Update spazappearance.py

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VinniTR 2023-06-16 12:40:34 -05:00 committed by GitHub
parent 7b73f28862
commit c4576c7de7
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@ -17,7 +17,7 @@ def get_appearances(include_locked: bool = False) -> list[str]:
get_purchased = plus.get_purchased get_purchased = plus.get_purchased
disallowed = [] disallowed = []
if not include_locked: if not include_locked:
# hmm yeah this'll be tough to hack... # Hmm yeah this'll be tough to hack...
if not get_purchased('characters.santa'): if not get_purchased('characters.santa'):
disallowed.append('Santa Claus') disallowed.append('Santa Claus')
if not get_purchased('characters.frosty'): if not get_purchased('characters.frosty'):
@ -84,7 +84,7 @@ def get_appearances(include_locked: bool = False) -> list[str]:
class Appearance: class Appearance:
"""Create and fill out one of these suckers to define a spaz appearance""" """Create and fill out one of these suckers to define a spaz appearance."""
def __init__(self, name: str): def __init__(self, name: str):
assert bs.app.classic is not None assert bs.app.classic is not None
@ -121,7 +121,7 @@ class Appearance:
def register_appearances() -> None: def register_appearances() -> None:
"""Register our builtin spaz appearances.""" """Register our builtin spaz appearances."""
# this is quite ugly but will be going away so not worth cleaning up # This is quite ugly but will be going away so not worth cleaning up.
# pylint: disable=invalid-name # pylint: disable=invalid-name
# pylint: disable=too-many-locals # pylint: disable=too-many-locals
# pylint: disable=too-many-statements # pylint: disable=too-many-statements
@ -163,8 +163,6 @@ def register_appearances() -> None:
t = Appearance('Zoe') t = Appearance('Zoe')
t.color_texture = 'zoeColor' t.color_texture = 'zoeColor'
t.color_mask_texture = 'zoeColorMask' t.color_mask_texture = 'zoeColorMask'
t.default_color = (0.6, 0.6, 0.6)
t.default_highlight = (0, 1, 0)
t.icon_texture = 'zoeIcon' t.icon_texture = 'zoeIcon'
t.icon_mask_texture = 'zoeIconColorMask' t.icon_mask_texture = 'zoeIconColorMask'
t.head_mesh = 'zoeHead' t.head_mesh = 'zoeHead'
@ -193,13 +191,13 @@ def register_appearances() -> None:
t.pickup_sounds = ['zoePickup01'] t.pickup_sounds = ['zoePickup01']
t.fall_sounds = ['zoeFall01'] t.fall_sounds = ['zoeFall01']
t.style = 'female' t.style = 'female'
t.default_color = (0.6, 0.6, 0.6)
t.default_highlight = (0, 1, 0)
# Ninja ########################################## # Ninja ##########################################
t = Appearance('Snake Shadow') t = Appearance('Snake Shadow')
t.color_texture = 'ninjaColor' t.color_texture = 'ninjaColor'
t.color_mask_texture = 'ninjaColorMask' t.color_mask_texture = 'ninjaColorMask'
t.default_color = (1, 1, 1)
t.default_highlight = (0.55, 0.8, 0.55)
t.icon_texture = 'ninjaIcon' t.icon_texture = 'ninjaIcon'
t.icon_mask_texture = 'ninjaIconColorMask' t.icon_mask_texture = 'ninjaIconColorMask'
t.head_mesh = 'ninjaHead' t.head_mesh = 'ninjaHead'
@ -221,13 +219,13 @@ def register_appearances() -> None:
t.pickup_sounds = ninja_attacks t.pickup_sounds = ninja_attacks
t.fall_sounds = ['ninjaFall1'] t.fall_sounds = ['ninjaFall1']
t.style = 'ninja' t.style = 'ninja'
t.default_color = (1, 1, 1)
t.default_highlight = (0.55, 0.8, 0.55)
# Barbarian ##################################### # Barbarian #####################################
t = Appearance('Kronk') t = Appearance('Kronk')
t.color_texture = 'kronk' t.color_texture = 'kronk'
t.color_mask_texture = 'kronkColorMask' t.color_mask_texture = 'kronkColorMask'
t.default_color = (0.4, 0.5, 0.4)
t.default_highlight = (1, 0.5, 0.3)
t.icon_texture = 'kronkIcon' t.icon_texture = 'kronkIcon'
t.icon_mask_texture = 'kronkIconColorMask' t.icon_mask_texture = 'kronkIconColorMask'
t.head_mesh = 'kronkHead' t.head_mesh = 'kronkHead'
@ -258,13 +256,13 @@ def register_appearances() -> None:
t.pickup_sounds = kronk_sounds t.pickup_sounds = kronk_sounds
t.fall_sounds = ['kronkFall'] t.fall_sounds = ['kronkFall']
t.style = 'kronk' t.style = 'kronk'
t.default_color = (0.4, 0.5, 0.4)
t.default_highlight = (1, 0.5, 0.3)
# Chef ########################################### # Chef ###########################################
t = Appearance('Mel') t = Appearance('Mel')
t.color_texture = 'melColor' t.color_texture = 'melColor'
t.color_mask_texture = 'melColorMask' t.color_mask_texture = 'melColorMask'
t.default_color = (1, 1, 1)
t.default_highlight = (0.1, 0.6, 0.1)
t.icon_texture = 'melIcon' t.icon_texture = 'melIcon'
t.icon_mask_texture = 'melIconColorMask' t.icon_mask_texture = 'melIconColorMask'
t.head_mesh = 'melHead' t.head_mesh = 'melHead'
@ -288,20 +286,20 @@ def register_appearances() -> None:
'mel09', 'mel09',
'mel10', 'mel10',
] ]
t.attack_sounds = mel_sounds
t.jump_sounds = mel_sounds t.jump_sounds = mel_sounds
t.attack_sounds = mel_sounds
t.impact_sounds = mel_sounds t.impact_sounds = mel_sounds
t.death_sounds = ['melDeath01'] t.death_sounds = ['melDeath01']
t.pickup_sounds = mel_sounds t.pickup_sounds = mel_sounds
t.fall_sounds = ['melFall01'] t.fall_sounds = ['melFall01']
t.style = 'mel' t.style = 'mel'
t.default_color = (1, 1, 1)
t.default_highlight = (0.1, 0.6, 0.1)
# Pirate ####################################### # Pirate #######################################
t = Appearance('Jack Morgan') t = Appearance('Jack Morgan')
t.color_texture = 'jackColor' t.color_texture = 'jackColor'
t.color_mask_texture = 'jackColorMask' t.color_mask_texture = 'jackColorMask'
t.default_color = (1, 0.2, 0.1)
t.default_highlight = (1, 1, 0)
t.icon_texture = 'jackIcon' t.icon_texture = 'jackIcon'
t.icon_mask_texture = 'jackIconColorMask' t.icon_mask_texture = 'jackIconColorMask'
t.head_mesh = 'jackHead' t.head_mesh = 'jackHead'
@ -323,20 +321,20 @@ def register_appearances() -> None:
'jackHit07', 'jackHit07',
] ]
sounds = ['jack01', 'jack02', 'jack03', 'jack04', 'jack05', 'jack06'] sounds = ['jack01', 'jack02', 'jack03', 'jack04', 'jack05', 'jack06']
t.attack_sounds = sounds
t.jump_sounds = sounds t.jump_sounds = sounds
t.attack_sounds = sounds
t.impact_sounds = hit_sounds t.impact_sounds = hit_sounds
t.death_sounds = ['jackDeath01'] t.death_sounds = ['jackDeath01']
t.pickup_sounds = sounds t.pickup_sounds = sounds
t.fall_sounds = ['jackFall01'] t.fall_sounds = ['jackFall01']
t.style = 'pirate' t.style = 'pirate'
t.default_color = (1, 0.2, 0.1)
t.default_highlight = (1, 1, 0)
# Santa ###################################### # Santa ######################################
t = Appearance('Santa Claus') t = Appearance('Santa Claus')
t.color_texture = 'santaColor' t.color_texture = 'santaColor'
t.color_mask_texture = 'santaColorMask' t.color_mask_texture = 'santaColorMask'
t.default_color = (1, 0, 0)
t.default_highlight = (1, 1, 1)
t.icon_texture = 'santaIcon' t.icon_texture = 'santaIcon'
t.icon_mask_texture = 'santaIconColorMask' t.icon_mask_texture = 'santaIconColorMask'
t.head_mesh = 'santaHead' t.head_mesh = 'santaHead'
@ -350,20 +348,20 @@ def register_appearances() -> None:
t.toes_mesh = 'santaToes' t.toes_mesh = 'santaToes'
hit_sounds = ['santaHit01', 'santaHit02', 'santaHit03', 'santaHit04'] hit_sounds = ['santaHit01', 'santaHit02', 'santaHit03', 'santaHit04']
sounds = ['santa01', 'santa02', 'santa03', 'santa04', 'santa05'] sounds = ['santa01', 'santa02', 'santa03', 'santa04', 'santa05']
t.attack_sounds = sounds
t.jump_sounds = sounds t.jump_sounds = sounds
t.attack_sounds = sounds
t.impact_sounds = hit_sounds t.impact_sounds = hit_sounds
t.death_sounds = ['santaDeath'] t.death_sounds = ['santaDeath']
t.pickup_sounds = sounds t.pickup_sounds = sounds
t.fall_sounds = ['santaFall'] t.fall_sounds = ['santaFall']
t.style = 'santa' t.style = 'santa'
t.default_color = (1, 0, 0)
t.default_highlight = (1, 1, 1)
# Snowman ################################### # Snowman ###################################
t = Appearance('Frosty') t = Appearance('Frosty')
t.color_texture = 'frostyColor' t.color_texture = 'frostyColor'
t.color_mask_texture = 'frostyColorMask' t.color_mask_texture = 'frostyColorMask'
t.default_color = (0.5, 0.5, 1)
t.default_highlight = (1, 0.5, 0)
t.icon_texture = 'frostyIcon' t.icon_texture = 'frostyIcon'
t.icon_mask_texture = 'frostyIconColorMask' t.icon_mask_texture = 'frostyIconColorMask'
t.head_mesh = 'frostyHead' t.head_mesh = 'frostyHead'
@ -377,20 +375,20 @@ def register_appearances() -> None:
t.toes_mesh = 'frostyToes' t.toes_mesh = 'frostyToes'
frosty_sounds = ['frosty01', 'frosty02', 'frosty03', 'frosty04', 'frosty05'] frosty_sounds = ['frosty01', 'frosty02', 'frosty03', 'frosty04', 'frosty05']
frosty_hit_sounds = ['frostyHit01', 'frostyHit02', 'frostyHit03'] frosty_hit_sounds = ['frostyHit01', 'frostyHit02', 'frostyHit03']
t.attack_sounds = frosty_sounds
t.jump_sounds = frosty_sounds t.jump_sounds = frosty_sounds
t.attack_sounds = frosty_sounds
t.impact_sounds = frosty_hit_sounds t.impact_sounds = frosty_hit_sounds
t.death_sounds = ['frostyDeath'] t.death_sounds = ['frostyDeath']
t.pickup_sounds = frosty_sounds t.pickup_sounds = frosty_sounds
t.fall_sounds = ['frostyFall'] t.fall_sounds = ['frostyFall']
t.style = 'frosty' t.style = 'frosty'
t.default_color = (0.5, 0.5, 1)
t.default_highlight = (1, 0.5, 0)
# Skeleton ################################ # Skeleton ################################
t = Appearance('Bones') t = Appearance('Bones')
t.color_texture = 'bonesColor' t.color_texture = 'bonesColor'
t.color_mask_texture = 'bonesColorMask' t.color_mask_texture = 'bonesColorMask'
t.default_color = (0.6, 0.9, 1)
t.default_highlight = (0.6, 0.9, 1)
t.icon_texture = 'bonesIcon' t.icon_texture = 'bonesIcon'
t.icon_mask_texture = 'bonesIconColorMask' t.icon_mask_texture = 'bonesIconColorMask'
t.head_mesh = 'bonesHead' t.head_mesh = 'bonesHead'
@ -404,19 +402,20 @@ def register_appearances() -> None:
t.toes_mesh = 'bonesToes' t.toes_mesh = 'bonesToes'
bones_sounds = ['bones1', 'bones2', 'bones3'] bones_sounds = ['bones1', 'bones2', 'bones3']
bones_hit_sounds = ['bones1', 'bones2', 'bones3'] bones_hit_sounds = ['bones1', 'bones2', 'bones3']
t.attack_sounds = bones_sounds
t.jump_sounds = bones_sounds t.jump_sounds = bones_sounds
t.attack_sounds = bones_sounds
t.impact_sounds = bones_hit_sounds t.impact_sounds = bones_hit_sounds
t.death_sounds = ['bonesDeath'] t.death_sounds = ['bonesDeath']
t.pickup_sounds = bones_sounds t.pickup_sounds = bones_sounds
t.fall_sounds = ['bonesFall'] t.fall_sounds = ['bonesFall']
t.style = 'bones' t.style = 'bones'
t.default_color = (0.6, 0.9, 1)
t.default_highlight = (0.6, 0.9, 1)
# Bear ################################### # Bear ###################################
t = Appearance('Bernard') t = Appearance('Bernard')
t.color_texture = 'bearColor' t.color_texture = 'bearColor'
t.color_mask_texture = 'bearColorMask' t.color_mask_texture = 'bearColorMask'
t.default_color = (0.7, 0.5, 0.0)
t.icon_texture = 'bearIcon' t.icon_texture = 'bearIcon'
t.icon_mask_texture = 'bearIconColorMask' t.icon_mask_texture = 'bearIconColorMask'
t.head_mesh = 'bearHead' t.head_mesh = 'bearHead'
@ -430,20 +429,19 @@ def register_appearances() -> None:
t.toes_mesh = 'bearToes' t.toes_mesh = 'bearToes'
bear_sounds = ['bear1', 'bear2', 'bear3', 'bear4'] bear_sounds = ['bear1', 'bear2', 'bear3', 'bear4']
bear_hit_sounds = ['bearHit1', 'bearHit2'] bear_hit_sounds = ['bearHit1', 'bearHit2']
t.attack_sounds = bear_sounds
t.jump_sounds = bear_sounds t.jump_sounds = bear_sounds
t.attack_sounds = bear_sounds
t.impact_sounds = bear_hit_sounds t.impact_sounds = bear_hit_sounds
t.death_sounds = ['bearDeath'] t.death_sounds = ['bearDeath']
t.pickup_sounds = bear_sounds t.pickup_sounds = bear_sounds
t.fall_sounds = ['bearFall'] t.fall_sounds = ['bearFall']
t.style = 'bear' t.style = 'bear'
t.default_color = (0.7, 0.5, 0.0)
# Penguin ################################### # Penguin ###################################
t = Appearance('Pascal') t = Appearance('Pascal')
t.color_texture = 'penguinColor' t.color_texture = 'penguinColor'
t.color_mask_texture = 'penguinColorMask' t.color_mask_texture = 'penguinColorMask'
t.default_color = (0.3, 0.5, 0.8)
t.default_highlight = (1, 0, 0)
t.icon_texture = 'penguinIcon' t.icon_texture = 'penguinIcon'
t.icon_mask_texture = 'penguinIconColorMask' t.icon_mask_texture = 'penguinIconColorMask'
t.head_mesh = 'penguinHead' t.head_mesh = 'penguinHead'
@ -457,20 +455,20 @@ def register_appearances() -> None:
t.toes_mesh = 'penguinToes' t.toes_mesh = 'penguinToes'
penguin_sounds = ['penguin1', 'penguin2', 'penguin3', 'penguin4'] penguin_sounds = ['penguin1', 'penguin2', 'penguin3', 'penguin4']
penguin_hit_sounds = ['penguinHit1', 'penguinHit2'] penguin_hit_sounds = ['penguinHit1', 'penguinHit2']
t.attack_sounds = penguin_sounds
t.jump_sounds = penguin_sounds t.jump_sounds = penguin_sounds
t.attack_sounds = penguin_sounds
t.impact_sounds = penguin_hit_sounds t.impact_sounds = penguin_hit_sounds
t.death_sounds = ['penguinDeath'] t.death_sounds = ['penguinDeath']
t.pickup_sounds = penguin_sounds t.pickup_sounds = penguin_sounds
t.fall_sounds = ['penguinFall'] t.fall_sounds = ['penguinFall']
t.style = 'penguin' t.style = 'penguin'
t.default_color = (0.3, 0.5, 0.8)
t.default_highlight = (1, 0, 0)
# Ali ################################### # Ali ###################################
t = Appearance('Taobao Mascot') t = Appearance('Taobao Mascot')
t.color_texture = 'aliColor' t.color_texture = 'aliColor'
t.color_mask_texture = 'aliColorMask' t.color_mask_texture = 'aliColorMask'
t.default_color = (1, 0.5, 0)
t.default_highlight = (1, 1, 1)
t.icon_texture = 'aliIcon' t.icon_texture = 'aliIcon'
t.icon_mask_texture = 'aliIconColorMask' t.icon_mask_texture = 'aliIconColorMask'
t.head_mesh = 'aliHead' t.head_mesh = 'aliHead'
@ -484,20 +482,20 @@ def register_appearances() -> None:
t.toes_mesh = 'aliToes' t.toes_mesh = 'aliToes'
ali_sounds = ['ali1', 'ali2', 'ali3', 'ali4'] ali_sounds = ['ali1', 'ali2', 'ali3', 'ali4']
ali_hit_sounds = ['aliHit1', 'aliHit2'] ali_hit_sounds = ['aliHit1', 'aliHit2']
t.attack_sounds = ali_sounds
t.jump_sounds = ali_sounds t.jump_sounds = ali_sounds
t.attack_sounds = ali_sounds
t.impact_sounds = ali_hit_sounds t.impact_sounds = ali_hit_sounds
t.death_sounds = ['aliDeath'] t.death_sounds = ['aliDeath']
t.pickup_sounds = ali_sounds t.pickup_sounds = ali_sounds
t.fall_sounds = ['aliFall'] t.fall_sounds = ['aliFall']
t.style = 'ali' t.style = 'ali'
t.default_color = (1, 0.5, 0)
t.default_highlight = (1, 1, 1)
# cyborg ################################### # Cyborg ###################################
t = Appearance('B-9000') t = Appearance('B-9000')
t.color_texture = 'cyborgColor' t.color_texture = 'cyborgColor'
t.color_mask_texture = 'cyborgColorMask' t.color_mask_texture = 'cyborgColorMask'
t.default_color = (0.5, 0.5, 0.5)
t.default_highlight = (1, 0, 0)
t.icon_texture = 'cyborgIcon' t.icon_texture = 'cyborgIcon'
t.icon_mask_texture = 'cyborgIconColorMask' t.icon_mask_texture = 'cyborgIconColorMask'
t.head_mesh = 'cyborgHead' t.head_mesh = 'cyborgHead'
@ -511,20 +509,20 @@ def register_appearances() -> None:
t.toes_mesh = 'cyborgToes' t.toes_mesh = 'cyborgToes'
cyborg_sounds = ['cyborg1', 'cyborg2', 'cyborg3', 'cyborg4'] cyborg_sounds = ['cyborg1', 'cyborg2', 'cyborg3', 'cyborg4']
cyborg_hit_sounds = ['cyborgHit1', 'cyborgHit2'] cyborg_hit_sounds = ['cyborgHit1', 'cyborgHit2']
t.attack_sounds = cyborg_sounds
t.jump_sounds = cyborg_sounds t.jump_sounds = cyborg_sounds
t.attack_sounds = cyborg_sounds
t.impact_sounds = cyborg_hit_sounds t.impact_sounds = cyborg_hit_sounds
t.death_sounds = ['cyborgDeath'] t.death_sounds = ['cyborgDeath']
t.pickup_sounds = cyborg_sounds t.pickup_sounds = cyborg_sounds
t.fall_sounds = ['cyborgFall'] t.fall_sounds = ['cyborgFall']
t.style = 'cyborg' t.style = 'cyborg'
t.default_color = (0.5, 0.5, 0.5)
t.default_highlight = (1, 0, 0)
# Agent ################################### # Agent ###################################
t = Appearance('Agent Johnson') t = Appearance('Agent Johnson')
t.color_texture = 'agentColor' t.color_texture = 'agentColor'
t.color_mask_texture = 'agentColorMask' t.color_mask_texture = 'agentColorMask'
t.default_color = (0.3, 0.3, 0.33)
t.default_highlight = (1, 0.5, 0.3)
t.icon_texture = 'agentIcon' t.icon_texture = 'agentIcon'
t.icon_mask_texture = 'agentIconColorMask' t.icon_mask_texture = 'agentIconColorMask'
t.head_mesh = 'agentHead' t.head_mesh = 'agentHead'
@ -538,20 +536,20 @@ def register_appearances() -> None:
t.toes_mesh = 'agentToes' t.toes_mesh = 'agentToes'
agent_sounds = ['agent1', 'agent2', 'agent3', 'agent4'] agent_sounds = ['agent1', 'agent2', 'agent3', 'agent4']
agent_hit_sounds = ['agentHit1', 'agentHit2'] agent_hit_sounds = ['agentHit1', 'agentHit2']
t.attack_sounds = agent_sounds
t.jump_sounds = agent_sounds t.jump_sounds = agent_sounds
t.attack_sounds = agent_sounds
t.impact_sounds = agent_hit_sounds t.impact_sounds = agent_hit_sounds
t.death_sounds = ['agentDeath'] t.death_sounds = ['agentDeath']
t.pickup_sounds = agent_sounds t.pickup_sounds = agent_sounds
t.fall_sounds = ['agentFall'] t.fall_sounds = ['agentFall']
t.style = 'agent' t.style = 'agent'
t.default_color = (0.3, 0.3, 0.33)
t.default_highlight = (1, 0.5, 0.3)
# Jumpsuit ################################### # Jumpsuit ###################################
t = Appearance('Lee') t = Appearance('Lee')
t.color_texture = 'jumpsuitColor' t.color_texture = 'jumpsuitColor'
t.color_mask_texture = 'jumpsuitColorMask' t.color_mask_texture = 'jumpsuitColorMask'
t.default_color = (0.3, 0.5, 0.8)
t.default_highlight = (1, 0, 0)
t.icon_texture = 'jumpsuitIcon' t.icon_texture = 'jumpsuitIcon'
t.icon_mask_texture = 'jumpsuitIconColorMask' t.icon_mask_texture = 'jumpsuitIconColorMask'
t.head_mesh = 'jumpsuitHead' t.head_mesh = 'jumpsuitHead'
@ -565,20 +563,20 @@ def register_appearances() -> None:
t.toes_mesh = 'jumpsuitToes' t.toes_mesh = 'jumpsuitToes'
jumpsuit_sounds = ['jumpsuit1', 'jumpsuit2', 'jumpsuit3', 'jumpsuit4'] jumpsuit_sounds = ['jumpsuit1', 'jumpsuit2', 'jumpsuit3', 'jumpsuit4']
jumpsuit_hit_sounds = ['jumpsuitHit1', 'jumpsuitHit2'] jumpsuit_hit_sounds = ['jumpsuitHit1', 'jumpsuitHit2']
t.attack_sounds = jumpsuit_sounds
t.jump_sounds = jumpsuit_sounds t.jump_sounds = jumpsuit_sounds
t.attack_sounds = jumpsuit_sounds
t.impact_sounds = jumpsuit_hit_sounds t.impact_sounds = jumpsuit_hit_sounds
t.death_sounds = ['jumpsuitDeath'] t.death_sounds = ['jumpsuitDeath']
t.pickup_sounds = jumpsuit_sounds t.pickup_sounds = jumpsuit_sounds
t.fall_sounds = ['jumpsuitFall'] t.fall_sounds = ['jumpsuitFall']
t.style = 'spaz' t.style = 'spaz'
t.default_color = (0.3, 0.5, 0.8)
t.default_highlight = (1, 0, 0)
# ActionHero ################################### # ActionHero ###################################
t = Appearance('Todd McBurton') t = Appearance('Todd McBurton')
t.color_texture = 'actionHeroColor' t.color_texture = 'actionHeroColor'
t.color_mask_texture = 'actionHeroColorMask' t.color_mask_texture = 'actionHeroColorMask'
t.default_color = (0.3, 0.5, 0.8)
t.default_highlight = (1, 0, 0)
t.icon_texture = 'actionHeroIcon' t.icon_texture = 'actionHeroIcon'
t.icon_mask_texture = 'actionHeroIconColorMask' t.icon_mask_texture = 'actionHeroIconColorMask'
t.head_mesh = 'actionHeroHead' t.head_mesh = 'actionHeroHead'
@ -597,20 +595,20 @@ def register_appearances() -> None:
'actionHero4', 'actionHero4',
] ]
action_hero_hit_sounds = ['actionHeroHit1', 'actionHeroHit2'] action_hero_hit_sounds = ['actionHeroHit1', 'actionHeroHit2']
t.attack_sounds = action_hero_sounds
t.jump_sounds = action_hero_sounds t.jump_sounds = action_hero_sounds
t.attack_sounds = action_hero_sounds
t.impact_sounds = action_hero_hit_sounds t.impact_sounds = action_hero_hit_sounds
t.death_sounds = ['actionHeroDeath'] t.death_sounds = ['actionHeroDeath']
t.pickup_sounds = action_hero_sounds t.pickup_sounds = action_hero_sounds
t.fall_sounds = ['actionHeroFall'] t.fall_sounds = ['actionHeroFall']
t.style = 'spaz' t.style = 'spaz'
t.default_color = (0.3, 0.5, 0.8)
t.default_highlight = (1, 0, 0)
# Assassin ################################### # Assassin ###################################
t = Appearance('Zola') t = Appearance('Zola')
t.color_texture = 'assassinColor' t.color_texture = 'assassinColor'
t.color_mask_texture = 'assassinColorMask' t.color_mask_texture = 'assassinColorMask'
t.default_color = (0.3, 0.5, 0.8)
t.default_highlight = (1, 0, 0)
t.icon_texture = 'assassinIcon' t.icon_texture = 'assassinIcon'
t.icon_mask_texture = 'assassinIconColorMask' t.icon_mask_texture = 'assassinIconColorMask'
t.head_mesh = 'assassinHead' t.head_mesh = 'assassinHead'
@ -624,20 +622,20 @@ def register_appearances() -> None:
t.toes_mesh = 'assassinToes' t.toes_mesh = 'assassinToes'
assassin_sounds = ['assassin1', 'assassin2', 'assassin3', 'assassin4'] assassin_sounds = ['assassin1', 'assassin2', 'assassin3', 'assassin4']
assassin_hit_sounds = ['assassinHit1', 'assassinHit2'] assassin_hit_sounds = ['assassinHit1', 'assassinHit2']
t.attack_sounds = assassin_sounds
t.jump_sounds = assassin_sounds t.jump_sounds = assassin_sounds
t.attack_sounds = assassin_sounds
t.impact_sounds = assassin_hit_sounds t.impact_sounds = assassin_hit_sounds
t.death_sounds = ['assassinDeath'] t.death_sounds = ['assassinDeath']
t.pickup_sounds = assassin_sounds t.pickup_sounds = assassin_sounds
t.fall_sounds = ['assassinFall'] t.fall_sounds = ['assassinFall']
t.style = 'spaz' t.style = 'spaz'
t.default_color = (0.3, 0.5, 0.8)
t.default_highlight = (1, 0, 0)
# Wizard ################################### # Wizard ###################################
t = Appearance('Grumbledorf') t = Appearance('Grumbledorf')
t.color_texture = 'wizardColor' t.color_texture = 'wizardColor'
t.color_mask_texture = 'wizardColorMask' t.color_mask_texture = 'wizardColorMask'
t.default_color = (0.2, 0.4, 1.0)
t.default_highlight = (0.06, 0.15, 0.4)
t.icon_texture = 'wizardIcon' t.icon_texture = 'wizardIcon'
t.icon_mask_texture = 'wizardIconColorMask' t.icon_mask_texture = 'wizardIconColorMask'
t.head_mesh = 'wizardHead' t.head_mesh = 'wizardHead'
@ -651,20 +649,20 @@ def register_appearances() -> None:
t.toes_mesh = 'wizardToes' t.toes_mesh = 'wizardToes'
wizard_sounds = ['wizard1', 'wizard2', 'wizard3', 'wizard4'] wizard_sounds = ['wizard1', 'wizard2', 'wizard3', 'wizard4']
wizard_hit_sounds = ['wizardHit1', 'wizardHit2'] wizard_hit_sounds = ['wizardHit1', 'wizardHit2']
t.attack_sounds = wizard_sounds
t.jump_sounds = wizard_sounds t.jump_sounds = wizard_sounds
t.attack_sounds = wizard_sounds
t.impact_sounds = wizard_hit_sounds t.impact_sounds = wizard_hit_sounds
t.death_sounds = ['wizardDeath'] t.death_sounds = ['wizardDeath']
t.pickup_sounds = wizard_sounds t.pickup_sounds = wizard_sounds
t.fall_sounds = ['wizardFall'] t.fall_sounds = ['wizardFall']
t.style = 'spaz' t.style = 'spaz'
t.default_color = (0.2, 0.4, 1.0)
t.default_highlight = (0.06, 0.15, 0.4)
# Cowboy ################################### # Cowboy ###################################
t = Appearance('Butch') t = Appearance('Butch')
t.color_texture = 'cowboyColor' t.color_texture = 'cowboyColor'
t.color_mask_texture = 'cowboyColorMask' t.color_mask_texture = 'cowboyColorMask'
t.default_color = (0.3, 0.5, 0.8)
t.default_highlight = (1, 0, 0)
t.icon_texture = 'cowboyIcon' t.icon_texture = 'cowboyIcon'
t.icon_mask_texture = 'cowboyIconColorMask' t.icon_mask_texture = 'cowboyIconColorMask'
t.head_mesh = 'cowboyHead' t.head_mesh = 'cowboyHead'
@ -678,20 +676,20 @@ def register_appearances() -> None:
t.toes_mesh = 'cowboyToes' t.toes_mesh = 'cowboyToes'
cowboy_sounds = ['cowboy1', 'cowboy2', 'cowboy3', 'cowboy4'] cowboy_sounds = ['cowboy1', 'cowboy2', 'cowboy3', 'cowboy4']
cowboy_hit_sounds = ['cowboyHit1', 'cowboyHit2'] cowboy_hit_sounds = ['cowboyHit1', 'cowboyHit2']
t.attack_sounds = cowboy_sounds
t.jump_sounds = cowboy_sounds t.jump_sounds = cowboy_sounds
t.attack_sounds = cowboy_sounds
t.impact_sounds = cowboy_hit_sounds t.impact_sounds = cowboy_hit_sounds
t.death_sounds = ['cowboyDeath'] t.death_sounds = ['cowboyDeath']
t.pickup_sounds = cowboy_sounds t.pickup_sounds = cowboy_sounds
t.fall_sounds = ['cowboyFall'] t.fall_sounds = ['cowboyFall']
t.style = 'spaz' t.style = 'spaz'
t.default_color = (0.3, 0.5, 0.8)
t.default_highlight = (1, 0, 0)
# Witch ################################### # Witch ###################################
t = Appearance('Witch') t = Appearance('Witch')
t.color_texture = 'witchColor' t.color_texture = 'witchColor'
t.color_mask_texture = 'witchColorMask' t.color_mask_texture = 'witchColorMask'
t.default_color = (0.3, 0.5, 0.8)
t.default_highlight = (1, 0, 0)
t.icon_texture = 'witchIcon' t.icon_texture = 'witchIcon'
t.icon_mask_texture = 'witchIconColorMask' t.icon_mask_texture = 'witchIconColorMask'
t.head_mesh = 'witchHead' t.head_mesh = 'witchHead'
@ -705,20 +703,20 @@ def register_appearances() -> None:
t.toes_mesh = 'witchToes' t.toes_mesh = 'witchToes'
witch_sounds = ['witch1', 'witch2', 'witch3', 'witch4'] witch_sounds = ['witch1', 'witch2', 'witch3', 'witch4']
witch_hit_sounds = ['witchHit1', 'witchHit2'] witch_hit_sounds = ['witchHit1', 'witchHit2']
t.attack_sounds = witch_sounds
t.jump_sounds = witch_sounds t.jump_sounds = witch_sounds
t.attack_sounds = witch_sounds
t.impact_sounds = witch_hit_sounds t.impact_sounds = witch_hit_sounds
t.death_sounds = ['witchDeath'] t.death_sounds = ['witchDeath']
t.pickup_sounds = witch_sounds t.pickup_sounds = witch_sounds
t.fall_sounds = ['witchFall'] t.fall_sounds = ['witchFall']
t.style = 'spaz' t.style = 'spaz'
t.default_color = (0.3, 0.5, 0.8)
t.default_highlight = (1, 0, 0)
# Warrior ################################### # Warrior ###################################
t = Appearance('Warrior') t = Appearance('Warrior')
t.color_texture = 'warriorColor' t.color_texture = 'warriorColor'
t.color_mask_texture = 'warriorColorMask' t.color_mask_texture = 'warriorColorMask'
t.default_color = (0.3, 0.5, 0.8)
t.default_highlight = (1, 0, 0)
t.icon_texture = 'warriorIcon' t.icon_texture = 'warriorIcon'
t.icon_mask_texture = 'warriorIconColorMask' t.icon_mask_texture = 'warriorIconColorMask'
t.head_mesh = 'warriorHead' t.head_mesh = 'warriorHead'
@ -732,20 +730,20 @@ def register_appearances() -> None:
t.toes_mesh = 'warriorToes' t.toes_mesh = 'warriorToes'
warrior_sounds = ['warrior1', 'warrior2', 'warrior3', 'warrior4'] warrior_sounds = ['warrior1', 'warrior2', 'warrior3', 'warrior4']
warrior_hit_sounds = ['warriorHit1', 'warriorHit2'] warrior_hit_sounds = ['warriorHit1', 'warriorHit2']
t.attack_sounds = warrior_sounds
t.jump_sounds = warrior_sounds t.jump_sounds = warrior_sounds
t.attack_sounds = warrior_sounds
t.impact_sounds = warrior_hit_sounds t.impact_sounds = warrior_hit_sounds
t.death_sounds = ['warriorDeath'] t.death_sounds = ['warriorDeath']
t.pickup_sounds = warrior_sounds t.pickup_sounds = warrior_sounds
t.fall_sounds = ['warriorFall'] t.fall_sounds = ['warriorFall']
t.style = 'spaz' t.style = 'spaz'
t.default_color = (0.3, 0.5, 0.8)
t.default_highlight = (1, 0, 0)
# Superhero ################################### # Superhero ###################################
t = Appearance('Middle-Man') t = Appearance('Middle-Man')
t.color_texture = 'superheroColor' t.color_texture = 'superheroColor'
t.color_mask_texture = 'superheroColorMask' t.color_mask_texture = 'superheroColorMask'
t.default_color = (0.3, 0.5, 0.8)
t.default_highlight = (1, 0, 0)
t.icon_texture = 'superheroIcon' t.icon_texture = 'superheroIcon'
t.icon_mask_texture = 'superheroIconColorMask' t.icon_mask_texture = 'superheroIconColorMask'
t.head_mesh = 'superheroHead' t.head_mesh = 'superheroHead'
@ -759,20 +757,20 @@ def register_appearances() -> None:
t.toes_mesh = 'superheroToes' t.toes_mesh = 'superheroToes'
superhero_sounds = ['superhero1', 'superhero2', 'superhero3', 'superhero4'] superhero_sounds = ['superhero1', 'superhero2', 'superhero3', 'superhero4']
superhero_hit_sounds = ['superheroHit1', 'superheroHit2'] superhero_hit_sounds = ['superheroHit1', 'superheroHit2']
t.attack_sounds = superhero_sounds
t.jump_sounds = superhero_sounds t.jump_sounds = superhero_sounds
t.attack_sounds = superhero_sounds
t.impact_sounds = superhero_hit_sounds t.impact_sounds = superhero_hit_sounds
t.death_sounds = ['superheroDeath'] t.death_sounds = ['superheroDeath']
t.pickup_sounds = superhero_sounds t.pickup_sounds = superhero_sounds
t.fall_sounds = ['superheroFall'] t.fall_sounds = ['superheroFall']
t.style = 'spaz' t.style = 'spaz'
t.default_color = (0.3, 0.5, 0.8)
t.default_highlight = (1, 0, 0)
# Alien ################################### # Alien ###################################
t = Appearance('Alien') t = Appearance('Alien')
t.color_texture = 'alienColor' t.color_texture = 'alienColor'
t.color_mask_texture = 'alienColorMask' t.color_mask_texture = 'alienColorMask'
t.default_color = (0.3, 0.5, 0.8)
t.default_highlight = (1, 0, 0)
t.icon_texture = 'alienIcon' t.icon_texture = 'alienIcon'
t.icon_mask_texture = 'alienIconColorMask' t.icon_mask_texture = 'alienIconColorMask'
t.head_mesh = 'alienHead' t.head_mesh = 'alienHead'
@ -786,20 +784,20 @@ def register_appearances() -> None:
t.toes_mesh = 'alienToes' t.toes_mesh = 'alienToes'
alien_sounds = ['alien1', 'alien2', 'alien3', 'alien4'] alien_sounds = ['alien1', 'alien2', 'alien3', 'alien4']
alien_hit_sounds = ['alienHit1', 'alienHit2'] alien_hit_sounds = ['alienHit1', 'alienHit2']
t.attack_sounds = alien_sounds
t.jump_sounds = alien_sounds t.jump_sounds = alien_sounds
t.attack_sounds = alien_sounds
t.impact_sounds = alien_hit_sounds t.impact_sounds = alien_hit_sounds
t.death_sounds = ['alienDeath'] t.death_sounds = ['alienDeath']
t.pickup_sounds = alien_sounds t.pickup_sounds = alien_sounds
t.fall_sounds = ['alienFall'] t.fall_sounds = ['alienFall']
t.style = 'spaz' t.style = 'spaz'
t.default_color = (0.3, 0.5, 0.8)
t.default_highlight = (1, 0, 0)
# OldLady ################################### # OldLady ###################################
t = Appearance('OldLady') t = Appearance('OldLady')
t.color_texture = 'oldLadyColor' t.color_texture = 'oldLadyColor'
t.color_mask_texture = 'oldLadyColorMask' t.color_mask_texture = 'oldLadyColorMask'
t.default_color = (0.3, 0.5, 0.8)
t.default_highlight = (1, 0, 0)
t.icon_texture = 'oldLadyIcon' t.icon_texture = 'oldLadyIcon'
t.icon_mask_texture = 'oldLadyIconColorMask' t.icon_mask_texture = 'oldLadyIconColorMask'
t.head_mesh = 'oldLadyHead' t.head_mesh = 'oldLadyHead'
@ -813,20 +811,20 @@ def register_appearances() -> None:
t.toes_mesh = 'oldLadyToes' t.toes_mesh = 'oldLadyToes'
old_lady_sounds = ['oldLady1', 'oldLady2', 'oldLady3', 'oldLady4'] old_lady_sounds = ['oldLady1', 'oldLady2', 'oldLady3', 'oldLady4']
old_lady_hit_sounds = ['oldLadyHit1', 'oldLadyHit2'] old_lady_hit_sounds = ['oldLadyHit1', 'oldLadyHit2']
t.attack_sounds = old_lady_sounds
t.jump_sounds = old_lady_sounds t.jump_sounds = old_lady_sounds
t.attack_sounds = old_lady_sounds
t.impact_sounds = old_lady_hit_sounds t.impact_sounds = old_lady_hit_sounds
t.death_sounds = ['oldLadyDeath'] t.death_sounds = ['oldLadyDeath']
t.pickup_sounds = old_lady_sounds t.pickup_sounds = old_lady_sounds
t.fall_sounds = ['oldLadyFall'] t.fall_sounds = ['oldLadyFall']
t.style = 'spaz' t.style = 'spaz'
t.default_color = (0.3, 0.5, 0.8)
t.default_highlight = (1, 0, 0)
# Gladiator ################################### # Gladiator ###################################
t = Appearance('Gladiator') t = Appearance('Gladiator')
t.color_texture = 'gladiatorColor' t.color_texture = 'gladiatorColor'
t.color_mask_texture = 'gladiatorColorMask' t.color_mask_texture = 'gladiatorColorMask'
t.default_color = (0.3, 0.5, 0.8)
t.default_highlight = (1, 0, 0)
t.icon_texture = 'gladiatorIcon' t.icon_texture = 'gladiatorIcon'
t.icon_mask_texture = 'gladiatorIconColorMask' t.icon_mask_texture = 'gladiatorIconColorMask'
t.head_mesh = 'gladiatorHead' t.head_mesh = 'gladiatorHead'
@ -840,20 +838,20 @@ def register_appearances() -> None:
t.toes_mesh = 'gladiatorToes' t.toes_mesh = 'gladiatorToes'
gladiator_sounds = ['gladiator1', 'gladiator2', 'gladiator3', 'gladiator4'] gladiator_sounds = ['gladiator1', 'gladiator2', 'gladiator3', 'gladiator4']
gladiator_hit_sounds = ['gladiatorHit1', 'gladiatorHit2'] gladiator_hit_sounds = ['gladiatorHit1', 'gladiatorHit2']
t.attack_sounds = gladiator_sounds
t.jump_sounds = gladiator_sounds t.jump_sounds = gladiator_sounds
t.attack_sounds = gladiator_sounds
t.impact_sounds = gladiator_hit_sounds t.impact_sounds = gladiator_hit_sounds
t.death_sounds = ['gladiatorDeath'] t.death_sounds = ['gladiatorDeath']
t.pickup_sounds = gladiator_sounds t.pickup_sounds = gladiator_sounds
t.fall_sounds = ['gladiatorFall'] t.fall_sounds = ['gladiatorFall']
t.style = 'spaz' t.style = 'spaz'
t.default_color = (0.3, 0.5, 0.8)
t.default_highlight = (1, 0, 0)
# Wrestler ################################### # Wrestler ###################################
t = Appearance('Wrestler') t = Appearance('Wrestler')
t.color_texture = 'wrestlerColor' t.color_texture = 'wrestlerColor'
t.color_mask_texture = 'wrestlerColorMask' t.color_mask_texture = 'wrestlerColorMask'
t.default_color = (0.3, 0.5, 0.8)
t.default_highlight = (1, 0, 0)
t.icon_texture = 'wrestlerIcon' t.icon_texture = 'wrestlerIcon'
t.icon_mask_texture = 'wrestlerIconColorMask' t.icon_mask_texture = 'wrestlerIconColorMask'
t.head_mesh = 'wrestlerHead' t.head_mesh = 'wrestlerHead'
@ -867,20 +865,20 @@ def register_appearances() -> None:
t.toes_mesh = 'wrestlerToes' t.toes_mesh = 'wrestlerToes'
wrestler_sounds = ['wrestler1', 'wrestler2', 'wrestler3', 'wrestler4'] wrestler_sounds = ['wrestler1', 'wrestler2', 'wrestler3', 'wrestler4']
wrestler_hit_sounds = ['wrestlerHit1', 'wrestlerHit2'] wrestler_hit_sounds = ['wrestlerHit1', 'wrestlerHit2']
t.attack_sounds = wrestler_sounds
t.jump_sounds = wrestler_sounds t.jump_sounds = wrestler_sounds
t.attack_sounds = wrestler_sounds
t.impact_sounds = wrestler_hit_sounds t.impact_sounds = wrestler_hit_sounds
t.death_sounds = ['wrestlerDeath'] t.death_sounds = ['wrestlerDeath']
t.pickup_sounds = wrestler_sounds t.pickup_sounds = wrestler_sounds
t.fall_sounds = ['wrestlerFall'] t.fall_sounds = ['wrestlerFall']
t.style = 'spaz' t.style = 'spaz'
t.default_color = (0.3, 0.5, 0.8)
t.default_highlight = (1, 0, 0)
# OperaSinger ################################### # OperaSinger ###################################
t = Appearance('Gretel') t = Appearance('Gretel')
t.color_texture = 'operaSingerColor' t.color_texture = 'operaSingerColor'
t.color_mask_texture = 'operaSingerColorMask' t.color_mask_texture = 'operaSingerColorMask'
t.default_color = (0.3, 0.5, 0.8)
t.default_highlight = (1, 0, 0)
t.icon_texture = 'operaSingerIcon' t.icon_texture = 'operaSingerIcon'
t.icon_mask_texture = 'operaSingerIconColorMask' t.icon_mask_texture = 'operaSingerIconColorMask'
t.head_mesh = 'operaSingerHead' t.head_mesh = 'operaSingerHead'
@ -899,20 +897,20 @@ def register_appearances() -> None:
'operaSinger4', 'operaSinger4',
] ]
opera_singer_hit_sounds = ['operaSingerHit1', 'operaSingerHit2'] opera_singer_hit_sounds = ['operaSingerHit1', 'operaSingerHit2']
t.attack_sounds = opera_singer_sounds
t.jump_sounds = opera_singer_sounds t.jump_sounds = opera_singer_sounds
t.attack_sounds = opera_singer_sounds
t.impact_sounds = opera_singer_hit_sounds t.impact_sounds = opera_singer_hit_sounds
t.death_sounds = ['operaSingerDeath'] t.death_sounds = ['operaSingerDeath']
t.pickup_sounds = opera_singer_sounds t.pickup_sounds = opera_singer_sounds
t.fall_sounds = ['operaSingerFall'] t.fall_sounds = ['operaSingerFall']
t.style = 'spaz' t.style = 'spaz'
t.default_color = (0.3, 0.5, 0.8)
t.default_highlight = (1, 0, 0)
# Pixie ################################### # Pixie ###################################
t = Appearance('Pixel') t = Appearance('Pixel')
t.color_texture = 'pixieColor' t.color_texture = 'pixieColor'
t.color_mask_texture = 'pixieColorMask' t.color_mask_texture = 'pixieColorMask'
t.default_color = (0, 1, 0.7)
t.default_highlight = (0.65, 0.35, 0.75)
t.icon_texture = 'pixieIcon' t.icon_texture = 'pixieIcon'
t.icon_mask_texture = 'pixieIconColorMask' t.icon_mask_texture = 'pixieIconColorMask'
t.head_mesh = 'pixieHead' t.head_mesh = 'pixieHead'
@ -926,20 +924,20 @@ def register_appearances() -> None:
t.toes_mesh = 'pixieToes' t.toes_mesh = 'pixieToes'
pixie_sounds = ['pixie1', 'pixie2', 'pixie3', 'pixie4'] pixie_sounds = ['pixie1', 'pixie2', 'pixie3', 'pixie4']
pixie_hit_sounds = ['pixieHit1', 'pixieHit2'] pixie_hit_sounds = ['pixieHit1', 'pixieHit2']
t.attack_sounds = pixie_sounds
t.jump_sounds = pixie_sounds t.jump_sounds = pixie_sounds
t.attack_sounds = pixie_sounds
t.impact_sounds = pixie_hit_sounds t.impact_sounds = pixie_hit_sounds
t.death_sounds = ['pixieDeath'] t.death_sounds = ['pixieDeath']
t.pickup_sounds = pixie_sounds t.pickup_sounds = pixie_sounds
t.fall_sounds = ['pixieFall'] t.fall_sounds = ['pixieFall']
t.style = 'pixie' t.style = 'pixie'
t.default_color = (0, 1, 0.7)
t.default_highlight = (0.65, 0.35, 0.75)
# Robot ################################### # Robot ###################################
t = Appearance('Robot') t = Appearance('Robot')
t.color_texture = 'robotColor' t.color_texture = 'robotColor'
t.color_mask_texture = 'robotColorMask' t.color_mask_texture = 'robotColorMask'
t.default_color = (0.3, 0.5, 0.8)
t.default_highlight = (1, 0, 0)
t.icon_texture = 'robotIcon' t.icon_texture = 'robotIcon'
t.icon_mask_texture = 'robotIconColorMask' t.icon_mask_texture = 'robotIconColorMask'
t.head_mesh = 'robotHead' t.head_mesh = 'robotHead'
@ -953,20 +951,20 @@ def register_appearances() -> None:
t.toes_mesh = 'robotToes' t.toes_mesh = 'robotToes'
robot_sounds = ['robot1', 'robot2', 'robot3', 'robot4'] robot_sounds = ['robot1', 'robot2', 'robot3', 'robot4']
robot_hit_sounds = ['robotHit1', 'robotHit2'] robot_hit_sounds = ['robotHit1', 'robotHit2']
t.attack_sounds = robot_sounds
t.jump_sounds = robot_sounds t.jump_sounds = robot_sounds
t.attack_sounds = robot_sounds
t.impact_sounds = robot_hit_sounds t.impact_sounds = robot_hit_sounds
t.death_sounds = ['robotDeath'] t.death_sounds = ['robotDeath']
t.pickup_sounds = robot_sounds t.pickup_sounds = robot_sounds
t.fall_sounds = ['robotFall'] t.fall_sounds = ['robotFall']
t.style = 'spaz' t.style = 'spaz'
t.default_color = (0.3, 0.5, 0.8)
t.default_highlight = (1, 0, 0)
# Bunny ################################### # Bunny ###################################
t = Appearance('Easter Bunny') t = Appearance('Easter Bunny')
t.color_texture = 'bunnyColor' t.color_texture = 'bunnyColor'
t.color_mask_texture = 'bunnyColorMask' t.color_mask_texture = 'bunnyColorMask'
t.default_color = (1, 1, 1)
t.default_highlight = (1, 0.5, 0.5)
t.icon_texture = 'bunnyIcon' t.icon_texture = 'bunnyIcon'
t.icon_mask_texture = 'bunnyIconColorMask' t.icon_mask_texture = 'bunnyIconColorMask'
t.head_mesh = 'bunnyHead' t.head_mesh = 'bunnyHead'
@ -980,10 +978,12 @@ def register_appearances() -> None:
t.toes_mesh = 'bunnyToes' t.toes_mesh = 'bunnyToes'
bunny_sounds = ['bunny1', 'bunny2', 'bunny3', 'bunny4'] bunny_sounds = ['bunny1', 'bunny2', 'bunny3', 'bunny4']
bunny_hit_sounds = ['bunnyHit1', 'bunnyHit2'] bunny_hit_sounds = ['bunnyHit1', 'bunnyHit2']
t.attack_sounds = bunny_sounds
t.jump_sounds = ['bunnyJump'] t.jump_sounds = ['bunnyJump']
t.attack_sounds = bunny_sounds
t.impact_sounds = bunny_hit_sounds t.impact_sounds = bunny_hit_sounds
t.death_sounds = ['bunnyDeath'] t.death_sounds = ['bunnyDeath']
t.pickup_sounds = bunny_sounds t.pickup_sounds = bunny_sounds
t.fall_sounds = ['bunnyFall'] t.fall_sounds = ['bunnyFall']
t.style = 'bunny' t.style = 'bunny'
t.default_color = (1, 1, 1)
t.default_highlight = (1, 0.5, 0.5)