diff --git a/.efrocachemap b/.efrocachemap
index 5974d2e5..65d34a6f 100644
--- a/.efrocachemap
+++ b/.efrocachemap
@@ -4132,16 +4132,16 @@
"assets/build/windows/x64/python.exe": "https://files.ballistica.net/cache/ba1/25/a7/dc87c1be41605eb6fefd0145144c",
"assets/build/windows/x64/python37.dll": "https://files.ballistica.net/cache/ba1/b9/e4/d912f56e42e9991bcbb4c804cfcb",
"assets/build/windows/x64/pythonw.exe": "https://files.ballistica.net/cache/ba1/6c/bb/b6f52c306aa4e88061510e96cefe",
- "build/prefab/linux-server/debug/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/01/1e/68e550d4c35195ec0107eaa7c3cc",
- "build/prefab/linux-server/release/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/99/87/6061c0714efc233f3de960432a79",
- "build/prefab/linux/debug/ballisticacore": "https://files.ballistica.net/cache/ba1/57/26/e1302c34ed190fdc459841ac4c0b",
- "build/prefab/linux/release/ballisticacore": "https://files.ballistica.net/cache/ba1/3d/81/d41441701286993b888d679a6e1f",
- "build/prefab/mac-server/debug/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/4f/0e/4bbbc1fcb601fbe602ef8e823533",
- "build/prefab/mac-server/release/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/9b/63/69be4efd49f53ba0243804eea2ee",
- "build/prefab/mac/debug/ballisticacore": "https://files.ballistica.net/cache/ba1/00/a7/a83c42934ed3b6264e8ecfada36d",
- "build/prefab/mac/release/ballisticacore": "https://files.ballistica.net/cache/ba1/ad/2e/ec4d892345bbe6bca5da1634650e",
- "build/prefab/windows-server/debug/dist/ballisticacore_headless.exe": "https://files.ballistica.net/cache/ba1/b9/d2/54ab31ddba6bad9efa448bcf2bbf",
- "build/prefab/windows-server/release/dist/ballisticacore_headless.exe": "https://files.ballistica.net/cache/ba1/a6/2a/6dd220288e4c3fd5da7218c74772",
- "build/prefab/windows/debug/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/7e/84/41846d61dddad79eb58a8f1e275b",
- "build/prefab/windows/release/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/14/a4/54763b4472c289d67f645ad55fc3"
+ "build/prefab/linux-server/debug/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/3f/7b/52228a39678578bfbf59708d8781",
+ "build/prefab/linux-server/release/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/c2/e9/448c88572519886ad50346d1e697",
+ "build/prefab/linux/debug/ballisticacore": "https://files.ballistica.net/cache/ba1/82/4c/78d3abe7f124ed1eb097d3de1b08",
+ "build/prefab/linux/release/ballisticacore": "https://files.ballistica.net/cache/ba1/d8/ae/f0f303927b49b6bf9619431fe52b",
+ "build/prefab/mac-server/debug/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/7b/95/ad7aacb2bbc9d81b43712e3c328a",
+ "build/prefab/mac-server/release/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/fa/93/d99a5e660a739a15c8ddd36e23b4",
+ "build/prefab/mac/debug/ballisticacore": "https://files.ballistica.net/cache/ba1/b3/82/c06b47fd0baa39a844292f0e92fd",
+ "build/prefab/mac/release/ballisticacore": "https://files.ballistica.net/cache/ba1/d5/48/66a3b1baf1d4b095b7c204f5fda8",
+ "build/prefab/windows-server/debug/dist/ballisticacore_headless.exe": "https://files.ballistica.net/cache/ba1/47/fe/e6a8591b85e2ab02952920f87f1d",
+ "build/prefab/windows-server/release/dist/ballisticacore_headless.exe": "https://files.ballistica.net/cache/ba1/6c/60/28ed4dda33d29ef45d14f68b0d97",
+ "build/prefab/windows/debug/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/09/81/91fd4c5736515071cb28a3b5f520",
+ "build/prefab/windows/release/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/fc/c1/99b8e7db8426572427d3a901978d"
}
\ No newline at end of file
diff --git a/.idea/dictionaries/ericf.xml b/.idea/dictionaries/ericf.xml
index f2845589..a32f3722 100644
--- a/.idea/dictionaries/ericf.xml
+++ b/.idea/dictionaries/ericf.xml
@@ -1286,6 +1286,7 @@
This page documents the Python classes and functions in the 'ba' module, which are the ones most relevant to modding in Ballistica. If you come across something you feel should be included here or could be better explained, please let me know. Happy modding!