fixing build caches

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Eric 2022-09-12 10:18:34 -07:00
parent 866f9475fb
commit c73793c2e7
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GPG Key ID: 89C93F0F8D6D5A98
4 changed files with 590 additions and 590 deletions

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@ -1,4 +1,4 @@
### 1.7.7 (build 20821, api 7, 2022-09-11)
### 1.7.7 (build 20823, api 7, 2022-09-12)
- Added `ba.app.meta.load_exported_classes()` for loading classes discovered by the meta subsystem cleanly in a background thread.
- Improved logging of missing playlist game types.
- Some ba.Lstr functionality can now be used in background threads.

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@ -38,7 +38,7 @@ def bootstrap() -> None:
# Give a soft warning if we're being used with a different binary
# version than we expect.
expected_build = 20822
expected_build = 20823
running_build: int = env['build_number']
if running_build != expected_build:
print(

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@ -31,7 +31,7 @@
namespace ballistica {
// These are set automatically via script; don't modify them here.
const int kAppBuildNumber = 20822;
const int kAppBuildNumber = 20823;
const char* kAppVersion = "1.7.7";
// Our standalone globals.