mirror of
https://github.com/RYDE-WORK/ballistica.git
synced 2026-01-25 16:33:20 +08:00
Merge branch 'efroemling:master' into master
This commit is contained in:
commit
baefe3dcba
106
.efrocachemap
generated
106
.efrocachemap
generated
@ -421,7 +421,7 @@
|
||||
"build/assets/ba_data/audio/zoeOw.ogg": "74befe45a8417e95b6a2233c51992a26",
|
||||
"build/assets/ba_data/audio/zoePickup01.ogg": "48ab8cddfcde36a750856f3f81dd20c8",
|
||||
"build/assets/ba_data/audio/zoeScream01.ogg": "2b468aedfa8741090247f04eb9e6df55",
|
||||
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||||
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||||
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|
||||
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|
||||
@ -430,31 +430,31 @@
|
||||
"build/assets/ba_data/data/languages/czech.json": "93c5fe0d884d95435da6c675f64e30e0",
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||||
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||||
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||||
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||||
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||||
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||||
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|
||||
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||||
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||||
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|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
@ -4056,50 +4056,50 @@
|
||||
"build/assets/windows/Win32/ucrtbased.dll": "2def5335207d41b21b9823f6805997f1",
|
||||
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||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.pdb": "9eb9f987869a87ab1280d70c8069df6a",
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"build/prefab/full/mac_x86_64_gui/release/ballisticakit": "98ab1223c634600b44e2c407b3cee6e2",
|
||||
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|
||||
"build/prefab/full/mac_x86_64_server/release/dist/ballisticakit_headless": "a1a8830a0892b6a8ed8827241cf848aa",
|
||||
"build/prefab/full/windows_x86_gui/debug/BallisticaKit.exe": "27b755855aa9ebe54e536ad04a82b867",
|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
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|
||||
"build/prefab/lib/mac_arm64_gui/release/libballisticaplus.a": "c6815480bdfcbbb30ffe06bfc25a3fd2",
|
||||
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|
||||
"build/prefab/lib/mac_arm64_server/release/libballisticaplus.a": "c6815480bdfcbbb30ffe06bfc25a3fd2",
|
||||
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|
||||
"build/prefab/lib/mac_x86_64_gui/release/libballisticaplus.a": "5ec40f0445bc6415d9327c5b1cb0f645",
|
||||
"build/prefab/lib/mac_x86_64_server/debug/libballisticaplus.a": "2793d3aea54fc937322393dd779412a7",
|
||||
"build/prefab/lib/mac_x86_64_server/release/libballisticaplus.a": "5ec40f0445bc6415d9327c5b1cb0f645",
|
||||
"build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.lib": "d254bb364aa44360cac2003934af76f6",
|
||||
"build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.pdb": "0db2f48d7a46826de315df7ce473ab52",
|
||||
"build/prefab/lib/windows/Debug_Win32/BallisticaKitHeadlessPlus.lib": "5ec488e800f024c0827deb229e4e1efc",
|
||||
"build/prefab/lib/windows/Debug_Win32/BallisticaKitHeadlessPlus.pdb": "430045c8d5f966488628ab5de5452e10",
|
||||
"build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.lib": "892c0eb2ec182ccbdcb604713d5d5ba9",
|
||||
"build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.pdb": "3b2917f0882ac5889c12f2ca83269063",
|
||||
"build/prefab/lib/windows/Release_Win32/BallisticaKitHeadlessPlus.lib": "bef209af05f0af8ee5fe6d33246d846d",
|
||||
"build/prefab/lib/windows/Release_Win32/BallisticaKitHeadlessPlus.pdb": "93a8f27c51283913e35b0e2d8b8a37b0",
|
||||
"src/assets/ba_data/python/babase/_mgen/__init__.py": "f885fed7f2ed98ff2ba271f9dbe3391c",
|
||||
"src/assets/ba_data/python/babase/_mgen/enums.py": "28323912b56ec07701eda3d41a6a4101",
|
||||
"src/ballistica/base/mgen/pyembed/binding_base.inc": "72bfed2cce8ff19741989dec28302f3f",
|
||||
|
||||
14
CHANGELOG.md
14
CHANGELOG.md
@ -1,4 +1,16 @@
|
||||
### 1.7.28 (build 21596, api 8, 2023-11-14)
|
||||
### 1.7.29 (build 21612, api 8, 2023-11-20)
|
||||
|
||||
- Simply continued work on the big 1.7.28 update. I finally got the Mac App
|
||||
Store version of the game updated (it had been stuck at 1.4!), and it turns
|
||||
out that Apple AppStore submissions require the version number to increase
|
||||
each time and not just the build number, so we may start seeing more minor
|
||||
version bumps for that reason.
|
||||
- Windows builds should now die with a clear error when the OpenGL version is
|
||||
too old (OpenGL 3.0 or newer is required). Previously they could die with more
|
||||
cryptic error messages such as "OpenGL function 'glActiveTexture2D' not
|
||||
found".
|
||||
|
||||
### 1.7.28 (build 21599, api 8, 2023-11-16)
|
||||
|
||||
- Turning off ticket continues on all platforms. I'll be moving the game towards
|
||||
a new monetization scheme mostly based on cosmetics and this has always felt a
|
||||
|
||||
@ -103,7 +103,8 @@ ctx.src_unchecked_paths = {
|
||||
'ballisticakit-xcode/BallisticaKit Shared/Assets.xcassets/*/*.png',
|
||||
'ballisticakit-xcode/BallisticaKit Shared/Assets.xcassets/*/*/*.png',
|
||||
'ballisticakit-xcode/BallisticaKit Shared/Assets.xcassets/*/*/*/*/*.png',
|
||||
'ballisticakit-xcode/BallisticaKit.xcodeproj/xcuserdata',
|
||||
'ballisticakit-xcode/BallisticaKit.xcodeproj/'
|
||||
'project.xcworkspace/xcuserdata',
|
||||
'ballisticakit-android/BallisticaKit/src/*/res/*/*.png',
|
||||
'ballisticakit-android/BallisticaKit/src/*/assets/ballistica_files',
|
||||
'ballisticakit-android/local.properties',
|
||||
|
||||
@ -6,7 +6,7 @@ from __future__ import annotations
|
||||
|
||||
import hashlib
|
||||
import logging
|
||||
from typing import TYPE_CHECKING
|
||||
from typing import TYPE_CHECKING, assert_never
|
||||
|
||||
from efro.call import tpartial
|
||||
from efro.error import CommunicationError
|
||||
@ -199,18 +199,26 @@ class AccountV2Subsystem:
|
||||
state.login_id
|
||||
)
|
||||
|
||||
# Special case: if the user is already signed in but not with
|
||||
# this implicit login, we may want to let them know that the
|
||||
# 'Welcome back FOO' they likely just saw is not actually
|
||||
# accurate.
|
||||
# Special case: if the user is already signed in but not
|
||||
# with this implicit login, let them know that the 'Welcome
|
||||
# back FOO' they likely just saw is not actually accurate.
|
||||
if (
|
||||
self.primary is not None
|
||||
and not self.login_adapters[login_type].is_back_end_active()
|
||||
):
|
||||
service_str: Lstr | None
|
||||
if login_type is LoginType.GPGS:
|
||||
service_str = Lstr(resource='googlePlayText')
|
||||
else:
|
||||
elif login_type is LoginType.GAME_CENTER:
|
||||
# Note: Apparently Game Center is just called 'Game
|
||||
# Center' in all languages. Can revisit if not true.
|
||||
# https://developer.apple.com/forums/thread/725779
|
||||
service_str = Lstr(value='Game Center')
|
||||
elif login_type is LoginType.EMAIL:
|
||||
# Not possible; just here for exhaustive coverage.
|
||||
service_str = None
|
||||
else:
|
||||
assert_never(login_type)
|
||||
if service_str is not None:
|
||||
_babase.apptimer(
|
||||
2.0,
|
||||
|
||||
@ -52,8 +52,8 @@ if TYPE_CHECKING:
|
||||
|
||||
# Build number and version of the ballistica binary we expect to be
|
||||
# using.
|
||||
TARGET_BALLISTICA_BUILD = 21596
|
||||
TARGET_BALLISTICA_VERSION = '1.7.28'
|
||||
TARGET_BALLISTICA_BUILD = 21612
|
||||
TARGET_BALLISTICA_VERSION = '1.7.29'
|
||||
|
||||
|
||||
@dataclass
|
||||
|
||||
@ -66,6 +66,16 @@ class UIV1Subsystem(babase.AppSubsystem):
|
||||
# a more elegant way once we revamp high level UI stuff a bit.
|
||||
self.selecting_private_party_playlist: bool = False
|
||||
|
||||
@property
|
||||
def available(self) -> bool:
|
||||
"""Can uiv1 currently be used?
|
||||
|
||||
Code that may run in headless mode, before the UI has been spun up,
|
||||
while other ui systems are active, etc. can check this to avoid
|
||||
likely erroring.
|
||||
"""
|
||||
return _bauiv1.is_available()
|
||||
|
||||
@property
|
||||
def uiscale(self) -> babase.UIScale:
|
||||
"""Current ui scale for the app."""
|
||||
|
||||
@ -654,6 +654,9 @@ class AccountSettingsWindow(bui.Window):
|
||||
position=((self._sub_width - button_width) * 0.5, v - 20),
|
||||
autoselect=True,
|
||||
size=(button_width, 60),
|
||||
# Note: Apparently Game Center is just called 'Game Center'
|
||||
# in all languages. Can revisit if not true.
|
||||
# https://developer.apple.com/forums/thread/725779
|
||||
label=bui.Lstr(
|
||||
value='${A}${B}',
|
||||
subs=[
|
||||
@ -860,7 +863,7 @@ class AccountSettingsWindow(bui.Window):
|
||||
button_width = 300
|
||||
v -= game_service_button_space * 0.6
|
||||
if game_center_active:
|
||||
# Update: Apparently Game Center is just called 'Game Center'
|
||||
# Note: Apparently Game Center is just called 'Game Center'
|
||||
# in all languages. Can revisit if not true.
|
||||
# https://developer.apple.com/forums/thread/725779
|
||||
game_service_button_label = bui.Lstr(
|
||||
|
||||
@ -62,14 +62,11 @@ class V2ProxySignInWindow(bui.Window):
|
||||
label=bui.Lstr(resource='cancelText'),
|
||||
on_activate_call=self._done,
|
||||
autoselect=True,
|
||||
color=(0.55, 0.5, 0.6),
|
||||
textcolor=(0.75, 0.7, 0.8),
|
||||
)
|
||||
|
||||
if bool(False):
|
||||
bui.containerwidget(
|
||||
edit=self._root_widget, cancel_button=self._cancel_button
|
||||
)
|
||||
bui.containerwidget(
|
||||
edit=self._root_widget, cancel_button=self._cancel_button
|
||||
)
|
||||
|
||||
self._update_timer: bui.AppTimer | None = None
|
||||
|
||||
|
||||
@ -26,7 +26,7 @@ class PromoCodeWindow(bui.Window):
|
||||
transition = 'in_right'
|
||||
|
||||
width = 450
|
||||
height = 230
|
||||
height = 330
|
||||
|
||||
self._modal = modal
|
||||
self._r = 'promoCodeWindow'
|
||||
@ -62,17 +62,50 @@ class PromoCodeWindow(bui.Window):
|
||||
iconscale=1.2,
|
||||
)
|
||||
|
||||
v = height - 74
|
||||
bui.textwidget(
|
||||
parent=self._root_widget,
|
||||
text=bui.Lstr(resource='codesExplainText'),
|
||||
maxwidth=width * 0.9,
|
||||
position=(width * 0.5, v),
|
||||
color=(0.7, 0.7, 0.7, 1.0),
|
||||
size=(0, 0),
|
||||
scale=0.8,
|
||||
h_align='center',
|
||||
v_align='center',
|
||||
)
|
||||
v -= 60
|
||||
|
||||
bui.textwidget(
|
||||
parent=self._root_widget,
|
||||
text=bui.Lstr(
|
||||
resource='supportEmailText',
|
||||
subs=[('${EMAIL}', 'support@froemling.net')],
|
||||
),
|
||||
maxwidth=width * 0.9,
|
||||
position=(width * 0.5, v),
|
||||
color=(0.7, 0.7, 0.7, 1.0),
|
||||
size=(0, 0),
|
||||
scale=0.65,
|
||||
h_align='center',
|
||||
v_align='center',
|
||||
)
|
||||
|
||||
v -= 80
|
||||
|
||||
bui.textwidget(
|
||||
parent=self._root_widget,
|
||||
text=bui.Lstr(resource=self._r + '.codeText'),
|
||||
position=(22, height - 113),
|
||||
position=(22, v),
|
||||
color=(0.8, 0.8, 0.8, 1.0),
|
||||
size=(90, 30),
|
||||
h_align='right',
|
||||
)
|
||||
v -= 8
|
||||
|
||||
self._text_field = bui.textwidget(
|
||||
parent=self._root_widget,
|
||||
position=(125, height - 121),
|
||||
position=(125, v),
|
||||
size=(280, 46),
|
||||
text='',
|
||||
h_align='left',
|
||||
@ -86,10 +119,11 @@ class PromoCodeWindow(bui.Window):
|
||||
)
|
||||
bui.widget(edit=btn, down_widget=self._text_field)
|
||||
|
||||
v -= 79
|
||||
b_width = 200
|
||||
self._enter_button = btn2 = bui.buttonwidget(
|
||||
parent=self._root_widget,
|
||||
position=(width * 0.5 - b_width * 0.5, height - 200),
|
||||
position=(width * 0.5 - b_width * 0.5, v),
|
||||
size=(b_width, 60),
|
||||
scale=1.0,
|
||||
label=bui.Lstr(
|
||||
|
||||
@ -27,7 +27,10 @@ namespace ballistica::base {
|
||||
class AppAdapterApple::ScopedAllowGraphics_ {
|
||||
public:
|
||||
explicit ScopedAllowGraphics_(AppAdapterApple* adapter) : adapter_{adapter} {
|
||||
// We currently assume only one thread will be doing this at any given
|
||||
// time; will need to add a lock if that's not always the case.
|
||||
assert(!adapter_->graphics_allowed_);
|
||||
// Keep graphics thread updated each time through since it can change.
|
||||
adapter->graphics_thread_ = std::this_thread::get_id();
|
||||
adapter->graphics_allowed_ = true;
|
||||
}
|
||||
@ -99,9 +102,9 @@ void AppAdapterApple::ReloadRenderer_(const GraphicsSettings* settings) {
|
||||
gs->LoadRenderer();
|
||||
}
|
||||
|
||||
void AppAdapterApple::UpdateScreenSizes_() {
|
||||
assert(g_base->app_adapter->InGraphicsContext());
|
||||
}
|
||||
// void AppAdapterApple::UpdateScreenSizes_() {
|
||||
// assert(g_base->app_adapter->InGraphicsContext());
|
||||
// }
|
||||
|
||||
auto AppAdapterApple::TryRender() -> bool {
|
||||
auto allow = ScopedAllowGraphics_(this);
|
||||
@ -187,7 +190,7 @@ auto AppAdapterApple::ShouldUseCursor() -> bool {
|
||||
}
|
||||
|
||||
auto AppAdapterApple::HasHardwareCursor() -> bool {
|
||||
// (mac should be only build getting called here)
|
||||
// Mac should be only build getting called here (see ShouldUseCursor).
|
||||
assert(g_buildconfig.ostype_macos());
|
||||
|
||||
return true;
|
||||
|
||||
@ -66,7 +66,7 @@ class AppAdapterApple : public AppAdapter {
|
||||
private:
|
||||
class ScopedAllowGraphics_;
|
||||
|
||||
void UpdateScreenSizes_();
|
||||
// void UpdateScreenSizes_();
|
||||
void ReloadRenderer_(const GraphicsSettings* settings);
|
||||
|
||||
std::thread::id graphics_thread_{};
|
||||
|
||||
@ -239,9 +239,6 @@ void BaseFeatureSet::StartApp() {
|
||||
// to avoid crashing if called early.
|
||||
app_started_ = true;
|
||||
|
||||
// Inform anyone who wants to know that we're done starting.
|
||||
platform->OnMainThreadStartAppComplete();
|
||||
|
||||
// As the last step of this phase, tell the logic thread to apply the app
|
||||
// config which will kick off screen creation and otherwise get the ball
|
||||
// rolling.
|
||||
|
||||
@ -52,7 +52,7 @@ bool g_sys_gl_inited{};
|
||||
// Provide an empty implementation of this if noone provided a real one.
|
||||
#ifndef BA_HAS_SYS_GL_INIT
|
||||
|
||||
void SysGLInit() { assert(!g_sys_gl_inited); }
|
||||
void SysGLInit(RendererGL* renderer) { assert(!g_sys_gl_inited); }
|
||||
|
||||
#endif // BA_HAS_SYS_GL_INIT
|
||||
|
||||
|
||||
@ -220,6 +220,7 @@ inline void glDepthRange(double min, double max) {
|
||||
#endif
|
||||
|
||||
namespace ballistica::base {
|
||||
class RendererGL;
|
||||
|
||||
extern bool g_sys_gl_inited;
|
||||
|
||||
@ -228,7 +229,7 @@ extern bool g_sys_gl_inited;
|
||||
// called only once and then g_sys_gl_inited set. A platform that defines
|
||||
// this should define BA_HAS_SYS_GL_INIT; otherwise a default empty
|
||||
// implementation will be defined.
|
||||
void SysGLInit();
|
||||
void SysGLInit(RendererGL* renderer);
|
||||
|
||||
} // namespace ballistica::base
|
||||
|
||||
|
||||
@ -5,19 +5,22 @@
|
||||
|
||||
#include "SDL.h"
|
||||
#include "ballistica/base/graphics/gl/gl_sys.h"
|
||||
#include "ballistica/base/graphics/gl/renderer_gl.h"
|
||||
#include "ballistica/shared/ballistica.h"
|
||||
|
||||
#pragma comment(lib, "opengl32.lib")
|
||||
// #pragma comment(lib, "glu32.lib")
|
||||
|
||||
PFNGLGETINTERNALFORMATIVPROC glGetInternalformativ{};
|
||||
PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC
|
||||
glGetFramebufferAttachmentParameteriv{};
|
||||
PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate{};
|
||||
|
||||
PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2DBA{};
|
||||
PFNGLACTIVETEXTUREPROC glActiveTextureBA{};
|
||||
// PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImageARB{};
|
||||
// PFNGLCLIENTACTIVETEXTUREARBPROC glClientActiveTextureARB{};
|
||||
|
||||
PFNGLPOINTPARAMETERFVARBPROC glPointParameterfvARB{};
|
||||
// PFNGLPOINTPARAMETERFARBPROC glPointParameterfARB{};
|
||||
PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT{};
|
||||
PFNGLCREATEPROGRAMPROC glCreateProgram{};
|
||||
PFNGLCREATESHADERPROC glCreateShader{};
|
||||
@ -57,7 +60,6 @@ PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray{};
|
||||
PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray{};
|
||||
PFNGLUNIFORMMATRIX4FVARBPROC glUniformMatrix4fv{};
|
||||
PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation{};
|
||||
PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2DBA{};
|
||||
PFNGLGETSHADERIVPROC glGetShaderiv{};
|
||||
PFNGLGETPROGRAMIVPROC glGetProgramiv{};
|
||||
PFNGLDELETESHADERPROC glDeleteShader{};
|
||||
@ -90,11 +92,16 @@ static auto GetGLFunc_(const char* name, bool required) -> void* {
|
||||
#define GET2(PTRTYPE, FUNC, REQUIRED) \
|
||||
FUNC##BA = (PTRTYPE)GetGLFunc_(#FUNC, REQUIRED)
|
||||
|
||||
void SysGLInit() {
|
||||
void SysGLInit(RendererGL* renderer) {
|
||||
assert(!g_sys_gl_inited);
|
||||
|
||||
SDL_GL_LoadLibrary(nullptr);
|
||||
|
||||
// Check overall GL version here before loading any extended functions.
|
||||
// We'd rather die with a 'Your OpenGL is too old' error rather than a
|
||||
// 'Could not load function foofDinglePlop2XZ'.
|
||||
renderer->CheckGLVersion();
|
||||
|
||||
void* testval{};
|
||||
|
||||
PFNGLGETINTERNALFORMATIVPROC fptr;
|
||||
@ -104,18 +111,13 @@ void SysGLInit() {
|
||||
// so we can survive without it.
|
||||
GET(PFNGLGETINTERNALFORMATIVPROC, glGetInternalformativ, false);
|
||||
|
||||
// For checking srgb stuff.
|
||||
GET(PFNGLBLENDFUNCSEPARATEPROC, glBlendFuncSeparate, true);
|
||||
GET(PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC,
|
||||
glGetFramebufferAttachmentParameteriv, false);
|
||||
|
||||
// Needed for VR overlay.
|
||||
GET(PFNGLBLENDFUNCSEPARATEPROC, glBlendFuncSeparate, false);
|
||||
|
||||
glGetFramebufferAttachmentParameteriv, true);
|
||||
GET(PFNGLGETSTRINGIPROC, glGetStringi, true);
|
||||
GET2(PFNGLACTIVETEXTUREPROC, glActiveTexture, true);
|
||||
// GET(PFNGLCLIENTACTIVETEXTUREARBPROC, glClientActiveTextureARB, true);
|
||||
GET(PFNWGLSWAPINTERVALEXTPROC, wglSwapIntervalEXT, true);
|
||||
GET(PFNGLPOINTPARAMETERFVARBPROC, glPointParameterfvARB, true);
|
||||
// GET(PFNGLPOINTPARAMETERFARBPROC, glPointParameterfARB, true);
|
||||
GET(PFNGLCREATEPROGRAMPROC, glCreateProgram, true);
|
||||
GET(PFNGLCREATESHADERPROC, glCreateShader, true);
|
||||
GET(PFNGLSHADERSOURCEPROC, glShaderSource, true);
|
||||
@ -159,7 +161,6 @@ void SysGLInit() {
|
||||
GET(PFNGLDETACHSHADERPROC, glDetachShader, true);
|
||||
GET(PFNGLGETSHADERINFOLOGPROC, glGetShaderInfoLog, true);
|
||||
GET(PFNGLGETPROGRAMINFOLOGPROC, glGetProgramInfoLog, true);
|
||||
GET(PFNGLGETSTRINGIPROC, glGetStringi, true);
|
||||
GET(PFNGLBINDVERTEXARRAYPROC, glBindVertexArray, true);
|
||||
GET(PFNGLGENVERTEXARRAYSPROC, glGenVertexArrays, true);
|
||||
GET(PFNGLDELETEVERTEXARRAYSPROC, glDeleteVertexArrays, true);
|
||||
|
||||
@ -31,9 +31,13 @@ extern PFNGLGETINTERNALFORMATIVPROC glGetInternalformativ;
|
||||
extern PFNGLGETFRAMEBUFFERATTACHMENTPARAMETERIVPROC
|
||||
glGetFramebufferAttachmentParameteriv;
|
||||
extern PFNGLBLENDFUNCSEPARATEPROC glBlendFuncSeparate;
|
||||
|
||||
// Hopefully can switch this back if SDL gets fixed.
|
||||
extern PFNGLACTIVETEXTUREPROC glActiveTextureBA;
|
||||
extern PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2DBA;
|
||||
// extern PFNGLCLIENTACTIVETEXTUREARBPROC glClientActiveTextureARB;
|
||||
// extern PFNGLPOINTPARAMETERFARBPROC glPointParameterfARB;
|
||||
|
||||
extern PFNGLPOINTPARAMETERFVARBPROC glPointParameterfvARB;
|
||||
extern PFNWGLSWAPINTERVALEXTPROC wglSwapIntervalEXT;
|
||||
extern PFNGLCREATEPROGRAMPROC glCreateProgram;
|
||||
@ -74,7 +78,6 @@ extern PFNGLENABLEVERTEXATTRIBARRAYPROC glEnableVertexAttribArray;
|
||||
extern PFNGLDISABLEVERTEXATTRIBARRAYPROC glDisableVertexAttribArray;
|
||||
extern PFNGLUNIFORMMATRIX4FVARBPROC glUniformMatrix4fv;
|
||||
extern PFNGLBINDATTRIBLOCATIONPROC glBindAttribLocation;
|
||||
extern PFNGLCOMPRESSEDTEXIMAGE2DPROC glCompressedTexImage2DBA;
|
||||
extern PFNGLGETSHADERIVPROC glGetShaderiv;
|
||||
extern PFNGLGETPROGRAMIVPROC glGetProgramiv;
|
||||
extern PFNGLDELETESHADERPROC glDeleteShader;
|
||||
|
||||
@ -72,7 +72,7 @@ RendererGL::RendererGL() {
|
||||
// Run any one-time setup the platform might need to do
|
||||
// (grabbing function pointers, etc.)
|
||||
if (!g_sys_gl_inited) {
|
||||
SysGLInit();
|
||||
SysGLInit(this);
|
||||
g_sys_gl_inited = true;
|
||||
}
|
||||
|
||||
@ -152,10 +152,33 @@ static auto CheckGLExtension(const std::vector<std::string>& exts,
|
||||
return false;
|
||||
}
|
||||
|
||||
// This is split into its own call because systems that load GL calls
|
||||
// dynamically may want to run the check before trying to load said GL
|
||||
// calls. It's better to die with a 'Your OpenGL is too old' error rather
|
||||
// than a 'Could not load function foofDinglePlop2XZ'.
|
||||
void RendererGL::CheckGLVersion() {
|
||||
if (checked_gl_version_) {
|
||||
return;
|
||||
}
|
||||
const char* version_str = (const char*)glGetString(GL_VERSION);
|
||||
BA_PRECONDITION_FATAL(version_str);
|
||||
// Do a rough check to make sure we're running 3 or newer of GL/GLES.
|
||||
// This query should be available even on older versions.
|
||||
if (version_str[0] != '3' && version_str[0] != '4') {
|
||||
FatalError(
|
||||
std::string("Your OpenGL version is too old (") + version_str
|
||||
+ "). We require 3.0 or later. Try updating your graphics drivers.");
|
||||
}
|
||||
checked_gl_version_ = true;
|
||||
}
|
||||
|
||||
void RendererGL::CheckGLCapabilities_() {
|
||||
BA_DEBUG_CHECK_GL_ERROR;
|
||||
assert(g_base->app_adapter->InGraphicsContext());
|
||||
|
||||
// Die if our overall GL version is too old.
|
||||
CheckGLVersion();
|
||||
|
||||
const char* renderer = (const char*)glGetString(GL_RENDERER);
|
||||
BA_PRECONDITION_FATAL(renderer);
|
||||
const char* vendor = (const char*)glGetString(GL_VENDOR);
|
||||
@ -163,15 +186,9 @@ void RendererGL::CheckGLCapabilities_() {
|
||||
const char* version_str = (const char*)glGetString(GL_VERSION);
|
||||
BA_PRECONDITION_FATAL(version_str);
|
||||
|
||||
// Do a rough check to make sure we're running 3 or newer of GL/GLES.
|
||||
// This query should be available even on older versions.
|
||||
if (version_str[0] != '3' && version_str[0] != '4') {
|
||||
FatalError(std::string("Invalid OpenGL version found (") + version_str
|
||||
+ "). We require 3.0 or later.");
|
||||
}
|
||||
|
||||
// Now fetch exact major/minor versions. This query requires version 3.0
|
||||
// or newer which is why we checked that above.
|
||||
// or newer which is why we checked overall version in CheckGLVersion()
|
||||
// above.
|
||||
glGetError(); // Clear any existing error so we don't die on it here.
|
||||
glGetIntegerv(GL_MAJOR_VERSION, &gl_version_major_);
|
||||
BA_PRECONDITION_FATAL(glGetError() == GL_NO_ERROR);
|
||||
|
||||
@ -64,6 +64,7 @@ class RendererGL : public Renderer {
|
||||
class ProgramSpriteGL;
|
||||
|
||||
public:
|
||||
void CheckGLVersion();
|
||||
static void CheckGLError(const char* file, int line);
|
||||
static auto GLErrorToString(GLenum err) -> std::string;
|
||||
static auto GetGLTextureFormat(TextureFormat f) -> GLenum;
|
||||
@ -259,22 +260,24 @@ class RendererGL : public Renderer {
|
||||
void SetBlend(bool b);
|
||||
void SetBlendPremult(bool b);
|
||||
|
||||
bool blend_{};
|
||||
bool blend_premult_{};
|
||||
bool first_extension_check_{true};
|
||||
bool is_tegra_4_{};
|
||||
bool is_tegra_k1_{};
|
||||
bool is_recent_adreno_{};
|
||||
bool is_adreno_{};
|
||||
bool enable_msaa_{};
|
||||
bool draw_at_equal_depth_{};
|
||||
bool depth_writing_enabled_{};
|
||||
bool depth_testing_enabled_{};
|
||||
bool data_loaded_{};
|
||||
bool draw_front_{};
|
||||
bool got_screen_framebuffer_{};
|
||||
bool double_sided_{};
|
||||
bool invalidate_framebuffer_support_{};
|
||||
GraphicsQuality vignette_quality_{};
|
||||
bool blend_ : 1 {};
|
||||
bool blend_premult_ : 1 {};
|
||||
bool first_extension_check_ : 1 {true};
|
||||
bool is_tegra_4_ : 1 {};
|
||||
bool is_tegra_k1_ : 1 {};
|
||||
bool is_recent_adreno_ : 1 {};
|
||||
bool is_adreno_ : 1 {};
|
||||
bool enable_msaa_ : 1 {};
|
||||
bool draw_at_equal_depth_ : 1 {};
|
||||
bool depth_writing_enabled_ : 1 {};
|
||||
bool depth_testing_enabled_ : 1 {};
|
||||
bool data_loaded_ : 1 {};
|
||||
bool draw_front_ : 1 {};
|
||||
bool got_screen_framebuffer_ : 1 {};
|
||||
bool double_sided_ : 1 {};
|
||||
bool invalidate_framebuffer_support_ : 1 {};
|
||||
bool checked_gl_version_ : 1 {};
|
||||
GLint gl_version_major_{};
|
||||
GLint gl_version_minor_{};
|
||||
int last_blur_res_count_{};
|
||||
@ -291,7 +294,6 @@ class RendererGL : public Renderer {
|
||||
GLint screen_framebuffer_{};
|
||||
GLuint random_tex_{};
|
||||
GLuint vignette_tex_{};
|
||||
GraphicsQuality vignette_quality_{};
|
||||
GLint viewport_x_{};
|
||||
GLint viewport_y_{};
|
||||
GLint viewport_width_{};
|
||||
|
||||
@ -165,8 +165,6 @@ void BasePlatform::SetupInterruptHandling() {
|
||||
#endif
|
||||
}
|
||||
|
||||
void BasePlatform::OnMainThreadStartAppComplete() {}
|
||||
|
||||
void BasePlatform::OnAppStart() { assert(g_base->InLogicThread()); }
|
||||
void BasePlatform::OnAppPause() { assert(g_base->InLogicThread()); }
|
||||
void BasePlatform::OnAppResume() { assert(g_base->InLogicThread()); }
|
||||
|
||||
@ -24,10 +24,6 @@ class BasePlatform {
|
||||
|
||||
#pragma mark APP EVENTS / LIFECYCLE --------------------------------------------
|
||||
|
||||
/// Called to inform the platform that all subsystems are up and running
|
||||
/// and it can start talking to them.
|
||||
virtual void OnMainThreadStartAppComplete();
|
||||
|
||||
// Logic thread callbacks.
|
||||
virtual void OnAppStart();
|
||||
virtual void OnAppPause();
|
||||
|
||||
@ -39,8 +39,8 @@ auto main(int argc, char** argv) -> int {
|
||||
namespace ballistica {
|
||||
|
||||
// These are set automatically via script; don't modify them here.
|
||||
const int kEngineBuildNumber = 21596;
|
||||
const char* kEngineVersion = "1.7.28";
|
||||
const int kEngineBuildNumber = 21612;
|
||||
const char* kEngineVersion = "1.7.29";
|
||||
const int kEngineApiVersion = 8;
|
||||
|
||||
#if BA_MONOLITHIC_BUILD
|
||||
|
||||
@ -2821,7 +2821,7 @@ static PyMethodDef PyIsPartyIconVisibleDef = {
|
||||
"(internal)",
|
||||
};
|
||||
|
||||
// ------------------------ is_party_icon_visible ------------------------------
|
||||
// ----------------------------- toolbar_test ----------------------------------
|
||||
|
||||
static auto PyToolbarTest(PyObject* self) -> PyObject* {
|
||||
BA_PYTHON_TRY;
|
||||
@ -2843,6 +2843,31 @@ static PyMethodDef PyToolbarTestDef = {
|
||||
"(internal)",
|
||||
};
|
||||
|
||||
// ----------------------------- is_available ----------------------------------
|
||||
|
||||
static auto PyIsAvailable(PyObject* self) -> PyObject* {
|
||||
BA_PYTHON_TRY;
|
||||
BA_PRECONDITION(g_base->InLogicThread());
|
||||
|
||||
// Consider ourself available if the active ui delegate is us.
|
||||
if (dynamic_cast<UIV1FeatureSet*>(g_base->ui->delegate()) != nullptr) {
|
||||
Py_RETURN_TRUE;
|
||||
} else {
|
||||
Py_RETURN_FALSE;
|
||||
}
|
||||
BA_PYTHON_CATCH;
|
||||
}
|
||||
|
||||
static PyMethodDef PyIsAvailableDef = {
|
||||
"is_available", // name
|
||||
(PyCFunction)PyIsAvailable, // method
|
||||
METH_NOARGS, // flags
|
||||
|
||||
"is_available() -> bool\n"
|
||||
"\n"
|
||||
"(internal)",
|
||||
};
|
||||
|
||||
// -----------------------------------------------------------------------------
|
||||
|
||||
auto PythonMethodsUIV1::GetMethods() -> std::vector<PyMethodDef> {
|
||||
@ -2877,6 +2902,7 @@ auto PythonMethodsUIV1::GetMethods() -> std::vector<PyMethodDef> {
|
||||
PyGetTextureDef,
|
||||
PyGetMeshDef,
|
||||
PyToolbarTestDef,
|
||||
PyIsAvailableDef,
|
||||
};
|
||||
}
|
||||
|
||||
|
||||
@ -309,7 +309,22 @@ class ResourcesMakefileGenerator:
|
||||
]
|
||||
for size in sizes:
|
||||
res = int(size[0] * size[1])
|
||||
src = os.path.join('icon', 'icon_clipped_mac.png')
|
||||
# The largest size gets used by the Mac App Store, and lots
|
||||
# of games seem to fill their entire icon canvas instead of
|
||||
# sticking with the big-sur icon size, so ours looks kinda
|
||||
# small next to those if we don't do the same. Strangely,
|
||||
# iOS apps in the Mac App Store also show up large like that
|
||||
# (as of Nov 2023). So we use a separate as-big-as-possible
|
||||
# icon for our largest size only. The downside of this is
|
||||
# our icon changes in appearance if someone cranks the
|
||||
# finder view options icon size slider all the way up, but
|
||||
# who actually does that?
|
||||
srcname = (
|
||||
'icon_clipped_mac_app_store.png'
|
||||
if size[0] == 512
|
||||
else 'icon_clipped_mac.png'
|
||||
)
|
||||
src = os.path.join('icon', srcname)
|
||||
dst = os.path.join(
|
||||
ROOT_DIR,
|
||||
f'{self.namel}-xcode',
|
||||
|
||||
@ -42,7 +42,7 @@ OPENSSL_VER_ANDROID = '3.0.12'
|
||||
|
||||
LIBFFI_VER_APPLE = '3.4.4'
|
||||
BZIP2_VER_APPLE = '1.0.8'
|
||||
XZ_VER_APPLE = '5.4.5'
|
||||
XZ_VER_APPLE = '5.4.4'
|
||||
|
||||
# Android repo doesn't seem to be getting updated much so manually
|
||||
# bumping various versions to keep things up to date.
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user