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Merge pull request #750 from vishal332008/main
Removing the hard-coded lines.
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commit
bc2d097c5b
@ -178,27 +178,7 @@ class ClassicAppSubsystem(babase.AppSubsystem):
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if not env.debug and not env.test and not plus.is_blessed():
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babase.screenmessage('WARNING: NON-BLESSED BUILD', color=(1, 0, 0))
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# FIXME: This should not be hard-coded.
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for maptype in [
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stdmaps.HockeyStadium,
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stdmaps.FootballStadium,
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stdmaps.Bridgit,
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stdmaps.BigG,
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stdmaps.Roundabout,
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stdmaps.MonkeyFace,
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stdmaps.ZigZag,
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stdmaps.ThePad,
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stdmaps.DoomShroom,
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stdmaps.LakeFrigid,
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stdmaps.TipTop,
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stdmaps.CragCastle,
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stdmaps.TowerD,
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stdmaps.HappyThoughts,
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stdmaps.StepRightUp,
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stdmaps.Courtyard,
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stdmaps.Rampage,
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]:
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bascenev1.register_map(maptype)
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stdmaps.register_all_maps()
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spazappearance.register_appearances()
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bascenev1.init_campaigns()
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@ -15,6 +15,30 @@ if TYPE_CHECKING:
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from typing import Any
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def register_all_maps() -> None:
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"""Registering all maps."""
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for maptype in [
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HockeyStadium,
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FootballStadium,
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Bridgit,
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BigG,
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Roundabout,
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MonkeyFace,
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ZigZag,
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ThePad,
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DoomShroom,
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LakeFrigid,
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TipTop,
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CragCastle,
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TowerD,
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HappyThoughts,
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StepRightUp,
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Courtyard,
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Rampage,
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]:
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bs.register_map(maptype)
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class HockeyStadium(bs.Map):
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"""Stadium map used for ice hockey games."""
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