This commit is contained in:
Eric Froemling 2020-05-07 17:06:57 -07:00
parent f0583ac816
commit dd6a4b625b
8 changed files with 25 additions and 24 deletions

View File

@ -4132,16 +4132,16 @@
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"assets/build/windows/x64/python37.dll": "https://files.ballistica.net/cache/ba1/b9/e4/d912f56e42e9991bcbb4c804cfcb",
"assets/build/windows/x64/pythonw.exe": "https://files.ballistica.net/cache/ba1/6c/bb/b6f52c306aa4e88061510e96cefe",
"build/prefab/linux-server/debug/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/e8/b7/d1b41fb68d9f65901d47267b9287",
"build/prefab/linux-server/release/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/40/04/9b0dc90152d5729485488b628429",
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"build/prefab/linux/release/ballisticacore": "https://files.ballistica.net/cache/ba1/04/86/d3adc7e35a753aad5e6d62758e7c",
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}

View File

@ -465,7 +465,7 @@ class CaptureTheFlagGame(ba.TeamGameActivity):
"""Intercept new spazzes and add our team material for them."""
# (chill pylint; we're passing our exact args to parent call)
# pylint: disable=signature-differs
spaz = ba.TeamGameActivity.spawn_player_spaz(self, *args, **keywds)
spaz = super().spawn_player_spaz(*args, **keywds)
player = spaz.player
player.gamedata['touching_own_flag'] = 0

View File

@ -128,7 +128,7 @@ class ChosenOneGame(ba.TeamGameActivity):
self._update_scoreboard()
def on_player_leave(self, player: ba.Player) -> None:
ba.TeamGameActivity.on_player_leave(self, player)
super().on_player_leave(player)
if self._get_chosen_one_player() is player:
self._set_chosen_one_player(None)

View File

@ -428,7 +428,7 @@ class EliminationGame(ba.TeamGameActivity):
position=player.node.position).autoretain()
def on_player_leave(self, player: ba.Player) -> None:
ba.TeamGameActivity.on_player_leave(self, player)
super().on_player_leave(player)
player.gamedata['icons'] = None
# Remove us from spawn-order.

View File

@ -141,7 +141,7 @@ class KingOfTheHillGame(ba.TeamGameActivity):
self._update_scoreboard()
def on_player_join(self, player: ba.Player) -> None:
ba.TeamGameActivity.on_player_join(self, player)
super().on_player_join(player)
player.gamedata['at_flag'] = 0
def on_begin(self) -> None:

View File

@ -97,7 +97,6 @@ class MeteorShowerGame(ba.TeamGameActivity):
# Print messages when players die (since its meaningful in this game).
self.announce_player_deaths = True
# Called when our game actually starts.
def on_begin(self) -> None:
from bastd.actor.onscreentimer import OnScreenTimer
@ -140,7 +139,7 @@ class MeteorShowerGame(ba.TeamGameActivity):
def on_player_leave(self, player: ba.Player) -> None:
# Augment default behavior.
ba.TeamGameActivity.on_player_leave(self, player)
super().on_player_leave(player)
# A departing player may trigger game-over.
self._check_end_game()

View File

@ -354,10 +354,10 @@ class RaceGame(ba.TeamGameActivity):
player.gamedata['distance'] = 0.0
player.gamedata['finished'] = False
player.gamedata['rank'] = None
ba.TeamGameActivity.on_player_join(self, player)
super().on_player_join(player)
def on_player_leave(self, player: ba.Player) -> None:
ba.TeamGameActivity.on_player_leave(self, player)
super().on_player_leave(player)
# A player leaving disqualifies the team if 'Entire Team Must Finish'
# is on (otherwise in teams mode everyone could just leave except the

View File

@ -559,18 +559,20 @@ def lazy_increment_build() -> None:
from efro.terminal import Clr
from efrotools import get_files_hash
from efrotools.code import get_code_filenames
codehash = get_files_hash(get_code_filenames(PROJROOT))
codefiles = get_code_filenames(PROJROOT)
codehash = get_files_hash(codefiles)
hashfilename = '.cache/lazy_increment_build'
try:
with open(hashfilename) as infile:
lasthash = infile.read()
except FileNotFoundError:
lasthash = ''
if codehash == lasthash:
pass
else:
if codehash != lasthash:
print(f'{Clr.SMAG}Source(s) changed; incrementing build...{Clr.RST}')
subprocess.run(['tools/version_utils', 'incrementbuild'], check=True)
# We just changed code, so we need to re-calc the current hash.
codehash = get_files_hash(codefiles)
os.makedirs(os.path.dirname(hashfilename), exist_ok=True)
with open(hashfilename, 'w') as outfile:
outfile.write(codehash)