more sync work

This commit is contained in:
Eric Froemling 2019-10-05 12:51:58 -07:00
parent 41b46c53e7
commit bef6e53a3e
4 changed files with 123 additions and 661 deletions

665
Makefile
View File

@ -119,44 +119,7 @@ dummymodule:
################################################################################
# #
# Syncing #
# #
################################################################################
# Sync files to/from local related projects.
# Used for some scripts/etc. where git submodules would be overkill.
# 'sync' pulls files in, 'syncfull' also pushes out, 'synclist' prints a dry
# run, 'syncforce' pulls without looking, 'synccheck' ensures files haven't
# changed since synced, 'syncall' runs syncfull for colon-separated project
# paths defined in the EFTOOLS_SYNC_PROJECTS environment variable..
sync:
tools/snippets sync
syncfull:
tools/snippets sync full
synclist:
tools/snippets sync list
syncforce:
tools/snippets sync force
synccheck:
tools/snippets sync check
syncall:
tools/snippets sync_all
syncalllist:
tools/snippets sync_all list
# Tell make which of these targets don't represent files.
.PHONY: sync syncfull synclist syncforce synccheck syncall syncalllist
################################################################################
# #
# Formatting / Checking #
# Formatting / Checking #
# #
################################################################################
@ -168,12 +131,12 @@ syncalllist:
# Run formatting on all files in the project considered 'dirty'.
format:
@make -j2 formatcode formatscripts
@make -j3 formatcode formatscripts formatmakefile
@echo Formatting complete!
# Same but always formats; ignores dirty state.
formatfull:
@make -j2 formatcodefull formatscriptsfull
@make -j3 formatcodefull formatscriptsfull formatmakefile
@echo Formatting complete!
# Run formatting for compiled code sources (.cc, .h, etc.).
@ -192,6 +155,9 @@ formatscripts: prereqs
formatscriptsfull: prereqs
@tools/snippets formatscripts -full
formatmakefile: prereqs
@tools/snippets formatmakefile
# Note: the '2' varieties include extra inspections such as PyCharm.
# These are useful, but can take significantly longer and/or be a bit flaky.
@ -255,7 +221,7 @@ pylintscriptsfast: prereqs
################################################################################
# #
# Updating / Preflighting #
# Updating / Preflighting #
# #
################################################################################
@ -327,401 +293,12 @@ preflightfull2:
preflightfull preflightfull2
################################################################################
# #
# Mac #
# #
################################################################################
# Build and run generic mac xcode version.
mac:
# (build_mac handles assets, resources, code)
@tools/build_mac -nospeak
# Just build; don't run.
mac-build:
# (build_mac handles assets, resources, code)
tools/build_mac -nospeak -norun
# Clean it.
mac-clean:
@tools/build_mac -clean -nospeak
# Build and run mac-app-store build.
mac-appstore:
# (build_mac handles assets, resources, code)
@tools/build_mac -appstore -nospeak
# Build and run mac-app-store build (release config).
mac-appstore-release:
# (build_mac handles assets, resources, code)
@tools/build_mac -appstore -release -nospeak
# Just build; don't run.
mac-appstore-build:
# (build_mac handles assets, resources, code)
@tools/build_mac -appstore -nospeak -norun
# Just build; don't run (opt version).
mac-appstore-release-build:
# (build_mac handles assets, resources, code)
@tools/build_mac -appstore -release -nospeak -norun
# Clean it.
mac-appstore-clean:
@tools/build_mac -appstore -clean -nospeak
# Build the new mac xcode version.
mac-new-build: assets-desktop resources code
@xcodebuild -project ballisticacore-xcode/BallisticaCore.xcodeproj \
-scheme "BallisticaCore macOS" -configuration Debug
# Clean new xcode version.
mac-new-clean:
@xcodebuild -project ballisticacore-xcode/BallisticaCore.xcodeproj \
-scheme "BallisticaCore macOS" -configuration Debug clean
# Assemble a mac test-build package.
mac-package: assets-desktop resources code
@rm -f ${DIST_DIR}/${MAC_PACKAGE_NAME}.zip
@xcodebuild -project ballisticacore-mac.xcodeproj \
-scheme "BallisticaCoreTest macOS Legacy" \
-configuration Release clean build
@cd ${MAC_DIST_BUILD_DIR} && rm -f ${MAC_PACKAGE_NAME}.zip && zip -rq \
${MAC_PACKAGE_NAME}.zip \
BallisticaCoreTest.app && mkdir -p ${DIST_DIR} && mv \
${MAC_PACKAGE_NAME}.zip ${DIST_DIR}
@echo SUCCESS! - created ${MAC_PACKAGE_NAME}.zip
# Build a server version.
# FIXME: Switch this to the cmake version.
mac-server-build: assets-desktop resources code
@xcodebuild -project ballisticacore-mac.xcodeproj \
-scheme "bs_headless macOS Legacy" -configuration Debug
# Clean the mac build.
# It lives outside of our dir so we can't use 'git clean'.
mac-server-clean:
@xcodebuild -project ballisticacore-mac.xcodeproj \
-scheme "bs_headless macOS Legacy" -configuration Debug clean
MAC_SERVER_BUILD_DIR = ${DIST_DIR}/${MAC_SERVER_PACKAGE_NAME}_build
MAC_SERVER_PACKAGE_DIR = ${DIST_DIR}/${MAC_SERVER_PACKAGE_NAME}
mac-server-package: assets-desktop resources code
@rm -rf ${DIST_DIR}/${MAC_SERVER_PACKAGE_NAME}.zip \
${MAC_SERVER_BUILD_DIR} ${MAC_SERVER_PACKAGE_DIR} \
${MAC_SERVER_PACKAGE_DIR}.tar.gz
@mkdir -p ${MAC_SERVER_BUILD_DIR} ${MAC_SERVER_PACKAGE_DIR} ${DIST_DIR}
@cd ${MAC_SERVER_BUILD_DIR} && cmake -DCMAKE_BUILD_TYPE=Release \
-DHEADLESS=true ${ROOT_DIR}/ballisticacore-cmake && make -j${JOBS}
@cd ${MAC_SERVER_PACKAGE_DIR} \
&& cp ${MAC_SERVER_BUILD_DIR}/ballisticacore \
./bs_headless \
&& cp ${ROOT_DIR}/assets/src/server/server.py \
./ballisticacore_server \
&& cp ${ROOT_DIR}/assets/src/server/README.txt ./README.txt \
&& cp ${ROOT_DIR}/assets/src/server/config.py ./config.py \
&& cp ${ROOT_DIR}/CHANGELOG.md ./CHANGELOG.txt \
&& ${STAGE_ASSETS} -cmake-server .
@cd ${MAC_SERVER_PACKAGE_DIR}/.. && zip -rq \
${MAC_SERVER_PACKAGE_NAME}.zip ${MAC_SERVER_PACKAGE_NAME}
@rm -rf ${MAC_SERVER_BUILD_DIR} ${MAC_SERVER_PACKAGE_DIR}
@echo SUCCESS! - created ${MAC_SERVER_PACKAGE_NAME}.zip
# Tell make which of these targets don't represent files.
.PHONY: mac mac-build mac-clean mac-appstore mac-appstore-release \
mac-appstore-build mac-appstore-release-build mac-appstore-clean \
mac-new-build mac-new-clean mac-package mac-server-build mac-server-clean \
mac-server-package
################################################################################
# #
# Windows #
# #
################################################################################
# Set these env vars from the command line to influence the build:
# Can be empty, Headless, or Oculus
WINDOWS_PROJECT ?=
# Can be Win32 or x64
WINDOWS_PLATFORM ?= Win32
# Can be Debug or Release
WINDOWS_CONFIGURATION ?= Debug
# Builds win version via VM. Doesn't launch but leaves VM running.
# (hopefully can figure out how to launch at some point)
windows: windows-staging
@VMSHELL_SUSPEND=0 VMSHELL_SHOW=1 tools/vmshell win7 ${WIN_MSBUILD_EXE} \
\"__INTERNAL_PATH__\\ballisticacore-windows\\BallisticaCore.sln\" \
/t:BallisticaCore$(WINPRJ) /p:Configuration=$(WINCFG) \
${VISUAL_STUDIO_VERSION} && echo WINDOWS $(WINCFG) BUILD SUCCESSFULL! \
&& echo NOW LAUNCH: \
ballisticacore-windows\\$(WINCFG)\\BallisticaCore$(WINPRJ).exe
# Build but don't run (shuts down the vm).
windows-build: windows-staging
@tools/vmshell win7 $(WIN_MSBUILD_EXE) \
\"__INTERNAL_PATH__\\ballisticacore-windows\\BallisticaCore.sln\"\
/t:BallisticaCore$(WINPRJ) /p:Configuration=$(WINCFG) \
${VISUAL_STUDIO_VERSION} && echo WINDOWS $(WINPRJ)$(WINPLT)$(WINCFG) \
REBUILD SUCCESSFULL!
windows-rebuild: windows-staging
@tools/vmshell win7 $(WIN_MSBUILD_EXE) \
\"__INTERNAL_PATH__\\ballisticacore-windows\\BallisticaCore.sln\"\
/t:BallisticaCore$(WINPRJ):Rebuild /p:Configuration=$(WINCFG) \
${VISUAL_STUDIO_VERSION} && echo WINDOWS $(WINPRJ)$(WINPLT)$(WINCFG) \
REBUILD SUCCESSFULL!
# Stage assets and other files so a built binary will run.
windows-staging: assets-desktop resources code
${STAGE_ASSETS} -win-$(WINPLT) \
ballisticacore-windows/Build/$(WINCFG)_$(WINPLT)
# Remove all non-git-managed files in windows subdir.
windows-clean:
@${CHECK_CLEAN_SAFETY}
git clean -dfx ballisticacore-windows
# Show what would be cleaned.
windows-cleanlist:
@${CHECK_CLEAN_SAFETY}
git clean -dnx ballisticacore-windows
windows-package:
WINDOWS_PROJECT= WINDOWS_PLATFORM=Win32 WINDOWS_CONFIGURATION=Release \
make _windows-package
windows-server-package:
WINDOWS_PROJECT=Headless WINDOWS_PLATFORM=Win32 \
WINDOWS_CONFIGURATION=Release make _windows-server-package
windows-oculus-package:
WINDOWS_PROJECT=Oculus WINDOWS_PLATFORM=Win32 WINDOWS_CONFIGURATION=Release \
make _windows-oculus-package
# Tell make which of these targets don't represent files.
.PHONY: windows windows-build windows-rebuild windows-staging windows-clean \
windows-cleanlist windows-package windows-server-package \
windows-oculus-package
################################################################################
# #
# iOS #
# #
################################################################################
# Build all dependencies.
# If building/running directly from xcode, run this first.
ios-deps: assets-ios resources code
# Just build; don't install or run.
ios-build: ios-deps
xcodebuild -project ballisticacore-ios.xcodeproj \
-scheme "BallisticaCore iOS Legacy" -configuration Debug
ios-build-release: ios-deps
xcodebuild -project ballisticacore-ios.xcodeproj \
-scheme "BallisticaCore iOS Legacy" -configuration Release
ios-clean:
xcodebuild -project ballisticacore-ios.xcodeproj \
-scheme "BallisticaCore iOS Legacy" -configuration Debug clean
# Build and push debug build to staging server.
# (Used for iterating, not final releases)
ios-push: ios-build
@tools/snippets push_ipa debug
# Build and push release build to staging server.
# (Used for iterating, not final releases)
ios-push-release: ios-build-release
@tools/snippets push_ipa release
# Build and run new ios xcode version.
ios-new-build: ios-deps
@xcodebuild -project ballisticacore-xcode/BallisticaCore.xcodeproj \
-scheme "BallisticaCore iOS" -configuration Debug
# Clean new xcode version.
ios-new-clean:
@xcodebuild -project ballisticacore-xcode/BallisticaCore.xcodeproj \
-scheme "BallisticaCore iOS" -configuration Debug clean
# Tell make which of these targets don't represent files.
.PHONY: ios-deps ios-build ios-build-release ios-clean ios-push \
ios-push-release ios-new-build ios-new-clean
################################################################################
# #
# tvOS #
# #
################################################################################
# Build all dependencies.
# If building/running directly from xcode, run this first.
tvos-deps: assets-ios resources code
# Just build; don't install or run.
tvos-build: tvos-deps
xcodebuild -project ballisticacore-xcode/BallisticaCore.xcodeproj \
-scheme "BallisticaCore tvOS" -configuration Debug
tvos-clean:
xcodebuild -project ballisticacore-xcode/BallisticaCore.xcodeproj \
-scheme "BallisticaCore tvOS" -configuration Debug clean
# Tell make which of these targets don't represent files.
.PHONY: tvos-deps tvos-build tvos-clean
################################################################################
# #
# Android #
# #
################################################################################
# Set these env vars from the command line to influence the build:
# Subplatform: 'google', 'amazon', etc.
ANDROID_PLATFORM ?= generic
# Build all archs: 'prod'. Build single: 'arm', 'arm64', 'x86', 'x86_64'.
ANDROID_MODE ?= arm
# 'full' includes all assets; 'none' gives none and 'scripts' only scripts.
# Excluding assets can speed up iterations, but requires the full apk to
# have been installed/run first (which extracts all assets to the device).
ANDROID_ASSETS ?= full
# Build type: can be debug or release
ANDROID_BUILDTYPE ?= debug
# FIXME - should probably not require these here
ANDROID_APPID ?= "com.ericfroemling.ballisticacore"
ANDROID_MAIN_ACTIVITY ?= ".MainActivity"
# Stage, build, install, and run a full apk.
android: android-build
make android-install
make android-run
# Stage and build but don't install or run.
android-build: android-staging
cd ballisticacore-android && $(AN_ASSEMBLE_CMD)
# Stage only (assembles/gathers assets & other files).
# Run this before using Android Studio to build/run.
android-staging: _android-sdk assets resources code
cd $(AN_PLATFORM_DIR) && ${STAGE_ASSETS} -android -${ANDROID_ASSETS}
# Display filtered logs.
# Most of the standard targets do this already but some such as the
# debugger-attach ones don't so it can be handy to run this in a
# separate terminal concurrently.
android-log:
${ANDROID_ADB} logcat -c
${ANDROID_FILTERED_LOGCAT}
# Run whatever is already installed.
android-run:
${ANDROID_ADB} logcat -c
${ANDROID_ADB} shell "$(AN_STRT) $(ANDROID_APPID)/${ANDROID_MAIN_ACTIVITY}"
${ANDROID_FILTERED_LOGCAT}
# Stop the game if its running.
android-stop:
${ANDROID_ADB} shell am force-stop $(ANDROID_APPID)
# Install the game.
android-install:
${ANDROID_ADB} install -r $(AN_APK)
# Uninstall the game.
android-uninstall:
${ANDROID_ADB} uninstall $(ANDROID_APPID)
# Clean the android build while leaving workspace intact.
# This includes Android Studio workspace files and built resources intact.
android-clean:
cd ballisticacore-android && ./gradlew clean
@echo Cleaning staged assets...
rm -rf ballisticacore-android/BallisticaCore/src/*/assets/ballistica_files
@echo Cleaning things gradle may have left behind...
rm -rf ballisticacore-android/build
rm -rf ballisticacore-android/*/build
rm -rf ballisticacore-android/*/.cxx
rm -rf ballisticacore-android/.idea/caches
# Remove ALL non-git-managed files in the android subdir.
# This will blow away most IDEA related files, though they should
# be auto-regenerated when opening the project again.
# IMPORTANT: Doing a full re-import of the gradle project in
# android studio will blow away the few intellij files that we *do*
# want to keep, so be careful to undo those changes via git after.
# (via 'git checkout -- .' or whatnot)
android-fullclean:
@${CHECK_CLEAN_SAFETY}
git clean -dfx ballisticacore-android
# Show what *would* be cleaned.
android-fullcleanlist:
@${CHECK_CLEAN_SAFETY}
git clean -dnx ballisticacore-android
# Package up a generic android test-build apk.
android-package:
ANDROID_PLATFORM=generic ANDROID_MODE=prod ANDROID_BUILDTYPE=release\
make _android-package
# Build and archive a google play apk.
android-archive-google:
ANDROID_PLATFORM=google ANDROID_MODE=prod ANDROID_BUILDTYPE=release\
make _android-bundle-archive
# Build and archive a demo apk.
android-archive-demo:
ANDROID_PLATFORM=demo ANDROID_MODE=prod ANDROID_BUILDTYPE=release\
make _android-archive
# Build and archive an amazon apk.
android-archive-amazon:
ANDROID_PLATFORM=amazon ANDROID_MODE=prod ANDROID_BUILDTYPE=release\
make _android-archive
# Build and archive a cardboard apk.
android-archive-cardboard:
ANDROID_PLATFORM=cardboard ANDROID_MODE=prod ANDROID_BUILDTYPE=release\
make _android-archive
# Tell make which of these targets don't represent files.
.PHONY: android android-build android-staging \
android-log android-run android-stop android-install \
android-uninstall android-clean android-fullclean android-fullcleanlist \
android-package android-archive-google android-archive-demo \
android-archive-amazon android-archive-cardboard
################################################################################
# #
# CMake #
# #
################################################################################
# VMshell configs to use when building; override to use your own.
# (just make sure the 32/64-bit-ness matches).
LINUX64_FLAVOR ?= linux64-u18
# At some point before long we can stop bothering with 32 bit linux builds.
LINUX32_FLAVOR ?= linux32-u16
# Build and run the cmake build.
cmake: cmake-build
@cd ballisticacore-cmake/build/debug && ./ballisticacore
@ -768,233 +345,6 @@ cmake-server-clean:
cmake-server cmake-server-build cmake-server-clean
################################################################################
# #
# Linux #
# #
################################################################################
# Build and run 64 bit linux version via VM.
# Note: this leaves the vm running when it is done.
linux64: assets-desktop resources code
@${STAGE_ASSETS} -cmake build/linux64
@VMSHELL_INTERACTIVE=1 VMSHELL_SUSPEND=0 VMSHELL_SHOW=1 \
tools/vmshell ${LINUX64_FLAVOR} \
cd __INTERNAL_PATH__ \&\& make _linux
# Just build; don't run (also kills vm after).
linux64-build: assets-desktop resources code
@${STAGE_ASSETS} -cmake build/linux64
@tools/vmshell ${LINUX64_FLAVOR} cd __INTERNAL_PATH__ \
\&\& make _linux-build
# Clean the 64 bit linux version from mac.
linux64-clean:
rm -rf build/linux64
# Assemble a complete 64 bit linux package via vm.
linux64-package: assets-desktop resources code
@tools/vmshell ${LINUX64_FLAVOR} cd __INTERNAL_PATH__ \
\&\& make _linux-package-build
@ARCH=x86_64 make _linux-package-assemble
# Assemble a complete 32 bit linux package via vm.
linux32-package: assets-desktop resources code
@tools/vmshell ${LINUX32_FLAVOR} cd __INTERNAL_PATH__ \
\&\& make _linux-package-build
@ARCH=i386 make _linux-package-assemble
# Build and run 32 bit linux version from mac (requires vmware)
# note: this leaves the vm running when it is done.
linux32: assets-desktop resources code
@VMSHELL_INTERACTIVE=1 VMSHELL_SUSPEND=0 VMSHELL_SHOW=1 \
tools/vmshell ${LINUX32_FLAVOR} \
cd __INTERNAL_PATH__ \&\& make _linux
# Just build; don't run (also kills vm after).
linux32-build: assets-desktop resources code
@${STAGE_ASSETS} -cmake build/linux32
@tools/vmshell ${LINUX32_FLAVOR} cd __INTERNAL_PATH__ \
\&\& make _linux-build
# Clean the 32 bit linux version from mac.
linux32-clean:
rm -rf build/linux32
# Just build; don't run (also kills vm after).
linux64-server-build: assets-desktop resources code
@${STAGE_ASSETS} -cmake-server build/linux64_server
@tools/vmshell ${LINUX64_FLAVOR} cd __INTERNAL_PATH__ \
\&\& make _linux-server-build
# Clean the 64 bit linux server version from mac.
linux64-server-clean:
rm -rf build/linux64_server
# Assemble complete 64 bit linux server package via vm.
linux64-server-package: assets-desktop resources code
@tools/vmshell ${LINUX64_FLAVOR} cd __INTERNAL_PATH__ \
\&\& make _linux-server-package-build
@ARCH=x86_64 make _linux-server-package-assemble
# Just build; don't run (also kills vm after).
linux32-server-build: assets-desktop resources code
@${STAGE_ASSETS} -cmake-server build/linux32_server
@tools/vmshell ${LINUX32_FLAVOR} cd __INTERNAL_PATH__ \
\&\& make _linux-server-build
# Clean the 32 bit linux server version from mac.
linux32-server-clean:
rm -rf build/linux32_server
# Assemble complete 32 bit linux server package via vm.
linux32-server-package: assets-desktop resources code
@tools/vmshell ${LINUX32_FLAVOR} cd __INTERNAL_PATH__ \
\&\& make _linux-server-package-build
@ARCH=x86_32 make _linux-server-package-assemble
# Assemble a raspberry pi server package.
raspberry-pi-server-package: assets resources code
@tools/build_raspberry_pi
@mkdir -p ${DIST_DIR} && cd ${DIST_DIR} && rm -rf ${RPI_SERVER_PACKAGE_NAME} \
${RPI_SERVER_PACKAGE_NAME}.tar.gz && mkdir -p ${RPI_SERVER_PACKAGE_NAME} \
&& cd ${RPI_SERVER_PACKAGE_NAME} && mv ${ROOT_DIR}/build/bs_headless_rpi \
./bs_headless && cp ${ROOT_DIR}/assets/src/server/server.py \
./ballisticacore_server \
&& cp ${ROOT_DIR}/assets/src/server/README.txt ./README.txt \
&& cp ${ROOT_DIR}/CHANGELOG.md ./CHANGELOG.txt \
&& cp ${ROOT_DIR}/assets/src/server/config.py ./config.py\
&& ${STAGE_ASSETS} -cmake-server . && cd .. \
&& COPYFILE_DISABLE=1 tar -zcf ${RPI_SERVER_PACKAGE_NAME}.tar.gz \
${RPI_SERVER_PACKAGE_NAME} && rm -rf ${RPI_SERVER_PACKAGE_NAME}
@echo SUCCESS! - created ${RPI_SERVER_PACKAGE_NAME}
# Tell make which of these targets don't represent files.
.PHONY: linux64 linux64-build linux64-clean linux64-package linux32-package \
linux32 linux32-build linux32-clean linux64-server-build \
linux64-server-clean linux64-server-package linux32-server-build \
linux32-server-clean linux32-server-package raspberry-pi-server-package
################################################################################
# #
# Admin #
# #
################################################################################
# Build and push just the linux64 server.
# For use with our server-manager setup.
# This expects the package to have been built already.
push-server-package:
test ballisticacore = bombsquad # Only allow this from bombsquad spinoff atm.
cd ${DIST_DIR} && tar -xf \
${LINUX_SERVER_PACKAGE_BASE_NAME}_64bit_${VERSION}.tar.gz \
&& mv ${LINUX_SERVER_PACKAGE_BASE_NAME}_64bit_${VERSION} ${BUILD_NUMBER} \
&& tar -zcf ${BUILD_NUMBER}.tar.gz ${BUILD_NUMBER} \
&& rm -rf ${BUILD_NUMBER}
scp ${SSH_BATCH_ARGS} ${DIST_DIR}/${BUILD_NUMBER}.tar.gz \
${STAGING_SERVER}:files.ballistica.net/test/bsb
rm ${DIST_DIR}/${BUILD_NUMBER}.tar.gz
rm ${DIST_DIR}/${LINUX_SERVER_PACKAGE_BASE_NAME}_64bit_${VERSION}.tar.gz
@echo LINUX64 SERVER ${BUILD_NUMBER} BUILT AND PUSHED!
# Push and clear our test-build packages.
# This expects them all to have been built already.
push-all-test-packages:
test ballisticacore = bombsquad # Only allow this from bombsquad spinoff atm.
scp ${SSH_BATCH_ARGS} ${ALL_TEST_PACKAGE_FILES} CHANGELOG.md \
${STAGING_SERVER}:${STAGING_SERVER_BUILDS_DIR}
rm ${ALL_TEST_PACKAGE_FILES}
${ARCHIVE_OLD_PUBLIC_BUILDS}
@echo ALL TEST PACKAGES BUILT AND PUSHED!
# Push and clear our server packages.
# This expects them all to have been built already.
push-all-server-packages:
test ballisticacore = bombsquad # Only allow this from bombsquad spinoff atm.
scp ${SSH_BATCH_ARGS} ${ALL_SERVER_PACKAGE_FILES} CHANGELOG.md \
${STAGING_SERVER}:${STAGING_SERVER_BUILDS_DIR}
rm ${ALL_SERVER_PACKAGE_FILES}
${ARCHIVE_OLD_PUBLIC_BUILDS}
@echo ALL SERVERS PUSHED!
# Tell make which of these targets don't represent files.
.PHONY: push-server-package push-all-test-packages push-all-server-packages
################################################################################
# #
# Python #
# #
################################################################################
# Targets for wrangling special embedded builds of python for platform such
# as iOS and Android.
# Build all Pythons and gather them into src.
python-all:
make -j${JOBS} python-apple python-android
tools/snippets python_gather
python-apple: python-mac python-mac-debug \
python-ios python-ios-debug \
python-tvos python-tvos-debug
python-android: python-android-arm python-android-arm-debug \
python-android-arm64 python-android-arm64-debug \
python-android-x86 python-android-x86-debug \
python-android-x86-64 python-android-x86-64-debug
python-mac:
tools/snippets python_build_apple mac
python-mac-debug:
tools/snippets python_build_apple_debug mac
python-ios:
tools/snippets python_build_apple ios
python-ios-debug:
tools/snippets python_build_apple_debug ios
python-tvos:
tools/snippets python_build_apple tvos
python-tvos-debug:
tools/snippets python_build_apple_debug tvos
python-android-arm:
tools/snippets python_build_android arm
python-android-arm-debug:
tools/snippets python_build_android_debug arm
python-android-arm64:
tools/snippets python_build_android arm64
python-android-arm64-debug:
tools/snippets python_build_android_debug arm64
python-android-x86:
tools/snippets python_build_android x86
python-android-x86-debug:
tools/snippets python_build_android_debug x86
python-android-x86-64:
tools/snippets python_build_android x86_64
python-android-x86-64-debug:
tools/snippets python_build_android_debug x86_64
# Tell make which of these targets don't represent files.
.PHONY: python-all python-apple python-android python-mac python-mac-debug \
python-ios python-ios-debug python-tvos python-tvos-debug \
python-android-arm python-android-arm-debug python-android-arm64 \
python-android-x86 python-android-x86-debug python-android-x86-64 \
python-android-x86-64-debug
################################################################################
# #
# Auxiliary #
@ -1395,4 +745,3 @@ ALL_SERVER_PACKAGE_FILES = \
_linux-server-build _linux-server-package-build \
_linux-server-package-assemble spinoff-upgrade-push-all pushchangelog \
docs pushdocs asset_cache_refresh verify_staging_server_auth

View File

@ -0,0 +1,99 @@
"""Tools for parsing/filtering makefiles."""
from __future__ import annotations
import copy
from dataclasses import dataclass
from typing import TYPE_CHECKING
if TYPE_CHECKING:
from typing import Optional, List
@dataclass
class Section:
"""Represents a section of a Makefile."""
name: Optional[str]
paragraphs: List[Paragraph]
@dataclass
class Paragraph:
"""Represents a continuous set of non-blank lines in a Makefile."""
contents: str
class Makefile:
"""Represents an entire Makefile."""
header_line_full = '#' * 80
header_line_empty = '#' + ' ' * 78 + '#'
def __init__(self, contents: str):
self.sections: List[Section] = []
self._original = copy.copy(contents)
lines = contents.splitlines()
paragraphs: List[Paragraph] = []
# First off, break into paragraphs (continuous sets of lines)
plines: List[str] = []
for line in lines:
if line.strip() == '':
if plines:
paragraphs.append(Paragraph(contents='\n'.join(plines)))
plines = []
continue
plines.append(line)
if plines:
paragraphs.append(Paragraph(contents='\n'.join(plines)))
plines = []
# Now break all paragraphs into sections.
section = Section(name=None, paragraphs=[])
self.sections.append(section)
for paragraph in paragraphs:
# Look for our very particular section headers and start
# a new section whenever we come across one.
plines = paragraph.contents.splitlines()
# pylint: disable=too-many-boolean-expressions
if (len(plines) == 5 and plines[0] == self.header_line_full
and plines[1] == self.header_line_empty
and len(plines[2]) == 80 and plines[2][0] == '#'
and plines[2][-1] == '#'
and plines[3] == self.header_line_empty
and plines[4] == self.header_line_full):
section = Section(name=plines[2][1:-1].strip(), paragraphs=[])
self.sections.append(section)
else:
section.paragraphs.append(paragraph)
def get_output(self) -> str:
"""Generate a Makefile from the current state."""
output = ''
for section in self.sections:
did_first_entry = False
if section.name is not None:
output += '\n\n' + self.header_line_full + '\n'
output += self.header_line_empty + '\n'
spacelen = 78 - len(section.name)
output += '#' + ' ' * (spacelen // 2) + section.name
spacelen -= spacelen // 2
output += ' ' * spacelen + '#\n'
output += self.header_line_empty + '\n'
output += self.header_line_full + '\n'
did_first_entry = True
for paragraph in section.paragraphs:
if did_first_entry:
output += '\n'
output += paragraph.contents + '\n'
did_first_entry = True
# print(output)
return output

View File

@ -155,6 +155,20 @@ def formatscripts() -> None:
code.formatscripts(PROJROOT, full)
def formatmakefile() -> None:
"""Format the main makefile."""
from efrotools.makefile import Makefile
with open('Makefile') as infile:
original = infile.read()
formatted = Makefile(original).get_output()
# Only write if it changed.
if formatted != original:
with open('Makefile', 'w') as outfile:
outfile.write(formatted)
def cpplintcode() -> None:
"""Run lint-checking on all code deemed lint-able."""
from efrotools import code

View File

@ -21,9 +21,9 @@ import efrotools
# Pull in some standard snippets we want to expose.
# noinspection PyUnresolvedReferences
from efrotools.snippets import ( # pylint: disable=unused-import
PROJROOT, snippets_main, formatcode, formatscripts, cpplintcode,
pylintscripts, mypyscripts, tool_config_install, sync, sync_all,
scriptfiles, pycharmscripts, clioncode, androidstudiocode,
PROJROOT, snippets_main, formatcode, formatscripts, formatmakefile,
cpplintcode, pylintscripts, mypyscripts, tool_config_install, sync,
sync_all, scriptfiles, pycharmscripts, clioncode, androidstudiocode,
makefile_target_list, spelling)
if TYPE_CHECKING: