From dc36fc3a81e05cf869d906d07d5bec0726230880 Mon Sep 17 00:00:00 2001 From: Eric Froemling Date: Tue, 22 Oct 2019 15:52:10 -0700 Subject: [PATCH] Update README.md --- README.md | 2 +- 1 file changed, 1 insertion(+), 1 deletion(-) diff --git a/README.md b/README.md index 5de16f5d..3d554c95 100644 --- a/README.md +++ b/README.md @@ -30,4 +30,4 @@ The Ballistica project is the foundation for the next generation of [BombSquad]( * A: Yes and no. All code contained in this repo is MIT licensed and free for use anywhere. This includes game scripts, pipeline tools, etc. In the future I hope to expand this to include at least some binary sources. Anything not included here, however, even if automatically downloaded by build scripts, is still copyrighted and cannot be redistributed without explicit consent. This includes assets and game binaries. So in general: create and share mods to your heart's content, but please don't distribute your own complete copy of the game. Please email support@froemling.net if you have any questions. * **Q: Will my existing BombSquad 1.4.x mods still work?** -* A: No. All mods will need to be explicitly updated to work with the new ballistica apis in 1.5+. This may or may not be a significant amount of work depending on the mod. I would highly suggest tinkering around with some of the new features in 1.5 such as type-safe Python and dynamic assets before attempting to port any old mods. You may also want to consider simply sticking with 1.4 versions for a while longer since they will still be fully supported, especially for server duties. The new ballistica apis may still be in significant flux for at least a while until the dust settles. This will all be worth it in the end, I promise! +* A: No. All mods will need to be explicitly updated to work with the new ballistica apis in 1.5+. This may or may not be a significant amount of work depending on the mod. I would highly suggest tinkering around with some of the new features in 1.5 such as type-safe Python and dynamic assets before attempting to port any old mods. You may also want to consider simply sticking with 1.4 versions for a while longer, especially for server duties, since they will remain fully compatible with clients running 1.5. The new ballistica apis may still be in significant flux for at least a while until the dust settles, but they will be worth switching to in the end, I promise!