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dale bobo
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@ -1227,7 +1227,7 @@ class Spaz(bs.Actor):
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return None
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return None
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node = bs.getcollision().opposingnode
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node = bs.getcollision().opposingnode
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if node.getdelegate(PowerupBox):
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if node.getdelegate(PowerupBox):
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return
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return None
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# Only allow one hit per node per punch.
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# Only allow one hit per node per punch.
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if node and (node not in self._punched_nodes):
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if node and (node not in self._punched_nodes):
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