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synced 2026-02-05 15:03:33 +08:00
Build pipeline fixes
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@ -34,7 +34,7 @@ NOTE: This file was autogenerated by gendummymodule; do not edit by hand.
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"""
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"""
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# (hash we can use to see if this file is out of date)
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# (hash we can use to see if this file is out of date)
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# SOURCES_HASH=246156902495207849674484484080481539734
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# SOURCES_HASH=140243910598492207243870278972956193008
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# I'm sorry Pylint. I know this file saddens you. Be strong.
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# I'm sorry Pylint. I know this file saddens you. Be strong.
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# pylint: disable=useless-suppression
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# pylint: disable=useless-suppression
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@ -410,7 +410,7 @@ class App:
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self.main_menu_window_refresh_check_count = 0
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self.main_menu_window_refresh_check_count = 0
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self.first_main_menu = True # FIXME: Move to mainmenu class.
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self.first_main_menu = True # FIXME: Move to mainmenu class.
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self.did_menu_intro = False # FIXME: Move to mainmenu class.
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self.did_menu_intro = False # FIXME: Move to mainmenu class.
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self.main_menu_resume_callbacks: list = [] # can probably go away
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self.main_menu_resume_callbacks: list = [] # Can probably go away.
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self.special_offer: Optional[Dict] = None
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self.special_offer: Optional[Dict] = None
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self.league_rank_cache: Dict = {}
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self.league_rank_cache: Dict = {}
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self.tournament_info: Dict = {}
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self.tournament_info: Dict = {}
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@ -427,6 +427,7 @@ class App:
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self.infotextcolor = (0.7, 0.9, 0.7)
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self.infotextcolor = (0.7, 0.9, 0.7)
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self.uicleanupchecks: List[UICleanupCheck] = []
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self.uicleanupchecks: List[UICleanupCheck] = []
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self.uiupkeeptimer: Optional[ba.Timer] = None
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self.uiupkeeptimer: Optional[ba.Timer] = None
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self.delegate: Optional[ba.AppDelegate] = None
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self.delegate: Optional[ba.AppDelegate] = None
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# A few shortcuts.
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# A few shortcuts.
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@ -643,14 +644,14 @@ class App:
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If there's a foreground host-activity that's currently paused, tell it
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If there's a foreground host-activity that's currently paused, tell it
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to resume.
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to resume.
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"""
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"""
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from ba import _gameutils
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from ba._gameutils import sharedobj
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# FIXME: Shouldn't be touching scene stuff here;
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# FIXME: Shouldn't be touching scene stuff here;
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# should just pass the request on to the host-session.
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# should just pass the request on to the host-session.
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activity = _ba.get_foreground_host_activity()
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activity = _ba.get_foreground_host_activity()
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if activity is not None:
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if activity is not None:
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with _ba.Context(activity):
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with _ba.Context(activity):
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globs = _gameutils.sharedobj('globals')
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globs = sharedobj('globals')
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if globs.paused:
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if globs.paused:
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_ba.playsound(_ba.getsound('refWhistle'))
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_ba.playsound(_ba.getsound('refWhistle'))
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globs.paused = False
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globs.paused = False
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@ -663,10 +664,9 @@ class App:
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# pylint: disable=cyclic-import
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# pylint: disable=cyclic-import
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from ba import _benchmark
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from ba import _benchmark
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from ba._general import Call
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from ba._general import Call
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from bastd import mainmenu
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from bastd.mainmenu import MainMenuSession
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_ba.app.main_window = None
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_ba.app.main_window = None
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if isinstance(_ba.get_foreground_host_session(),
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if isinstance(_ba.get_foreground_host_session(), MainMenuSession):
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mainmenu.MainMenuSession):
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# It may be possible we're on the main menu but the screen is faded
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# It may be possible we're on the main menu but the screen is faded
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# so fade back in.
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# so fade back in.
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_ba.fade_screen(True)
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_ba.fade_screen(True)
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@ -691,7 +691,7 @@ class App:
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# Otherwise just force the issue.
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# Otherwise just force the issue.
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else:
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else:
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_ba.pushcall(Call(_ba.new_host_session, mainmenu.MainMenuSession))
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_ba.pushcall(Call(_ba.new_host_session, MainMenuSession))
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def add_main_menu_close_callback(self, call: Callable[[], Any]) -> None:
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def add_main_menu_close_callback(self, call: Callable[[], Any]) -> None:
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"""(internal)"""
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"""(internal)"""
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@ -703,13 +703,13 @@ class App:
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else:
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else:
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self.main_menu_resume_callbacks.append(call)
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self.main_menu_resume_callbacks.append(call)
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def handle_app_pause(self) -> None:
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def on_app_pause(self) -> None:
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"""Called when the app goes to a suspended state."""
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"""Called when the app goes to a suspended state."""
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def handle_app_resume(self) -> None:
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def on_app_resume(self) -> None:
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"""Run when the app resumes from a suspended state."""
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"""Run when the app resumes from a suspended state."""
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self.music.handle_app_resume()
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self.music.on_app_resume()
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self.fg_state += 1
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self.fg_state += 1
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@ -137,8 +137,12 @@ def orientation_reset_message() -> None:
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color=(0, 1, 0))
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color=(0, 1, 0))
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def handle_app_resume() -> None:
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def on_app_pause() -> None:
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_ba.app.handle_app_resume()
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_ba.app.on_app_pause()
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def on_app_resume() -> None:
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_ba.app.on_app_resume()
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def launch_main_menu_session() -> None:
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def launch_main_menu_session() -> None:
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@ -287,10 +291,6 @@ def telnet_access_request() -> None:
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TelnetAccessRequestWindow()
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TelnetAccessRequestWindow()
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def app_pause() -> None:
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_ba.app.handle_app_pause()
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def do_quit() -> None:
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def do_quit() -> None:
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_ba.quit()
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_ba.quit()
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@ -274,7 +274,7 @@ class MusicController:
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_error.print_exception()
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_error.print_exception()
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return 'default'
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return 'default'
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def handle_app_resume(self) -> None:
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def on_app_resume(self) -> None:
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"""Should be run when the app resumes from a suspended state."""
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"""Should be run when the app resumes from a suspended state."""
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if _ba.is_os_playing_music():
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if _ba.is_os_playing_music():
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self.do_play_music(None)
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self.do_play_music(None)
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@ -850,20 +850,8 @@ likely result in errors.</p>
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</dd>
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</dd>
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</dl>
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</dl>
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<h3>Methods:</h3>
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<h3>Methods:</h3>
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<h5><a href="#method_ba_App__handle_app_pause">handle_app_pause()</a>, <a href="#method_ba_App__handle_app_resume">handle_app_resume()</a>, <a href="#method_ba_App__handle_deep_link">handle_deep_link()</a>, <a href="#method_ba_App__launch_coop_game">launch_coop_game()</a>, <a href="#method_ba_App__pause">pause()</a>, <a href="#method_ba_App__resume">resume()</a>, <a href="#method_ba_App__return_to_main_menu_session_gracefully">return_to_main_menu_session_gracefully()</a></h5>
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<h5><a href="#method_ba_App__handle_deep_link">handle_deep_link()</a>, <a href="#method_ba_App__launch_coop_game">launch_coop_game()</a>, <a href="#method_ba_App__on_app_pause">on_app_pause()</a>, <a href="#method_ba_App__on_app_resume">on_app_resume()</a>, <a href="#method_ba_App__pause">pause()</a>, <a href="#method_ba_App__resume">resume()</a>, <a href="#method_ba_App__return_to_main_menu_session_gracefully">return_to_main_menu_session_gracefully()</a></h5>
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<dl>
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<dl>
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<dt><h4><a name="method_ba_App__handle_app_pause">handle_app_pause()</a></dt></h4><dd>
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<p><span>handle_app_pause(self) -> None</span></p>
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<p>Called when the app goes to a suspended state.</p>
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</dd>
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<dt><h4><a name="method_ba_App__handle_app_resume">handle_app_resume()</a></dt></h4><dd>
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<p><span>handle_app_resume(self) -> None</span></p>
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<p>Run when the app resumes from a suspended state.</p>
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</dd>
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<dt><h4><a name="method_ba_App__handle_deep_link">handle_deep_link()</a></dt></h4><dd>
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<dt><h4><a name="method_ba_App__handle_deep_link">handle_deep_link()</a></dt></h4><dd>
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<p><span>handle_deep_link(self, url: str) -> None</span></p>
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<p><span>handle_deep_link(self, url: str) -> None</span></p>
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@ -875,6 +863,18 @@ likely result in errors.</p>
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<p>High level way to launch a co-op session locally.</p>
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<p>High level way to launch a co-op session locally.</p>
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</dd>
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<dt><h4><a name="method_ba_App__on_app_pause">on_app_pause()</a></dt></h4><dd>
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<p><span>on_app_pause(self) -> None</span></p>
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<p>Called when the app goes to a suspended state.</p>
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</dd>
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<dt><h4><a name="method_ba_App__on_app_resume">on_app_resume()</a></dt></h4><dd>
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<p><span>on_app_resume(self) -> None</span></p>
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<p>Run when the app resumes from a suspended state.</p>
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</dd>
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</dd>
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<dt><h4><a name="method_ba_App__pause">pause()</a></dt></h4><dd>
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<dt><h4><a name="method_ba_App__pause">pause()</a></dt></h4><dd>
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<p><span>pause(self) -> None</span></p>
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<p><span>pause(self) -> None</span></p>
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