fast forwarding replays

This commit is contained in:
Roman Trapeznikov 2024-01-25 00:03:44 +03:00
parent 069cd054a0
commit d45caaea92
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GPG Key ID: 7F4F4115DE048582
4 changed files with 77 additions and 41 deletions

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@ -120,7 +120,7 @@ from _bascenev1 import (
release_keyboard_input,
reset_random_player_names,
resume_replay,
rewind_replay,
seek_replay,
broadcastmessage,
SessionData,
SessionPlayer,
@ -401,7 +401,7 @@ __all__ = [
'release_keyboard_input',
'reset_random_player_names',
'resume_replay',
'rewind_replay',
'seek_replay',
'safecolor',
'screenmessage',
'SceneV1AppMode',

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@ -1568,32 +1568,37 @@ static PyMethodDef PyResumeReplayDef = {
"Resumes replay.",
};
// ------------------------ rewind_replay --------------------------------------
// -------------------------- seek_replay --------------------------------------
static auto PyRewindReplay(PyObject* self, PyObject* args) -> PyObject* {
static auto PySeekReplay(PyObject* self, PyObject* args) -> PyObject* {
BA_PYTHON_TRY;
auto* appmode = SceneV1AppMode::GetActiveOrThrow();
auto* session =
dynamic_cast<ClientSessionReplay*>(appmode->GetForegroundSession());
if (session == nullptr) {
throw Exception(
"Attempting to rewind a replay not in replay session context.");
"Attempting to seek a replay not in replay session context.");
}
session->RestoreState(session->base_time() - 2'000);
float delta;
if (!PyArg_ParseTuple(args, "f", &delta)) {
return nullptr;
}
session->SeekTo(session->base_time()
+ static_cast<millisecs_t>(delta * 1'000));
Py_RETURN_NONE;
BA_PYTHON_CATCH;
}
static PyMethodDef PyRewindReplayDef = {
"rewind_replay", // name
PyRewindReplay, // method
METH_VARARGS, // flags
static PyMethodDef PySeekReplayDef = {
"seek_replay", // name
PySeekReplay, // method
METH_VARARGS, // flags
"rewind_replay() -> None\n"
"seek_replay(delta: float) -> None\n"
"\n"
"(internal)\n"
"\n"
"Rewinds replay.",
"Rewind or fast-forward replay.",
};
// ----------------------- reset_random_player_names ---------------------------
@ -1874,7 +1879,7 @@ auto PythonMethodsScene::GetMethods() -> std::vector<PyMethodDef> {
PySetReplaySpeedExponentDef,
PyGetReplaySpeedExponentDef,
PyIsReplayPausedDef,
PyRewindReplayDef,
PySeekReplayDef,
PyPauseReplayDef,
PyResumeReplayDef,
PySetDebugSpeedExponentDef,

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@ -2,6 +2,8 @@
#include "ballistica/scene_v1/support/client_session_replay.h"
#include <algorithm>
#include "ballistica/base/assets/assets.h"
#include "ballistica/base/networking/networking.h"
#include "ballistica/base/support/huffman.h"
@ -14,11 +16,22 @@
namespace ballistica::scene_v1 {
static const millisecs_t kReplayStateDumpIntervalMillisecs = 500;
auto ClientSessionReplay::GetActualTimeAdvanceMillisecs(
double base_advance_millisecs) -> double {
if (is_fast_forwarding_) {
if (base_time() < fast_forward_base_time_) {
return std::min(
base_advance_millisecs * 8,
static_cast<double>(fast_forward_base_time_ - base_time()));
}
is_fast_forwarding_ = false;
}
auto* appmode = SceneV1AppMode::GetActiveOrFatal();
if (appmode->is_replay_paused()) {
return 0.001;
// FIXME: seeking a replay results in black screen here
return 0;
}
return base_advance_millisecs * pow(2.0f, appmode->replay_speed_exponent());
}
@ -136,8 +149,8 @@ void ClientSessionReplay::FetchMessages() {
while (commands().empty()) {
// Before we read next message, let's save our current state
// if we didn't that for too long.
unsaved_messages_count_ += 1;
if (unsaved_messages_count_ > 50) {
if (base_time() >= (states_.empty() ? 0 : states_.back().base_time_)
+ kReplayStateDumpIntervalMillisecs) {
SessionStream out(nullptr, false);
DumpFullState(&out);
@ -148,7 +161,7 @@ void ClientSessionReplay::FetchMessages() {
fflush(file_);
current_state_.file_position_ = ftell(file_);
current_state_.message_ = out.GetOutMessage();
SaveState();
states_.push_back(current_state_);
}
std::vector<uint8_t> buffer;
@ -218,7 +231,6 @@ void ClientSessionReplay::FetchMessages() {
for (auto&& i : connections_to_clients_) {
i->SendReliableMessage(data_decompressed);
}
message_fetch_num_++;
}
}
@ -238,6 +250,10 @@ void ClientSessionReplay::OnReset(bool rewind) {
// Handles base resetting.
ClientSession::OnReset(rewind);
// Hack or not, but let's reset our fast-forward flag here, in case we were
// asked to seek replay further than it's length.
is_fast_forwarding_ = false;
// If we've got any clients attached to us, tell them to reset as well.
for (auto&& i : connections_to_clients_) {
i->SendReliableMessage(std::vector<uint8_t>(1, BA_MESSAGE_SESSION_RESET));
@ -282,29 +298,44 @@ void ClientSessionReplay::OnReset(bool rewind) {
}
}
void ClientSessionReplay::SaveState() {
unsaved_messages_count_ = 0;
states_.push_back(current_state_);
}
void ClientSessionReplay::RestoreState(millisecs_t to_base_time) {
ScreenMessage("was: " + std::to_string(base_time()) + "ms");
ScreenMessage("want: " + std::to_string(to_base_time) + "ms");
while (!states_.empty() && states_.back().base_time_ > to_base_time) {
states_.pop_back();
}
if (states_.empty()) {
Reset(true);
void ClientSessionReplay::SeekTo(millisecs_t to_base_time) {
is_fast_forwarding_ = false;
if (to_base_time < base_time()) {
auto it = std::lower_bound(
states_.rbegin(), states_.rend(), to_base_time,
[&](const IntermediateState& state, millisecs_t time) -> bool {
return state.base_time_ > time;
});
if (it == states_.rend()) {
Reset(true);
} else {
current_state_ = *it;
RestoreFromCurrentState();
}
} else {
current_state_ = states_.back();
RestoreFromCurrentState();
auto it = std::lower_bound(
states_.begin(), states_.end(), to_base_time,
[&](const IntermediateState& state, millisecs_t time) -> bool {
return state.base_time_ < time;
});
if (it == states_.end()) {
if (!states_.empty()) {
current_state_ = states_.back();
RestoreFromCurrentState();
}
// Let's speed up replay a bit
// (and we'll collect needed states along).
is_fast_forwarding_ = true;
fast_forward_base_time_ = to_base_time;
} else {
current_state_ = *it;
RestoreFromCurrentState();
}
}
}
void ClientSessionReplay::RestoreFromCurrentState() {
// what to do with messages_fetch_num_? is it used somewhere at all?
// FIXME: calling reset here causes background music to start over
Reset(true);
fseek(file_, current_state_.file_position_, SEEK_SET);

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@ -28,8 +28,8 @@ class ClientSessionReplay : public ClientSession,
void Error(const std::string& description) override;
void FetchMessages() override;
void SaveState();
void RestoreState(millisecs_t to_base_time);
void SeekTo(millisecs_t to_base_time);
private:
struct IntermediateState {
@ -38,7 +38,7 @@ class ClientSessionReplay : public ClientSession,
std::vector<std::vector<uint8_t>> correction_messages_;
// A position in replay file where we should continue from.
long file_position_;
int64_t file_position_;
millisecs_t base_time_;
};
@ -49,9 +49,9 @@ class ClientSessionReplay : public ClientSession,
std::vector<IntermediateState> states_;
IntermediateState current_state_;
int unsaved_messages_count_{};
bool is_fast_forwarding_{};
millisecs_t fast_forward_base_time_{};
uint32_t message_fetch_num_{};
bool have_sent_client_message_{};
std::vector<ConnectionToClient*> connections_to_clients_;
std::vector<ConnectionToClient*> connections_to_clients_ignored_;