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Added authenticate_clients server option
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@ -4132,16 +4132,16 @@
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"assets/build/windows/x64/python.exe": "https://files.ballistica.net/cache/ba1/25/a7/dc87c1be41605eb6fefd0145144c",
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"build/prefab/windows-server/release/dist/ballisticacore_headless.exe": "https://files.ballistica.net/cache/ba1/7f/06/922ac6ebf93586c3b743165a7d72",
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"build/prefab/windows/debug/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/16/75/cad275443b1c9b181a1bdd976dee",
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"build/prefab/windows/release/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/0b/7b/103cbcf0f05b7cd67ff9b43fe4a3"
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"build/prefab/linux-server/debug/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/69/4c/039dc398ab53d82c2cb22e98c0d8",
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"build/prefab/linux-server/release/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/c8/af/0f496b474262aea9ee0f91145177",
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"build/prefab/linux/debug/ballisticacore": "https://files.ballistica.net/cache/ba1/98/f9/f1f09b634610cc771ac346b16840",
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"build/prefab/mac-server/debug/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/28/55/ea881bf6fb479751bc9caaf5e8af",
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"build/prefab/mac-server/release/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/81/b5/72bb876e9a7e88cbd2c828b7b1a9",
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"build/prefab/mac/release/ballisticacore": "https://files.ballistica.net/cache/ba1/80/b7/ac34c7c602b40a1f4f095b2bd5df",
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"build/prefab/windows-server/debug/dist/ballisticacore_headless.exe": "https://files.ballistica.net/cache/ba1/38/c6/a526b7950d0327337199d7945025",
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"build/prefab/windows-server/release/dist/ballisticacore_headless.exe": "https://files.ballistica.net/cache/ba1/9c/80/9c83c52e7f86cede3aa7cdc1d057",
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"build/prefab/windows/debug/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/ac/f2/95c05a0fbd4782925a6d3b830584",
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"build/prefab/windows/release/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/f2/82/d7d57d96f9e8e3dab865bef1b5c3"
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}
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@ -34,7 +34,7 @@ NOTE: This file was autogenerated by gendummymodule; do not edit by hand.
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"""
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# (hash we can use to see if this file is out of date)
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# SOURCES_HASH=171068487782712697710052472999562586311
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# SOURCES_HASH=244232883360612053934546020264848527679
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# I'm sorry Pylint. I know this file saddens you. Be strong.
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# pylint: disable=useless-suppression
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@ -3321,6 +3321,14 @@ def set_analytics_screen(screen: str) -> None:
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return None
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def set_authenticate_clients(enable: bool) -> None:
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"""set_authenticate_clients(enable: bool) -> None
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(internal)
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"""
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return None
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def set_debug_speed_exponent(speed: int) -> None:
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"""set_debug_speed_exponent(speed: int) -> None
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@ -332,6 +332,8 @@ class ServerController:
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app.teams_series_length = self._config.teams_series_length
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app.ffa_series_length = self._config.ffa_series_length
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_ba.set_authenticate_clients(self._config.authenticate_clients)
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# Call set-enabled last (will push state to the cloud).
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_ba.set_public_party_max_size(self._config.max_party_size)
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_ba.set_public_party_name(self._config.party_name)
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@ -1804,6 +1804,11 @@ class GatherWindow(ba.Window):
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cfg.commit()
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ba.playsound(ba.getsound('shieldUp'))
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_ba.set_public_party_enabled(True)
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# In GUI builds we want to authenticate clients only when hosting
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# public parties.
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_ba.set_authenticate_clients(True)
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self._do_internet_status_check()
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ba.buttonwidget(
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edit=self._internet_host_toggle_button,
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@ -1856,6 +1861,11 @@ class GatherWindow(ba.Window):
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def _on_stop_internet_advertising_press(self) -> None:
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_ba.set_public_party_enabled(False)
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# In GUI builds we want to authenticate clients only when hosting
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# public parties.
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_ba.set_authenticate_clients(False)
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ba.playsound(ba.getsound('shieldDown'))
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text = self._internet_host_status_text
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if text:
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@ -40,6 +40,11 @@ class ServerConfig:
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# Otherwise it will still be joinable via LAN or connecting by IP address.
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party_is_public: bool = True
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# If True, all connecting clients will be authenticated through the master
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# server to screen for fake account info. Generally this should always
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# be enabled unless you are hosting on a LAN with no internet connection.
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authenticate_clients: bool = True
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# UDP port to host on. Change this to work around firewalls or run multiple
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# servers on one machine.
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# 43210 is the default and the only port that will show up in the LAN
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