diff --git a/src/assets/ba_data/python/bascenev1lib/actor/spaz.py b/src/assets/ba_data/python/bascenev1lib/actor/spaz.py index e905d2a4..e38be539 100644 --- a/src/assets/ba_data/python/bascenev1lib/actor/spaz.py +++ b/src/assets/ba_data/python/bascenev1lib/actor/spaz.py @@ -1136,7 +1136,7 @@ class Spaz(bs.Actor): if self.hitpoints > 0: # It's kinda crappy to die from impacts, so lets reduce # impact damage by a reasonable amount *if* it'll keep us alive. - if msg.hit_type == 'impact' and damage > self.hitpoints: + if msg.hit_type == 'impact' and damage >= self.hitpoints: # Drop damage to whatever puts us at 10 hit points, # or 200 less than it used to be whichever is greater # (so it *can* still kill us if its high enough).