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El code
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@ -225,9 +225,22 @@ class PlayerSpaz(Spaz):
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elif isinstance(msg, bs.DieMessage):
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# Report player deaths to the game.
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if not self._dead:
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# Was this player killed while being held?
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was_held = (
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self.held_count > 0
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and self.last_player_held_by
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)
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# Was this player attacked before death?
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was_attacked_recently = (
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self.last_player_attacked_by
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and bs.time() - self.last_attacked_time < 4.0
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)
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# Immediate-mode or left-game deaths don't count as 'kills'.
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killed = (
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not msg.immediate and msg.how is not bs.DeathType.LEFT_GAME
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killed = bool(
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not msg.immediate
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and msg.how is not bs.DeathType.LEFT_GAME
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or was_held
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or was_attacked_recently
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)
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activity = self._activity()
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@ -238,7 +251,7 @@ class PlayerSpaz(Spaz):
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else:
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# If this player was being held at the time of death,
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# the holder is the killer.
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if self.held_count > 0 and self.last_player_held_by:
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if was_held:
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killerplayer = self.last_player_held_by
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else:
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# Otherwise, if they were attacked by someone in the
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@ -248,10 +261,7 @@ class PlayerSpaz(Spaz):
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# all bot kills would register as suicides; need to
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# change this from last_player_attacked_by to
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# something like last_actor_attacked_by to fix that.
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if (
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self.last_player_attacked_by
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and bs.time() - self.last_attacked_time < 4.0
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):
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if was_attacked_recently:
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killerplayer = self.last_player_attacked_by
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else:
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# ok, call it a suicide unless we're in co-op
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