updated playlist editing for MainWindow system

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Eric 2024-09-03 14:14:00 -07:00
parent 9b85768cd0
commit b550866ed7
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16 changed files with 353 additions and 345 deletions

56
.efrocachemap generated
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@ -4096,26 +4096,26 @@
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@ -1,4 +1,4 @@
### 1.7.37 (build 21978, api 9, 2024-09-03)
### 1.7.37 (build 21980, api 9, 2024-09-03)
- Bumping api version to 9. As you'll see below, there's some UI changes that
will require a bit of work for any UI mods to adapt to. If your mods don't
touch UI stuff at all you can simply bump your api version and call it a day.

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@ -52,7 +52,7 @@ if TYPE_CHECKING:
# Build number and version of the ballistica binary we expect to be
# using.
TARGET_BALLISTICA_BUILD = 21978
TARGET_BALLISTICA_BUILD = 21980
TARGET_BALLISTICA_VERSION = '1.7.37'

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@ -64,43 +64,43 @@ class GameActivity(Activity[PlayerT, TeamT]):
# (unless overridden by the map).
default_music: bascenev1.MusicType | None = None
@classmethod
def create_settings_ui(
cls,
sessiontype: type[bascenev1.Session],
settings: dict | None,
completion_call: Callable[[dict | None], None],
) -> None:
"""Launch an in-game UI to configure settings for a game type.
# @classmethod
# def create_settings_ui(
# cls,
# sessiontype: type[bascenev1.Session],
# settings: dict | None,
# completion_call: Callable[[dict | None], None],
# ) -> None:
# """Launch an in-game UI to configure settings for a game type.
'sessiontype' should be the bascenev1.Session class the game will
be used in.
# 'sessiontype' should be the bascenev1.Session class the game will
# be used in.
'settings' should be an existing settings dict (implies 'edit'
ui mode) or None (implies 'add' ui mode).
# 'settings' should be an existing settings dict (implies 'edit'
# ui mode) or None (implies 'add' ui mode).
'completion_call' will be called with a filled-out settings dict on
success or None on cancel.
# 'completion_call' will be called with a filled-out settings dict on
# success or None on cancel.
Generally subclasses don't need to override this; if they override
bascenev1.GameActivity.get_available_settings() and
bascenev1.GameActivity.get_supported_maps() they can just rely on
the default implementation here which calls those methods.
"""
# pylint: disable=cyclic-import
from bauiv1lib.playlist.editgame import PlaylistEditGameWindow
# Generally subclasses don't need to override this; if they override
# bascenev1.GameActivity.get_available_settings() and
# bascenev1.GameActivity.get_supported_maps() they can just rely on
# the default implementation here which calls those methods.
# """
# # pylint: disable=cyclic-import
# from bauiv1lib.playlist.editgame import PlaylistEditGameWindow
assert babase.app.classic is not None
babase.app.ui_v1.clear_main_window()
babase.app.ui_v1.set_main_window(
PlaylistEditGameWindow(
cls,
sessiontype,
settings,
completion_call=completion_call,
),
from_window=False, # Disable check since we don't know.
)
# assert babase.app.classic is not None
# babase.app.ui_v1.clear_main_window()
# babase.app.ui_v1.set_main_window(
# PlaylistEditGameWindow(
# cls,
# sessiontype,
# settings,
# completion_call=completion_call,
# ),
# from_window=False, # Disable check since we don't know.
# )
@classmethod
def getscoreconfig(cls) -> bascenev1.ScoreConfig:

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@ -181,7 +181,8 @@ class CharacterPicker(PopupWindow):
def _on_store_press(self) -> None:
from bauiv1lib.account import show_sign_in_prompt
from bauiv1lib.store.browser import StoreBrowserWindow
# from bauiv1lib.store.browser import StoreBrowserWindow
plus = bui.app.plus
assert plus is not None
@ -189,12 +190,16 @@ class CharacterPicker(PopupWindow):
if plus.get_v1_account_state() != 'signed_in':
show_sign_in_prompt()
return
self._transition_out()
StoreBrowserWindow(
modal=True,
show_tab=StoreBrowserWindow.TabID.CHARACTERS,
origin_widget=self._get_more_characters_button,
)
bui.screenmessage('UNDER CONSTRUCTION')
return
# self._transition_out()
# StoreBrowserWindow(
# modal=True,
# show_tab=StoreBrowserWindow.TabID.CHARACTERS,
# origin_widget=self._get_more_characters_button,
# )
def _select_character(self, character: str) -> None:
if self._delegate is not None:

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@ -159,7 +159,8 @@ class IconPicker(PopupWindow):
def _on_store_press(self) -> None:
from bauiv1lib.account import show_sign_in_prompt
from bauiv1lib.store.browser import StoreBrowserWindow
# from bauiv1lib.store.browser import StoreBrowserWindow
plus = bui.app.plus
assert plus is not None
@ -167,12 +168,16 @@ class IconPicker(PopupWindow):
if plus.get_v1_account_state() != 'signed_in':
show_sign_in_prompt()
return
self._transition_out()
StoreBrowserWindow(
modal=True,
show_tab=StoreBrowserWindow.TabID.ICONS,
origin_widget=self._get_more_icons_button,
)
# self._transition_out()
bui.screenmessage('UNDER CONSTRUCTION')
return
# StoreBrowserWindow(
# modal=True,
# show_tab=StoreBrowserWindow.TabID.ICONS,
# origin_widget=self._get_more_icons_button,
# )
def _select_icon(self, icon: str) -> None:
if self._delegate is not None:

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@ -57,12 +57,10 @@ class PlaylistAddGameWindow(bui.MainWindow):
self._back_button = bui.buttonwidget(
parent=self._root_widget,
position=(58 + x_inset, self._height - 53),
size=(165, 70),
scale=0.75,
text_scale=1.2,
label=bui.Lstr(resource='backText'),
size=(60, 48),
label=bui.charstr(bui.SpecialChar.BACK),
autoselect=True,
button_type='back',
button_type='backSmall',
on_activate_call=self.main_window_back,
)
self._select_button = select_button = bui.buttonwidget(
@ -257,27 +255,37 @@ class PlaylistAddGameWindow(bui.MainWindow):
from bauiv1lib.account import show_sign_in_prompt
from bauiv1lib.store.browser import StoreBrowserWindow
# No-op if we're not in control.
if self.main_window_has_control():
return
plus = bui.app.plus
assert plus is not None
if plus.get_v1_account_state() != 'signed_in':
show_sign_in_prompt()
return
StoreBrowserWindow(
modal=True,
show_tab=StoreBrowserWindow.TabID.MINIGAMES,
on_close_call=self._on_store_close,
origin_widget=self._get_more_games_button,
self.main_window_replace(
StoreBrowserWindow(
# modal=True,
show_tab=StoreBrowserWindow.TabID.MINIGAMES,
# on_close_call=self._on_store_close,
origin_widget=self._get_more_games_button,
minimal_toolbars=True,
)
)
def _on_store_close(self) -> None:
self._refresh(select_get_more_games_button=True)
# def _on_store_close(self) -> None:
# self._refresh(select_get_more_games_button=True)
def _add(self) -> None:
bui.lock_all_input() # Make sure no more commands happen.
bui.apptimer(0.1, bui.unlock_all_input)
assert self._selected_game_type is not None
self._editcontroller.add_game_type_selected(self._selected_game_type)
self._editcontroller.add_game_type_selected(
self._selected_game_type, from_window=self
)
def _set_selected_game_type(self, gametype: type[bs.GameActivity]) -> None:
self._selected_game_type = gametype
@ -290,6 +298,3 @@ class PlaylistAddGameWindow(bui.MainWindow):
self._editcontroller.get_session_type()
),
)
# def _back(self) -> None:
# self._editcontroller.add_game_cancelled()

View File

@ -114,8 +114,6 @@ class PlaylistBrowserWindow(bui.MainWindow):
h_align='center',
v_align='center',
)
# if uiscale is bui.UIScale.SMALL and bui.app.ui_v1.use_toolbars:
# bui.textwidget(edit=txt, text='')
bui.buttonwidget(
edit=self._back_button,
@ -152,8 +150,8 @@ class PlaylistBrowserWindow(bui.MainWindow):
self._config_name_full = self._pvars.config_name + ' Playlists'
self._last_config = None
# Update now and once per second.
# (this should do our initial refresh)
# Update now and once per second (this should do our initial
# refresh).
self._update()
self._update_timer = bui.AppTimer(
1.0, bui.WeakCall(self._update), repeat=True
@ -675,13 +673,12 @@ class PlaylistBrowserWindow(bui.MainWindow):
# Launching a regular game session; simply get our window
# transitioning out.
self.main_window_close(transition='out_left')
# bui.containerwidget(edit=self._root_widget, transition='out_left')
def _on_playlist_select(self, playlist_name: str) -> None:
self._selected_playlist = playlist_name
def _update(self) -> None:
# make sure config exists
# Make sure config exists.
if self._config_name_full not in bui.app.config:
bui.app.config[self._config_name_full] = {}
@ -725,7 +722,6 @@ class PlaylistBrowserWindow(bui.MainWindow):
self._save_state()
bui.containerwidget(edit=self._root_widget, transition='out_left')
# assert bui.app.classic is not None
bui.app.ui_v1.set_main_window(
PlaylistCustomizeBrowserWindow(
origin_widget=self._customize_button,
@ -756,15 +752,6 @@ class PlaylistBrowserWindow(bui.MainWindow):
self.main_window_back()
# self._save_state()
# bui.containerwidget(
# edit=self._root_widget, transition=self._transition_out
# )
# assert bui.app.classic is not None
# bui.app.ui_v1.set_main_window(
# PlayWindow(transition='in_left'), from_window=self, is_back=True
# )
def _save_state(self) -> None:
try:
sel = self._root_widget.get_selected_child()

View File

@ -6,19 +6,19 @@ from __future__ import annotations
import copy
import time
import logging
# import logging
from typing import TYPE_CHECKING, override
import bascenev1 as bs
# import bascenev1 as bs
import bauiv1 as bui
if TYPE_CHECKING:
from typing import Any
REQUIRE_PRO = False
import bascenev1 as bs
# TEMP
UNDER_CONSTRUCTION = True
REQUIRE_PRO = False
class PlaylistCustomizeBrowserWindow(bui.MainWindow):
@ -77,7 +77,7 @@ class PlaylistCustomizeBrowserWindow(bui.MainWindow):
if uiscale is bui.UIScale.SMALL:
self._back_button = None
bui.containerwidget(
edit=self._root_widget, on_cancel_call=self._back
edit=self._root_widget, on_cancel_call=self.main_window_back
)
else:
self._back_button = bui.buttonwidget(
@ -291,8 +291,8 @@ class PlaylistCustomizeBrowserWindow(bui.MainWindow):
right_widget=bui.get_special_widget('squad_button'),
)
# make sure config exists
self._config_name_full = self._pvars.config_name + ' Playlists'
# Make sure config exists.
self._config_name_full = f'{self._pvars.config_name} Playlists'
if self._config_name_full not in bui.app.config:
bui.app.config[self._config_name_full] = {}
@ -305,7 +305,7 @@ class PlaylistCustomizeBrowserWindow(bui.MainWindow):
if self._back_button is not None:
bui.buttonwidget(
edit=self._back_button, on_activate_call=self._back
edit=self._back_button, on_activate_call=self.main_window_back
)
bui.containerwidget(
edit=self._root_widget, cancel_button=self._back_button
@ -336,9 +336,14 @@ class PlaylistCustomizeBrowserWindow(bui.MainWindow):
)
)
# @override
# def on_main_window_close(self) -> None:
# self._save_state()
@override
def on_main_window_close(self) -> None:
if self._selected_playlist_name is not None:
cfg = bui.app.config
cfg[f'{self._pvars.config_name} Playlist Selection'] = (
self._selected_playlist_name
)
cfg.commit()
def _update(self) -> None:
assert bui.app.classic is not None
@ -348,59 +353,10 @@ class PlaylistCustomizeBrowserWindow(bui.MainWindow):
edit=lock, opacity=0.0 if (have or not REQUIRE_PRO) else 1.0
)
def _back(self) -> None:
# pylint: disable=cyclic-import
# from bauiv1lib.playlist import browser
# no-op if our underlying widget is dead or on its way out.
if not self._root_widget or self._root_widget.transitioning_out:
return
if self._selected_playlist_name is not None:
cfg = bui.app.config
cfg[self._pvars.config_name + ' Playlist Selection'] = (
self._selected_playlist_name
)
cfg.commit()
self.main_window_back()
# bui.containerwidget(
# edit=self._root_widget, transition=self._transition_out
# )
# assert bui.app.classic is not None
# bui.app.ui_v1.set_main_window(
# browser.PlaylistBrowserWindow(
# transition='in_left', sessiontype=self._sessiontype
# ),
# from_window=self,
# is_back=True,
# )
def _select(self, name: str, index: int) -> None:
self._selected_playlist_name = name
self._selected_playlist_index = index
def _run_selected_playlist(self) -> None:
# pylint: disable=cyclic-import
bui.unlock_all_input()
try:
bs.new_host_session(self._sessiontype)
except Exception:
from bascenev1lib import mainmenu
logging.exception('Error running session %s.', self._sessiontype)
# Drop back into a main menu session.
bs.new_host_session(mainmenu.MainMenuSession)
def _choose_playlist(self) -> None:
if self._selected_playlist_name is None:
return
self._save_playlist_selection()
bui.containerwidget(edit=self._root_widget, transition='out_left')
bui.fade_screen(False, endcall=self._run_selected_playlist)
bui.lock_all_input()
def _refresh(self, select_playlist: str | None = None) -> None:
from efro.util import asserttype
@ -451,7 +407,7 @@ class PlaylistCustomizeBrowserWindow(bui.MainWindow):
)
bui.widget(edit=txtw, show_buffer_top=50, show_buffer_bottom=50)
# Hitting up from top widget should jump to 'back'
# Hitting up from top widget should jump to 'back'.
if index == 0:
bui.widget(
edit=txtw,
@ -473,8 +429,8 @@ class PlaylistCustomizeBrowserWindow(bui.MainWindow):
visible_child=txtw,
)
else:
# Select this one if it was previously selected.
# Go by index if there's one.
# Select this one if it was previously selected. Go by
# index if there's one.
if old_selection_index is not None:
if index == old_selection_index:
bui.columnwidget(
@ -493,10 +449,10 @@ class PlaylistCustomizeBrowserWindow(bui.MainWindow):
index += 1
def _save_playlist_selection(self) -> None:
# Store the selected playlist in prefs.
# This serves dual purposes of letting us re-select it next time
# if we want and also lets us pass it to the game (since we reset
# the whole python environment that's not actually easy).
# Store the selected playlist in prefs. This serves dual
# purposes of letting us re-select it next time if we want and
# also lets us pass it to the game (since we reset the whole
# python environment that's not actually easy).
cfg = bui.app.config
cfg[self._pvars.config_name + ' Playlist Selection'] = (
self._selected_playlist_name
@ -511,8 +467,8 @@ class PlaylistCustomizeBrowserWindow(bui.MainWindow):
from bauiv1lib.playlist.editcontroller import PlaylistEditController
from bauiv1lib.purchase import PurchaseWindow
if UNDER_CONSTRUCTION:
bui.screenmessage('UNDER CONSTRUCTION')
# No-op if we're not in control.
if not self.main_window_has_control():
return
assert bui.app.classic is not None
@ -538,18 +494,13 @@ class PlaylistCustomizeBrowserWindow(bui.MainWindow):
self._save_playlist_selection()
# Kick off the edit UI.
PlaylistEditController(sessiontype=self._sessiontype)
bui.containerwidget(edit=self._root_widget, transition='out_left')
PlaylistEditController(sessiontype=self._sessiontype, from_window=self)
def _edit_playlist(self) -> None:
# pylint: disable=cyclic-import
from bauiv1lib.playlist.editcontroller import PlaylistEditController
from bauiv1lib.purchase import PurchaseWindow
if UNDER_CONSTRUCTION:
bui.screenmessage('UNDER CONSTRUCTION')
return
assert bui.app.classic is not None
if REQUIRE_PRO and not bui.app.classic.accounts.have_pro_options():
PurchaseWindow(items=['pro'])
@ -566,8 +517,8 @@ class PlaylistCustomizeBrowserWindow(bui.MainWindow):
PlaylistEditController(
existing_playlist_name=self._selected_playlist_name,
sessiontype=self._sessiontype,
from_window=self,
)
bui.containerwidget(edit=self._root_widget, transition='out_left')
def _do_delete_playlist(self) -> None:
plus = bui.app.plus
@ -732,7 +683,7 @@ class PlaylistCustomizeBrowserWindow(bui.MainWindow):
bui.getsound('error').play()
return
# clamp at our max playlist number
# Clamp at our max playlist number.
if len(bui.app.config[self._config_name_full]) > self._max_playlists:
bui.screenmessage(
bui.Lstr(
@ -747,10 +698,11 @@ class PlaylistCustomizeBrowserWindow(bui.MainWindow):
return
copy_text = bui.Lstr(resource='copyOfText').evaluate()
# get just 'Copy' or whatnot
copy_word = copy_text.replace('${NAME}', '').strip()
# find a valid dup name that doesn't exist
# Get just 'Copy' or whatnot.
copy_word = copy_text.replace('${NAME}', '').strip()
# Find a valid dup name that doesn't exist.
test_index = 1
base_name = self._get_playlist_display_name(
self._selected_playlist_name

View File

@ -290,9 +290,6 @@ class PlaylistEditWindow(bui.MainWindow):
self._editcontroller.set_edit_ui_selection(selection)
def _cancel(self) -> None:
# from bauiv1lib.playlist.customizebrowser import (
# PlaylistCustomizeBrowserWindow,
# )
# no-op if our underlying widget is dead or on its way out.
if not self._root_widget or self._root_widget.transitioning_out:
@ -301,38 +298,25 @@ class PlaylistEditWindow(bui.MainWindow):
bui.getsound('powerdown01').play()
self.main_window_back()
# bui.containerwidget(edit=self._root_widget, transition='out_right')
# assert bui.app.classic is not None
# bui.app.ui_v1.set_main_window(
# PlaylistCustomizeBrowserWindow(
# transition='in_left',
# sessiontype=self._editcontroller.get_session_type(),
# select_playlist=(
# self._editcontroller.get_existing_playlist_name()
# ),
# ),
# from_window=self,
# is_back=True,
# )
def _add(self) -> None:
# Store list name then tell the session to perform an add.
self._editcontroller.setname(
cast(str, bui.textwidget(query=self._text_field))
)
self._editcontroller.add_game_pressed()
self._editcontroller.add_game_pressed(from_window=self)
def _edit(self) -> None:
# Store list name then tell the session to perform an add.
self._editcontroller.setname(
cast(str, bui.textwidget(query=self._text_field))
)
self._editcontroller.edit_game_pressed()
self._editcontroller.edit_game_pressed(from_window=self)
def _save_press(self) -> None:
from bauiv1lib.playlist.customizebrowser import (
PlaylistCustomizeBrowserWindow,
)
# No-op if we're not in control.
if not self.main_window_has_control():
return
# no-op if our underlying widget is dead or on its way out.
if not self._root_widget or self._root_widget.transitioning_out:
@ -395,18 +379,9 @@ class PlaylistEditWindow(bui.MainWindow):
)
plus.run_v1_account_transactions()
bui.containerwidget(edit=self._root_widget, transition='out_right')
bui.getsound('gunCocking').play()
assert bui.app.classic is not None
bui.app.ui_v1.set_main_window(
PlaylistCustomizeBrowserWindow(
transition='in_left',
sessiontype=self._editcontroller.get_session_type(),
select_playlist=new_name,
),
from_window=self,
is_back=True,
)
self.main_window_back()
def _save_press_with_sound(self) -> None:
bui.getsound('swish').play()

View File

@ -11,7 +11,7 @@ import bascenev1 as bs
import bauiv1 as bui
if TYPE_CHECKING:
from typing import Any
from typing import Any, Callable
class PlaylistEditController:
@ -20,8 +20,8 @@ class PlaylistEditController:
def __init__(
self,
sessiontype: type[bs.Session],
from_window: bui.MainWindow,
existing_playlist_name: str | None = None,
transition: str = 'in_right',
playlist: list[dict[str, Any]] | None = None,
playlist_name: str | None = None,
):
@ -44,6 +44,9 @@ class PlaylistEditController:
self._existing_playlist_name = existing_playlist_name
self._config_name_full = self._pvars.config_name + ' Playlists'
self._pre_game_add_state: bui.MainWindowState | None = None
self._pre_game_edit_state: bui.MainWindowState | None = None
# Make sure config exists.
if self._config_name_full not in appconfig:
appconfig[self._config_name_full] = {}
@ -88,11 +91,12 @@ class PlaylistEditController:
# and that's all they can do.
self._edit_ui_selection = 'add_button'
assert bui.app.classic is not None
bui.app.ui_v1.set_main_window(
PlaylistEditWindow(editcontroller=self, transition=transition),
from_window=False, # Disable this check.
)
editwindow = PlaylistEditWindow(editcontroller=self)
from_window.main_window_replace(editwindow)
# Once we've set our start window, store the back state. We'll
# skip back to there once we're fully done.
self._back_state = editwindow.main_window_back_state
def get_config_name(self) -> str:
"""(internal)"""
@ -142,83 +146,88 @@ class PlaylistEditController:
"""Sets the selected playlist index."""
self._selected_index = index
def add_game_pressed(self) -> None:
def add_game_pressed(self, from_window: bui.MainWindow) -> None:
"""(internal)"""
from bauiv1lib.playlist.addgame import PlaylistAddGameWindow
assert bui.app.classic is not None
bui.app.ui_v1.clear_main_window()
bui.app.ui_v1.set_main_window(
PlaylistAddGameWindow(editcontroller=self), from_window=None
)
# assert bui.app.classic is not None
def edit_game_pressed(self) -> None:
# No op if we're not in control.
if not from_window.main_window_has_control():
return
addwindow = PlaylistAddGameWindow(editcontroller=self)
from_window.main_window_replace(addwindow)
# Once we're there, store the back state. We'll use that to jump
# back to our current location once the edit is done.
assert self._pre_game_add_state is None
self._pre_game_add_state = addwindow.main_window_back_state
def edit_game_pressed(self, from_window: bui.MainWindow) -> None:
"""Should be called by supplemental UIs when a game is to be edited."""
if not self._playlist:
return
self._show_edit_ui(
gametype=bui.getclass(
self._playlist[self._selected_index]['type'],
subclassof=bs.GameActivity,
),
settings=self._playlist[self._selected_index],
from_window=from_window,
)
# def add_game_cancelled(self) -> None:
# """(internal)"""
# from bauiv1lib.playlist.edit import PlaylistEditWindow
# assert bui.app.classic is not None
# bui.app.ui_v1.clear_main_window(transition='out_right')
# bui.app.ui_v1.set_main_window(
# PlaylistEditWindow(editcontroller=self, transition='in_left'),
# from_window=None,
# is_back=True,
# )
def _show_edit_ui(
self, gametype: type[bs.GameActivity], settings: dict[str, Any] | None
self,
gametype: type[bs.GameActivity],
settings: dict[str, Any] | None,
from_window: bui.MainWindow,
) -> None:
# pylint: disable=cyclic-import
from bauiv1lib.playlist.editgame import PlaylistEditGameWindow
if not from_window.main_window_has_control():
return
self._editing_game = settings is not None
self._editing_game_type = gametype
assert self._sessiontype is not None
gametype.create_settings_ui(
self._sessiontype, copy.deepcopy(settings), self._edit_game_done
# Jump into an edit window.
editwindow = PlaylistEditGameWindow(
gametype,
self._sessiontype,
copy.deepcopy(settings),
completion_call=self._edit_game_done,
)
from_window.main_window_replace(editwindow)
# Once we're there, store the back state. We'll use that to jump
# back to our current location once the edit is done.
assert self._pre_game_edit_state is None
self._pre_game_edit_state = editwindow.main_window_back_state
def add_game_type_selected(
self, gametype: type[bs.GameActivity], from_window: bui.MainWindow
) -> None:
"""(internal)"""
self._show_edit_ui(
gametype=gametype, settings=None, from_window=from_window
)
def add_game_type_selected(self, gametype: type[bs.GameActivity]) -> None:
"""(internal)"""
self._show_edit_ui(gametype=gametype, settings=None)
def _edit_game_done(
self, config: dict[str, Any] | None, from_window: bui.MainWindow
) -> None:
def _edit_game_done(self, config: dict[str, Any] | None) -> None:
from bauiv1lib.playlist.edit import PlaylistEditWindow
from bauiv1lib.playlist.addgame import PlaylistAddGameWindow
# No-op if provided window isn't in charge.
if not from_window.main_window_has_control():
return
assert bui.app.classic is not None
if config is None:
# If we were editing, go back to our list.
if self._editing_game:
bui.getsound('powerdown01').play()
bui.app.ui_v1.clear_main_window()
bui.app.ui_v1.set_main_window(
PlaylistEditWindow(
editcontroller=self, transition='in_left'
),
from_window=None,
is_back=True,
)
# Otherwise we were adding; go back to the add type choice list.
else:
bui.app.ui_v1.clear_main_window()
bui.app.ui_v1.set_main_window(
PlaylistAddGameWindow(
editcontroller=self, transition='in_left'
),
from_window=None,
is_back=True,
)
bui.getsound('powerdown01').play()
else:
# Make sure type is in there.
assert self._editing_game_type is not None
@ -235,9 +244,17 @@ class PlaylistEditController:
self._selected_index = insert_index
bui.getsound('gunCocking').play()
bui.app.ui_v1.clear_main_window()
bui.app.ui_v1.set_main_window(
PlaylistEditWindow(editcontroller=self, transition='in_left'),
from_window=None,
is_back=True,
)
# If we're adding, jump to before the add started.
# Otherwise jump to before the edit started.
assert (
self._pre_game_edit_state is not None
or self._pre_game_add_state is not None
)
if self._pre_game_add_state is not None:
from_window.main_window_back_state = self._pre_game_add_state
elif self._pre_game_edit_state is not None:
from_window.main_window_back_state = self._pre_game_edit_state
from_window.main_window_back()
self._pre_game_edit_state = None
self._pre_game_add_state = None

View File

@ -24,7 +24,7 @@ class PlaylistEditGameWindow(bui.MainWindow):
gametype: type[bs.GameActivity],
sessiontype: type[bs.Session],
config: dict[str, Any] | None,
completion_call: Callable[[dict[str, Any] | None], Any],
completion_call: Callable[[dict[str, Any] | None, bui.MainWindow], Any],
default_selection: str | None = None,
transition: str | None = 'in_right',
origin_widget: bui.Widget | None = None,
@ -141,15 +141,15 @@ class PlaylistEditGameWindow(bui.MainWindow):
btn = bui.buttonwidget(
parent=self._root_widget,
position=(45 + x_inset, height - 82 + y_extra2),
size=(180, 70) if is_add else (180, 65),
size=(60, 48) if is_add else (180, 65),
label=(
bui.Lstr(resource='backText')
bui.charstr(bui.SpecialChar.BACK)
if is_add
else bui.Lstr(resource='cancelText')
),
button_type='back' if is_add else None,
button_type='backSmall' if is_add else None,
autoselect=True,
scale=0.75,
scale=1.0 if is_add else 0.75,
text_scale=1.3,
on_activate_call=bui.Call(self._cancel),
)
@ -541,24 +541,41 @@ class PlaylistEditGameWindow(bui.MainWindow):
# pylint: disable=cyclic-import
from bauiv1lib.playlist.mapselect import PlaylistMapSelectWindow
# no-op if our underlying widget is dead or on its way out.
if not self._root_widget or self._root_widget.transitioning_out:
# No-op if we're not in control.
if not self.main_window_has_control():
return
# no-op if our underlying widget is dead or on its way out.
# if not self._root_widget or self._root_widget.transitioning_out:
# return
self._config = self._getconfig()
# Replace ourself with the map-select UI.
bui.containerwidget(edit=self._root_widget, transition='out_left')
assert bui.app.classic is not None
bui.app.ui_v1.set_main_window(
self.main_window_replace(
PlaylistMapSelectWindow(
self._gametype,
self._sessiontype,
copy.deepcopy(self._getconfig()),
# copy.deepcopy(self._getconfig()),
self._config,
self._edit_info,
self._completion_call,
),
from_window=self,
)
)
# bui.containerwidget(edit=self._root_widget, transition='out_left')
# assert bui.app.classic is not None
# bui.app.ui_v1.set_main_window(
# PlaylistMapSelectWindow(
# self._gametype,
# self._sessiontype,
# copy.deepcopy(self._getconfig()),
# self._edit_info,
# self._completion_call,
# ),
# from_window=self,
# )
def _choice_inc(
self,
setting_name: str,
@ -586,7 +603,7 @@ class PlaylistEditGameWindow(bui.MainWindow):
][1]
def _cancel(self) -> None:
self._completion_call(None)
self._completion_call(None, self)
def _check_value_change(
self, setting_name: str, widget: bui.Widget, value: int
@ -607,7 +624,7 @@ class PlaylistEditGameWindow(bui.MainWindow):
return {'settings': settings}
def _add(self) -> None:
self._completion_call(copy.deepcopy(self._getconfig()))
self._completion_call(self._getconfig(), self)
def _inc(
self,

View File

@ -5,7 +5,7 @@
from __future__ import annotations
import math
from typing import TYPE_CHECKING
from typing import TYPE_CHECKING, override
import bauiv1 as bui
@ -24,9 +24,10 @@ class PlaylistMapSelectWindow(bui.MainWindow):
sessiontype: type[bs.Session],
config: dict[str, Any],
edit_info: dict[str, Any],
completion_call: Callable[[dict[str, Any] | None], Any],
completion_call: Callable[[dict[str, Any] | None, bui.MainWindow], Any],
transition: str | None = 'in_right',
origin_widget: bui.Widget | None = None,
select_get_more_maps_button: bool = False,
):
# pylint: disable=too-many-locals
@ -38,6 +39,7 @@ class PlaylistMapSelectWindow(bui.MainWindow):
self._completion_call = completion_call
self._edit_info = edit_info
self._maps: list[tuple[str, bui.Texture]] = []
self._selected_get_more_maps = False
try:
self._previous_map = get_filtered_map_name(
config['settings']['map']
@ -114,7 +116,34 @@ class PlaylistMapSelectWindow(bui.MainWindow):
bui.containerwidget(edit=self._scrollwidget, claims_left_right=True)
self._subcontainer: bui.Widget | None = None
self._refresh()
self._refresh(select_get_more_maps_button=select_get_more_maps_button)
@override
def get_main_window_state(self) -> bui.MainWindowState:
# Support recreating our window for back/refresh purposes.
cls = type(self)
# Pull things out of self here; if we do it in the lambda we'll
# keep ourself alive.
gametype = self._gametype
sessiontype = self._sessiontype
config = self._config
edit_info = self._edit_info
completion_call = self._completion_call
select_get_more_maps = self._selected_get_more_maps
return bui.BasicMainWindowState(
create_call=lambda transition, origin_widget: cls(
transition=transition,
origin_widget=origin_widget,
gametype=gametype,
sessiontype=sessiontype,
config=config,
edit_info=edit_info,
completion_call=completion_call,
select_get_more_maps_button=select_get_more_maps,
)
)
def _refresh(self, select_get_more_maps_button: bool = False) -> None:
# pylint: disable=too-many-statements
@ -255,21 +284,32 @@ class PlaylistMapSelectWindow(bui.MainWindow):
from bauiv1lib import account
from bauiv1lib.store.browser import StoreBrowserWindow
# No-op if we're not in control.
if not self.main_window_has_control():
return
plus = bui.app.plus
assert plus is not None
if plus.get_v1_account_state() != 'signed_in':
account.show_sign_in_prompt()
return
StoreBrowserWindow(
modal=True,
show_tab=StoreBrowserWindow.TabID.MAPS,
on_close_call=self._on_store_close,
origin_widget=self._get_more_maps_button,
self._selected_get_more_maps = True
self.main_window_replace(
StoreBrowserWindow(
# modal=True,
show_tab=StoreBrowserWindow.TabID.MAPS,
# on_close_call=self._on_store_close,
origin_widget=self._get_more_maps_button,
minimal_toolbars=True,
)
)
def _on_store_close(self) -> None:
self._refresh(select_get_more_maps_button=True)
# def _on_store_close(self) -> None:
# pass
# self._refresh(select_get_more_maps_button=True)
def _select(self, map_name: str) -> None:
# from bauiv1lib.playlist.editgame import PlaylistEditGameWindow

View File

@ -41,11 +41,12 @@ class StoreBrowserWindow(bui.MainWindow):
def __init__(
self,
transition: str | None = 'in_right',
modal: bool = False,
# modal: bool = False,
show_tab: StoreBrowserWindow.TabID | None = None,
on_close_call: Callable[[], Any] | None = None,
back_location: str | None = None,
# on_close_call: Callable[[], Any] | None = None,
# back_location: str | None = None,
origin_widget: bui.Widget | None = None,
minimal_toolbars: bool = False,
):
# pylint: disable=too-many-statements
# pylint: disable=too-many-locals
@ -59,19 +60,19 @@ class StoreBrowserWindow(bui.MainWindow):
bui.set_analytics_screen('Store Window')
# Need to store this ourself for modal mode.
if origin_widget is not None:
self._transition_out = 'out_scale'
else:
self._transition_out = 'out_right'
# if origin_widget is not None:
# self._transition_out = 'out_scale'
# else:
# self._transition_out = 'out_right'
self.button_infos: dict[str, dict[str, Any]] | None = None
self.update_buttons_timer: bui.AppTimer | None = None
self._status_textwidget_update_timer = None
self._back_location = back_location
self._on_close_call = on_close_call
# self._back_location = back_location
# self._on_close_call = on_close_call
self._show_tab = show_tab
self._modal = modal
# self._modal = modal
self._width = 1670 if uiscale is bui.UIScale.SMALL else 1040
self._x_inset = x_inset = 310 if uiscale is bui.UIScale.SMALL else 0
self._height = (
@ -91,7 +92,7 @@ class StoreBrowserWindow(bui.MainWindow):
size=(self._width, self._height + extra_top),
toolbar_visibility=(
'menu_store'
if uiscale is bui.UIScale.SMALL
if (uiscale is bui.UIScale.SMALL or minimal_toolbars)
else 'menu_full'
),
scale=(
@ -115,15 +116,15 @@ class StoreBrowserWindow(bui.MainWindow):
size=(140, 60),
scale=1.1,
autoselect=True,
label=bui.Lstr(resource='doneText' if self._modal else 'backText'),
button_type=None if self._modal else 'back',
on_activate_call=self._back,
label=bui.Lstr(resource='backText'),
button_type='back',
on_activate_call=self.main_window_back,
)
if uiscale is bui.UIScale.SMALL:
self._back_button.delete()
bui.containerwidget(
edit=self._root_widget, on_cancel_call=self._back
edit=self._root_widget, on_cancel_call=self.main_window_back
)
backbuttonspecial = True
else:
@ -163,7 +164,7 @@ class StoreBrowserWindow(bui.MainWindow):
maxwidth=290,
)
if not self._modal and not backbuttonspecial:
if not backbuttonspecial:
bui.buttonwidget(
edit=self._back_button,
button_type='backSmall',
@ -1251,23 +1252,23 @@ class StoreBrowserWindow(bui.MainWindow):
except Exception:
logging.exception('Error restoring state for %s.', self)
def _back(self) -> None:
# def _back(self) -> None:
if self._modal:
# no-op if our underlying widget is dead or on its way out.
if not self._root_widget or self._root_widget.transitioning_out:
return
self._save_state()
bui.containerwidget(
edit=self._root_widget, transition=self._transition_out
)
else:
# no-op if we're not currently in control.
if not self.main_window_has_control():
return
self.main_window_back()
if self._on_close_call is not None:
self._on_close_call()
# # if self._modal:
# # # no-op if our underlying widget is dead or on its way out.
# # if not self._root_widget or self._root_widget.transitioning_out:
# # return
# # self._save_state()
# # bui.containerwidget(
# # edit=self._root_widget, transition=self._transition_out
# # )
# # else:
# # no-op if we're not currently in control.
# if not self.main_window_has_control():
# return
# self.main_window_back()
# # if self._on_close_call is not None:
# # self._on_close_call()
def _check_merch_availability_in_bg_thread() -> None:

View File

@ -229,14 +229,18 @@ class StoreButton:
def _default_on_activate_call(self) -> None:
# pylint: disable=cyclic-import
from bauiv1lib.account import show_sign_in_prompt
from bauiv1lib.store.browser import StoreBrowserWindow
# from bauiv1lib.store.browser import StoreBrowserWindow
plus = bui.app.plus
assert plus is not None
if plus.get_v1_account_state() != 'signed_in':
show_sign_in_prompt()
return
StoreBrowserWindow(modal=True, origin_widget=self._button)
raise RuntimeError('no longer wired up')
# StoreBrowserWindow(modal=True, origin_widget=self._button)
def get_button(self) -> bui.Widget:
"""Return the underlying button widget."""

View File

@ -39,7 +39,7 @@ auto main(int argc, char** argv) -> int {
namespace ballistica {
// These are set automatically via script; don't modify them here.
const int kEngineBuildNumber = 21978;
const int kEngineBuildNumber = 21980;
const char* kEngineVersion = "1.7.37";
const int kEngineApiVersion = 9;