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Update spaz_node.cc
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@ -1053,7 +1053,10 @@ void SpazNode::SetJumpPressed(bool val) {
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}
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jump_pressed_ = val;
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if (jump_pressed_) {
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if (!can_fly_ && !knockout_ && !frozen_) {
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if (frozen_ || knockout_) {
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return;
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}
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if (!can_fly_) {
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if (SceneSound* sound = GetRandomMedia(jump_sounds_)) {
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if (auto* source = g_base->audio->SourceBeginNew()) {
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const dReal* p_top = dGeomGetPosition(body_head_->geom());
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