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Update spazappearance.py
This commit is contained in:
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7b73f28862
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@ -17,7 +17,7 @@ def get_appearances(include_locked: bool = False) -> list[str]:
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get_purchased = plus.get_purchased
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disallowed = []
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if not include_locked:
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# hmm yeah this'll be tough to hack...
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# Hmm yeah this'll be tough to hack...
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if not get_purchased('characters.santa'):
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disallowed.append('Santa Claus')
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if not get_purchased('characters.frosty'):
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@ -84,7 +84,7 @@ def get_appearances(include_locked: bool = False) -> list[str]:
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class Appearance:
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"""Create and fill out one of these suckers to define a spaz appearance"""
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"""Create and fill out one of these suckers to define a spaz appearance."""
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def __init__(self, name: str):
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assert bs.app.classic is not None
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@ -121,7 +121,7 @@ class Appearance:
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def register_appearances() -> None:
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"""Register our builtin spaz appearances."""
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# this is quite ugly but will be going away so not worth cleaning up
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# This is quite ugly but will be going away so not worth cleaning up.
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# pylint: disable=invalid-name
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# pylint: disable=too-many-locals
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# pylint: disable=too-many-statements
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@ -163,8 +163,6 @@ def register_appearances() -> None:
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t = Appearance('Zoe')
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t.color_texture = 'zoeColor'
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t.color_mask_texture = 'zoeColorMask'
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t.default_color = (0.6, 0.6, 0.6)
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t.default_highlight = (0, 1, 0)
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t.icon_texture = 'zoeIcon'
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t.icon_mask_texture = 'zoeIconColorMask'
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t.head_mesh = 'zoeHead'
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@ -193,13 +191,13 @@ def register_appearances() -> None:
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t.pickup_sounds = ['zoePickup01']
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t.fall_sounds = ['zoeFall01']
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t.style = 'female'
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t.default_color = (0.6, 0.6, 0.6)
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t.default_highlight = (0, 1, 0)
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# Ninja ##########################################
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t = Appearance('Snake Shadow')
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t.color_texture = 'ninjaColor'
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t.color_mask_texture = 'ninjaColorMask'
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t.default_color = (1, 1, 1)
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t.default_highlight = (0.55, 0.8, 0.55)
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t.icon_texture = 'ninjaIcon'
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t.icon_mask_texture = 'ninjaIconColorMask'
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t.head_mesh = 'ninjaHead'
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@ -221,13 +219,13 @@ def register_appearances() -> None:
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t.pickup_sounds = ninja_attacks
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t.fall_sounds = ['ninjaFall1']
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t.style = 'ninja'
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t.default_color = (1, 1, 1)
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t.default_highlight = (0.55, 0.8, 0.55)
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# Barbarian #####################################
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t = Appearance('Kronk')
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t.color_texture = 'kronk'
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t.color_mask_texture = 'kronkColorMask'
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t.default_color = (0.4, 0.5, 0.4)
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t.default_highlight = (1, 0.5, 0.3)
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t.icon_texture = 'kronkIcon'
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t.icon_mask_texture = 'kronkIconColorMask'
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t.head_mesh = 'kronkHead'
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@ -258,13 +256,13 @@ def register_appearances() -> None:
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t.pickup_sounds = kronk_sounds
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t.fall_sounds = ['kronkFall']
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t.style = 'kronk'
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t.default_color = (0.4, 0.5, 0.4)
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t.default_highlight = (1, 0.5, 0.3)
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# Chef ###########################################
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t = Appearance('Mel')
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t.color_texture = 'melColor'
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t.color_mask_texture = 'melColorMask'
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t.default_color = (1, 1, 1)
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t.default_highlight = (0.1, 0.6, 0.1)
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t.icon_texture = 'melIcon'
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t.icon_mask_texture = 'melIconColorMask'
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t.head_mesh = 'melHead'
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@ -288,20 +286,20 @@ def register_appearances() -> None:
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'mel09',
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'mel10',
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]
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t.attack_sounds = mel_sounds
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t.jump_sounds = mel_sounds
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t.attack_sounds = mel_sounds
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t.impact_sounds = mel_sounds
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t.death_sounds = ['melDeath01']
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t.pickup_sounds = mel_sounds
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t.fall_sounds = ['melFall01']
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t.style = 'mel'
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t.default_color = (1, 1, 1)
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t.default_highlight = (0.1, 0.6, 0.1)
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# Pirate #######################################
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t = Appearance('Jack Morgan')
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t.color_texture = 'jackColor'
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t.color_mask_texture = 'jackColorMask'
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t.default_color = (1, 0.2, 0.1)
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t.default_highlight = (1, 1, 0)
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t.icon_texture = 'jackIcon'
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t.icon_mask_texture = 'jackIconColorMask'
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t.head_mesh = 'jackHead'
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@ -323,20 +321,20 @@ def register_appearances() -> None:
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'jackHit07',
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]
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sounds = ['jack01', 'jack02', 'jack03', 'jack04', 'jack05', 'jack06']
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t.attack_sounds = sounds
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t.jump_sounds = sounds
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t.attack_sounds = sounds
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t.impact_sounds = hit_sounds
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t.death_sounds = ['jackDeath01']
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t.pickup_sounds = sounds
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t.fall_sounds = ['jackFall01']
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t.style = 'pirate'
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t.default_color = (1, 0.2, 0.1)
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t.default_highlight = (1, 1, 0)
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# Santa ######################################
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t = Appearance('Santa Claus')
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t.color_texture = 'santaColor'
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t.color_mask_texture = 'santaColorMask'
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t.default_color = (1, 0, 0)
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t.default_highlight = (1, 1, 1)
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t.icon_texture = 'santaIcon'
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t.icon_mask_texture = 'santaIconColorMask'
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t.head_mesh = 'santaHead'
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@ -350,20 +348,20 @@ def register_appearances() -> None:
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t.toes_mesh = 'santaToes'
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hit_sounds = ['santaHit01', 'santaHit02', 'santaHit03', 'santaHit04']
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sounds = ['santa01', 'santa02', 'santa03', 'santa04', 'santa05']
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t.attack_sounds = sounds
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t.jump_sounds = sounds
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t.attack_sounds = sounds
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t.impact_sounds = hit_sounds
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t.death_sounds = ['santaDeath']
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t.pickup_sounds = sounds
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t.fall_sounds = ['santaFall']
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t.style = 'santa'
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t.default_color = (1, 0, 0)
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t.default_highlight = (1, 1, 1)
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# Snowman ###################################
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t = Appearance('Frosty')
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t.color_texture = 'frostyColor'
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t.color_mask_texture = 'frostyColorMask'
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t.default_color = (0.5, 0.5, 1)
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t.default_highlight = (1, 0.5, 0)
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t.icon_texture = 'frostyIcon'
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t.icon_mask_texture = 'frostyIconColorMask'
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t.head_mesh = 'frostyHead'
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@ -377,20 +375,20 @@ def register_appearances() -> None:
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t.toes_mesh = 'frostyToes'
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frosty_sounds = ['frosty01', 'frosty02', 'frosty03', 'frosty04', 'frosty05']
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frosty_hit_sounds = ['frostyHit01', 'frostyHit02', 'frostyHit03']
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t.attack_sounds = frosty_sounds
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t.jump_sounds = frosty_sounds
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t.attack_sounds = frosty_sounds
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t.impact_sounds = frosty_hit_sounds
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t.death_sounds = ['frostyDeath']
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t.pickup_sounds = frosty_sounds
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t.fall_sounds = ['frostyFall']
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t.style = 'frosty'
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t.default_color = (0.5, 0.5, 1)
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t.default_highlight = (1, 0.5, 0)
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# Skeleton ################################
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t = Appearance('Bones')
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t.color_texture = 'bonesColor'
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t.color_mask_texture = 'bonesColorMask'
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t.default_color = (0.6, 0.9, 1)
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t.default_highlight = (0.6, 0.9, 1)
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t.icon_texture = 'bonesIcon'
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t.icon_mask_texture = 'bonesIconColorMask'
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t.head_mesh = 'bonesHead'
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@ -404,19 +402,20 @@ def register_appearances() -> None:
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t.toes_mesh = 'bonesToes'
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bones_sounds = ['bones1', 'bones2', 'bones3']
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bones_hit_sounds = ['bones1', 'bones2', 'bones3']
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t.attack_sounds = bones_sounds
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t.jump_sounds = bones_sounds
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t.attack_sounds = bones_sounds
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t.impact_sounds = bones_hit_sounds
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t.death_sounds = ['bonesDeath']
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t.pickup_sounds = bones_sounds
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t.fall_sounds = ['bonesFall']
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t.style = 'bones'
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t.default_color = (0.6, 0.9, 1)
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t.default_highlight = (0.6, 0.9, 1)
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# Bear ###################################
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t = Appearance('Bernard')
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t.color_texture = 'bearColor'
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t.color_mask_texture = 'bearColorMask'
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t.default_color = (0.7, 0.5, 0.0)
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t.icon_texture = 'bearIcon'
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t.icon_mask_texture = 'bearIconColorMask'
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t.head_mesh = 'bearHead'
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@ -430,20 +429,19 @@ def register_appearances() -> None:
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t.toes_mesh = 'bearToes'
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bear_sounds = ['bear1', 'bear2', 'bear3', 'bear4']
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bear_hit_sounds = ['bearHit1', 'bearHit2']
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t.attack_sounds = bear_sounds
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t.jump_sounds = bear_sounds
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t.attack_sounds = bear_sounds
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t.impact_sounds = bear_hit_sounds
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t.death_sounds = ['bearDeath']
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t.pickup_sounds = bear_sounds
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t.fall_sounds = ['bearFall']
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t.style = 'bear'
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t.default_color = (0.7, 0.5, 0.0)
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# Penguin ###################################
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t = Appearance('Pascal')
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t.color_texture = 'penguinColor'
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t.color_mask_texture = 'penguinColorMask'
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t.default_color = (0.3, 0.5, 0.8)
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t.default_highlight = (1, 0, 0)
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t.icon_texture = 'penguinIcon'
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t.icon_mask_texture = 'penguinIconColorMask'
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t.head_mesh = 'penguinHead'
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@ -457,20 +455,20 @@ def register_appearances() -> None:
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t.toes_mesh = 'penguinToes'
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penguin_sounds = ['penguin1', 'penguin2', 'penguin3', 'penguin4']
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penguin_hit_sounds = ['penguinHit1', 'penguinHit2']
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t.attack_sounds = penguin_sounds
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t.jump_sounds = penguin_sounds
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t.attack_sounds = penguin_sounds
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t.impact_sounds = penguin_hit_sounds
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t.death_sounds = ['penguinDeath']
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t.pickup_sounds = penguin_sounds
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t.fall_sounds = ['penguinFall']
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t.style = 'penguin'
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t.default_color = (0.3, 0.5, 0.8)
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t.default_highlight = (1, 0, 0)
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# Ali ###################################
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t = Appearance('Taobao Mascot')
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t.color_texture = 'aliColor'
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t.color_mask_texture = 'aliColorMask'
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t.default_color = (1, 0.5, 0)
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t.default_highlight = (1, 1, 1)
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t.icon_texture = 'aliIcon'
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t.icon_mask_texture = 'aliIconColorMask'
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t.head_mesh = 'aliHead'
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@ -484,20 +482,20 @@ def register_appearances() -> None:
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t.toes_mesh = 'aliToes'
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ali_sounds = ['ali1', 'ali2', 'ali3', 'ali4']
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ali_hit_sounds = ['aliHit1', 'aliHit2']
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t.attack_sounds = ali_sounds
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t.jump_sounds = ali_sounds
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t.attack_sounds = ali_sounds
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t.impact_sounds = ali_hit_sounds
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t.death_sounds = ['aliDeath']
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t.pickup_sounds = ali_sounds
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t.fall_sounds = ['aliFall']
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t.style = 'ali'
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t.default_color = (1, 0.5, 0)
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t.default_highlight = (1, 1, 1)
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# cyborg ###################################
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# Cyborg ###################################
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t = Appearance('B-9000')
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t.color_texture = 'cyborgColor'
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t.color_mask_texture = 'cyborgColorMask'
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t.default_color = (0.5, 0.5, 0.5)
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t.default_highlight = (1, 0, 0)
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t.icon_texture = 'cyborgIcon'
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t.icon_mask_texture = 'cyborgIconColorMask'
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t.head_mesh = 'cyborgHead'
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@ -511,20 +509,20 @@ def register_appearances() -> None:
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t.toes_mesh = 'cyborgToes'
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cyborg_sounds = ['cyborg1', 'cyborg2', 'cyborg3', 'cyborg4']
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cyborg_hit_sounds = ['cyborgHit1', 'cyborgHit2']
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t.attack_sounds = cyborg_sounds
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t.jump_sounds = cyborg_sounds
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t.attack_sounds = cyborg_sounds
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t.impact_sounds = cyborg_hit_sounds
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t.death_sounds = ['cyborgDeath']
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t.pickup_sounds = cyborg_sounds
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t.fall_sounds = ['cyborgFall']
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t.style = 'cyborg'
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t.default_color = (0.5, 0.5, 0.5)
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t.default_highlight = (1, 0, 0)
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# Agent ###################################
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t = Appearance('Agent Johnson')
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t.color_texture = 'agentColor'
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t.color_mask_texture = 'agentColorMask'
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t.default_color = (0.3, 0.3, 0.33)
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t.default_highlight = (1, 0.5, 0.3)
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t.icon_texture = 'agentIcon'
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t.icon_mask_texture = 'agentIconColorMask'
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t.head_mesh = 'agentHead'
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@ -538,20 +536,20 @@ def register_appearances() -> None:
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t.toes_mesh = 'agentToes'
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agent_sounds = ['agent1', 'agent2', 'agent3', 'agent4']
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agent_hit_sounds = ['agentHit1', 'agentHit2']
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t.attack_sounds = agent_sounds
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t.jump_sounds = agent_sounds
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t.attack_sounds = agent_sounds
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t.impact_sounds = agent_hit_sounds
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t.death_sounds = ['agentDeath']
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t.pickup_sounds = agent_sounds
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t.fall_sounds = ['agentFall']
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t.style = 'agent'
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t.default_color = (0.3, 0.3, 0.33)
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t.default_highlight = (1, 0.5, 0.3)
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# Jumpsuit ###################################
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t = Appearance('Lee')
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t.color_texture = 'jumpsuitColor'
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t.color_mask_texture = 'jumpsuitColorMask'
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t.default_color = (0.3, 0.5, 0.8)
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t.default_highlight = (1, 0, 0)
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t.icon_texture = 'jumpsuitIcon'
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t.icon_mask_texture = 'jumpsuitIconColorMask'
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t.head_mesh = 'jumpsuitHead'
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@ -565,20 +563,20 @@ def register_appearances() -> None:
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t.toes_mesh = 'jumpsuitToes'
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jumpsuit_sounds = ['jumpsuit1', 'jumpsuit2', 'jumpsuit3', 'jumpsuit4']
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jumpsuit_hit_sounds = ['jumpsuitHit1', 'jumpsuitHit2']
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t.attack_sounds = jumpsuit_sounds
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t.jump_sounds = jumpsuit_sounds
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t.attack_sounds = jumpsuit_sounds
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t.impact_sounds = jumpsuit_hit_sounds
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t.death_sounds = ['jumpsuitDeath']
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t.pickup_sounds = jumpsuit_sounds
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t.fall_sounds = ['jumpsuitFall']
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t.style = 'spaz'
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t.default_color = (0.3, 0.5, 0.8)
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t.default_highlight = (1, 0, 0)
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# ActionHero ###################################
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t = Appearance('Todd McBurton')
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t.color_texture = 'actionHeroColor'
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t.color_mask_texture = 'actionHeroColorMask'
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t.default_color = (0.3, 0.5, 0.8)
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t.default_highlight = (1, 0, 0)
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t.icon_texture = 'actionHeroIcon'
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t.icon_mask_texture = 'actionHeroIconColorMask'
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t.head_mesh = 'actionHeroHead'
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@ -597,20 +595,20 @@ def register_appearances() -> None:
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'actionHero4',
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]
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action_hero_hit_sounds = ['actionHeroHit1', 'actionHeroHit2']
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t.attack_sounds = action_hero_sounds
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t.jump_sounds = action_hero_sounds
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t.attack_sounds = action_hero_sounds
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t.impact_sounds = action_hero_hit_sounds
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t.death_sounds = ['actionHeroDeath']
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t.pickup_sounds = action_hero_sounds
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t.fall_sounds = ['actionHeroFall']
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t.style = 'spaz'
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t.default_color = (0.3, 0.5, 0.8)
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t.default_highlight = (1, 0, 0)
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# Assassin ###################################
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t = Appearance('Zola')
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t.color_texture = 'assassinColor'
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t.color_mask_texture = 'assassinColorMask'
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t.default_color = (0.3, 0.5, 0.8)
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t.default_highlight = (1, 0, 0)
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t.icon_texture = 'assassinIcon'
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t.icon_mask_texture = 'assassinIconColorMask'
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t.head_mesh = 'assassinHead'
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@ -624,20 +622,20 @@ def register_appearances() -> None:
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t.toes_mesh = 'assassinToes'
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assassin_sounds = ['assassin1', 'assassin2', 'assassin3', 'assassin4']
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assassin_hit_sounds = ['assassinHit1', 'assassinHit2']
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t.attack_sounds = assassin_sounds
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t.jump_sounds = assassin_sounds
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t.attack_sounds = assassin_sounds
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t.impact_sounds = assassin_hit_sounds
|
||||
t.death_sounds = ['assassinDeath']
|
||||
t.pickup_sounds = assassin_sounds
|
||||
t.fall_sounds = ['assassinFall']
|
||||
t.style = 'spaz'
|
||||
t.default_color = (0.3, 0.5, 0.8)
|
||||
t.default_highlight = (1, 0, 0)
|
||||
|
||||
# Wizard ###################################
|
||||
t = Appearance('Grumbledorf')
|
||||
t.color_texture = 'wizardColor'
|
||||
t.color_mask_texture = 'wizardColorMask'
|
||||
t.default_color = (0.2, 0.4, 1.0)
|
||||
t.default_highlight = (0.06, 0.15, 0.4)
|
||||
t.icon_texture = 'wizardIcon'
|
||||
t.icon_mask_texture = 'wizardIconColorMask'
|
||||
t.head_mesh = 'wizardHead'
|
||||
@ -651,20 +649,20 @@ def register_appearances() -> None:
|
||||
t.toes_mesh = 'wizardToes'
|
||||
wizard_sounds = ['wizard1', 'wizard2', 'wizard3', 'wizard4']
|
||||
wizard_hit_sounds = ['wizardHit1', 'wizardHit2']
|
||||
t.attack_sounds = wizard_sounds
|
||||
t.jump_sounds = wizard_sounds
|
||||
t.attack_sounds = wizard_sounds
|
||||
t.impact_sounds = wizard_hit_sounds
|
||||
t.death_sounds = ['wizardDeath']
|
||||
t.pickup_sounds = wizard_sounds
|
||||
t.fall_sounds = ['wizardFall']
|
||||
t.style = 'spaz'
|
||||
t.default_color = (0.2, 0.4, 1.0)
|
||||
t.default_highlight = (0.06, 0.15, 0.4)
|
||||
|
||||
# Cowboy ###################################
|
||||
t = Appearance('Butch')
|
||||
t.color_texture = 'cowboyColor'
|
||||
t.color_mask_texture = 'cowboyColorMask'
|
||||
t.default_color = (0.3, 0.5, 0.8)
|
||||
t.default_highlight = (1, 0, 0)
|
||||
t.icon_texture = 'cowboyIcon'
|
||||
t.icon_mask_texture = 'cowboyIconColorMask'
|
||||
t.head_mesh = 'cowboyHead'
|
||||
@ -678,20 +676,20 @@ def register_appearances() -> None:
|
||||
t.toes_mesh = 'cowboyToes'
|
||||
cowboy_sounds = ['cowboy1', 'cowboy2', 'cowboy3', 'cowboy4']
|
||||
cowboy_hit_sounds = ['cowboyHit1', 'cowboyHit2']
|
||||
t.attack_sounds = cowboy_sounds
|
||||
t.jump_sounds = cowboy_sounds
|
||||
t.attack_sounds = cowboy_sounds
|
||||
t.impact_sounds = cowboy_hit_sounds
|
||||
t.death_sounds = ['cowboyDeath']
|
||||
t.pickup_sounds = cowboy_sounds
|
||||
t.fall_sounds = ['cowboyFall']
|
||||
t.style = 'spaz'
|
||||
t.default_color = (0.3, 0.5, 0.8)
|
||||
t.default_highlight = (1, 0, 0)
|
||||
|
||||
# Witch ###################################
|
||||
t = Appearance('Witch')
|
||||
t.color_texture = 'witchColor'
|
||||
t.color_mask_texture = 'witchColorMask'
|
||||
t.default_color = (0.3, 0.5, 0.8)
|
||||
t.default_highlight = (1, 0, 0)
|
||||
t.icon_texture = 'witchIcon'
|
||||
t.icon_mask_texture = 'witchIconColorMask'
|
||||
t.head_mesh = 'witchHead'
|
||||
@ -705,20 +703,20 @@ def register_appearances() -> None:
|
||||
t.toes_mesh = 'witchToes'
|
||||
witch_sounds = ['witch1', 'witch2', 'witch3', 'witch4']
|
||||
witch_hit_sounds = ['witchHit1', 'witchHit2']
|
||||
t.attack_sounds = witch_sounds
|
||||
t.jump_sounds = witch_sounds
|
||||
t.attack_sounds = witch_sounds
|
||||
t.impact_sounds = witch_hit_sounds
|
||||
t.death_sounds = ['witchDeath']
|
||||
t.pickup_sounds = witch_sounds
|
||||
t.fall_sounds = ['witchFall']
|
||||
t.style = 'spaz'
|
||||
t.default_color = (0.3, 0.5, 0.8)
|
||||
t.default_highlight = (1, 0, 0)
|
||||
|
||||
# Warrior ###################################
|
||||
t = Appearance('Warrior')
|
||||
t.color_texture = 'warriorColor'
|
||||
t.color_mask_texture = 'warriorColorMask'
|
||||
t.default_color = (0.3, 0.5, 0.8)
|
||||
t.default_highlight = (1, 0, 0)
|
||||
t.icon_texture = 'warriorIcon'
|
||||
t.icon_mask_texture = 'warriorIconColorMask'
|
||||
t.head_mesh = 'warriorHead'
|
||||
@ -732,20 +730,20 @@ def register_appearances() -> None:
|
||||
t.toes_mesh = 'warriorToes'
|
||||
warrior_sounds = ['warrior1', 'warrior2', 'warrior3', 'warrior4']
|
||||
warrior_hit_sounds = ['warriorHit1', 'warriorHit2']
|
||||
t.attack_sounds = warrior_sounds
|
||||
t.jump_sounds = warrior_sounds
|
||||
t.attack_sounds = warrior_sounds
|
||||
t.impact_sounds = warrior_hit_sounds
|
||||
t.death_sounds = ['warriorDeath']
|
||||
t.pickup_sounds = warrior_sounds
|
||||
t.fall_sounds = ['warriorFall']
|
||||
t.style = 'spaz'
|
||||
t.default_color = (0.3, 0.5, 0.8)
|
||||
t.default_highlight = (1, 0, 0)
|
||||
|
||||
# Superhero ###################################
|
||||
t = Appearance('Middle-Man')
|
||||
t.color_texture = 'superheroColor'
|
||||
t.color_mask_texture = 'superheroColorMask'
|
||||
t.default_color = (0.3, 0.5, 0.8)
|
||||
t.default_highlight = (1, 0, 0)
|
||||
t.icon_texture = 'superheroIcon'
|
||||
t.icon_mask_texture = 'superheroIconColorMask'
|
||||
t.head_mesh = 'superheroHead'
|
||||
@ -759,20 +757,20 @@ def register_appearances() -> None:
|
||||
t.toes_mesh = 'superheroToes'
|
||||
superhero_sounds = ['superhero1', 'superhero2', 'superhero3', 'superhero4']
|
||||
superhero_hit_sounds = ['superheroHit1', 'superheroHit2']
|
||||
t.attack_sounds = superhero_sounds
|
||||
t.jump_sounds = superhero_sounds
|
||||
t.attack_sounds = superhero_sounds
|
||||
t.impact_sounds = superhero_hit_sounds
|
||||
t.death_sounds = ['superheroDeath']
|
||||
t.pickup_sounds = superhero_sounds
|
||||
t.fall_sounds = ['superheroFall']
|
||||
t.style = 'spaz'
|
||||
t.default_color = (0.3, 0.5, 0.8)
|
||||
t.default_highlight = (1, 0, 0)
|
||||
|
||||
# Alien ###################################
|
||||
t = Appearance('Alien')
|
||||
t.color_texture = 'alienColor'
|
||||
t.color_mask_texture = 'alienColorMask'
|
||||
t.default_color = (0.3, 0.5, 0.8)
|
||||
t.default_highlight = (1, 0, 0)
|
||||
t.icon_texture = 'alienIcon'
|
||||
t.icon_mask_texture = 'alienIconColorMask'
|
||||
t.head_mesh = 'alienHead'
|
||||
@ -786,20 +784,20 @@ def register_appearances() -> None:
|
||||
t.toes_mesh = 'alienToes'
|
||||
alien_sounds = ['alien1', 'alien2', 'alien3', 'alien4']
|
||||
alien_hit_sounds = ['alienHit1', 'alienHit2']
|
||||
t.attack_sounds = alien_sounds
|
||||
t.jump_sounds = alien_sounds
|
||||
t.attack_sounds = alien_sounds
|
||||
t.impact_sounds = alien_hit_sounds
|
||||
t.death_sounds = ['alienDeath']
|
||||
t.pickup_sounds = alien_sounds
|
||||
t.fall_sounds = ['alienFall']
|
||||
t.style = 'spaz'
|
||||
t.default_color = (0.3, 0.5, 0.8)
|
||||
t.default_highlight = (1, 0, 0)
|
||||
|
||||
# OldLady ###################################
|
||||
t = Appearance('OldLady')
|
||||
t.color_texture = 'oldLadyColor'
|
||||
t.color_mask_texture = 'oldLadyColorMask'
|
||||
t.default_color = (0.3, 0.5, 0.8)
|
||||
t.default_highlight = (1, 0, 0)
|
||||
t.icon_texture = 'oldLadyIcon'
|
||||
t.icon_mask_texture = 'oldLadyIconColorMask'
|
||||
t.head_mesh = 'oldLadyHead'
|
||||
@ -813,20 +811,20 @@ def register_appearances() -> None:
|
||||
t.toes_mesh = 'oldLadyToes'
|
||||
old_lady_sounds = ['oldLady1', 'oldLady2', 'oldLady3', 'oldLady4']
|
||||
old_lady_hit_sounds = ['oldLadyHit1', 'oldLadyHit2']
|
||||
t.attack_sounds = old_lady_sounds
|
||||
t.jump_sounds = old_lady_sounds
|
||||
t.attack_sounds = old_lady_sounds
|
||||
t.impact_sounds = old_lady_hit_sounds
|
||||
t.death_sounds = ['oldLadyDeath']
|
||||
t.pickup_sounds = old_lady_sounds
|
||||
t.fall_sounds = ['oldLadyFall']
|
||||
t.style = 'spaz'
|
||||
t.default_color = (0.3, 0.5, 0.8)
|
||||
t.default_highlight = (1, 0, 0)
|
||||
|
||||
# Gladiator ###################################
|
||||
t = Appearance('Gladiator')
|
||||
t.color_texture = 'gladiatorColor'
|
||||
t.color_mask_texture = 'gladiatorColorMask'
|
||||
t.default_color = (0.3, 0.5, 0.8)
|
||||
t.default_highlight = (1, 0, 0)
|
||||
t.icon_texture = 'gladiatorIcon'
|
||||
t.icon_mask_texture = 'gladiatorIconColorMask'
|
||||
t.head_mesh = 'gladiatorHead'
|
||||
@ -840,20 +838,20 @@ def register_appearances() -> None:
|
||||
t.toes_mesh = 'gladiatorToes'
|
||||
gladiator_sounds = ['gladiator1', 'gladiator2', 'gladiator3', 'gladiator4']
|
||||
gladiator_hit_sounds = ['gladiatorHit1', 'gladiatorHit2']
|
||||
t.attack_sounds = gladiator_sounds
|
||||
t.jump_sounds = gladiator_sounds
|
||||
t.attack_sounds = gladiator_sounds
|
||||
t.impact_sounds = gladiator_hit_sounds
|
||||
t.death_sounds = ['gladiatorDeath']
|
||||
t.pickup_sounds = gladiator_sounds
|
||||
t.fall_sounds = ['gladiatorFall']
|
||||
t.style = 'spaz'
|
||||
t.default_color = (0.3, 0.5, 0.8)
|
||||
t.default_highlight = (1, 0, 0)
|
||||
|
||||
# Wrestler ###################################
|
||||
t = Appearance('Wrestler')
|
||||
t.color_texture = 'wrestlerColor'
|
||||
t.color_mask_texture = 'wrestlerColorMask'
|
||||
t.default_color = (0.3, 0.5, 0.8)
|
||||
t.default_highlight = (1, 0, 0)
|
||||
t.icon_texture = 'wrestlerIcon'
|
||||
t.icon_mask_texture = 'wrestlerIconColorMask'
|
||||
t.head_mesh = 'wrestlerHead'
|
||||
@ -867,20 +865,20 @@ def register_appearances() -> None:
|
||||
t.toes_mesh = 'wrestlerToes'
|
||||
wrestler_sounds = ['wrestler1', 'wrestler2', 'wrestler3', 'wrestler4']
|
||||
wrestler_hit_sounds = ['wrestlerHit1', 'wrestlerHit2']
|
||||
t.attack_sounds = wrestler_sounds
|
||||
t.jump_sounds = wrestler_sounds
|
||||
t.attack_sounds = wrestler_sounds
|
||||
t.impact_sounds = wrestler_hit_sounds
|
||||
t.death_sounds = ['wrestlerDeath']
|
||||
t.pickup_sounds = wrestler_sounds
|
||||
t.fall_sounds = ['wrestlerFall']
|
||||
t.style = 'spaz'
|
||||
t.default_color = (0.3, 0.5, 0.8)
|
||||
t.default_highlight = (1, 0, 0)
|
||||
|
||||
# OperaSinger ###################################
|
||||
t = Appearance('Gretel')
|
||||
t.color_texture = 'operaSingerColor'
|
||||
t.color_mask_texture = 'operaSingerColorMask'
|
||||
t.default_color = (0.3, 0.5, 0.8)
|
||||
t.default_highlight = (1, 0, 0)
|
||||
t.icon_texture = 'operaSingerIcon'
|
||||
t.icon_mask_texture = 'operaSingerIconColorMask'
|
||||
t.head_mesh = 'operaSingerHead'
|
||||
@ -899,20 +897,20 @@ def register_appearances() -> None:
|
||||
'operaSinger4',
|
||||
]
|
||||
opera_singer_hit_sounds = ['operaSingerHit1', 'operaSingerHit2']
|
||||
t.attack_sounds = opera_singer_sounds
|
||||
t.jump_sounds = opera_singer_sounds
|
||||
t.attack_sounds = opera_singer_sounds
|
||||
t.impact_sounds = opera_singer_hit_sounds
|
||||
t.death_sounds = ['operaSingerDeath']
|
||||
t.pickup_sounds = opera_singer_sounds
|
||||
t.fall_sounds = ['operaSingerFall']
|
||||
t.style = 'spaz'
|
||||
t.default_color = (0.3, 0.5, 0.8)
|
||||
t.default_highlight = (1, 0, 0)
|
||||
|
||||
# Pixie ###################################
|
||||
t = Appearance('Pixel')
|
||||
t.color_texture = 'pixieColor'
|
||||
t.color_mask_texture = 'pixieColorMask'
|
||||
t.default_color = (0, 1, 0.7)
|
||||
t.default_highlight = (0.65, 0.35, 0.75)
|
||||
t.icon_texture = 'pixieIcon'
|
||||
t.icon_mask_texture = 'pixieIconColorMask'
|
||||
t.head_mesh = 'pixieHead'
|
||||
@ -926,20 +924,20 @@ def register_appearances() -> None:
|
||||
t.toes_mesh = 'pixieToes'
|
||||
pixie_sounds = ['pixie1', 'pixie2', 'pixie3', 'pixie4']
|
||||
pixie_hit_sounds = ['pixieHit1', 'pixieHit2']
|
||||
t.attack_sounds = pixie_sounds
|
||||
t.jump_sounds = pixie_sounds
|
||||
t.attack_sounds = pixie_sounds
|
||||
t.impact_sounds = pixie_hit_sounds
|
||||
t.death_sounds = ['pixieDeath']
|
||||
t.pickup_sounds = pixie_sounds
|
||||
t.fall_sounds = ['pixieFall']
|
||||
t.style = 'pixie'
|
||||
t.default_color = (0, 1, 0.7)
|
||||
t.default_highlight = (0.65, 0.35, 0.75)
|
||||
|
||||
# Robot ###################################
|
||||
t = Appearance('Robot')
|
||||
t.color_texture = 'robotColor'
|
||||
t.color_mask_texture = 'robotColorMask'
|
||||
t.default_color = (0.3, 0.5, 0.8)
|
||||
t.default_highlight = (1, 0, 0)
|
||||
t.icon_texture = 'robotIcon'
|
||||
t.icon_mask_texture = 'robotIconColorMask'
|
||||
t.head_mesh = 'robotHead'
|
||||
@ -953,20 +951,20 @@ def register_appearances() -> None:
|
||||
t.toes_mesh = 'robotToes'
|
||||
robot_sounds = ['robot1', 'robot2', 'robot3', 'robot4']
|
||||
robot_hit_sounds = ['robotHit1', 'robotHit2']
|
||||
t.attack_sounds = robot_sounds
|
||||
t.jump_sounds = robot_sounds
|
||||
t.attack_sounds = robot_sounds
|
||||
t.impact_sounds = robot_hit_sounds
|
||||
t.death_sounds = ['robotDeath']
|
||||
t.pickup_sounds = robot_sounds
|
||||
t.fall_sounds = ['robotFall']
|
||||
t.style = 'spaz'
|
||||
t.default_color = (0.3, 0.5, 0.8)
|
||||
t.default_highlight = (1, 0, 0)
|
||||
|
||||
# Bunny ###################################
|
||||
t = Appearance('Easter Bunny')
|
||||
t.color_texture = 'bunnyColor'
|
||||
t.color_mask_texture = 'bunnyColorMask'
|
||||
t.default_color = (1, 1, 1)
|
||||
t.default_highlight = (1, 0.5, 0.5)
|
||||
t.icon_texture = 'bunnyIcon'
|
||||
t.icon_mask_texture = 'bunnyIconColorMask'
|
||||
t.head_mesh = 'bunnyHead'
|
||||
@ -980,10 +978,12 @@ def register_appearances() -> None:
|
||||
t.toes_mesh = 'bunnyToes'
|
||||
bunny_sounds = ['bunny1', 'bunny2', 'bunny3', 'bunny4']
|
||||
bunny_hit_sounds = ['bunnyHit1', 'bunnyHit2']
|
||||
t.attack_sounds = bunny_sounds
|
||||
t.jump_sounds = ['bunnyJump']
|
||||
t.attack_sounds = bunny_sounds
|
||||
t.impact_sounds = bunny_hit_sounds
|
||||
t.death_sounds = ['bunnyDeath']
|
||||
t.pickup_sounds = bunny_sounds
|
||||
t.fall_sounds = ['bunnyFall']
|
||||
t.style = 'bunny'
|
||||
t.default_color = (1, 1, 1)
|
||||
t.default_highlight = (1, 0.5, 0.5)
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user