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https://github.com/RYDE-WORK/ballistica.git
synced 2026-01-26 08:53:32 +08:00
Added session_max_players_override option for servers
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@ -427,6 +427,10 @@ class ServerController:
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self._config.player_rejoin_cooldown
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)
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bascenev1.set_max_players_override(
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self._config.session_max_players_override
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)
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# And here.. we.. go.
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if self._config.stress_test_players is not None:
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# Special case: run a stress test.
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@ -228,7 +228,9 @@ from bascenev1._settings import (
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IntSetting,
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Setting,
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)
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from bascenev1._session import Session, set_player_rejoin_cooldown
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from bascenev1._session import (
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Session, set_player_rejoin_cooldown, set_max_players_override
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)
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from bascenev1._stats import PlayerScoredMessage, PlayerRecord, Stats
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from bascenev1._team import SessionTeam, Team, EmptyTeam
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from bascenev1._teamgame import TeamGameActivity
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@ -420,6 +422,7 @@ __all__ = [
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'set_public_party_queue_enabled',
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'set_public_party_stats_url',
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'set_player_rejoin_cooldown',
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'set_max_players_override',
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'set_replay_speed_exponent',
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'set_touchscreen_editing',
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'setmusic',
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@ -23,6 +23,9 @@ if TYPE_CHECKING:
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# such as skipping respawn waits.
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_g_player_rejoin_cooldown: float = 0.0
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# overrides the session's decision of max_players
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_max_players_override: int | None = None
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def set_player_rejoin_cooldown(cooldown: float) -> None:
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"""Set the cooldown for individual players rejoining after leaving."""
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@ -30,6 +33,12 @@ def set_player_rejoin_cooldown(cooldown: float) -> None:
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_g_player_rejoin_cooldown = max(0.0, cooldown)
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def set_max_players_override(max_players: int | None) -> None:
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"""Set the override for how many players can join a session"""
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global _max_players_override # pylint: disable=global-statement
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_max_players_override = max_players
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class Session:
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"""Defines a high level series of bascenev1.Activity-es.
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@ -161,7 +170,11 @@ class Session:
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self.sessionteams = []
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self.sessionplayers = []
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self.min_players = min_players
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self.max_players = max_players
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self.max_players = (
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max_players
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if _max_players_override is None
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else _max_players_override
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)
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self.customdata = {}
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self._in_set_activity = False
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@ -255,7 +268,7 @@ class Session:
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babase.app.classic is not None
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and babase.app.classic.stress_test_reset_timer is None
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):
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if len(self.sessionplayers) >= self.max_players:
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if len(self.sessionplayers) >= self.max_players >= 0:
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# Print a rejection message *only* to the client trying to
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# join (prevents spamming everyone else in the game).
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_bascenev1.getsound('error').play()
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@ -47,10 +47,14 @@ class ServerConfig:
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# Max devices in the party. Note that this does *NOT* mean max players.
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# Any device in the party can have more than one player on it if they have
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# multiple controllers. Also, this number currently includes the server so
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# generally make it 1 bigger than you need. Max-players is not currently
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# exposed but I'll try to add that soon.
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# generally make it 1 bigger than you need.
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max_party_size: int = 6
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# Max players that can join a session. If present this will override the
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# session's preferred max_players. if a value below 0 is given player limit
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# will be removed.
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session_max_players_override: int | None = None
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# Options here are 'ffa' (free-for-all), 'teams' and 'coop' (cooperative)
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# This value is ignored if you supply a playlist_code (see below).
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session_type: str = 'ffa'
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