Build pipeline fixes

This commit is contained in:
Eric Froemling 2020-04-25 16:01:35 -07:00
parent 3f42042caf
commit dd2786e8de
5 changed files with 31 additions and 31 deletions

View File

@ -34,7 +34,7 @@ NOTE: This file was autogenerated by gendummymodule; do not edit by hand.
"""
# (hash we can use to see if this file is out of date)
# SOURCES_HASH=246156902495207849674484484080481539734
# SOURCES_HASH=140243910598492207243870278972956193008
# I'm sorry Pylint. I know this file saddens you. Be strong.
# pylint: disable=useless-suppression

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@ -410,7 +410,7 @@ class App:
self.main_menu_window_refresh_check_count = 0
self.first_main_menu = True # FIXME: Move to mainmenu class.
self.did_menu_intro = False # FIXME: Move to mainmenu class.
self.main_menu_resume_callbacks: list = [] # can probably go away
self.main_menu_resume_callbacks: list = [] # Can probably go away.
self.special_offer: Optional[Dict] = None
self.league_rank_cache: Dict = {}
self.tournament_info: Dict = {}
@ -427,6 +427,7 @@ class App:
self.infotextcolor = (0.7, 0.9, 0.7)
self.uicleanupchecks: List[UICleanupCheck] = []
self.uiupkeeptimer: Optional[ba.Timer] = None
self.delegate: Optional[ba.AppDelegate] = None
# A few shortcuts.
@ -643,14 +644,14 @@ class App:
If there's a foreground host-activity that's currently paused, tell it
to resume.
"""
from ba import _gameutils
from ba._gameutils import sharedobj
# FIXME: Shouldn't be touching scene stuff here;
# should just pass the request on to the host-session.
activity = _ba.get_foreground_host_activity()
if activity is not None:
with _ba.Context(activity):
globs = _gameutils.sharedobj('globals')
globs = sharedobj('globals')
if globs.paused:
_ba.playsound(_ba.getsound('refWhistle'))
globs.paused = False
@ -663,10 +664,9 @@ class App:
# pylint: disable=cyclic-import
from ba import _benchmark
from ba._general import Call
from bastd import mainmenu
from bastd.mainmenu import MainMenuSession
_ba.app.main_window = None
if isinstance(_ba.get_foreground_host_session(),
mainmenu.MainMenuSession):
if isinstance(_ba.get_foreground_host_session(), MainMenuSession):
# It may be possible we're on the main menu but the screen is faded
# so fade back in.
_ba.fade_screen(True)
@ -691,7 +691,7 @@ class App:
# Otherwise just force the issue.
else:
_ba.pushcall(Call(_ba.new_host_session, mainmenu.MainMenuSession))
_ba.pushcall(Call(_ba.new_host_session, MainMenuSession))
def add_main_menu_close_callback(self, call: Callable[[], Any]) -> None:
"""(internal)"""
@ -703,13 +703,13 @@ class App:
else:
self.main_menu_resume_callbacks.append(call)
def handle_app_pause(self) -> None:
def on_app_pause(self) -> None:
"""Called when the app goes to a suspended state."""
def handle_app_resume(self) -> None:
def on_app_resume(self) -> None:
"""Run when the app resumes from a suspended state."""
self.music.handle_app_resume()
self.music.on_app_resume()
self.fg_state += 1

View File

@ -137,8 +137,12 @@ def orientation_reset_message() -> None:
color=(0, 1, 0))
def handle_app_resume() -> None:
_ba.app.handle_app_resume()
def on_app_pause() -> None:
_ba.app.on_app_pause()
def on_app_resume() -> None:
_ba.app.on_app_resume()
def launch_main_menu_session() -> None:
@ -287,10 +291,6 @@ def telnet_access_request() -> None:
TelnetAccessRequestWindow()
def app_pause() -> None:
_ba.app.handle_app_pause()
def do_quit() -> None:
_ba.quit()

View File

@ -274,7 +274,7 @@ class MusicController:
_error.print_exception()
return 'default'
def handle_app_resume(self) -> None:
def on_app_resume(self) -> None:
"""Should be run when the app resumes from a suspended state."""
if _ba.is_os_playing_music():
self.do_play_music(None)

View File

@ -850,20 +850,8 @@ likely result in errors.</p>
</dd>
</dl>
<h3>Methods:</h3>
<h5><a href="#method_ba_App__handle_app_pause">handle_app_pause()</a>, <a href="#method_ba_App__handle_app_resume">handle_app_resume()</a>, <a href="#method_ba_App__handle_deep_link">handle_deep_link()</a>, <a href="#method_ba_App__launch_coop_game">launch_coop_game()</a>, <a href="#method_ba_App__pause">pause()</a>, <a href="#method_ba_App__resume">resume()</a>, <a href="#method_ba_App__return_to_main_menu_session_gracefully">return_to_main_menu_session_gracefully()</a></h5>
<h5><a href="#method_ba_App__handle_deep_link">handle_deep_link()</a>, <a href="#method_ba_App__launch_coop_game">launch_coop_game()</a>, <a href="#method_ba_App__on_app_pause">on_app_pause()</a>, <a href="#method_ba_App__on_app_resume">on_app_resume()</a>, <a href="#method_ba_App__pause">pause()</a>, <a href="#method_ba_App__resume">resume()</a>, <a href="#method_ba_App__return_to_main_menu_session_gracefully">return_to_main_menu_session_gracefully()</a></h5>
<dl>
<dt><h4><a name="method_ba_App__handle_app_pause">handle_app_pause()</a></dt></h4><dd>
<p><span>handle_app_pause(self) -&gt; None</span></p>
<p>Called when the app goes to a suspended state.</p>
</dd>
<dt><h4><a name="method_ba_App__handle_app_resume">handle_app_resume()</a></dt></h4><dd>
<p><span>handle_app_resume(self) -&gt; None</span></p>
<p>Run when the app resumes from a suspended state.</p>
</dd>
<dt><h4><a name="method_ba_App__handle_deep_link">handle_deep_link()</a></dt></h4><dd>
<p><span>handle_deep_link(self, url: str) -&gt; None</span></p>
@ -875,6 +863,18 @@ likely result in errors.</p>
<p>High level way to launch a co-op session locally.</p>
</dd>
<dt><h4><a name="method_ba_App__on_app_pause">on_app_pause()</a></dt></h4><dd>
<p><span>on_app_pause(self) -&gt; None</span></p>
<p>Called when the app goes to a suspended state.</p>
</dd>
<dt><h4><a name="method_ba_App__on_app_resume">on_app_resume()</a></dt></h4><dd>
<p><span>on_app_resume(self) -&gt; None</span></p>
<p>Run when the app resumes from a suspended state.</p>
</dd>
<dt><h4><a name="method_ba_App__pause">pause()</a></dt></h4><dd>
<p><span>pause(self) -&gt; None</span></p>