diff --git a/.efrocachemap b/.efrocachemap
index 7c09c632..e0de46b8 100644
--- a/.efrocachemap
+++ b/.efrocachemap
@@ -4132,16 +4132,16 @@
"assets/build/windows/x64/python.exe": "https://files.ballistica.net/cache/ba1/25/a7/dc87c1be41605eb6fefd0145144c",
"assets/build/windows/x64/python37.dll": "https://files.ballistica.net/cache/ba1/b9/e4/d912f56e42e9991bcbb4c804cfcb",
"assets/build/windows/x64/pythonw.exe": "https://files.ballistica.net/cache/ba1/6c/bb/b6f52c306aa4e88061510e96cefe",
- "build/prefab/linux-server/debug/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/58/b6/bcc2f3e18ea53bd2f1aaa2772c04",
- "build/prefab/linux-server/release/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/75/fc/042a96f26e198fa09956d9066afd",
- "build/prefab/linux/debug/ballisticacore": "https://files.ballistica.net/cache/ba1/d4/70/648d8f577f5ebf1600c7a48e8147",
- "build/prefab/linux/release/ballisticacore": "https://files.ballistica.net/cache/ba1/cf/a7/575e32f41f7f78fadf4dae70ef5f",
- "build/prefab/mac-server/debug/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/55/a8/5ce470cce8517e4fa69e9b8a0dfd",
- "build/prefab/mac-server/release/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/f4/d1/8aa7ebc2b53d2b166ce3c60eed89",
- "build/prefab/mac/debug/ballisticacore": "https://files.ballistica.net/cache/ba1/72/a7/dc4bc9b278dcede3d901ce1a28d1",
- "build/prefab/mac/release/ballisticacore": "https://files.ballistica.net/cache/ba1/6d/7a/f881cc271e035a944e2140b26944",
- "build/prefab/windows-server/debug/dist/ballisticacore_headless.exe": "https://files.ballistica.net/cache/ba1/e9/9a/9881db7329339a7390f567cf5b0e",
- "build/prefab/windows-server/release/dist/ballisticacore_headless.exe": "https://files.ballistica.net/cache/ba1/b4/dd/7e408d15a4dc05bbbe19fdbbcded",
- "build/prefab/windows/debug/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/ca/b5/62a61052d92a03319c8671ea8fc3",
- "build/prefab/windows/release/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/cd/fd/21a7248ea867db21f46bf78161a8"
+ "build/prefab/linux-server/debug/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/f0/ef/569ac122fe194e20df8c3a26aee4",
+ "build/prefab/linux-server/release/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/04/16/1b4586525558774d1aa383134c7d",
+ "build/prefab/linux/debug/ballisticacore": "https://files.ballistica.net/cache/ba1/36/7b/9d3ff3eb01c1ccd0a4adb33040c6",
+ "build/prefab/linux/release/ballisticacore": "https://files.ballistica.net/cache/ba1/15/da/21937ea5bc0a82d7a10d47629106",
+ "build/prefab/mac-server/debug/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/48/9c/125d4a1a19f3efd3a7f1210c98a2",
+ "build/prefab/mac-server/release/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/97/74/6aa7281383a9e01b4a3c8606745a",
+ "build/prefab/mac/debug/ballisticacore": "https://files.ballistica.net/cache/ba1/ec/6f/e69be2f20c6f4235b9927d2abae7",
+ "build/prefab/mac/release/ballisticacore": "https://files.ballistica.net/cache/ba1/34/57/89052f667637901812e8105bbf90",
+ "build/prefab/windows-server/debug/dist/ballisticacore_headless.exe": "https://files.ballistica.net/cache/ba1/6a/2d/f1c65e0d3d9c3b26b3901d2a7885",
+ "build/prefab/windows-server/release/dist/ballisticacore_headless.exe": "https://files.ballistica.net/cache/ba1/ea/35/0fb15f2897fa4ecb815c4f51cef4",
+ "build/prefab/windows/debug/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/95/f8/f5143b9052d3e0e22bf265841317",
+ "build/prefab/windows/release/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/01/8d/0168cf158bfe41da57395b09f44d"
}
\ No newline at end of file
diff --git a/.idea/dictionaries/ericf.xml b/.idea/dictionaries/ericf.xml
index 7dea5109..c56af62a 100644
--- a/.idea/dictionaries/ericf.xml
+++ b/.idea/dictionaries/ericf.xml
@@ -149,6 +149,7 @@
This page documents the Python classes and functions in the 'ba' module, which are the ones most relevant to modding in Ballistica. If you come across something you feel should be included here or could be better explained, please let me know. Happy modding!