testing-window is now screen-size-responsive

This commit is contained in:
Eric Froemling 2025-01-26 18:50:26 -08:00
parent 5a08a4054a
commit cd4f2b2ed7
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5 changed files with 69 additions and 57 deletions

48
.efrocachemap generated
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@ -4174,22 +4174,22 @@
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"build/prefab/full/windows_x86_gui/debug/BallisticaKit.exe": "4eafd8d6c03dd4f384088ee4cfb53ab1",
"build/prefab/full/windows_x86_gui/release/BallisticaKit.exe": "4989042f5c08f1f3c8906cd470c907fc",
"build/prefab/full/windows_x86_server/debug/dist/BallisticaKitHeadless.exe": "42eede22654e3aeca5c8a45165892e6e",
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@ -4202,14 +4202,14 @@
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@ -1,4 +1,4 @@
### 1.7.37 (build 22254, api 9, 2025-01-26)
### 1.7.37 (build 22255, api 9, 2025-01-26)
- Bumping api version to 9. As you'll see below, there's some UI changes that
will require a bit of work for any UI mods to adapt to. If your mods don't
touch UI stuff at all you can simply bump your api version and call it a day.

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@ -53,7 +53,7 @@ if TYPE_CHECKING:
# Build number and version of the ballistica binary we expect to be
# using.
TARGET_BALLISTICA_BUILD = 22254
TARGET_BALLISTICA_BUILD = 22255
TARGET_BALLISTICA_VERSION = '1.7.37'

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@ -23,25 +23,40 @@ class TestingWindow(bui.MainWindow):
transition: str | None = 'in_right',
origin_widget: bui.Widget | None = None,
):
# pylint: disable=too-many-locals
assert bui.app.classic is not None
uiscale = bui.app.ui_v1.uiscale
self._width = 690 if uiscale is bui.UIScale.SMALL else 600
self._height = 400 if uiscale is bui.UIScale.SMALL else 400
self._width = 1200 if uiscale is bui.UIScale.SMALL else 600
self._height = 800 if uiscale is bui.UIScale.SMALL else 400
self._entries_orig = copy.deepcopy(entries)
self._entries = copy.deepcopy(entries)
yoffs = -50 if uiscale is bui.UIScale.SMALL else 0
# Do some fancy math to fill all available screen area up to the
# size of our backing container. This lets us fit to the exact
# screen shape at small ui scale.
screensize = bui.get_virtual_screen_size()
scale = (
2.27
if uiscale is bui.UIScale.SMALL
else 1.2 if uiscale is bui.UIScale.MEDIUM else 1.0
)
# Calc screen size in our local container space and clamp to a
# bit smaller than our container size.
target_width = min(self._width - 60, screensize[0] / scale)
target_height = min(self._height - 70, screensize[1] / scale)
# To get top/left coords, go to the center of our window and
# offset by half the width/height of our target area.
yoffs = 0.5 * self._height + 0.5 * target_height + 30.0
self._scroll_width = target_width
self._scroll_height = target_height - 47
self._scroll_bottom = yoffs - 78 - self._scroll_height
super().__init__(
root_widget=bui.containerwidget(
size=(self._width, self._height),
scale=(
2.27
if uiscale is bui.UIScale.SMALL
else 1.2 if uiscale is bui.UIScale.MEDIUM else 1.0
),
stack_offset=(
(0, 0) if uiscale is bui.UIScale.SMALL else (0, 0)
),
scale=scale,
toolbar_visibility=(
'menu_minimal'
if uiscale is bui.UIScale.SMALL
@ -50,6 +65,8 @@ class TestingWindow(bui.MainWindow):
),
transition=transition,
origin_widget=origin_widget,
# We're affected by screen size only at small ui-scale.
refresh_on_screen_size_changes=uiscale is bui.UIScale.SMALL,
)
if uiscale is bui.UIScale.SMALL:
@ -61,7 +78,7 @@ class TestingWindow(bui.MainWindow):
self._back_button = btn = bui.buttonwidget(
parent=self._root_widget,
autoselect=True,
position=(65, self._height - 59 + yoffs),
position=(35, yoffs - 59),
size=(130, 60),
scale=0.8,
text_scale=1.2,
@ -82,11 +99,10 @@ class TestingWindow(bui.MainWindow):
parent=self._root_widget,
position=(
self._width * 0.5,
self._height
- (42 if uiscale is bui.UIScale.SMALL else 35)
+ yoffs,
yoffs - (43 if uiscale is bui.UIScale.SMALL else 35),
),
size=(0, 0),
scale=0.7 if uiscale is bui.UIScale.SMALL else 1.0,
color=bui.app.ui_v1.title_color,
h_align='center',
v_align='center',
@ -98,29 +114,25 @@ class TestingWindow(bui.MainWindow):
parent=self._root_widget,
position=(
self._width * 0.5,
self._height
- (80 if uiscale is bui.UIScale.SMALL else 80)
+ yoffs,
yoffs - 65,
),
size=(0, 0),
scale=0.5,
color=bui.app.ui_v1.infotextcolor,
h_align='center',
v_align='center',
maxwidth=self._width * 0.75,
maxwidth=self._scroll_width * 0.75,
text=bui.Lstr(resource='settingsWindowAdvanced.forTestingText'),
)
self._scroll_width = self._width - 130
self._scroll_height = self._height - (
220 if uiscale is bui.UIScale.SMALL else 140
)
self._scrollwidget = bui.scrollwidget(
parent=self._root_widget,
size=(self._scroll_width, self._scroll_height),
highlight=False,
position=(
(self._width - self._scroll_width) * 0.5,
(120 if uiscale is bui.UIScale.SMALL else 40) + yoffs,
self._width * 0.5 - self._scroll_width * 0.5,
self._scroll_bottom,
),
highlight=False,
border_opacity=0.4,
)
bui.containerwidget(edit=self._scrollwidget, claims_left_right=True)
@ -140,8 +152,8 @@ class TestingWindow(bui.MainWindow):
for i, entry in enumerate(self._entries):
entry_name = entry['name']
# If we haven't yet, record the default value for this name so
# we can reset if we want..
# If we haven't yet, record the default value for this name
# so we can reset if we want..
if entry_name not in bui.app.classic.value_test_defaults:
bui.app.classic.value_test_defaults[entry_name] = (
bui.app.classic.value_test(entry_name)
@ -245,8 +257,8 @@ class TestingWindow(bui.MainWindow):
# Support recreating our window for back/refresh purposes.
cls = type(self)
# Pull values from self here; if we do it in the lambda we'll keep
# self alive which we don't want.
# Pull values from self here; if we do it in the lambda we'll
# keep self alive which we don't want.
title = self.title
entries = self._entries_orig

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@ -39,7 +39,7 @@ auto main(int argc, char** argv) -> int {
namespace ballistica {
// These are set automatically via script; don't modify them here.
const int kEngineBuildNumber = 22254;
const int kEngineBuildNumber = 22255;
const char* kEngineVersion = "1.7.37";
const int kEngineApiVersion = 9;