updated playlist editing for MainWindow system

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Eric 2024-09-03 14:14:00 -07:00
parent 9b85768cd0
commit b550866ed7
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GPG Key ID: 89C93F0F8D6D5A98
16 changed files with 353 additions and 345 deletions

56
.efrocachemap generated
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@ -4096,26 +4096,26 @@
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"build/prefab/lib/linux_arm64_gui/release/libballisticaplus.a": "fa659b5d6119acba6570c92ce4d35ae2", "build/prefab/lib/linux_arm64_gui/release/libballisticaplus.a": "fa659b5d6119acba6570c92ce4d35ae2",
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@ -4132,14 +4132,14 @@
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"build/prefab/lib/mac_x86_64_server/debug/libballisticaplus.a": "1659535e95e3047fda529543e265ac97", "build/prefab/lib/mac_x86_64_server/debug/libballisticaplus.a": "1659535e95e3047fda529543e265ac97",
"build/prefab/lib/mac_x86_64_server/release/libballisticaplus.a": "3e5c5fd0a09f55ba7b05ce1e2ec7171e", "build/prefab/lib/mac_x86_64_server/release/libballisticaplus.a": "3e5c5fd0a09f55ba7b05ce1e2ec7171e",
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"src/assets/ba_data/python/babase/_mgen/enums.py": "cb299985623bbcc86015cb103a424ae6", "src/assets/ba_data/python/babase/_mgen/enums.py": "cb299985623bbcc86015cb103a424ae6",
"src/ballistica/base/mgen/pyembed/binding_base.inc": "efa61468cf098f77cc6a234461d8b86d", "src/ballistica/base/mgen/pyembed/binding_base.inc": "efa61468cf098f77cc6a234461d8b86d",

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@ -1,4 +1,4 @@
### 1.7.37 (build 21978, api 9, 2024-09-03) ### 1.7.37 (build 21980, api 9, 2024-09-03)
- Bumping api version to 9. As you'll see below, there's some UI changes that - Bumping api version to 9. As you'll see below, there's some UI changes that
will require a bit of work for any UI mods to adapt to. If your mods don't will require a bit of work for any UI mods to adapt to. If your mods don't
touch UI stuff at all you can simply bump your api version and call it a day. touch UI stuff at all you can simply bump your api version and call it a day.

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@ -52,7 +52,7 @@ if TYPE_CHECKING:
# Build number and version of the ballistica binary we expect to be # Build number and version of the ballistica binary we expect to be
# using. # using.
TARGET_BALLISTICA_BUILD = 21978 TARGET_BALLISTICA_BUILD = 21980
TARGET_BALLISTICA_VERSION = '1.7.37' TARGET_BALLISTICA_VERSION = '1.7.37'

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@ -64,43 +64,43 @@ class GameActivity(Activity[PlayerT, TeamT]):
# (unless overridden by the map). # (unless overridden by the map).
default_music: bascenev1.MusicType | None = None default_music: bascenev1.MusicType | None = None
@classmethod # @classmethod
def create_settings_ui( # def create_settings_ui(
cls, # cls,
sessiontype: type[bascenev1.Session], # sessiontype: type[bascenev1.Session],
settings: dict | None, # settings: dict | None,
completion_call: Callable[[dict | None], None], # completion_call: Callable[[dict | None], None],
) -> None: # ) -> None:
"""Launch an in-game UI to configure settings for a game type. # """Launch an in-game UI to configure settings for a game type.
'sessiontype' should be the bascenev1.Session class the game will # 'sessiontype' should be the bascenev1.Session class the game will
be used in. # be used in.
'settings' should be an existing settings dict (implies 'edit' # 'settings' should be an existing settings dict (implies 'edit'
ui mode) or None (implies 'add' ui mode). # ui mode) or None (implies 'add' ui mode).
'completion_call' will be called with a filled-out settings dict on # 'completion_call' will be called with a filled-out settings dict on
success or None on cancel. # success or None on cancel.
Generally subclasses don't need to override this; if they override # Generally subclasses don't need to override this; if they override
bascenev1.GameActivity.get_available_settings() and # bascenev1.GameActivity.get_available_settings() and
bascenev1.GameActivity.get_supported_maps() they can just rely on # bascenev1.GameActivity.get_supported_maps() they can just rely on
the default implementation here which calls those methods. # the default implementation here which calls those methods.
""" # """
# pylint: disable=cyclic-import # # pylint: disable=cyclic-import
from bauiv1lib.playlist.editgame import PlaylistEditGameWindow # from bauiv1lib.playlist.editgame import PlaylistEditGameWindow
assert babase.app.classic is not None # assert babase.app.classic is not None
babase.app.ui_v1.clear_main_window() # babase.app.ui_v1.clear_main_window()
babase.app.ui_v1.set_main_window( # babase.app.ui_v1.set_main_window(
PlaylistEditGameWindow( # PlaylistEditGameWindow(
cls, # cls,
sessiontype, # sessiontype,
settings, # settings,
completion_call=completion_call, # completion_call=completion_call,
), # ),
from_window=False, # Disable check since we don't know. # from_window=False, # Disable check since we don't know.
) # )
@classmethod @classmethod
def getscoreconfig(cls) -> bascenev1.ScoreConfig: def getscoreconfig(cls) -> bascenev1.ScoreConfig:

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@ -181,7 +181,8 @@ class CharacterPicker(PopupWindow):
def _on_store_press(self) -> None: def _on_store_press(self) -> None:
from bauiv1lib.account import show_sign_in_prompt from bauiv1lib.account import show_sign_in_prompt
from bauiv1lib.store.browser import StoreBrowserWindow
# from bauiv1lib.store.browser import StoreBrowserWindow
plus = bui.app.plus plus = bui.app.plus
assert plus is not None assert plus is not None
@ -189,12 +190,16 @@ class CharacterPicker(PopupWindow):
if plus.get_v1_account_state() != 'signed_in': if plus.get_v1_account_state() != 'signed_in':
show_sign_in_prompt() show_sign_in_prompt()
return return
self._transition_out()
StoreBrowserWindow( bui.screenmessage('UNDER CONSTRUCTION')
modal=True, return
show_tab=StoreBrowserWindow.TabID.CHARACTERS,
origin_widget=self._get_more_characters_button, # self._transition_out()
) # StoreBrowserWindow(
# modal=True,
# show_tab=StoreBrowserWindow.TabID.CHARACTERS,
# origin_widget=self._get_more_characters_button,
# )
def _select_character(self, character: str) -> None: def _select_character(self, character: str) -> None:
if self._delegate is not None: if self._delegate is not None:

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@ -159,7 +159,8 @@ class IconPicker(PopupWindow):
def _on_store_press(self) -> None: def _on_store_press(self) -> None:
from bauiv1lib.account import show_sign_in_prompt from bauiv1lib.account import show_sign_in_prompt
from bauiv1lib.store.browser import StoreBrowserWindow
# from bauiv1lib.store.browser import StoreBrowserWindow
plus = bui.app.plus plus = bui.app.plus
assert plus is not None assert plus is not None
@ -167,12 +168,16 @@ class IconPicker(PopupWindow):
if plus.get_v1_account_state() != 'signed_in': if plus.get_v1_account_state() != 'signed_in':
show_sign_in_prompt() show_sign_in_prompt()
return return
self._transition_out() # self._transition_out()
StoreBrowserWindow(
modal=True, bui.screenmessage('UNDER CONSTRUCTION')
show_tab=StoreBrowserWindow.TabID.ICONS, return
origin_widget=self._get_more_icons_button,
) # StoreBrowserWindow(
# modal=True,
# show_tab=StoreBrowserWindow.TabID.ICONS,
# origin_widget=self._get_more_icons_button,
# )
def _select_icon(self, icon: str) -> None: def _select_icon(self, icon: str) -> None:
if self._delegate is not None: if self._delegate is not None:

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@ -57,12 +57,10 @@ class PlaylistAddGameWindow(bui.MainWindow):
self._back_button = bui.buttonwidget( self._back_button = bui.buttonwidget(
parent=self._root_widget, parent=self._root_widget,
position=(58 + x_inset, self._height - 53), position=(58 + x_inset, self._height - 53),
size=(165, 70), size=(60, 48),
scale=0.75, label=bui.charstr(bui.SpecialChar.BACK),
text_scale=1.2,
label=bui.Lstr(resource='backText'),
autoselect=True, autoselect=True,
button_type='back', button_type='backSmall',
on_activate_call=self.main_window_back, on_activate_call=self.main_window_back,
) )
self._select_button = select_button = bui.buttonwidget( self._select_button = select_button = bui.buttonwidget(
@ -257,27 +255,37 @@ class PlaylistAddGameWindow(bui.MainWindow):
from bauiv1lib.account import show_sign_in_prompt from bauiv1lib.account import show_sign_in_prompt
from bauiv1lib.store.browser import StoreBrowserWindow from bauiv1lib.store.browser import StoreBrowserWindow
# No-op if we're not in control.
if self.main_window_has_control():
return
plus = bui.app.plus plus = bui.app.plus
assert plus is not None assert plus is not None
if plus.get_v1_account_state() != 'signed_in': if plus.get_v1_account_state() != 'signed_in':
show_sign_in_prompt() show_sign_in_prompt()
return return
StoreBrowserWindow(
modal=True, self.main_window_replace(
show_tab=StoreBrowserWindow.TabID.MINIGAMES, StoreBrowserWindow(
on_close_call=self._on_store_close, # modal=True,
origin_widget=self._get_more_games_button, show_tab=StoreBrowserWindow.TabID.MINIGAMES,
# on_close_call=self._on_store_close,
origin_widget=self._get_more_games_button,
minimal_toolbars=True,
)
) )
def _on_store_close(self) -> None: # def _on_store_close(self) -> None:
self._refresh(select_get_more_games_button=True) # self._refresh(select_get_more_games_button=True)
def _add(self) -> None: def _add(self) -> None:
bui.lock_all_input() # Make sure no more commands happen. bui.lock_all_input() # Make sure no more commands happen.
bui.apptimer(0.1, bui.unlock_all_input) bui.apptimer(0.1, bui.unlock_all_input)
assert self._selected_game_type is not None assert self._selected_game_type is not None
self._editcontroller.add_game_type_selected(self._selected_game_type) self._editcontroller.add_game_type_selected(
self._selected_game_type, from_window=self
)
def _set_selected_game_type(self, gametype: type[bs.GameActivity]) -> None: def _set_selected_game_type(self, gametype: type[bs.GameActivity]) -> None:
self._selected_game_type = gametype self._selected_game_type = gametype
@ -290,6 +298,3 @@ class PlaylistAddGameWindow(bui.MainWindow):
self._editcontroller.get_session_type() self._editcontroller.get_session_type()
), ),
) )
# def _back(self) -> None:
# self._editcontroller.add_game_cancelled()

View File

@ -114,8 +114,6 @@ class PlaylistBrowserWindow(bui.MainWindow):
h_align='center', h_align='center',
v_align='center', v_align='center',
) )
# if uiscale is bui.UIScale.SMALL and bui.app.ui_v1.use_toolbars:
# bui.textwidget(edit=txt, text='')
bui.buttonwidget( bui.buttonwidget(
edit=self._back_button, edit=self._back_button,
@ -152,8 +150,8 @@ class PlaylistBrowserWindow(bui.MainWindow):
self._config_name_full = self._pvars.config_name + ' Playlists' self._config_name_full = self._pvars.config_name + ' Playlists'
self._last_config = None self._last_config = None
# Update now and once per second. # Update now and once per second (this should do our initial
# (this should do our initial refresh) # refresh).
self._update() self._update()
self._update_timer = bui.AppTimer( self._update_timer = bui.AppTimer(
1.0, bui.WeakCall(self._update), repeat=True 1.0, bui.WeakCall(self._update), repeat=True
@ -675,13 +673,12 @@ class PlaylistBrowserWindow(bui.MainWindow):
# Launching a regular game session; simply get our window # Launching a regular game session; simply get our window
# transitioning out. # transitioning out.
self.main_window_close(transition='out_left') self.main_window_close(transition='out_left')
# bui.containerwidget(edit=self._root_widget, transition='out_left')
def _on_playlist_select(self, playlist_name: str) -> None: def _on_playlist_select(self, playlist_name: str) -> None:
self._selected_playlist = playlist_name self._selected_playlist = playlist_name
def _update(self) -> None: def _update(self) -> None:
# make sure config exists # Make sure config exists.
if self._config_name_full not in bui.app.config: if self._config_name_full not in bui.app.config:
bui.app.config[self._config_name_full] = {} bui.app.config[self._config_name_full] = {}
@ -725,7 +722,6 @@ class PlaylistBrowserWindow(bui.MainWindow):
self._save_state() self._save_state()
bui.containerwidget(edit=self._root_widget, transition='out_left') bui.containerwidget(edit=self._root_widget, transition='out_left')
# assert bui.app.classic is not None
bui.app.ui_v1.set_main_window( bui.app.ui_v1.set_main_window(
PlaylistCustomizeBrowserWindow( PlaylistCustomizeBrowserWindow(
origin_widget=self._customize_button, origin_widget=self._customize_button,
@ -756,15 +752,6 @@ class PlaylistBrowserWindow(bui.MainWindow):
self.main_window_back() self.main_window_back()
# self._save_state()
# bui.containerwidget(
# edit=self._root_widget, transition=self._transition_out
# )
# assert bui.app.classic is not None
# bui.app.ui_v1.set_main_window(
# PlayWindow(transition='in_left'), from_window=self, is_back=True
# )
def _save_state(self) -> None: def _save_state(self) -> None:
try: try:
sel = self._root_widget.get_selected_child() sel = self._root_widget.get_selected_child()

View File

@ -6,19 +6,19 @@ from __future__ import annotations
import copy import copy
import time import time
import logging
# import logging
from typing import TYPE_CHECKING, override from typing import TYPE_CHECKING, override
import bascenev1 as bs # import bascenev1 as bs
import bauiv1 as bui import bauiv1 as bui
if TYPE_CHECKING: if TYPE_CHECKING:
from typing import Any from typing import Any
REQUIRE_PRO = False import bascenev1 as bs
# TEMP REQUIRE_PRO = False
UNDER_CONSTRUCTION = True
class PlaylistCustomizeBrowserWindow(bui.MainWindow): class PlaylistCustomizeBrowserWindow(bui.MainWindow):
@ -77,7 +77,7 @@ class PlaylistCustomizeBrowserWindow(bui.MainWindow):
if uiscale is bui.UIScale.SMALL: if uiscale is bui.UIScale.SMALL:
self._back_button = None self._back_button = None
bui.containerwidget( bui.containerwidget(
edit=self._root_widget, on_cancel_call=self._back edit=self._root_widget, on_cancel_call=self.main_window_back
) )
else: else:
self._back_button = bui.buttonwidget( self._back_button = bui.buttonwidget(
@ -291,8 +291,8 @@ class PlaylistCustomizeBrowserWindow(bui.MainWindow):
right_widget=bui.get_special_widget('squad_button'), right_widget=bui.get_special_widget('squad_button'),
) )
# make sure config exists # Make sure config exists.
self._config_name_full = self._pvars.config_name + ' Playlists' self._config_name_full = f'{self._pvars.config_name} Playlists'
if self._config_name_full not in bui.app.config: if self._config_name_full not in bui.app.config:
bui.app.config[self._config_name_full] = {} bui.app.config[self._config_name_full] = {}
@ -305,7 +305,7 @@ class PlaylistCustomizeBrowserWindow(bui.MainWindow):
if self._back_button is not None: if self._back_button is not None:
bui.buttonwidget( bui.buttonwidget(
edit=self._back_button, on_activate_call=self._back edit=self._back_button, on_activate_call=self.main_window_back
) )
bui.containerwidget( bui.containerwidget(
edit=self._root_widget, cancel_button=self._back_button edit=self._root_widget, cancel_button=self._back_button
@ -336,9 +336,14 @@ class PlaylistCustomizeBrowserWindow(bui.MainWindow):
) )
) )
# @override @override
# def on_main_window_close(self) -> None: def on_main_window_close(self) -> None:
# self._save_state() if self._selected_playlist_name is not None:
cfg = bui.app.config
cfg[f'{self._pvars.config_name} Playlist Selection'] = (
self._selected_playlist_name
)
cfg.commit()
def _update(self) -> None: def _update(self) -> None:
assert bui.app.classic is not None assert bui.app.classic is not None
@ -348,59 +353,10 @@ class PlaylistCustomizeBrowserWindow(bui.MainWindow):
edit=lock, opacity=0.0 if (have or not REQUIRE_PRO) else 1.0 edit=lock, opacity=0.0 if (have or not REQUIRE_PRO) else 1.0
) )
def _back(self) -> None:
# pylint: disable=cyclic-import
# from bauiv1lib.playlist import browser
# no-op if our underlying widget is dead or on its way out.
if not self._root_widget or self._root_widget.transitioning_out:
return
if self._selected_playlist_name is not None:
cfg = bui.app.config
cfg[self._pvars.config_name + ' Playlist Selection'] = (
self._selected_playlist_name
)
cfg.commit()
self.main_window_back()
# bui.containerwidget(
# edit=self._root_widget, transition=self._transition_out
# )
# assert bui.app.classic is not None
# bui.app.ui_v1.set_main_window(
# browser.PlaylistBrowserWindow(
# transition='in_left', sessiontype=self._sessiontype
# ),
# from_window=self,
# is_back=True,
# )
def _select(self, name: str, index: int) -> None: def _select(self, name: str, index: int) -> None:
self._selected_playlist_name = name self._selected_playlist_name = name
self._selected_playlist_index = index self._selected_playlist_index = index
def _run_selected_playlist(self) -> None:
# pylint: disable=cyclic-import
bui.unlock_all_input()
try:
bs.new_host_session(self._sessiontype)
except Exception:
from bascenev1lib import mainmenu
logging.exception('Error running session %s.', self._sessiontype)
# Drop back into a main menu session.
bs.new_host_session(mainmenu.MainMenuSession)
def _choose_playlist(self) -> None:
if self._selected_playlist_name is None:
return
self._save_playlist_selection()
bui.containerwidget(edit=self._root_widget, transition='out_left')
bui.fade_screen(False, endcall=self._run_selected_playlist)
bui.lock_all_input()
def _refresh(self, select_playlist: str | None = None) -> None: def _refresh(self, select_playlist: str | None = None) -> None:
from efro.util import asserttype from efro.util import asserttype
@ -451,7 +407,7 @@ class PlaylistCustomizeBrowserWindow(bui.MainWindow):
) )
bui.widget(edit=txtw, show_buffer_top=50, show_buffer_bottom=50) bui.widget(edit=txtw, show_buffer_top=50, show_buffer_bottom=50)
# Hitting up from top widget should jump to 'back' # Hitting up from top widget should jump to 'back'.
if index == 0: if index == 0:
bui.widget( bui.widget(
edit=txtw, edit=txtw,
@ -473,8 +429,8 @@ class PlaylistCustomizeBrowserWindow(bui.MainWindow):
visible_child=txtw, visible_child=txtw,
) )
else: else:
# Select this one if it was previously selected. # Select this one if it was previously selected. Go by
# Go by index if there's one. # index if there's one.
if old_selection_index is not None: if old_selection_index is not None:
if index == old_selection_index: if index == old_selection_index:
bui.columnwidget( bui.columnwidget(
@ -493,10 +449,10 @@ class PlaylistCustomizeBrowserWindow(bui.MainWindow):
index += 1 index += 1
def _save_playlist_selection(self) -> None: def _save_playlist_selection(self) -> None:
# Store the selected playlist in prefs. # Store the selected playlist in prefs. This serves dual
# This serves dual purposes of letting us re-select it next time # purposes of letting us re-select it next time if we want and
# if we want and also lets us pass it to the game (since we reset # also lets us pass it to the game (since we reset the whole
# the whole python environment that's not actually easy). # python environment that's not actually easy).
cfg = bui.app.config cfg = bui.app.config
cfg[self._pvars.config_name + ' Playlist Selection'] = ( cfg[self._pvars.config_name + ' Playlist Selection'] = (
self._selected_playlist_name self._selected_playlist_name
@ -511,8 +467,8 @@ class PlaylistCustomizeBrowserWindow(bui.MainWindow):
from bauiv1lib.playlist.editcontroller import PlaylistEditController from bauiv1lib.playlist.editcontroller import PlaylistEditController
from bauiv1lib.purchase import PurchaseWindow from bauiv1lib.purchase import PurchaseWindow
if UNDER_CONSTRUCTION: # No-op if we're not in control.
bui.screenmessage('UNDER CONSTRUCTION') if not self.main_window_has_control():
return return
assert bui.app.classic is not None assert bui.app.classic is not None
@ -538,18 +494,13 @@ class PlaylistCustomizeBrowserWindow(bui.MainWindow):
self._save_playlist_selection() self._save_playlist_selection()
# Kick off the edit UI. # Kick off the edit UI.
PlaylistEditController(sessiontype=self._sessiontype) PlaylistEditController(sessiontype=self._sessiontype, from_window=self)
bui.containerwidget(edit=self._root_widget, transition='out_left')
def _edit_playlist(self) -> None: def _edit_playlist(self) -> None:
# pylint: disable=cyclic-import # pylint: disable=cyclic-import
from bauiv1lib.playlist.editcontroller import PlaylistEditController from bauiv1lib.playlist.editcontroller import PlaylistEditController
from bauiv1lib.purchase import PurchaseWindow from bauiv1lib.purchase import PurchaseWindow
if UNDER_CONSTRUCTION:
bui.screenmessage('UNDER CONSTRUCTION')
return
assert bui.app.classic is not None assert bui.app.classic is not None
if REQUIRE_PRO and not bui.app.classic.accounts.have_pro_options(): if REQUIRE_PRO and not bui.app.classic.accounts.have_pro_options():
PurchaseWindow(items=['pro']) PurchaseWindow(items=['pro'])
@ -566,8 +517,8 @@ class PlaylistCustomizeBrowserWindow(bui.MainWindow):
PlaylistEditController( PlaylistEditController(
existing_playlist_name=self._selected_playlist_name, existing_playlist_name=self._selected_playlist_name,
sessiontype=self._sessiontype, sessiontype=self._sessiontype,
from_window=self,
) )
bui.containerwidget(edit=self._root_widget, transition='out_left')
def _do_delete_playlist(self) -> None: def _do_delete_playlist(self) -> None:
plus = bui.app.plus plus = bui.app.plus
@ -732,7 +683,7 @@ class PlaylistCustomizeBrowserWindow(bui.MainWindow):
bui.getsound('error').play() bui.getsound('error').play()
return return
# clamp at our max playlist number # Clamp at our max playlist number.
if len(bui.app.config[self._config_name_full]) > self._max_playlists: if len(bui.app.config[self._config_name_full]) > self._max_playlists:
bui.screenmessage( bui.screenmessage(
bui.Lstr( bui.Lstr(
@ -747,10 +698,11 @@ class PlaylistCustomizeBrowserWindow(bui.MainWindow):
return return
copy_text = bui.Lstr(resource='copyOfText').evaluate() copy_text = bui.Lstr(resource='copyOfText').evaluate()
# get just 'Copy' or whatnot
copy_word = copy_text.replace('${NAME}', '').strip()
# find a valid dup name that doesn't exist
# Get just 'Copy' or whatnot.
copy_word = copy_text.replace('${NAME}', '').strip()
# Find a valid dup name that doesn't exist.
test_index = 1 test_index = 1
base_name = self._get_playlist_display_name( base_name = self._get_playlist_display_name(
self._selected_playlist_name self._selected_playlist_name

View File

@ -290,9 +290,6 @@ class PlaylistEditWindow(bui.MainWindow):
self._editcontroller.set_edit_ui_selection(selection) self._editcontroller.set_edit_ui_selection(selection)
def _cancel(self) -> None: def _cancel(self) -> None:
# from bauiv1lib.playlist.customizebrowser import (
# PlaylistCustomizeBrowserWindow,
# )
# no-op if our underlying widget is dead or on its way out. # no-op if our underlying widget is dead or on its way out.
if not self._root_widget or self._root_widget.transitioning_out: if not self._root_widget or self._root_widget.transitioning_out:
@ -301,38 +298,25 @@ class PlaylistEditWindow(bui.MainWindow):
bui.getsound('powerdown01').play() bui.getsound('powerdown01').play()
self.main_window_back() self.main_window_back()
# bui.containerwidget(edit=self._root_widget, transition='out_right')
# assert bui.app.classic is not None
# bui.app.ui_v1.set_main_window(
# PlaylistCustomizeBrowserWindow(
# transition='in_left',
# sessiontype=self._editcontroller.get_session_type(),
# select_playlist=(
# self._editcontroller.get_existing_playlist_name()
# ),
# ),
# from_window=self,
# is_back=True,
# )
def _add(self) -> None: def _add(self) -> None:
# Store list name then tell the session to perform an add. # Store list name then tell the session to perform an add.
self._editcontroller.setname( self._editcontroller.setname(
cast(str, bui.textwidget(query=self._text_field)) cast(str, bui.textwidget(query=self._text_field))
) )
self._editcontroller.add_game_pressed() self._editcontroller.add_game_pressed(from_window=self)
def _edit(self) -> None: def _edit(self) -> None:
# Store list name then tell the session to perform an add. # Store list name then tell the session to perform an add.
self._editcontroller.setname( self._editcontroller.setname(
cast(str, bui.textwidget(query=self._text_field)) cast(str, bui.textwidget(query=self._text_field))
) )
self._editcontroller.edit_game_pressed() self._editcontroller.edit_game_pressed(from_window=self)
def _save_press(self) -> None: def _save_press(self) -> None:
from bauiv1lib.playlist.customizebrowser import (
PlaylistCustomizeBrowserWindow, # No-op if we're not in control.
) if not self.main_window_has_control():
return
# no-op if our underlying widget is dead or on its way out. # no-op if our underlying widget is dead or on its way out.
if not self._root_widget or self._root_widget.transitioning_out: if not self._root_widget or self._root_widget.transitioning_out:
@ -395,18 +379,9 @@ class PlaylistEditWindow(bui.MainWindow):
) )
plus.run_v1_account_transactions() plus.run_v1_account_transactions()
bui.containerwidget(edit=self._root_widget, transition='out_right')
bui.getsound('gunCocking').play() bui.getsound('gunCocking').play()
assert bui.app.classic is not None
bui.app.ui_v1.set_main_window( self.main_window_back()
PlaylistCustomizeBrowserWindow(
transition='in_left',
sessiontype=self._editcontroller.get_session_type(),
select_playlist=new_name,
),
from_window=self,
is_back=True,
)
def _save_press_with_sound(self) -> None: def _save_press_with_sound(self) -> None:
bui.getsound('swish').play() bui.getsound('swish').play()

View File

@ -11,7 +11,7 @@ import bascenev1 as bs
import bauiv1 as bui import bauiv1 as bui
if TYPE_CHECKING: if TYPE_CHECKING:
from typing import Any from typing import Any, Callable
class PlaylistEditController: class PlaylistEditController:
@ -20,8 +20,8 @@ class PlaylistEditController:
def __init__( def __init__(
self, self,
sessiontype: type[bs.Session], sessiontype: type[bs.Session],
from_window: bui.MainWindow,
existing_playlist_name: str | None = None, existing_playlist_name: str | None = None,
transition: str = 'in_right',
playlist: list[dict[str, Any]] | None = None, playlist: list[dict[str, Any]] | None = None,
playlist_name: str | None = None, playlist_name: str | None = None,
): ):
@ -44,6 +44,9 @@ class PlaylistEditController:
self._existing_playlist_name = existing_playlist_name self._existing_playlist_name = existing_playlist_name
self._config_name_full = self._pvars.config_name + ' Playlists' self._config_name_full = self._pvars.config_name + ' Playlists'
self._pre_game_add_state: bui.MainWindowState | None = None
self._pre_game_edit_state: bui.MainWindowState | None = None
# Make sure config exists. # Make sure config exists.
if self._config_name_full not in appconfig: if self._config_name_full not in appconfig:
appconfig[self._config_name_full] = {} appconfig[self._config_name_full] = {}
@ -88,11 +91,12 @@ class PlaylistEditController:
# and that's all they can do. # and that's all they can do.
self._edit_ui_selection = 'add_button' self._edit_ui_selection = 'add_button'
assert bui.app.classic is not None editwindow = PlaylistEditWindow(editcontroller=self)
bui.app.ui_v1.set_main_window( from_window.main_window_replace(editwindow)
PlaylistEditWindow(editcontroller=self, transition=transition),
from_window=False, # Disable this check. # Once we've set our start window, store the back state. We'll
) # skip back to there once we're fully done.
self._back_state = editwindow.main_window_back_state
def get_config_name(self) -> str: def get_config_name(self) -> str:
"""(internal)""" """(internal)"""
@ -142,83 +146,88 @@ class PlaylistEditController:
"""Sets the selected playlist index.""" """Sets the selected playlist index."""
self._selected_index = index self._selected_index = index
def add_game_pressed(self) -> None: def add_game_pressed(self, from_window: bui.MainWindow) -> None:
"""(internal)""" """(internal)"""
from bauiv1lib.playlist.addgame import PlaylistAddGameWindow from bauiv1lib.playlist.addgame import PlaylistAddGameWindow
assert bui.app.classic is not None # assert bui.app.classic is not None
bui.app.ui_v1.clear_main_window()
bui.app.ui_v1.set_main_window(
PlaylistAddGameWindow(editcontroller=self), from_window=None
)
def edit_game_pressed(self) -> None: # No op if we're not in control.
if not from_window.main_window_has_control():
return
addwindow = PlaylistAddGameWindow(editcontroller=self)
from_window.main_window_replace(addwindow)
# Once we're there, store the back state. We'll use that to jump
# back to our current location once the edit is done.
assert self._pre_game_add_state is None
self._pre_game_add_state = addwindow.main_window_back_state
def edit_game_pressed(self, from_window: bui.MainWindow) -> None:
"""Should be called by supplemental UIs when a game is to be edited.""" """Should be called by supplemental UIs when a game is to be edited."""
if not self._playlist: if not self._playlist:
return return
self._show_edit_ui( self._show_edit_ui(
gametype=bui.getclass( gametype=bui.getclass(
self._playlist[self._selected_index]['type'], self._playlist[self._selected_index]['type'],
subclassof=bs.GameActivity, subclassof=bs.GameActivity,
), ),
settings=self._playlist[self._selected_index], settings=self._playlist[self._selected_index],
from_window=from_window,
) )
# def add_game_cancelled(self) -> None:
# """(internal)"""
# from bauiv1lib.playlist.edit import PlaylistEditWindow
# assert bui.app.classic is not None
# bui.app.ui_v1.clear_main_window(transition='out_right')
# bui.app.ui_v1.set_main_window(
# PlaylistEditWindow(editcontroller=self, transition='in_left'),
# from_window=None,
# is_back=True,
# )
def _show_edit_ui( def _show_edit_ui(
self, gametype: type[bs.GameActivity], settings: dict[str, Any] | None self,
gametype: type[bs.GameActivity],
settings: dict[str, Any] | None,
from_window: bui.MainWindow,
) -> None: ) -> None:
# pylint: disable=cyclic-import
from bauiv1lib.playlist.editgame import PlaylistEditGameWindow
if not from_window.main_window_has_control():
return
self._editing_game = settings is not None self._editing_game = settings is not None
self._editing_game_type = gametype self._editing_game_type = gametype
assert self._sessiontype is not None assert self._sessiontype is not None
gametype.create_settings_ui(
self._sessiontype, copy.deepcopy(settings), self._edit_game_done # Jump into an edit window.
editwindow = PlaylistEditGameWindow(
gametype,
self._sessiontype,
copy.deepcopy(settings),
completion_call=self._edit_game_done,
)
from_window.main_window_replace(editwindow)
# Once we're there, store the back state. We'll use that to jump
# back to our current location once the edit is done.
assert self._pre_game_edit_state is None
self._pre_game_edit_state = editwindow.main_window_back_state
def add_game_type_selected(
self, gametype: type[bs.GameActivity], from_window: bui.MainWindow
) -> None:
"""(internal)"""
self._show_edit_ui(
gametype=gametype, settings=None, from_window=from_window
) )
def add_game_type_selected(self, gametype: type[bs.GameActivity]) -> None: def _edit_game_done(
"""(internal)""" self, config: dict[str, Any] | None, from_window: bui.MainWindow
self._show_edit_ui(gametype=gametype, settings=None) ) -> None:
def _edit_game_done(self, config: dict[str, Any] | None) -> None: # No-op if provided window isn't in charge.
from bauiv1lib.playlist.edit import PlaylistEditWindow if not from_window.main_window_has_control():
from bauiv1lib.playlist.addgame import PlaylistAddGameWindow return
assert bui.app.classic is not None assert bui.app.classic is not None
if config is None: if config is None:
# If we were editing, go back to our list. bui.getsound('powerdown01').play()
if self._editing_game:
bui.getsound('powerdown01').play()
bui.app.ui_v1.clear_main_window()
bui.app.ui_v1.set_main_window(
PlaylistEditWindow(
editcontroller=self, transition='in_left'
),
from_window=None,
is_back=True,
)
# Otherwise we were adding; go back to the add type choice list.
else:
bui.app.ui_v1.clear_main_window()
bui.app.ui_v1.set_main_window(
PlaylistAddGameWindow(
editcontroller=self, transition='in_left'
),
from_window=None,
is_back=True,
)
else: else:
# Make sure type is in there. # Make sure type is in there.
assert self._editing_game_type is not None assert self._editing_game_type is not None
@ -235,9 +244,17 @@ class PlaylistEditController:
self._selected_index = insert_index self._selected_index = insert_index
bui.getsound('gunCocking').play() bui.getsound('gunCocking').play()
bui.app.ui_v1.clear_main_window()
bui.app.ui_v1.set_main_window( # If we're adding, jump to before the add started.
PlaylistEditWindow(editcontroller=self, transition='in_left'), # Otherwise jump to before the edit started.
from_window=None, assert (
is_back=True, self._pre_game_edit_state is not None
) or self._pre_game_add_state is not None
)
if self._pre_game_add_state is not None:
from_window.main_window_back_state = self._pre_game_add_state
elif self._pre_game_edit_state is not None:
from_window.main_window_back_state = self._pre_game_edit_state
from_window.main_window_back()
self._pre_game_edit_state = None
self._pre_game_add_state = None

View File

@ -24,7 +24,7 @@ class PlaylistEditGameWindow(bui.MainWindow):
gametype: type[bs.GameActivity], gametype: type[bs.GameActivity],
sessiontype: type[bs.Session], sessiontype: type[bs.Session],
config: dict[str, Any] | None, config: dict[str, Any] | None,
completion_call: Callable[[dict[str, Any] | None], Any], completion_call: Callable[[dict[str, Any] | None, bui.MainWindow], Any],
default_selection: str | None = None, default_selection: str | None = None,
transition: str | None = 'in_right', transition: str | None = 'in_right',
origin_widget: bui.Widget | None = None, origin_widget: bui.Widget | None = None,
@ -141,15 +141,15 @@ class PlaylistEditGameWindow(bui.MainWindow):
btn = bui.buttonwidget( btn = bui.buttonwidget(
parent=self._root_widget, parent=self._root_widget,
position=(45 + x_inset, height - 82 + y_extra2), position=(45 + x_inset, height - 82 + y_extra2),
size=(180, 70) if is_add else (180, 65), size=(60, 48) if is_add else (180, 65),
label=( label=(
bui.Lstr(resource='backText') bui.charstr(bui.SpecialChar.BACK)
if is_add if is_add
else bui.Lstr(resource='cancelText') else bui.Lstr(resource='cancelText')
), ),
button_type='back' if is_add else None, button_type='backSmall' if is_add else None,
autoselect=True, autoselect=True,
scale=0.75, scale=1.0 if is_add else 0.75,
text_scale=1.3, text_scale=1.3,
on_activate_call=bui.Call(self._cancel), on_activate_call=bui.Call(self._cancel),
) )
@ -541,24 +541,41 @@ class PlaylistEditGameWindow(bui.MainWindow):
# pylint: disable=cyclic-import # pylint: disable=cyclic-import
from bauiv1lib.playlist.mapselect import PlaylistMapSelectWindow from bauiv1lib.playlist.mapselect import PlaylistMapSelectWindow
# no-op if our underlying widget is dead or on its way out. # No-op if we're not in control.
if not self._root_widget or self._root_widget.transitioning_out: if not self.main_window_has_control():
return return
# no-op if our underlying widget is dead or on its way out.
# if not self._root_widget or self._root_widget.transitioning_out:
# return
self._config = self._getconfig()
# Replace ourself with the map-select UI. # Replace ourself with the map-select UI.
bui.containerwidget(edit=self._root_widget, transition='out_left') self.main_window_replace(
assert bui.app.classic is not None
bui.app.ui_v1.set_main_window(
PlaylistMapSelectWindow( PlaylistMapSelectWindow(
self._gametype, self._gametype,
self._sessiontype, self._sessiontype,
copy.deepcopy(self._getconfig()), # copy.deepcopy(self._getconfig()),
self._config,
self._edit_info, self._edit_info,
self._completion_call, self._completion_call,
), )
from_window=self,
) )
# bui.containerwidget(edit=self._root_widget, transition='out_left')
# assert bui.app.classic is not None
# bui.app.ui_v1.set_main_window(
# PlaylistMapSelectWindow(
# self._gametype,
# self._sessiontype,
# copy.deepcopy(self._getconfig()),
# self._edit_info,
# self._completion_call,
# ),
# from_window=self,
# )
def _choice_inc( def _choice_inc(
self, self,
setting_name: str, setting_name: str,
@ -586,7 +603,7 @@ class PlaylistEditGameWindow(bui.MainWindow):
][1] ][1]
def _cancel(self) -> None: def _cancel(self) -> None:
self._completion_call(None) self._completion_call(None, self)
def _check_value_change( def _check_value_change(
self, setting_name: str, widget: bui.Widget, value: int self, setting_name: str, widget: bui.Widget, value: int
@ -607,7 +624,7 @@ class PlaylistEditGameWindow(bui.MainWindow):
return {'settings': settings} return {'settings': settings}
def _add(self) -> None: def _add(self) -> None:
self._completion_call(copy.deepcopy(self._getconfig())) self._completion_call(self._getconfig(), self)
def _inc( def _inc(
self, self,

View File

@ -5,7 +5,7 @@
from __future__ import annotations from __future__ import annotations
import math import math
from typing import TYPE_CHECKING from typing import TYPE_CHECKING, override
import bauiv1 as bui import bauiv1 as bui
@ -24,9 +24,10 @@ class PlaylistMapSelectWindow(bui.MainWindow):
sessiontype: type[bs.Session], sessiontype: type[bs.Session],
config: dict[str, Any], config: dict[str, Any],
edit_info: dict[str, Any], edit_info: dict[str, Any],
completion_call: Callable[[dict[str, Any] | None], Any], completion_call: Callable[[dict[str, Any] | None, bui.MainWindow], Any],
transition: str | None = 'in_right', transition: str | None = 'in_right',
origin_widget: bui.Widget | None = None, origin_widget: bui.Widget | None = None,
select_get_more_maps_button: bool = False,
): ):
# pylint: disable=too-many-locals # pylint: disable=too-many-locals
@ -38,6 +39,7 @@ class PlaylistMapSelectWindow(bui.MainWindow):
self._completion_call = completion_call self._completion_call = completion_call
self._edit_info = edit_info self._edit_info = edit_info
self._maps: list[tuple[str, bui.Texture]] = [] self._maps: list[tuple[str, bui.Texture]] = []
self._selected_get_more_maps = False
try: try:
self._previous_map = get_filtered_map_name( self._previous_map = get_filtered_map_name(
config['settings']['map'] config['settings']['map']
@ -114,7 +116,34 @@ class PlaylistMapSelectWindow(bui.MainWindow):
bui.containerwidget(edit=self._scrollwidget, claims_left_right=True) bui.containerwidget(edit=self._scrollwidget, claims_left_right=True)
self._subcontainer: bui.Widget | None = None self._subcontainer: bui.Widget | None = None
self._refresh() self._refresh(select_get_more_maps_button=select_get_more_maps_button)
@override
def get_main_window_state(self) -> bui.MainWindowState:
# Support recreating our window for back/refresh purposes.
cls = type(self)
# Pull things out of self here; if we do it in the lambda we'll
# keep ourself alive.
gametype = self._gametype
sessiontype = self._sessiontype
config = self._config
edit_info = self._edit_info
completion_call = self._completion_call
select_get_more_maps = self._selected_get_more_maps
return bui.BasicMainWindowState(
create_call=lambda transition, origin_widget: cls(
transition=transition,
origin_widget=origin_widget,
gametype=gametype,
sessiontype=sessiontype,
config=config,
edit_info=edit_info,
completion_call=completion_call,
select_get_more_maps_button=select_get_more_maps,
)
)
def _refresh(self, select_get_more_maps_button: bool = False) -> None: def _refresh(self, select_get_more_maps_button: bool = False) -> None:
# pylint: disable=too-many-statements # pylint: disable=too-many-statements
@ -255,21 +284,32 @@ class PlaylistMapSelectWindow(bui.MainWindow):
from bauiv1lib import account from bauiv1lib import account
from bauiv1lib.store.browser import StoreBrowserWindow from bauiv1lib.store.browser import StoreBrowserWindow
# No-op if we're not in control.
if not self.main_window_has_control():
return
plus = bui.app.plus plus = bui.app.plus
assert plus is not None assert plus is not None
if plus.get_v1_account_state() != 'signed_in': if plus.get_v1_account_state() != 'signed_in':
account.show_sign_in_prompt() account.show_sign_in_prompt()
return return
StoreBrowserWindow(
modal=True, self._selected_get_more_maps = True
show_tab=StoreBrowserWindow.TabID.MAPS,
on_close_call=self._on_store_close, self.main_window_replace(
origin_widget=self._get_more_maps_button, StoreBrowserWindow(
# modal=True,
show_tab=StoreBrowserWindow.TabID.MAPS,
# on_close_call=self._on_store_close,
origin_widget=self._get_more_maps_button,
minimal_toolbars=True,
)
) )
def _on_store_close(self) -> None: # def _on_store_close(self) -> None:
self._refresh(select_get_more_maps_button=True) # pass
# self._refresh(select_get_more_maps_button=True)
def _select(self, map_name: str) -> None: def _select(self, map_name: str) -> None:
# from bauiv1lib.playlist.editgame import PlaylistEditGameWindow # from bauiv1lib.playlist.editgame import PlaylistEditGameWindow

View File

@ -41,11 +41,12 @@ class StoreBrowserWindow(bui.MainWindow):
def __init__( def __init__(
self, self,
transition: str | None = 'in_right', transition: str | None = 'in_right',
modal: bool = False, # modal: bool = False,
show_tab: StoreBrowserWindow.TabID | None = None, show_tab: StoreBrowserWindow.TabID | None = None,
on_close_call: Callable[[], Any] | None = None, # on_close_call: Callable[[], Any] | None = None,
back_location: str | None = None, # back_location: str | None = None,
origin_widget: bui.Widget | None = None, origin_widget: bui.Widget | None = None,
minimal_toolbars: bool = False,
): ):
# pylint: disable=too-many-statements # pylint: disable=too-many-statements
# pylint: disable=too-many-locals # pylint: disable=too-many-locals
@ -59,19 +60,19 @@ class StoreBrowserWindow(bui.MainWindow):
bui.set_analytics_screen('Store Window') bui.set_analytics_screen('Store Window')
# Need to store this ourself for modal mode. # Need to store this ourself for modal mode.
if origin_widget is not None: # if origin_widget is not None:
self._transition_out = 'out_scale' # self._transition_out = 'out_scale'
else: # else:
self._transition_out = 'out_right' # self._transition_out = 'out_right'
self.button_infos: dict[str, dict[str, Any]] | None = None self.button_infos: dict[str, dict[str, Any]] | None = None
self.update_buttons_timer: bui.AppTimer | None = None self.update_buttons_timer: bui.AppTimer | None = None
self._status_textwidget_update_timer = None self._status_textwidget_update_timer = None
self._back_location = back_location # self._back_location = back_location
self._on_close_call = on_close_call # self._on_close_call = on_close_call
self._show_tab = show_tab self._show_tab = show_tab
self._modal = modal # self._modal = modal
self._width = 1670 if uiscale is bui.UIScale.SMALL else 1040 self._width = 1670 if uiscale is bui.UIScale.SMALL else 1040
self._x_inset = x_inset = 310 if uiscale is bui.UIScale.SMALL else 0 self._x_inset = x_inset = 310 if uiscale is bui.UIScale.SMALL else 0
self._height = ( self._height = (
@ -91,7 +92,7 @@ class StoreBrowserWindow(bui.MainWindow):
size=(self._width, self._height + extra_top), size=(self._width, self._height + extra_top),
toolbar_visibility=( toolbar_visibility=(
'menu_store' 'menu_store'
if uiscale is bui.UIScale.SMALL if (uiscale is bui.UIScale.SMALL or minimal_toolbars)
else 'menu_full' else 'menu_full'
), ),
scale=( scale=(
@ -115,15 +116,15 @@ class StoreBrowserWindow(bui.MainWindow):
size=(140, 60), size=(140, 60),
scale=1.1, scale=1.1,
autoselect=True, autoselect=True,
label=bui.Lstr(resource='doneText' if self._modal else 'backText'), label=bui.Lstr(resource='backText'),
button_type=None if self._modal else 'back', button_type='back',
on_activate_call=self._back, on_activate_call=self.main_window_back,
) )
if uiscale is bui.UIScale.SMALL: if uiscale is bui.UIScale.SMALL:
self._back_button.delete() self._back_button.delete()
bui.containerwidget( bui.containerwidget(
edit=self._root_widget, on_cancel_call=self._back edit=self._root_widget, on_cancel_call=self.main_window_back
) )
backbuttonspecial = True backbuttonspecial = True
else: else:
@ -163,7 +164,7 @@ class StoreBrowserWindow(bui.MainWindow):
maxwidth=290, maxwidth=290,
) )
if not self._modal and not backbuttonspecial: if not backbuttonspecial:
bui.buttonwidget( bui.buttonwidget(
edit=self._back_button, edit=self._back_button,
button_type='backSmall', button_type='backSmall',
@ -1251,23 +1252,23 @@ class StoreBrowserWindow(bui.MainWindow):
except Exception: except Exception:
logging.exception('Error restoring state for %s.', self) logging.exception('Error restoring state for %s.', self)
def _back(self) -> None: # def _back(self) -> None:
if self._modal: # # if self._modal:
# no-op if our underlying widget is dead or on its way out. # # # no-op if our underlying widget is dead or on its way out.
if not self._root_widget or self._root_widget.transitioning_out: # # if not self._root_widget or self._root_widget.transitioning_out:
return # # return
self._save_state() # # self._save_state()
bui.containerwidget( # # bui.containerwidget(
edit=self._root_widget, transition=self._transition_out # # edit=self._root_widget, transition=self._transition_out
) # # )
else: # # else:
# no-op if we're not currently in control. # # no-op if we're not currently in control.
if not self.main_window_has_control(): # if not self.main_window_has_control():
return # return
self.main_window_back() # self.main_window_back()
if self._on_close_call is not None: # # if self._on_close_call is not None:
self._on_close_call() # # self._on_close_call()
def _check_merch_availability_in_bg_thread() -> None: def _check_merch_availability_in_bg_thread() -> None:

View File

@ -229,14 +229,18 @@ class StoreButton:
def _default_on_activate_call(self) -> None: def _default_on_activate_call(self) -> None:
# pylint: disable=cyclic-import # pylint: disable=cyclic-import
from bauiv1lib.account import show_sign_in_prompt from bauiv1lib.account import show_sign_in_prompt
from bauiv1lib.store.browser import StoreBrowserWindow
# from bauiv1lib.store.browser import StoreBrowserWindow
plus = bui.app.plus plus = bui.app.plus
assert plus is not None assert plus is not None
if plus.get_v1_account_state() != 'signed_in': if plus.get_v1_account_state() != 'signed_in':
show_sign_in_prompt() show_sign_in_prompt()
return return
StoreBrowserWindow(modal=True, origin_widget=self._button)
raise RuntimeError('no longer wired up')
# StoreBrowserWindow(modal=True, origin_widget=self._button)
def get_button(self) -> bui.Widget: def get_button(self) -> bui.Widget:
"""Return the underlying button widget.""" """Return the underlying button widget."""

View File

@ -39,7 +39,7 @@ auto main(int argc, char** argv) -> int {
namespace ballistica { namespace ballistica {
// These are set automatically via script; don't modify them here. // These are set automatically via script; don't modify them here.
const int kEngineBuildNumber = 21978; const int kEngineBuildNumber = 21980;
const char* kEngineVersion = "1.7.37"; const char* kEngineVersion = "1.7.37";
const int kEngineApiVersion = 9; const int kEngineApiVersion = 9;