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le sigh for le ci
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// Copyright (c) 2011-2022 Eric Froemling
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#if BA_RIFT_BUILD
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#include "ballistica/base/platform/windows/base_platform_windows_oculus.h"
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#include "ballistica/core/platform/oculus/oculus_utils.h"
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namespace ballistica::base {
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BasePlatformWindowsOculus::BasePlatformWindowsOculus() {}
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void BasePlatformWindowsOculus::DoPurchase(const std::string& item) {
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core::OculusUtils::Purchase(item);
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}
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void BasePlatformWindowsOculus::PurchaseAck(const std::string& purchase,
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const std::string& order_id) {
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core::OculusUtils::ConsumePurchase(purchase);
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}
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} // namespace ballistica::base
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#endif // BA_RIFT_BUILD
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// Copyright (c) 2011-2022 Eric Froemling
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#ifndef BALLISTICA_BASE_PLATFORM_WINDOWS_BASE_PLATFORM_WINDOWS_OCULUS_H_
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#define BALLISTICA_BASE_PLATFORM_WINDOWS_BASE_PLATFORM_WINDOWS_OCULUS_H_
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#if BA_RIFT_BUILD
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#include "ballistica/base/platform/windows/base_platform_windows.h"
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namespace ballistica::base {
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class BasePlatformWindowsOculus : public BasePlatformWindows {
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public:
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BasePlatformWindowsOculus();
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void DoPurchase(const std::string& item) override;
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void PurchaseAck(const std::string& purchase,
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const std::string& order_id) override;
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};
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} // namespace ballistica::base
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#endif // BA_RIFT_BUILD
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#endif // BALLISTICA_BASE_PLATFORM_WINDOWS_BASE_PLATFORM_WINDOWS_OCULUS_H_
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