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https://github.com/RYDE-WORK/ballistica.git
synced 2026-01-27 01:13:13 +08:00
fix a fullscreen bug and a quit bug
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40
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@ -4056,26 +4056,26 @@
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"build/assets/windows/Win32/ucrtbased.dll": "2def5335207d41b21b9823f6805997f1",
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"build/assets/windows/Win32/vc_redist.x86.exe": "b08a55e2e77623fe657bea24f223a3ae",
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"build/assets/windows/Win32/vcruntime140d.dll": "865b2af4d1e26a1a8073c89acb06e599",
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"build/prefab/full/linux_arm64_gui/debug/ballisticakit": "f0961021482a27c4904f33cf85ab86bb",
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"build/prefab/full/linux_arm64_gui/release/ballisticakit": "b04eefee14228822208b6143048867de",
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"build/prefab/full/linux_arm64_server/debug/dist/ballisticakit_headless": "83bde2fb0374153d753f917d6ab693d9",
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"build/prefab/full/linux_arm64_server/release/dist/ballisticakit_headless": "6765c40945fdecd8fd0eae796c2a1075",
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"build/prefab/full/linux_x86_64_gui/debug/ballisticakit": "839e1cecbdec8364aea5b1c31fe1cf7b",
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"build/prefab/full/linux_x86_64_gui/release/ballisticakit": "2b3c91667b63f9fa6ecf807e021367e2",
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"build/prefab/full/linux_x86_64_server/debug/dist/ballisticakit_headless": "b8486cc3705974cf880a0c7bbd210902",
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"build/prefab/full/linux_x86_64_server/release/dist/ballisticakit_headless": "a04084a19bbb6ef8111113ff7c003198",
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"build/prefab/full/mac_arm64_gui/debug/ballisticakit": "aef8e462af8e1d0439bf72ec84778611",
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"build/prefab/full/mac_arm64_gui/release/ballisticakit": "f85863b0ea0145e7a51dd3f85d37663f",
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"build/prefab/full/mac_arm64_server/debug/dist/ballisticakit_headless": "0dbc09374baeabbf20cf0a052be94b8b",
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"build/prefab/full/mac_arm64_server/release/dist/ballisticakit_headless": "67545befcd59c6764d2868c1aae24776",
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"build/prefab/full/mac_x86_64_gui/debug/ballisticakit": "7b1a4d61fd25efb514dbc005c20369b5",
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"build/prefab/full/mac_x86_64_gui/release/ballisticakit": "5c755b14c9ec4938504cbffcd0369a25",
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"build/prefab/full/mac_x86_64_server/debug/dist/ballisticakit_headless": "b8229bd1716bd4787d1efd58f476c21f",
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"build/prefab/full/mac_x86_64_server/release/dist/ballisticakit_headless": "146eb16386394bfc34baa40b31007c5d",
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"build/prefab/full/windows_x86_gui/debug/BallisticaKit.exe": "d08c8a35cc951adb8c78f6b5ed61a41e",
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"build/prefab/full/windows_x86_gui/release/BallisticaKit.exe": "ecd356d753266666d36b67b018ed2b6e",
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"build/prefab/full/windows_x86_server/debug/dist/BallisticaKitHeadless.exe": "2c9ad739ec8a2b0f333ef7d0f38cd7b0",
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"build/prefab/full/windows_x86_server/release/dist/BallisticaKitHeadless.exe": "e9c2a5c54ecc34cf35a8db42367ddb3d",
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"build/prefab/full/linux_arm64_gui/debug/ballisticakit": "43a2b924e39a8ec1c1c4dc29c4dd82a1",
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"build/prefab/full/linux_arm64_gui/release/ballisticakit": "870c3973e3f84ca977496f79706ceab1",
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"build/prefab/full/linux_arm64_server/debug/dist/ballisticakit_headless": "49251d9bf7583a51e7e28cf6b62ff357",
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"build/prefab/full/linux_arm64_server/release/dist/ballisticakit_headless": "23068b129ac54e4f24c96aa154f0bb4d",
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"build/prefab/full/linux_x86_64_gui/debug/ballisticakit": "045814b1c6e365ca5ac73883bbd9f22d",
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"build/prefab/full/linux_x86_64_gui/release/ballisticakit": "52d8664a3ed40b0715fa5097005f58da",
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"build/prefab/full/linux_x86_64_server/debug/dist/ballisticakit_headless": "4f364467c2f636a83a04f4f2930b34ee",
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"build/prefab/full/linux_x86_64_server/release/dist/ballisticakit_headless": "9b2afa754ae00d687750b243ee977312",
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"build/prefab/full/mac_arm64_gui/debug/ballisticakit": "182c54fa13364049339aedfa67cbfcba",
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"build/prefab/full/mac_arm64_gui/release/ballisticakit": "341976d8d665a94bf20a685aace37be5",
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"build/prefab/full/mac_arm64_server/debug/dist/ballisticakit_headless": "b60fe7cb522e9aa3969c7e92af06d14e",
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"build/prefab/full/mac_arm64_server/release/dist/ballisticakit_headless": "e03943051877ae0105c7526b5094c67f",
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"build/prefab/full/mac_x86_64_gui/debug/ballisticakit": "bfc7e631e7319b0749912e40b4bdbe88",
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"build/prefab/full/mac_x86_64_gui/release/ballisticakit": "d30e8266191cfd80f108129086f83b87",
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"build/prefab/full/mac_x86_64_server/debug/dist/ballisticakit_headless": "bcf27351436cb58df186612b82be983b",
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"build/prefab/full/mac_x86_64_server/release/dist/ballisticakit_headless": "39f8ce569f1faed09bd4189e291a91bd",
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"build/prefab/full/windows_x86_gui/debug/BallisticaKit.exe": "71b1c542f48d5abae5fb790b521a156a",
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"build/prefab/full/windows_x86_gui/release/BallisticaKit.exe": "553f71787d119cb01046f247711424b5",
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"build/prefab/full/windows_x86_server/debug/dist/BallisticaKitHeadless.exe": "12cd08021ae0ed1ce4238c1adead61dc",
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"build/prefab/full/windows_x86_server/release/dist/BallisticaKitHeadless.exe": "b7e08e6b9f76def9b61e4839b2682497",
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"build/prefab/lib/linux_arm64_gui/debug/libballisticaplus.a": "58946f3534363d88f713c54d3d643d6d",
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"build/prefab/lib/linux_arm64_gui/release/libballisticaplus.a": "be356d05ecccd68043258d87b1892805",
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"build/prefab/lib/linux_arm64_server/debug/libballisticaplus.a": "58946f3534363d88f713c54d3d643d6d",
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@ -1,4 +1,4 @@
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### 1.7.28 (build 21443, api 8, 2023-10-11)
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### 1.7.28 (build 21445, api 8, 2023-10-11)
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- Massively cleaned up code related to rendering and window systems (OpenGL,
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SDL, etc). This code had been growing into a nasty tangle for 15 years
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@ -52,7 +52,7 @@ if TYPE_CHECKING:
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# Build number and version of the ballistica binary we expect to be
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# using.
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TARGET_BALLISTICA_BUILD = 21443
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TARGET_BALLISTICA_BUILD = 21445
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TARGET_BALLISTICA_VERSION = '1.7.28'
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@ -117,7 +117,7 @@ void AppAdapterSDL::DoApplyAppConfig() {
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// g_base->app_config->Resolve(AppConfig::StringID::kResolutionAndroid);
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bool fullscreen = g_base->app_config->Resolve(AppConfig::BoolID::kFullscreen);
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fullscreen = false;
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auto vsync = g_base->graphics->VSyncFromAppConfig();
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int max_fps = g_base->app_config->Resolve(AppConfig::IntID::kMaxFPS);
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@ -485,7 +485,7 @@ auto BasePython::GetPyEnum_InputType(PyObject* obj) -> InputType {
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// TODO(ericf): Make this a template.
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auto BasePython::PyQuitType(QuitType val) -> PythonRef {
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auto args = PythonRef::Stolen(Py_BuildValue("(d)", static_cast<int>(val)));
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auto args = PythonRef::Stolen(Py_BuildValue("(i)", static_cast<int>(val)));
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auto out = objs().Get(BasePython::ObjID::kQuitTypeClass).Call(args);
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BA_PRECONDITION(out.Exists());
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return out;
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@ -39,7 +39,7 @@ auto main(int argc, char** argv) -> int {
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namespace ballistica {
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// These are set automatically via script; don't modify them here.
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const int kEngineBuildNumber = 21443;
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const int kEngineBuildNumber = 21445;
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const char* kEngineVersion = "1.7.28";
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const int kEngineApiVersion = 8;
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