ba_MultiTeamSession__get_custom_menu_entries">get_custom_menu_entries()</a>, <a href="#method_ba_MultiTeamSession__get_ffa_series_length">get_ffa_series_length()</a>, <a href="#method_ba_MultiTeamSession__get_game_number">get_game_number()</a>, <a href="#method_ba_MultiTeamSession__get_max_players">get_max_players()</a>, <a href="#method_ba_MultiTeamSession__get_next_game_description">get_next_game_description()</a>, <a href="#method_ba_MultiTeamSession__get_series_length">get_series_length()</a>, <a href="#method_ba_MultiTeamSession__getactivity">getactivity()</a>, <a href="#method_ba_MultiTeamSession__handlemessage">handlemessage()</a>, <a href="#method_ba_MultiTeamSession__launch_end_session_activity">launch_end_session_activity()</a>, <a href="#method_ba_MultiTeamSession__on_activity_end">on_activity_end()</a>, <a href="#method_ba_MultiTeamSession__on_player_leave">on_player_leave()</a>, <a href="#method_ba_MultiTeamSession__on_player_request">on_player_request()</a>, <a href="#method_ba_MultiTeamSession__on_team_join">on_team_join()</a>, <a href="#method_ba_MultiTeamSession__on_team_leave">on_team_leave()</a>, <a href="#method_ba_MultiTeamSession__set_activity">set_activity()</a></h5>
|
||||
<h3>Methods Defined or Overridden:</h3>
|
||||
@ -1947,7 +1944,7 @@ its time with lingering corpses, sound effects, etc.</p>
|
||||
</p>
|
||||
|
||||
<h3>Attributes Inherited:</h3>
|
||||
<h5><a href="#attr_ba_Session__campaign">campaign</a>, <a href="#attr_ba_Session__lobby">lobby</a>, <a href="#attr_ba_Session__max_players">max_players</a>, <a href="#attr_ba_Session__min_players">min_players</a>, <a href="#attr_ba_Session__players">players</a>, <a href="#attr_ba_Session__teams">teams</a></h5>
|
||||
<h5><a href="#attr_ba_Session__allow_mid_activity_joins">allow_mid_activity_joins</a>, <a href="#attr_ba_Session__campaign">campaign</a>, <a href="#attr_ba_Session__lobby">lobby</a>, <a href="#attr_ba_Session__max_players">max_players</a>, <a href="#attr_ba_Session__min_players">min_players</a>, <a href="#attr_ba_Session__players">players</a>, <a href="#attr_ba_Session__teams">teams</a>, <a href="#attr_ba_Session__use_team_colors">use_team_colors</a>, <a href="#attr_ba_Session__use_teams">use_teams</a></h5>
|
||||
<h3>Methods Inherited:</h3>
|
||||
<h5><a href="#method_ba_MultiTeamSession__announce_game_results">announce_game_results()</a>, <a href="#method_ba_MultiTeamSession__begin_next_activity">begin_next_activity()</a>, <a href="#method_ba_MultiTeamSession__end">end()</a>, <a href="#method_ba_MultiTeamSession__end_activity">end_activity()</a>, <a href="#method_ba_MultiTeamSession__get_custom_menu_entries">get_custom_menu_entries()</a>, <a href="#method_ba_MultiTeamSession__get_ffa_series_length">get_ffa_series_length()</a>, <a href="#method_ba_MultiTeamSession__get_game_number">get_game_number()</a>, <a href="#method_ba_MultiTeamSession__get_max_players">get_max_players()</a>, <a href="#method_ba_MultiTeamSession__get_next_game_description">get_next_game_description()</a>, <a href="#method_ba_MultiTeamSession__get_series_length">get_series_length()</a>, <a href="#method_ba_MultiTeamSession__getactivity">getactivity()</a>, <a href="#method_ba_MultiTeamSession__handlemessage">handlemessage()</a>, <a href="#method_ba_MultiTeamSession__launch_end_session_activity">launch_end_session_activity()</a>, <a href="#method_ba_MultiTeamSession__on_activity_end">on_activity_end()</a>, <a href="#method_ba_MultiTeamSession__on_player_leave">on_player_leave()</a>, <a href="#method_ba_MultiTeamSession__on_player_request">on_player_request()</a>, <a href="#method_ba_MultiTeamSession__on_team_join">on_team_join()</a>, <a href="#method_ba_MultiTeamSession__on_team_leave">on_team_leave()</a>, <a href="#method_ba_MultiTeamSession__set_activity">set_activity()</a></h5>
|
||||
<h3>Methods Defined or Overridden:</h3>
|
||||
@ -2783,7 +2780,7 @@ Intended for use in initial joining-screens.</p>
|
||||
<dt><h4><a name="method_ba_Lobby__remove_chooser">remove_chooser()</a></dt></h4><dd>
|
||||
<p><span>remove_chooser(self, player: <a href="#class_ba_SessionPlayer">ba.SessionPlayer</a>) -> None</span></p>
|
||||
|
||||
<p>Remove a single player's chooser; does not kick him.</p>
|
||||
<p>Remove a single player's chooser; does not kick them.</p>
|
||||
|
||||
<p>This is used when a player enters the game and no longer
|
||||
needs a chooser.</p>
|
||||
@ -3240,7 +3237,7 @@ Use <a href="#function_ba_getmodel">ba.getmodel</a>() to instantiate one.</p>
|
||||
</p>
|
||||
|
||||
<h3>Attributes Inherited:</h3>
|
||||
<h5><a href="#attr_ba_Session__campaign">campaign</a>, <a href="#attr_ba_Session__lobby">lobby</a>, <a href="#attr_ba_Session__max_players">max_players</a>, <a href="#attr_ba_Session__min_players">min_players</a>, <a href="#attr_ba_Session__players">players</a>, <a href="#attr_ba_Session__teams">teams</a></h5>
|
||||
<h5><a href="#attr_ba_Session__allow_mid_activity_joins">allow_mid_activity_joins</a>, <a href="#attr_ba_Session__campaign">campaign</a>, <a href="#attr_ba_Session__lobby">lobby</a>, <a href="#attr_ba_Session__max_players">max_players</a>, <a href="#attr_ba_Session__min_players">min_players</a>, <a href="#attr_ba_Session__players">players</a>, <a href="#attr_ba_Session__teams">teams</a>, <a href="#attr_ba_Session__use_team_colors">use_team_colors</a>, <a href="#attr_ba_Session__use_teams">use_teams</a></h5>
|
||||
<h3>Methods Inherited:</h3>
|
||||
<h5><a href="#method_ba_Session__begin_next_activity">begin_next_activity()</a>, <a href="#method_ba_Session__end">end()</a>, <a href="#method_ba_Session__end_activity">end_activity()</a>, <a href="#method_ba_Session__get_custom_menu_entries">get_custom_menu_entries()</a>, <a href="#method_ba_Session__getactivity">getactivity()</a>, <a href="#method_ba_Session__handlemessage">handlemessage()</a>, <a href="#method_ba_Session__launch_end_session_activity">launch_end_session_activity()</a>, <a href="#method_ba_Session__on_player_leave">on_player_leave()</a>, <a href="#method_ba_Session__on_player_request">on_player_request()</a>, <a href="#method_ba_Session__on_team_leave">on_team_leave()</a>, <a href="#method_ba_Session__set_activity">set_activity()</a></h5>
|
||||
<h3>Methods Defined or Overridden:</h3>
|
||||
@ -3711,14 +3708,20 @@ even if myactor is set to None.</p>
|
||||
<hr>
|
||||
<h2><strong><a name="class_ba_Player">ba.Player</a></strong></h3>
|
||||
<p>inherits from: <a href="#class_typing_Generic">typing.Generic</a></p>
|
||||
<p>Testing.</p>
|
||||
<p>A player in a specific <a href="#class_ba_Activity">ba.Activity</a>.</p>
|
||||
|
||||
<p>Category: <a href="#class_category_Gameplay_Classes">Gameplay Classes</a></p>
|
||||
|
||||
<p> These correspond to <a href="#class_ba_SessionPlayer">ba.SessionPlayer</a> objects, but are created per activity
|
||||
so that the activity can use its own custom player subclass.
|
||||
</p>
|
||||
|
||||
<h3>Attributes:</h3>
|
||||
<h5><a href="#attr_ba_Player__exists">exists</a>, <a href="#attr_ba_Player__node">node</a>, <a href="#attr_ba_Player__sessionplayer">sessionplayer</a></h5>
|
||||
<dl>
|
||||
<dt><h4><a name="attr_ba_Player__exists">exists</a></h4></dt><dd>
|
||||
<p><span>bool</span></p>
|
||||
<p>Whether the player still exists.</p>
|
||||
<p>Whether the underlying player still exists.</p>
|
||||
|
||||
<p> Most functionality will fail on a nonexistent player.
|
||||
Note that you can also use the boolean operator for this same
|
||||
@ -4100,8 +4103,14 @@ Pass 0 or a negative number for no ban time.</p>
|
||||
maintaining state between them (players, teams, score tallies, etc).</p>
|
||||
|
||||
<h3>Attributes:</h3>
|
||||
<h5><a href="#attr_ba_Session__campaign">campaign</a>, <a href="#attr_ba_Session__lobby">lobby</a>, <a href="#attr_ba_Session__max_players">max_players</a>, <a href="#attr_ba_Session__min_players">min_players</a>, <a href="#attr_ba_Session__players">players</a>, <a href="#attr_ba_Session__teams">teams</a></h5>
|
||||
<h5><a href="#attr_ba_Session__allow_mid_activity_joins">allow_mid_activity_joins</a>, <a href="#attr_ba_Session__campaign">campaign</a>, <a href="#attr_ba_Session__lobby">lobby</a>, <a href="#attr_ba_Session__max_players">max_players</a>, <a href="#attr_ba_Session__min_players">min_players</a>, <a href="#attr_ba_Session__players">players</a>, <a href="#attr_ba_Session__teams">teams</a>, <a href="#attr_ba_Session__use_team_colors">use_team_colors</a>, <a href="#attr_ba_Session__use_teams">use_teams</a></h5>
|
||||
<dl>
|
||||
<dt><h4><a name="attr_ba_Session__allow_mid_activity_joins">allow_mid_activity_joins</a></h4></dt><dd>
|
||||
<p><span>bool</span></p>
|
||||
<p>Whether players should be allowed to join in the middle of
|
||||
activities.</p>
|
||||
|
||||
</dd>
|
||||
<dt><h4><a name="attr_ba_Session__campaign">campaign</a></h4></dt><dd>
|
||||
<p><span>Optional[<a href="#class_ba_Campaign">ba.Campaign</a>]</span></p>
|
||||
<p>The <a href="#class_ba_Campaign">ba.Campaign</a> instance this Session represents, or None if
|
||||
@ -4139,6 +4148,20 @@ not yet selected a character, will only appear on this list.</p>
|
||||
<p>All the <a href="#class_ba_Team">ba.Teams</a> in the Session. Most things should use the team
|
||||
list in <a href="#class_ba_Activity">ba.Activity</a>; not this.</p>
|
||||
|
||||
</dd>
|
||||
<dt><h4><a name="attr_ba_Session__use_team_colors">use_team_colors</a></h4></dt><dd>
|
||||
<p><span>bool</span></p>
|
||||
<p>Whether players on a team should all adopt the colors of that
|
||||
team instead of their own profile colors. This only applies if
|
||||
use_teams is enabled.</p>
|
||||
|
||||
</dd>
|
||||
<dt><h4><a name="attr_ba_Session__use_teams">use_teams</a></h4></dt><dd>
|
||||
<p><span>bool</span></p>
|
||||
<p>Whether this session groups players into an explicit set of
|
||||
teams. If this is off, a unique team is generated for each
|
||||
player that joins.</p>
|
||||
|
||||
</dd>
|
||||
</dl>
|
||||
<h3>Methods:</h3>
|
||||
@ -4434,9 +4457,9 @@ other players.</p>
|
||||
|
||||
<p>Category: <a href="#class_category_Gameplay_Classes">Gameplay Classes</a></p>
|
||||
|
||||
<p> Note that a player *always* has a team;
|
||||
<p> Note that a SessionPlayer *always* has a SessionTeam;
|
||||
in some cases, such as free-for-all <a href="#class_ba_Session">ba.Sessions</a>,
|
||||
each team consists of just one <a href="#class_ba_Player">ba.Player</a>.</p>
|
||||
each SessionTeam consists of just one SessionPlayer.</p>
|
||||
|
||||
<h3>Attributes:</h3>
|
||||
<h5><a href="#attr_ba_SessionTeam__color">color</a>, <a href="#attr_ba_SessionTeam__gamedata">gamedata</a>, <a href="#attr_ba_SessionTeam__id">id</a>, <a href="#attr_ba_SessionTeam__name">name</a>, <a href="#attr_ba_SessionTeam__players">players</a>, <a href="#attr_ba_SessionTeam__sessiondata">sessiondata</a></h5>
|
||||
@ -4735,7 +4758,13 @@ of the session.</p>
|
||||
<hr>
|
||||
<h2><strong><a name="class_ba_Team">ba.Team</a></strong></h3>
|
||||
<p>inherits from: <a href="#class_typing_Generic">typing.Generic</a></p>
|
||||
<p>Testing.</p>
|
||||
<p>A team in a specific <a href="#class_ba_Activity">ba.Activity</a>.</p>
|
||||
|
||||
<p>Category: <a href="#class_category_Gameplay_Classes">Gameplay Classes</a></p>
|
||||
|
||||
<p> These correspond to <a href="#class_ba_SessionTeam">ba.SessionTeam</a> objects, but are created per activity
|
||||
so that the activity can use its own custom team subclass.
|
||||
</p>
|
||||
|
||||
<h3>Attributes:</h3>
|
||||
<dl>
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user