mirror of
https://github.com/RYDE-WORK/ballistica.git
synced 2026-01-23 07:23:19 +08:00
v1.5.19
This commit is contained in:
parent
67810d769e
commit
bf6d02b5ac
@ -4135,16 +4135,16 @@
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"assets/build/windows/x64/vc_redist.x64.exe": "https://files.ballistica.net/cache/ba1/ea/19/8b8787d81abcdce158ba608cd24f",
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"assets/build/windows/x64/vcruntime140_1d.dll": "https://files.ballistica.net/cache/ba1/11/d8/ff6344b429b00c24d9a1930d4338",
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"assets/build/windows/x64/vcruntime140d.dll": "https://files.ballistica.net/cache/ba1/20/33/0825e11e6518f87ece3009309933",
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"build/prefab/linux-server/debug/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/4e/53/7ec6327e532452541ad97ff927ab",
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"build/prefab/linux-server/release/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/70/7f/d853bede37c4b91d822cf853fc51",
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"build/prefab/linux/debug/ballisticacore": "https://files.ballistica.net/cache/ba1/9f/be/93c11fb8a237efcec5fe9e95b52f",
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"build/prefab/linux/release/ballisticacore": "https://files.ballistica.net/cache/ba1/a2/4a/cd3f8408329ac476450b14d961a4",
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"build/prefab/mac-server/debug/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/0f/6e/fb1fffbb11902f90edd5ea3ff257",
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"build/prefab/mac-server/release/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/f0/f7/9cb910b949bab6ac8b4c82f8b03d",
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"build/prefab/mac/debug/ballisticacore": "https://files.ballistica.net/cache/ba1/f2/1e/483962e078392dafe3c47ab56ec8",
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"build/prefab/mac/release/ballisticacore": "https://files.ballistica.net/cache/ba1/ca/70/1c30ceee55f2a89657507b7023d7",
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"build/prefab/windows-server/debug/dist/ballisticacore_headless.exe": "https://files.ballistica.net/cache/ba1/56/89/69526aeb40798e71afe19984b68f",
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"build/prefab/windows-server/release/dist/ballisticacore_headless.exe": "https://files.ballistica.net/cache/ba1/93/d1/23e82bfbdfb38bf3e443939490be",
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"build/prefab/windows/debug/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/e5/a2/96201ceeefb90d6ebb4b81089b67",
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"build/prefab/windows/release/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/55/42/cfd614f84ade2658ba12dff258b6"
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"build/prefab/linux-server/debug/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/24/62/ba95f1a18d481f1cb6c154db5a1c",
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"build/prefab/linux-server/release/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/d4/59/3e6553fa8d37f195a138d2464025",
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"build/prefab/linux/debug/ballisticacore": "https://files.ballistica.net/cache/ba1/20/c0/0584548c8a8b198d44a31fcacc2d",
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"build/prefab/linux/release/ballisticacore": "https://files.ballistica.net/cache/ba1/8d/71/28e1828d3a3b35372b260cfd8cf3",
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"build/prefab/mac-server/debug/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/77/e7/f7dc1cb46460bcb19ba179407af4",
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"build/prefab/mac-server/release/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/74/d4/f583f9cf258c28966dbd55b9cb1f",
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"build/prefab/mac/debug/ballisticacore": "https://files.ballistica.net/cache/ba1/f5/9d/a15377aa4b028dac302332be6e7a",
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"build/prefab/mac/release/ballisticacore": "https://files.ballistica.net/cache/ba1/a8/2e/e69ef7d8ca7ed3bb2cd680fdb0a0",
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"build/prefab/windows-server/debug/dist/ballisticacore_headless.exe": "https://files.ballistica.net/cache/ba1/61/c7/01c3ecce17f17166c9b848b19bdc",
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"build/prefab/windows-server/release/dist/ballisticacore_headless.exe": "https://files.ballistica.net/cache/ba1/8d/de/f25b5905e1fb3a1e9ce01cf7b946",
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"build/prefab/windows/debug/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/90/2f/f2244495552190f95b4de21b9538",
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"build/prefab/windows/release/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/60/42/2352f743f4b871106b5e92ffeebc"
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}
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1
.idea/dictionaries/ericf.xml
generated
1
.idea/dictionaries/ericf.xml
generated
@ -975,6 +975,7 @@
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<w>iserverget</w>
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<w>iserverput</w>
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<w>ispunch</w>
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<w>ispunched</w>
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<w>isubval</w>
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<w>isysroot</w>
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<w>itms</w>
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@ -1,5 +1,7 @@
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### 1.5.19 (20114)
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- Cleaned up some bomb chain-reaction logic to avoid weird corner-cases such as land-mine explosions behaving like punches when set off by a punch. Holler if anything explosion-related looks broken.
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### 1.5.19 (20123)
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- Cleaned up some bomb logic to avoid weird corner-cases such as land-mine explosions behaving like punches when set off by punches or bombs potentially resulting in multiple explosions when triggered by multiple other bombs simultaneously. Holler if anything explosion-related seems off now.
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- Reactivated and cleaned up fatal-error message dialogs; they should now show up more consistently and on more platforms when something really bad happens instead of getting a silent crash.
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- Certain hardware buttons on Android which stopped working in 1.5 should now be working again..
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### 1.5.18 (20108)
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- A bit of project cleanup; tools/snippets is now tools/pcommand, etc.
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@ -520,13 +520,6 @@ class App:
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# it to the server and/or get rid of it.
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_apputils.handle_leftover_log_file()
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# Notify the user if we're using custom system scripts.
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# FIXME: This no longer works since sys-scripts is an absolute path;
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# need to just add a proper call to query this.
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# if env['python_directory_app'] != 'data/scripts':
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# ba.screenmessage("Using custom system scripts...",
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# color=(0, 1, 0))
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# Only do this stuff if our config file is healthy so we don't
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# overwrite a broken one or whatnot and wipe out data.
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if not self.config_file_healthy:
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@ -158,10 +158,13 @@ class ServerCallThread(threading.Thread):
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elif isinstance(exc, OSError):
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if exc.errno == 10051: # Windows unreachable network error.
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pass
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elif exc.errno in [errno.ETIMEDOUT]:
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elif exc.errno in [errno.ETIMEDOUT, errno.EHOSTUNREACH]:
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pass
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else:
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do_print = True
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elif (self._response_type == ServerResponseType.JSON
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and isinstance(exc, json.decoder.JSONDecodeError)):
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pass
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else:
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do_print = True
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@ -1,5 +1,5 @@
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<!-- THIS FILE IS AUTO GENERATED; DO NOT EDIT BY HAND -->
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<h4><em>last updated on 2020-07-05 for Ballistica version 1.5.18 build 20108</em></h4>
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<h4><em>last updated on 2020-07-08 for Ballistica version 1.5.19 build 20119</em></h4>
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<p>This page documents the Python classes and functions in the 'ba' module,
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which are the ones most relevant to modding in Ballistica. If you come across something you feel should be included here or could be better explained, please <a href="mailto:support@froemling.net">let me know</a>. Happy modding!</p>
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<hr>
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