Update spazappearance.py

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VinniTR 2023-06-16 12:40:34 -05:00 committed by GitHub
parent 7b73f28862
commit c4576c7de7
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@ -17,7 +17,7 @@ def get_appearances(include_locked: bool = False) -> list[str]:
get_purchased = plus.get_purchased
disallowed = []
if not include_locked:
# hmm yeah this'll be tough to hack...
# Hmm yeah this'll be tough to hack...
if not get_purchased('characters.santa'):
disallowed.append('Santa Claus')
if not get_purchased('characters.frosty'):
@ -84,7 +84,7 @@ def get_appearances(include_locked: bool = False) -> list[str]:
class Appearance:
"""Create and fill out one of these suckers to define a spaz appearance"""
"""Create and fill out one of these suckers to define a spaz appearance."""
def __init__(self, name: str):
assert bs.app.classic is not None
@ -121,7 +121,7 @@ class Appearance:
def register_appearances() -> None:
"""Register our builtin spaz appearances."""
# this is quite ugly but will be going away so not worth cleaning up
# This is quite ugly but will be going away so not worth cleaning up.
# pylint: disable=invalid-name
# pylint: disable=too-many-locals
# pylint: disable=too-many-statements
@ -163,8 +163,6 @@ def register_appearances() -> None:
t = Appearance('Zoe')
t.color_texture = 'zoeColor'
t.color_mask_texture = 'zoeColorMask'
t.default_color = (0.6, 0.6, 0.6)
t.default_highlight = (0, 1, 0)
t.icon_texture = 'zoeIcon'
t.icon_mask_texture = 'zoeIconColorMask'
t.head_mesh = 'zoeHead'
@ -193,13 +191,13 @@ def register_appearances() -> None:
t.pickup_sounds = ['zoePickup01']
t.fall_sounds = ['zoeFall01']
t.style = 'female'
t.default_color = (0.6, 0.6, 0.6)
t.default_highlight = (0, 1, 0)
# Ninja ##########################################
t = Appearance('Snake Shadow')
t.color_texture = 'ninjaColor'
t.color_mask_texture = 'ninjaColorMask'
t.default_color = (1, 1, 1)
t.default_highlight = (0.55, 0.8, 0.55)
t.icon_texture = 'ninjaIcon'
t.icon_mask_texture = 'ninjaIconColorMask'
t.head_mesh = 'ninjaHead'
@ -221,13 +219,13 @@ def register_appearances() -> None:
t.pickup_sounds = ninja_attacks
t.fall_sounds = ['ninjaFall1']
t.style = 'ninja'
t.default_color = (1, 1, 1)
t.default_highlight = (0.55, 0.8, 0.55)
# Barbarian #####################################
t = Appearance('Kronk')
t.color_texture = 'kronk'
t.color_mask_texture = 'kronkColorMask'
t.default_color = (0.4, 0.5, 0.4)
t.default_highlight = (1, 0.5, 0.3)
t.icon_texture = 'kronkIcon'
t.icon_mask_texture = 'kronkIconColorMask'
t.head_mesh = 'kronkHead'
@ -258,13 +256,13 @@ def register_appearances() -> None:
t.pickup_sounds = kronk_sounds
t.fall_sounds = ['kronkFall']
t.style = 'kronk'
t.default_color = (0.4, 0.5, 0.4)
t.default_highlight = (1, 0.5, 0.3)
# Chef ###########################################
t = Appearance('Mel')
t.color_texture = 'melColor'
t.color_mask_texture = 'melColorMask'
t.default_color = (1, 1, 1)
t.default_highlight = (0.1, 0.6, 0.1)
t.icon_texture = 'melIcon'
t.icon_mask_texture = 'melIconColorMask'
t.head_mesh = 'melHead'
@ -288,20 +286,20 @@ def register_appearances() -> None:
'mel09',
'mel10',
]
t.attack_sounds = mel_sounds
t.jump_sounds = mel_sounds
t.attack_sounds = mel_sounds
t.impact_sounds = mel_sounds
t.death_sounds = ['melDeath01']
t.pickup_sounds = mel_sounds
t.fall_sounds = ['melFall01']
t.style = 'mel'
t.default_color = (1, 1, 1)
t.default_highlight = (0.1, 0.6, 0.1)
# Pirate #######################################
t = Appearance('Jack Morgan')
t.color_texture = 'jackColor'
t.color_mask_texture = 'jackColorMask'
t.default_color = (1, 0.2, 0.1)
t.default_highlight = (1, 1, 0)
t.icon_texture = 'jackIcon'
t.icon_mask_texture = 'jackIconColorMask'
t.head_mesh = 'jackHead'
@ -323,20 +321,20 @@ def register_appearances() -> None:
'jackHit07',
]
sounds = ['jack01', 'jack02', 'jack03', 'jack04', 'jack05', 'jack06']
t.attack_sounds = sounds
t.jump_sounds = sounds
t.attack_sounds = sounds
t.impact_sounds = hit_sounds
t.death_sounds = ['jackDeath01']
t.pickup_sounds = sounds
t.fall_sounds = ['jackFall01']
t.style = 'pirate'
t.default_color = (1, 0.2, 0.1)
t.default_highlight = (1, 1, 0)
# Santa ######################################
t = Appearance('Santa Claus')
t.color_texture = 'santaColor'
t.color_mask_texture = 'santaColorMask'
t.default_color = (1, 0, 0)
t.default_highlight = (1, 1, 1)
t.icon_texture = 'santaIcon'
t.icon_mask_texture = 'santaIconColorMask'
t.head_mesh = 'santaHead'
@ -350,20 +348,20 @@ def register_appearances() -> None:
t.toes_mesh = 'santaToes'
hit_sounds = ['santaHit01', 'santaHit02', 'santaHit03', 'santaHit04']
sounds = ['santa01', 'santa02', 'santa03', 'santa04', 'santa05']
t.attack_sounds = sounds
t.jump_sounds = sounds
t.attack_sounds = sounds
t.impact_sounds = hit_sounds
t.death_sounds = ['santaDeath']
t.pickup_sounds = sounds
t.fall_sounds = ['santaFall']
t.style = 'santa'
t.default_color = (1, 0, 0)
t.default_highlight = (1, 1, 1)
# Snowman ###################################
t = Appearance('Frosty')
t.color_texture = 'frostyColor'
t.color_mask_texture = 'frostyColorMask'
t.default_color = (0.5, 0.5, 1)
t.default_highlight = (1, 0.5, 0)
t.icon_texture = 'frostyIcon'
t.icon_mask_texture = 'frostyIconColorMask'
t.head_mesh = 'frostyHead'
@ -377,20 +375,20 @@ def register_appearances() -> None:
t.toes_mesh = 'frostyToes'
frosty_sounds = ['frosty01', 'frosty02', 'frosty03', 'frosty04', 'frosty05']
frosty_hit_sounds = ['frostyHit01', 'frostyHit02', 'frostyHit03']
t.attack_sounds = frosty_sounds
t.jump_sounds = frosty_sounds
t.attack_sounds = frosty_sounds
t.impact_sounds = frosty_hit_sounds
t.death_sounds = ['frostyDeath']
t.pickup_sounds = frosty_sounds
t.fall_sounds = ['frostyFall']
t.style = 'frosty'
t.default_color = (0.5, 0.5, 1)
t.default_highlight = (1, 0.5, 0)
# Skeleton ################################
t = Appearance('Bones')
t.color_texture = 'bonesColor'
t.color_mask_texture = 'bonesColorMask'
t.default_color = (0.6, 0.9, 1)
t.default_highlight = (0.6, 0.9, 1)
t.icon_texture = 'bonesIcon'
t.icon_mask_texture = 'bonesIconColorMask'
t.head_mesh = 'bonesHead'
@ -404,19 +402,20 @@ def register_appearances() -> None:
t.toes_mesh = 'bonesToes'
bones_sounds = ['bones1', 'bones2', 'bones3']
bones_hit_sounds = ['bones1', 'bones2', 'bones3']
t.attack_sounds = bones_sounds
t.jump_sounds = bones_sounds
t.attack_sounds = bones_sounds
t.impact_sounds = bones_hit_sounds
t.death_sounds = ['bonesDeath']
t.pickup_sounds = bones_sounds
t.fall_sounds = ['bonesFall']
t.style = 'bones'
t.default_color = (0.6, 0.9, 1)
t.default_highlight = (0.6, 0.9, 1)
# Bear ###################################
t = Appearance('Bernard')
t.color_texture = 'bearColor'
t.color_mask_texture = 'bearColorMask'
t.default_color = (0.7, 0.5, 0.0)
t.icon_texture = 'bearIcon'
t.icon_mask_texture = 'bearIconColorMask'
t.head_mesh = 'bearHead'
@ -430,20 +429,19 @@ def register_appearances() -> None:
t.toes_mesh = 'bearToes'
bear_sounds = ['bear1', 'bear2', 'bear3', 'bear4']
bear_hit_sounds = ['bearHit1', 'bearHit2']
t.attack_sounds = bear_sounds
t.jump_sounds = bear_sounds
t.attack_sounds = bear_sounds
t.impact_sounds = bear_hit_sounds
t.death_sounds = ['bearDeath']
t.pickup_sounds = bear_sounds
t.fall_sounds = ['bearFall']
t.style = 'bear'
t.default_color = (0.7, 0.5, 0.0)
# Penguin ###################################
t = Appearance('Pascal')
t.color_texture = 'penguinColor'
t.color_mask_texture = 'penguinColorMask'
t.default_color = (0.3, 0.5, 0.8)
t.default_highlight = (1, 0, 0)
t.icon_texture = 'penguinIcon'
t.icon_mask_texture = 'penguinIconColorMask'
t.head_mesh = 'penguinHead'
@ -457,20 +455,20 @@ def register_appearances() -> None:
t.toes_mesh = 'penguinToes'
penguin_sounds = ['penguin1', 'penguin2', 'penguin3', 'penguin4']
penguin_hit_sounds = ['penguinHit1', 'penguinHit2']
t.attack_sounds = penguin_sounds
t.jump_sounds = penguin_sounds
t.attack_sounds = penguin_sounds
t.impact_sounds = penguin_hit_sounds
t.death_sounds = ['penguinDeath']
t.pickup_sounds = penguin_sounds
t.fall_sounds = ['penguinFall']
t.style = 'penguin'
t.default_color = (0.3, 0.5, 0.8)
t.default_highlight = (1, 0, 0)
# Ali ###################################
t = Appearance('Taobao Mascot')
t.color_texture = 'aliColor'
t.color_mask_texture = 'aliColorMask'
t.default_color = (1, 0.5, 0)
t.default_highlight = (1, 1, 1)
t.icon_texture = 'aliIcon'
t.icon_mask_texture = 'aliIconColorMask'
t.head_mesh = 'aliHead'
@ -484,20 +482,20 @@ def register_appearances() -> None:
t.toes_mesh = 'aliToes'
ali_sounds = ['ali1', 'ali2', 'ali3', 'ali4']
ali_hit_sounds = ['aliHit1', 'aliHit2']
t.attack_sounds = ali_sounds
t.jump_sounds = ali_sounds
t.attack_sounds = ali_sounds
t.impact_sounds = ali_hit_sounds
t.death_sounds = ['aliDeath']
t.pickup_sounds = ali_sounds
t.fall_sounds = ['aliFall']
t.style = 'ali'
t.default_color = (1, 0.5, 0)
t.default_highlight = (1, 1, 1)
# cyborg ###################################
# Cyborg ###################################
t = Appearance('B-9000')
t.color_texture = 'cyborgColor'
t.color_mask_texture = 'cyborgColorMask'
t.default_color = (0.5, 0.5, 0.5)
t.default_highlight = (1, 0, 0)
t.icon_texture = 'cyborgIcon'
t.icon_mask_texture = 'cyborgIconColorMask'
t.head_mesh = 'cyborgHead'
@ -511,20 +509,20 @@ def register_appearances() -> None:
t.toes_mesh = 'cyborgToes'
cyborg_sounds = ['cyborg1', 'cyborg2', 'cyborg3', 'cyborg4']
cyborg_hit_sounds = ['cyborgHit1', 'cyborgHit2']
t.attack_sounds = cyborg_sounds
t.jump_sounds = cyborg_sounds
t.attack_sounds = cyborg_sounds
t.impact_sounds = cyborg_hit_sounds
t.death_sounds = ['cyborgDeath']
t.pickup_sounds = cyborg_sounds
t.fall_sounds = ['cyborgFall']
t.style = 'cyborg'
t.default_color = (0.5, 0.5, 0.5)
t.default_highlight = (1, 0, 0)
# Agent ###################################
t = Appearance('Agent Johnson')
t.color_texture = 'agentColor'
t.color_mask_texture = 'agentColorMask'
t.default_color = (0.3, 0.3, 0.33)
t.default_highlight = (1, 0.5, 0.3)
t.icon_texture = 'agentIcon'
t.icon_mask_texture = 'agentIconColorMask'
t.head_mesh = 'agentHead'
@ -538,20 +536,20 @@ def register_appearances() -> None:
t.toes_mesh = 'agentToes'
agent_sounds = ['agent1', 'agent2', 'agent3', 'agent4']
agent_hit_sounds = ['agentHit1', 'agentHit2']
t.attack_sounds = agent_sounds
t.jump_sounds = agent_sounds
t.attack_sounds = agent_sounds
t.impact_sounds = agent_hit_sounds
t.death_sounds = ['agentDeath']
t.pickup_sounds = agent_sounds
t.fall_sounds = ['agentFall']
t.style = 'agent'
t.default_color = (0.3, 0.3, 0.33)
t.default_highlight = (1, 0.5, 0.3)
# Jumpsuit ###################################
t = Appearance('Lee')
t.color_texture = 'jumpsuitColor'
t.color_mask_texture = 'jumpsuitColorMask'
t.default_color = (0.3, 0.5, 0.8)
t.default_highlight = (1, 0, 0)
t.icon_texture = 'jumpsuitIcon'
t.icon_mask_texture = 'jumpsuitIconColorMask'
t.head_mesh = 'jumpsuitHead'
@ -565,20 +563,20 @@ def register_appearances() -> None:
t.toes_mesh = 'jumpsuitToes'
jumpsuit_sounds = ['jumpsuit1', 'jumpsuit2', 'jumpsuit3', 'jumpsuit4']
jumpsuit_hit_sounds = ['jumpsuitHit1', 'jumpsuitHit2']
t.attack_sounds = jumpsuit_sounds
t.jump_sounds = jumpsuit_sounds
t.attack_sounds = jumpsuit_sounds
t.impact_sounds = jumpsuit_hit_sounds
t.death_sounds = ['jumpsuitDeath']
t.pickup_sounds = jumpsuit_sounds
t.fall_sounds = ['jumpsuitFall']
t.style = 'spaz'
t.default_color = (0.3, 0.5, 0.8)
t.default_highlight = (1, 0, 0)
# ActionHero ###################################
t = Appearance('Todd McBurton')
t.color_texture = 'actionHeroColor'
t.color_mask_texture = 'actionHeroColorMask'
t.default_color = (0.3, 0.5, 0.8)
t.default_highlight = (1, 0, 0)
t.icon_texture = 'actionHeroIcon'
t.icon_mask_texture = 'actionHeroIconColorMask'
t.head_mesh = 'actionHeroHead'
@ -597,20 +595,20 @@ def register_appearances() -> None:
'actionHero4',
]
action_hero_hit_sounds = ['actionHeroHit1', 'actionHeroHit2']
t.attack_sounds = action_hero_sounds
t.jump_sounds = action_hero_sounds
t.attack_sounds = action_hero_sounds
t.impact_sounds = action_hero_hit_sounds
t.death_sounds = ['actionHeroDeath']
t.pickup_sounds = action_hero_sounds
t.fall_sounds = ['actionHeroFall']
t.style = 'spaz'
t.default_color = (0.3, 0.5, 0.8)
t.default_highlight = (1, 0, 0)
# Assassin ###################################
t = Appearance('Zola')
t.color_texture = 'assassinColor'
t.color_mask_texture = 'assassinColorMask'
t.default_color = (0.3, 0.5, 0.8)
t.default_highlight = (1, 0, 0)
t.icon_texture = 'assassinIcon'
t.icon_mask_texture = 'assassinIconColorMask'
t.head_mesh = 'assassinHead'
@ -624,20 +622,20 @@ def register_appearances() -> None:
t.toes_mesh = 'assassinToes'
assassin_sounds = ['assassin1', 'assassin2', 'assassin3', 'assassin4']
assassin_hit_sounds = ['assassinHit1', 'assassinHit2']
t.attack_sounds = assassin_sounds
t.jump_sounds = assassin_sounds
t.attack_sounds = assassin_sounds
t.impact_sounds = assassin_hit_sounds
t.death_sounds = ['assassinDeath']
t.pickup_sounds = assassin_sounds
t.fall_sounds = ['assassinFall']
t.style = 'spaz'
t.default_color = (0.3, 0.5, 0.8)
t.default_highlight = (1, 0, 0)
# Wizard ###################################
t = Appearance('Grumbledorf')
t.color_texture = 'wizardColor'
t.color_mask_texture = 'wizardColorMask'
t.default_color = (0.2, 0.4, 1.0)
t.default_highlight = (0.06, 0.15, 0.4)
t.icon_texture = 'wizardIcon'
t.icon_mask_texture = 'wizardIconColorMask'
t.head_mesh = 'wizardHead'
@ -651,20 +649,20 @@ def register_appearances() -> None:
t.toes_mesh = 'wizardToes'
wizard_sounds = ['wizard1', 'wizard2', 'wizard3', 'wizard4']
wizard_hit_sounds = ['wizardHit1', 'wizardHit2']
t.attack_sounds = wizard_sounds
t.jump_sounds = wizard_sounds
t.attack_sounds = wizard_sounds
t.impact_sounds = wizard_hit_sounds
t.death_sounds = ['wizardDeath']
t.pickup_sounds = wizard_sounds
t.fall_sounds = ['wizardFall']
t.style = 'spaz'
t.default_color = (0.2, 0.4, 1.0)
t.default_highlight = (0.06, 0.15, 0.4)
# Cowboy ###################################
t = Appearance('Butch')
t.color_texture = 'cowboyColor'
t.color_mask_texture = 'cowboyColorMask'
t.default_color = (0.3, 0.5, 0.8)
t.default_highlight = (1, 0, 0)
t.icon_texture = 'cowboyIcon'
t.icon_mask_texture = 'cowboyIconColorMask'
t.head_mesh = 'cowboyHead'
@ -678,20 +676,20 @@ def register_appearances() -> None:
t.toes_mesh = 'cowboyToes'
cowboy_sounds = ['cowboy1', 'cowboy2', 'cowboy3', 'cowboy4']
cowboy_hit_sounds = ['cowboyHit1', 'cowboyHit2']
t.attack_sounds = cowboy_sounds
t.jump_sounds = cowboy_sounds
t.attack_sounds = cowboy_sounds
t.impact_sounds = cowboy_hit_sounds
t.death_sounds = ['cowboyDeath']
t.pickup_sounds = cowboy_sounds
t.fall_sounds = ['cowboyFall']
t.style = 'spaz'
t.default_color = (0.3, 0.5, 0.8)
t.default_highlight = (1, 0, 0)
# Witch ###################################
t = Appearance('Witch')
t.color_texture = 'witchColor'
t.color_mask_texture = 'witchColorMask'
t.default_color = (0.3, 0.5, 0.8)
t.default_highlight = (1, 0, 0)
t.icon_texture = 'witchIcon'
t.icon_mask_texture = 'witchIconColorMask'
t.head_mesh = 'witchHead'
@ -705,20 +703,20 @@ def register_appearances() -> None:
t.toes_mesh = 'witchToes'
witch_sounds = ['witch1', 'witch2', 'witch3', 'witch4']
witch_hit_sounds = ['witchHit1', 'witchHit2']
t.attack_sounds = witch_sounds
t.jump_sounds = witch_sounds
t.attack_sounds = witch_sounds
t.impact_sounds = witch_hit_sounds
t.death_sounds = ['witchDeath']
t.pickup_sounds = witch_sounds
t.fall_sounds = ['witchFall']
t.style = 'spaz'
t.default_color = (0.3, 0.5, 0.8)
t.default_highlight = (1, 0, 0)
# Warrior ###################################
t = Appearance('Warrior')
t.color_texture = 'warriorColor'
t.color_mask_texture = 'warriorColorMask'
t.default_color = (0.3, 0.5, 0.8)
t.default_highlight = (1, 0, 0)
t.icon_texture = 'warriorIcon'
t.icon_mask_texture = 'warriorIconColorMask'
t.head_mesh = 'warriorHead'
@ -732,20 +730,20 @@ def register_appearances() -> None:
t.toes_mesh = 'warriorToes'
warrior_sounds = ['warrior1', 'warrior2', 'warrior3', 'warrior4']
warrior_hit_sounds = ['warriorHit1', 'warriorHit2']
t.attack_sounds = warrior_sounds
t.jump_sounds = warrior_sounds
t.attack_sounds = warrior_sounds
t.impact_sounds = warrior_hit_sounds
t.death_sounds = ['warriorDeath']
t.pickup_sounds = warrior_sounds
t.fall_sounds = ['warriorFall']
t.style = 'spaz'
t.default_color = (0.3, 0.5, 0.8)
t.default_highlight = (1, 0, 0)
# Superhero ###################################
t = Appearance('Middle-Man')
t.color_texture = 'superheroColor'
t.color_mask_texture = 'superheroColorMask'
t.default_color = (0.3, 0.5, 0.8)
t.default_highlight = (1, 0, 0)
t.icon_texture = 'superheroIcon'
t.icon_mask_texture = 'superheroIconColorMask'
t.head_mesh = 'superheroHead'
@ -759,20 +757,20 @@ def register_appearances() -> None:
t.toes_mesh = 'superheroToes'
superhero_sounds = ['superhero1', 'superhero2', 'superhero3', 'superhero4']
superhero_hit_sounds = ['superheroHit1', 'superheroHit2']
t.attack_sounds = superhero_sounds
t.jump_sounds = superhero_sounds
t.attack_sounds = superhero_sounds
t.impact_sounds = superhero_hit_sounds
t.death_sounds = ['superheroDeath']
t.pickup_sounds = superhero_sounds
t.fall_sounds = ['superheroFall']
t.style = 'spaz'
t.default_color = (0.3, 0.5, 0.8)
t.default_highlight = (1, 0, 0)
# Alien ###################################
t = Appearance('Alien')
t.color_texture = 'alienColor'
t.color_mask_texture = 'alienColorMask'
t.default_color = (0.3, 0.5, 0.8)
t.default_highlight = (1, 0, 0)
t.icon_texture = 'alienIcon'
t.icon_mask_texture = 'alienIconColorMask'
t.head_mesh = 'alienHead'
@ -786,20 +784,20 @@ def register_appearances() -> None:
t.toes_mesh = 'alienToes'
alien_sounds = ['alien1', 'alien2', 'alien3', 'alien4']
alien_hit_sounds = ['alienHit1', 'alienHit2']
t.attack_sounds = alien_sounds
t.jump_sounds = alien_sounds
t.attack_sounds = alien_sounds
t.impact_sounds = alien_hit_sounds
t.death_sounds = ['alienDeath']
t.pickup_sounds = alien_sounds
t.fall_sounds = ['alienFall']
t.style = 'spaz'
t.default_color = (0.3, 0.5, 0.8)
t.default_highlight = (1, 0, 0)
# OldLady ###################################
t = Appearance('OldLady')
t.color_texture = 'oldLadyColor'
t.color_mask_texture = 'oldLadyColorMask'
t.default_color = (0.3, 0.5, 0.8)
t.default_highlight = (1, 0, 0)
t.icon_texture = 'oldLadyIcon'
t.icon_mask_texture = 'oldLadyIconColorMask'
t.head_mesh = 'oldLadyHead'
@ -813,20 +811,20 @@ def register_appearances() -> None:
t.toes_mesh = 'oldLadyToes'
old_lady_sounds = ['oldLady1', 'oldLady2', 'oldLady3', 'oldLady4']
old_lady_hit_sounds = ['oldLadyHit1', 'oldLadyHit2']
t.attack_sounds = old_lady_sounds
t.jump_sounds = old_lady_sounds
t.attack_sounds = old_lady_sounds
t.impact_sounds = old_lady_hit_sounds
t.death_sounds = ['oldLadyDeath']
t.pickup_sounds = old_lady_sounds
t.fall_sounds = ['oldLadyFall']
t.style = 'spaz'
t.default_color = (0.3, 0.5, 0.8)
t.default_highlight = (1, 0, 0)
# Gladiator ###################################
t = Appearance('Gladiator')
t.color_texture = 'gladiatorColor'
t.color_mask_texture = 'gladiatorColorMask'
t.default_color = (0.3, 0.5, 0.8)
t.default_highlight = (1, 0, 0)
t.icon_texture = 'gladiatorIcon'
t.icon_mask_texture = 'gladiatorIconColorMask'
t.head_mesh = 'gladiatorHead'
@ -840,20 +838,20 @@ def register_appearances() -> None:
t.toes_mesh = 'gladiatorToes'
gladiator_sounds = ['gladiator1', 'gladiator2', 'gladiator3', 'gladiator4']
gladiator_hit_sounds = ['gladiatorHit1', 'gladiatorHit2']
t.attack_sounds = gladiator_sounds
t.jump_sounds = gladiator_sounds
t.attack_sounds = gladiator_sounds
t.impact_sounds = gladiator_hit_sounds
t.death_sounds = ['gladiatorDeath']
t.pickup_sounds = gladiator_sounds
t.fall_sounds = ['gladiatorFall']
t.style = 'spaz'
t.default_color = (0.3, 0.5, 0.8)
t.default_highlight = (1, 0, 0)
# Wrestler ###################################
t = Appearance('Wrestler')
t.color_texture = 'wrestlerColor'
t.color_mask_texture = 'wrestlerColorMask'
t.default_color = (0.3, 0.5, 0.8)
t.default_highlight = (1, 0, 0)
t.icon_texture = 'wrestlerIcon'
t.icon_mask_texture = 'wrestlerIconColorMask'
t.head_mesh = 'wrestlerHead'
@ -867,20 +865,20 @@ def register_appearances() -> None:
t.toes_mesh = 'wrestlerToes'
wrestler_sounds = ['wrestler1', 'wrestler2', 'wrestler3', 'wrestler4']
wrestler_hit_sounds = ['wrestlerHit1', 'wrestlerHit2']
t.attack_sounds = wrestler_sounds
t.jump_sounds = wrestler_sounds
t.attack_sounds = wrestler_sounds
t.impact_sounds = wrestler_hit_sounds
t.death_sounds = ['wrestlerDeath']
t.pickup_sounds = wrestler_sounds
t.fall_sounds = ['wrestlerFall']
t.style = 'spaz'
t.default_color = (0.3, 0.5, 0.8)
t.default_highlight = (1, 0, 0)
# OperaSinger ###################################
t = Appearance('Gretel')
t.color_texture = 'operaSingerColor'
t.color_mask_texture = 'operaSingerColorMask'
t.default_color = (0.3, 0.5, 0.8)
t.default_highlight = (1, 0, 0)
t.icon_texture = 'operaSingerIcon'
t.icon_mask_texture = 'operaSingerIconColorMask'
t.head_mesh = 'operaSingerHead'
@ -899,20 +897,20 @@ def register_appearances() -> None:
'operaSinger4',
]
opera_singer_hit_sounds = ['operaSingerHit1', 'operaSingerHit2']
t.attack_sounds = opera_singer_sounds
t.jump_sounds = opera_singer_sounds
t.attack_sounds = opera_singer_sounds
t.impact_sounds = opera_singer_hit_sounds
t.death_sounds = ['operaSingerDeath']
t.pickup_sounds = opera_singer_sounds
t.fall_sounds = ['operaSingerFall']
t.style = 'spaz'
t.default_color = (0.3, 0.5, 0.8)
t.default_highlight = (1, 0, 0)
# Pixie ###################################
t = Appearance('Pixel')
t.color_texture = 'pixieColor'
t.color_mask_texture = 'pixieColorMask'
t.default_color = (0, 1, 0.7)
t.default_highlight = (0.65, 0.35, 0.75)
t.icon_texture = 'pixieIcon'
t.icon_mask_texture = 'pixieIconColorMask'
t.head_mesh = 'pixieHead'
@ -926,20 +924,20 @@ def register_appearances() -> None:
t.toes_mesh = 'pixieToes'
pixie_sounds = ['pixie1', 'pixie2', 'pixie3', 'pixie4']
pixie_hit_sounds = ['pixieHit1', 'pixieHit2']
t.attack_sounds = pixie_sounds
t.jump_sounds = pixie_sounds
t.attack_sounds = pixie_sounds
t.impact_sounds = pixie_hit_sounds
t.death_sounds = ['pixieDeath']
t.pickup_sounds = pixie_sounds
t.fall_sounds = ['pixieFall']
t.style = 'pixie'
t.default_color = (0, 1, 0.7)
t.default_highlight = (0.65, 0.35, 0.75)
# Robot ###################################
t = Appearance('Robot')
t.color_texture = 'robotColor'
t.color_mask_texture = 'robotColorMask'
t.default_color = (0.3, 0.5, 0.8)
t.default_highlight = (1, 0, 0)
t.icon_texture = 'robotIcon'
t.icon_mask_texture = 'robotIconColorMask'
t.head_mesh = 'robotHead'
@ -953,20 +951,20 @@ def register_appearances() -> None:
t.toes_mesh = 'robotToes'
robot_sounds = ['robot1', 'robot2', 'robot3', 'robot4']
robot_hit_sounds = ['robotHit1', 'robotHit2']
t.attack_sounds = robot_sounds
t.jump_sounds = robot_sounds
t.attack_sounds = robot_sounds
t.impact_sounds = robot_hit_sounds
t.death_sounds = ['robotDeath']
t.pickup_sounds = robot_sounds
t.fall_sounds = ['robotFall']
t.style = 'spaz'
t.default_color = (0.3, 0.5, 0.8)
t.default_highlight = (1, 0, 0)
# Bunny ###################################
t = Appearance('Easter Bunny')
t.color_texture = 'bunnyColor'
t.color_mask_texture = 'bunnyColorMask'
t.default_color = (1, 1, 1)
t.default_highlight = (1, 0.5, 0.5)
t.icon_texture = 'bunnyIcon'
t.icon_mask_texture = 'bunnyIconColorMask'
t.head_mesh = 'bunnyHead'
@ -980,10 +978,12 @@ def register_appearances() -> None:
t.toes_mesh = 'bunnyToes'
bunny_sounds = ['bunny1', 'bunny2', 'bunny3', 'bunny4']
bunny_hit_sounds = ['bunnyHit1', 'bunnyHit2']
t.attack_sounds = bunny_sounds
t.jump_sounds = ['bunnyJump']
t.attack_sounds = bunny_sounds
t.impact_sounds = bunny_hit_sounds
t.death_sounds = ['bunnyDeath']
t.pickup_sounds = bunny_sounds
t.fall_sounds = ['bunnyFall']
t.style = 'bunny'
t.default_color = (1, 1, 1)
t.default_highlight = (1, 0.5, 0.5)