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https://github.com/RYDE-WORK/ballistica.git
synced 2026-01-23 15:33:26 +08:00
add optional bomb_scale parameter
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c18cfeaa29
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@ -674,6 +674,7 @@ class Bomb(ba.Actor):
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velocity: Sequence[float] = (0.0, 0.0, 0.0),
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bomb_type: str = 'normal',
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blast_radius: float = 2.0,
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bomb_scale: float = 1.0,
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source_player: ba.Player = None,
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owner: ba.Node = None):
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"""Create a new Bomb.
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@ -693,6 +694,7 @@ class Bomb(ba.Actor):
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self.bomb_type = bomb_type
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self._exploded = False
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self.scale = bomb_scale
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self.texture_sequence: Optional[ba.Node] = None
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@ -753,6 +755,7 @@ class Bomb(ba.Actor):
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'model': factory.land_mine_model,
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'light_model': factory.land_mine_model,
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'body': 'landMine',
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'body_scale': self.scale,
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'shadow_size': 0.44,
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'color_texture': factory.land_mine_tex,
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'reflection': 'powerup',
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@ -770,6 +773,7 @@ class Bomb(ba.Actor):
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'model': factory.tnt_model,
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'light_model': factory.tnt_model,
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'body': 'crate',
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'body_scale': self.scale,
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'shadow_size': 0.5,
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'color_texture': factory.tnt_tex,
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'reflection': 'soft',
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@ -785,6 +789,7 @@ class Bomb(ba.Actor):
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'position': position,
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'velocity': velocity,
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'body': 'sphere',
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'body_scale': self.scale,
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'model': factory.impact_bomb_model,
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'shadow_size': 0.3,
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'color_texture': factory.impact_tex,
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@ -822,6 +827,7 @@ class Bomb(ba.Actor):
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'position': position,
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'velocity': velocity,
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'model': model,
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'body_scale': self.scale,
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'shadow_size': 0.3,
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'color_texture': tex,
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'sticky': sticky,
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@ -846,7 +852,11 @@ class Bomb(ba.Actor):
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ba.timer(fuse_time,
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ba.WeakCall(self.handlemessage, ExplodeMessage()))
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ba.animate(self.node, 'model_scale', {0: 0, 0.2: 1.3, 0.26: 1})
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ba.animate(self.node, 'model_scale', {
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0: 0,
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0.2: 1.3 * self.scale,
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0.26: self.scale
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})
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def get_source_player(
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self, playertype: Type[PlayerType]) -> Optional[PlayerType]:
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