updated achievements window to exactly fit screen on small ui mode

This commit is contained in:
Eric Froemling 2025-01-20 16:36:42 -08:00
parent 418f9efcad
commit b4b44790cb
No known key found for this signature in database
7 changed files with 67 additions and 60 deletions

54
.efrocachemap generated
View File

@ -432,7 +432,7 @@
"build/assets/ba_data/audio/zoeOw.ogg": "b2d705c31c9dcc1efdc71394764c3beb",
"build/assets/ba_data/audio/zoePickup01.ogg": "e9366dc2d2b8ab8b0c4e2c14c02d0789",
"build/assets/ba_data/audio/zoeScream01.ogg": "903e0e45ee9b3373e9d9ce20c814374e",
"build/assets/ba_data/data/langdata.json": "04c3a9025032c947139a40e83c2625c3",
"build/assets/ba_data/data/langdata.json": "68bb24b898213188cd0d3dc0ba7cc1a4",
"build/assets/ba_data/data/languages/arabic.json": "32b9849fb8389b8c7798f0b744620318",
"build/assets/ba_data/data/languages/belarussian.json": "009b452aa308bf2b2f7e92d9b78ba5ff",
"build/assets/ba_data/data/languages/chinese.json": "5363a79f843e6be7ef47a840f47cc17d",
@ -441,12 +441,12 @@
"build/assets/ba_data/data/languages/czech.json": "3418bee44e69be13b7f72996abe96921",
"build/assets/ba_data/data/languages/danish.json": "8e57db30c5250df2abff14a822f83ea7",
"build/assets/ba_data/data/languages/dutch.json": "4ba5bbcc0fecddd0aac6ee2c165d1e40",
"build/assets/ba_data/data/languages/english.json": "f076808bad5fb60e9c47604ab9f35eff",
"build/assets/ba_data/data/languages/english.json": "eb90ceebf5e090911881b20040578552",
"build/assets/ba_data/data/languages/esperanto.json": "0e397cfa5f3fb8cef5f4a64f21cda880",
"build/assets/ba_data/data/languages/filipino.json": "1894fc331dcad7ce9cf4c180843f548f",
"build/assets/ba_data/data/languages/french.json": "6d20655730b1017ef187fd828b91d43c",
"build/assets/ba_data/data/languages/german.json": "bc656f1ada467161c23546f48d0dacc5",
"build/assets/ba_data/data/languages/gibberish.json": "b54fc8fc0ce51416adccfb14876dc402",
"build/assets/ba_data/data/languages/gibberish.json": "ef1dc16a451da31390ccf3e88aa7d6d1",
"build/assets/ba_data/data/languages/greek.json": "d28d1092fbb00ed857cbd53124c0dc78",
"build/assets/ba_data/data/languages/hindi.json": "567e6976b3c72f891431ad7fcc62ab16",
"build/assets/ba_data/data/languages/hungarian.json": "af801baffb2c06460635dfb04c34bb3e",
@ -4174,22 +4174,22 @@
"build/assets/windows/Win32/ucrtbased.dll": "bfd1180c269d3950b76f35a63655e9e1",
"build/assets/windows/Win32/vc_redist.x86.exe": "15a5f1f876503885adbdf5b3989b3718",
"build/assets/windows/Win32/vcruntime140d.dll": "865b2af4d1e26a1a8073c89acb06e599",
"build/prefab/full/linux_arm64_gui/debug/ballisticakit": "47dce4282bd85185702105b6c9e6d66c",
"build/prefab/full/linux_arm64_gui/release/ballisticakit": "1d70bb3e52b11c5c88587b2c39a2dae2",
"build/prefab/full/linux_arm64_server/debug/dist/ballisticakit_headless": "747d4776790eae4da628446d1175ff69",
"build/prefab/full/linux_arm64_server/release/dist/ballisticakit_headless": "d4967cdeefb8a56712d9e18b62c94c08",
"build/prefab/full/linux_x86_64_gui/debug/ballisticakit": "af062034e6763f3035657aca63a7c874",
"build/prefab/full/linux_x86_64_gui/release/ballisticakit": "f45d96bc415a266f984bb47a594567c5",
"build/prefab/full/linux_x86_64_server/debug/dist/ballisticakit_headless": "439935ffddb7d208fb7fb9ead59c73e5",
"build/prefab/full/linux_x86_64_server/release/dist/ballisticakit_headless": "d92468754fc64ffa7b4d57483af236cb",
"build/prefab/full/mac_arm64_gui/debug/ballisticakit": "76c8947b7adc9e5ced586727f5f8de51",
"build/prefab/full/mac_arm64_gui/release/ballisticakit": "55cd0e2c5d80d6cfc9a651a3d41073ab",
"build/prefab/full/mac_arm64_server/debug/dist/ballisticakit_headless": "6943644180a6d8665c6268da53802d13",
"build/prefab/full/mac_arm64_server/release/dist/ballisticakit_headless": "e1158323ae584a0a7928ca1097e8a0d0",
"build/prefab/full/windows_x86_gui/debug/BallisticaKit.exe": "94132827e92c991753eed27bbee63e78",
"build/prefab/full/windows_x86_gui/release/BallisticaKit.exe": "ed802643094a562217bb7a464cce700d",
"build/prefab/full/windows_x86_server/debug/dist/BallisticaKitHeadless.exe": "ff8dfdedaac9747d6f22a623005a2196",
"build/prefab/full/windows_x86_server/release/dist/BallisticaKitHeadless.exe": "d3a7d2bc7c7a749f49fe71abba0408d8",
"build/prefab/full/linux_arm64_gui/debug/ballisticakit": "c1d6a9f331f9defedb0356017b436dfa",
"build/prefab/full/linux_arm64_gui/release/ballisticakit": "8a7b84d1522ceb056a0dba72a5fb567a",
"build/prefab/full/linux_arm64_server/debug/dist/ballisticakit_headless": "e218c8034bf1c8ee3593404706881788",
"build/prefab/full/linux_arm64_server/release/dist/ballisticakit_headless": "d8ddc90445b569a14ac5386af0655650",
"build/prefab/full/linux_x86_64_gui/debug/ballisticakit": "1d16147a14e887edb2e58655265b47b3",
"build/prefab/full/linux_x86_64_gui/release/ballisticakit": "b6a9d6fbba3bf186692b9a72846af373",
"build/prefab/full/linux_x86_64_server/debug/dist/ballisticakit_headless": "d1169b7d48ce3f7255fa324bb0e41e5e",
"build/prefab/full/linux_x86_64_server/release/dist/ballisticakit_headless": "280a58af50d33f93f5e5e259d7b5e660",
"build/prefab/full/mac_arm64_gui/debug/ballisticakit": "0885cb3baf58ca2cdf35f3aba923872d",
"build/prefab/full/mac_arm64_gui/release/ballisticakit": "f97dea463227677f13ca43005a7e9a52",
"build/prefab/full/mac_arm64_server/debug/dist/ballisticakit_headless": "9640022b959d9d088cffc2c56e7f6e6d",
"build/prefab/full/mac_arm64_server/release/dist/ballisticakit_headless": "c6db1901367a3e49b901016a1160704b",
"build/prefab/full/windows_x86_gui/debug/BallisticaKit.exe": "ef708586f854cab45a3f6bb08a3b993e",
"build/prefab/full/windows_x86_gui/release/BallisticaKit.exe": "2452545a539df2f1d1582c97c191bb76",
"build/prefab/full/windows_x86_server/debug/dist/BallisticaKitHeadless.exe": "b651c703b353c9d821e63131ee50dff2",
"build/prefab/full/windows_x86_server/release/dist/BallisticaKitHeadless.exe": "275356349c832c7b9547343ea620ab39",
"build/prefab/lib/linux_arm64_gui/debug/libballisticaplus.a": "7497894d2943b75b6ac830cdba8481af",
"build/prefab/lib/linux_arm64_gui/release/libballisticaplus.a": "273a6f64cac5a233694223b85cd0f22b",
"build/prefab/lib/linux_arm64_server/debug/libballisticaplus.a": "7497894d2943b75b6ac830cdba8481af",
@ -4202,14 +4202,14 @@
"build/prefab/lib/mac_arm64_gui/release/libballisticaplus.a": "7e071962108a8d1727525fb331b70ee4",
"build/prefab/lib/mac_arm64_server/debug/libballisticaplus.a": "55a2b0c2d1db4d70627c901471d05fc7",
"build/prefab/lib/mac_arm64_server/release/libballisticaplus.a": "7e071962108a8d1727525fb331b70ee4",
"build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.lib": "52ac134987403fdc641e0541e60d4397",
"build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.pdb": "6d8713677348f775d932b1d9620fb80b",
"build/prefab/lib/windows/Debug_Win32/BallisticaKitHeadlessPlus.lib": "c66db5450aa9c3997bc798752fe0e89d",
"build/prefab/lib/windows/Debug_Win32/BallisticaKitHeadlessPlus.pdb": "cd165e9ad6167936c4a047b826001fde",
"build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.lib": "ae5a43d09e4112fe5e014fed52bb5690",
"build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.pdb": "fb4c93bc16289286b1d325ea8a6843ce",
"build/prefab/lib/windows/Release_Win32/BallisticaKitHeadlessPlus.lib": "f6bbf98914cc300c43afb12ef371bb62",
"build/prefab/lib/windows/Release_Win32/BallisticaKitHeadlessPlus.pdb": "33375b5759273a7303a676720569c04c",
"build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.lib": "256605f85c5783e642a6c017b6f33529",
"build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.pdb": "2d8ae34ca74cf04895ab7344c095fc8b",
"build/prefab/lib/windows/Debug_Win32/BallisticaKitHeadlessPlus.lib": "61db19c25f5b288bf77658ee6d51de60",
"build/prefab/lib/windows/Debug_Win32/BallisticaKitHeadlessPlus.pdb": "8c33dea530a9d20109c9162136cd2f43",
"build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.lib": "ec60efa0a96b66e1ee37e8089b0961bd",
"build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.pdb": "b1670cf0be5d26cf8b809334c20c160b",
"build/prefab/lib/windows/Release_Win32/BallisticaKitHeadlessPlus.lib": "4efb2248d04ae76e3120cc8803295e45",
"build/prefab/lib/windows/Release_Win32/BallisticaKitHeadlessPlus.pdb": "064488e219c0f9dee4841a1285d66d6c",
"src/assets/ba_data/python/babase/_mgen/__init__.py": "f885fed7f2ed98ff2ba271f9dbe3391c",
"src/assets/ba_data/python/babase/_mgen/enums.py": "794d258d59fd17a61752843a9a0551ad",
"src/ballistica/base/mgen/pyembed/binding_base.inc": "06042d31df0ff9af96b99477162e2a91",

View File

@ -1,4 +1,4 @@
### 1.7.37 (build 22219, api 9, 2025-01-20)
### 1.7.37 (build 22220, api 9, 2025-01-20)
- Bumping api version to 9. As you'll see below, there's some UI changes that
will require a bit of work for any UI mods to adapt to. If your mods don't
touch UI stuff at all you can simply bump your api version and call it a day.

View File

@ -53,7 +53,7 @@ if TYPE_CHECKING:
# Build number and version of the ballistica binary we expect to be
# using.
TARGET_BALLISTICA_BUILD = 22219
TARGET_BALLISTICA_BUILD = 22220
TARGET_BALLISTICA_VERSION = '1.7.37'

View File

@ -849,10 +849,8 @@ class AccountSettingsWindow(bui.MainWindow):
position=((self._sub_width - button_width) * 0.5, v - 30),
autoselect=True,
size=(button_width, 60),
# label=bui.Lstr(resource=f'{self._r}.createAccountText'),
label='Create an Account',
label=bui.Lstr(resource=f'{self._r}.createAnAccountText'),
color=(0.55, 0.5, 0.6),
# icon=bui.gettexture('settingsIcon'),
textcolor=(0.75, 0.7, 0.8),
on_activate_call=bui.WeakCall(self._on_create_account_press),
)

View File

@ -18,6 +18,7 @@ class AchievementsWindow(bui.MainWindow):
origin_widget: bui.Widget | None = None,
):
# pylint: disable=too-many-locals
# pylint: disable=too-many-statements
# pylint: disable=cyclic-import
from baclassic import (
CHEST_APPEARANCE_DISPLAY_INFOS,
@ -26,13 +27,38 @@ class AchievementsWindow(bui.MainWindow):
assert bui.app.classic is not None
uiscale = bui.app.ui_v1.uiscale
self._width = 600 if uiscale is bui.UIScale.SMALL else 550
self._width = 700 if uiscale is bui.UIScale.SMALL else 550
self._height = (
380
450
if uiscale is bui.UIScale.SMALL
else 370 if uiscale is bui.UIScale.MEDIUM else 450
)
yoffs = -45 if uiscale is bui.UIScale.SMALL else 0
# Do some fancy math to fill all available screen area up to the
# size of our backing container.
#
# TODO: We need an auto-refresh mechanism for cases where screen
# size changes under us. Currently one must navigate out and
# back in to properly reflect such changes.
screensize = bui.get_virtual_screen_size()
scale = (
2.3
if uiscale is bui.UIScale.SMALL
else 1.5 if uiscale is bui.UIScale.MEDIUM else 1.2
)
# Calc screen size in our local container space and clamp to a
# bit smaller than our container size.
target_width = min(self._width - 60, screensize[0] / scale)
target_height = min(self._height - 70, screensize[1] / scale)
# To get top/left coords, go to the center of our window and offset
# by half the width/height of our target area.
yoffs = 0.5 * self._height + 0.5 * target_height + 30.0
scroll_width = target_width
scroll_height = target_height - 25
scroll_y = yoffs - 54 - scroll_height
super().__init__(
root_widget=bui.containerwidget(
@ -42,16 +68,7 @@ class AchievementsWindow(bui.MainWindow):
if uiscale is bui.UIScale.SMALL
else 'menu_full'
),
scale=(
2.3
if uiscale is bui.UIScale.SMALL
else 1.6 if uiscale is bui.UIScale.MEDIUM else 1.23
),
stack_offset=(
(0, 0)
if uiscale is bui.UIScale.SMALL
else (0, 0) if uiscale is bui.UIScale.MEDIUM else (0, 0)
),
scale=scale,
),
transition=transition,
origin_widget=origin_widget,
@ -66,7 +83,7 @@ class AchievementsWindow(bui.MainWindow):
self._back_button = bui.buttonwidget(
parent=self._root_widget,
autoselect=True,
position=(50, self._height - 38 + yoffs),
position=(50, yoffs - 48),
size=(60, 60),
scale=0.6,
label=bui.charstr(bui.SpecialChar.BACK),
@ -91,9 +108,7 @@ class AchievementsWindow(bui.MainWindow):
parent=self._root_widget,
position=(
self._width * 0.5,
self._height
- (27 if uiscale is bui.UIScale.SMALL else 20)
+ yoffs,
yoffs - (42 if uiscale is bui.UIScale.SMALL else 30),
),
size=(0, 0),
h_align='center',
@ -106,14 +121,8 @@ class AchievementsWindow(bui.MainWindow):
self._scrollwidget = bui.scrollwidget(
parent=self._root_widget,
size=(
self._width - 60,
self._height - (150 if uiscale is bui.UIScale.SMALL else 80),
),
position=(
30,
(110 if uiscale is bui.UIScale.SMALL else 35) + yoffs,
),
size=(scroll_width, scroll_height),
position=(self._width * 0.5 - scroll_width * 0.5, scroll_y),
capture_arrows=True,
simple_culling_v=10,
border_opacity=0.4,
@ -130,7 +139,7 @@ class AchievementsWindow(bui.MainWindow):
)
incr = 36
sub_width = self._width - 90
sub_width = scroll_width - 25
sub_height = 40 + len(achievements) * incr
eq_rsrc = 'coopSelectWindow.powerRankingPointsEqualsText'

View File

@ -466,7 +466,7 @@ class ChestWindow(bui.MainWindow):
if show_ad_button:
bui.textwidget(
parent=self._root_widget,
text='Reduce Wait',
text=bui.Lstr(resource='chests.reduceWaitText'),
position=(
self._width * 0.5 + hspace * 0.5 + bwidth * 0.5,
self._height + bposy + self._yoffs + bheight * 1.15,

View File

@ -39,7 +39,7 @@ auto main(int argc, char** argv) -> int {
namespace ballistica {
// These are set automatically via script; don't modify them here.
const int kEngineBuildNumber = 22219;
const int kEngineBuildNumber = 22220;
const char* kEngineVersion = "1.7.37";
const int kEngineApiVersion = 9;