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pylinted
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commit
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@ -19,11 +19,12 @@ class RespawnIcon:
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_MASKTEXSTORENAME = bs.storagename('masktex')
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_MASKTEXSTORENAME = bs.storagename('masktex')
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_ICONSSTORENAME = bs.storagename('icons')
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_ICONSSTORENAME = bs.storagename('icons')
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steps_epic_only: bool = False
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def __init__(self, player: bs.Player, respawn_time: float):
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def __init__(self, player: bs.Player, respawn_time: float):
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"""Instantiate with a Player and respawn_time (in seconds)."""
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"""Instantiate with a Player and respawn_time (in seconds)."""
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self._visible = True
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self._visible = True
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self._dots_epic_only = False
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on_right, offs_extra, respawn_icons = self._get_context(player)
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on_right, offs_extra, respawn_icons = self._get_context(player)
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@ -113,9 +114,9 @@ class RespawnIcon:
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dpos = [ipos[0] + (7 if on_right else -7), ipos[1] - 16]
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dpos = [ipos[0] + (7 if on_right else -7), ipos[1] - 16]
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self._dec_text: bs.NodeActor | None = None
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self._dec_text: bs.NodeActor | None = None
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if (
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if (
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self._dots_epic_only
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self.steps_epic_only
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and bs.getactivity().globalsnode.slow_motion
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and bs.getactivity().globalsnode.slow_motion
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or not self._dots_epic_only
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or not self.steps_epic_only
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):
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):
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self._dec_text = bs.NodeActor(
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self._dec_text = bs.NodeActor(
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bs.newnode(
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bs.newnode(
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