mirror of
https://github.com/RYDE-WORK/ballistica.git
synced 2026-01-19 21:37:57 +08:00
updated achievements window to exactly fit screen on small ui mode
This commit is contained in:
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418f9efcad
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generated
54
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generated
@ -432,7 +432,7 @@
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"build/assets/ba_data/audio/zoeOw.ogg": "b2d705c31c9dcc1efdc71394764c3beb",
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"build/assets/ba_data/audio/zoePickup01.ogg": "e9366dc2d2b8ab8b0c4e2c14c02d0789",
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"build/assets/ba_data/audio/zoeScream01.ogg": "903e0e45ee9b3373e9d9ce20c814374e",
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"build/assets/ba_data/data/langdata.json": "04c3a9025032c947139a40e83c2625c3",
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"build/assets/ba_data/data/langdata.json": "68bb24b898213188cd0d3dc0ba7cc1a4",
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"build/assets/ba_data/data/languages/arabic.json": "32b9849fb8389b8c7798f0b744620318",
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"build/assets/ba_data/data/languages/belarussian.json": "009b452aa308bf2b2f7e92d9b78ba5ff",
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"build/assets/ba_data/data/languages/chinese.json": "5363a79f843e6be7ef47a840f47cc17d",
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@ -441,12 +441,12 @@
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"build/assets/ba_data/data/languages/czech.json": "3418bee44e69be13b7f72996abe96921",
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"build/assets/ba_data/data/languages/danish.json": "8e57db30c5250df2abff14a822f83ea7",
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"build/assets/ba_data/data/languages/dutch.json": "4ba5bbcc0fecddd0aac6ee2c165d1e40",
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"build/assets/ba_data/data/languages/english.json": "f076808bad5fb60e9c47604ab9f35eff",
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"build/assets/ba_data/data/languages/english.json": "eb90ceebf5e090911881b20040578552",
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"build/assets/ba_data/data/languages/esperanto.json": "0e397cfa5f3fb8cef5f4a64f21cda880",
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"build/assets/ba_data/data/languages/filipino.json": "1894fc331dcad7ce9cf4c180843f548f",
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"build/assets/ba_data/data/languages/french.json": "6d20655730b1017ef187fd828b91d43c",
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"build/assets/ba_data/data/languages/german.json": "bc656f1ada467161c23546f48d0dacc5",
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"build/assets/ba_data/data/languages/gibberish.json": "b54fc8fc0ce51416adccfb14876dc402",
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"build/assets/ba_data/data/languages/gibberish.json": "ef1dc16a451da31390ccf3e88aa7d6d1",
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"build/assets/ba_data/data/languages/greek.json": "d28d1092fbb00ed857cbd53124c0dc78",
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"build/assets/ba_data/data/languages/hindi.json": "567e6976b3c72f891431ad7fcc62ab16",
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"build/assets/ba_data/data/languages/hungarian.json": "af801baffb2c06460635dfb04c34bb3e",
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@ -4174,22 +4174,22 @@
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"build/assets/windows/Win32/ucrtbased.dll": "bfd1180c269d3950b76f35a63655e9e1",
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"build/assets/windows/Win32/vc_redist.x86.exe": "15a5f1f876503885adbdf5b3989b3718",
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"build/assets/windows/Win32/vcruntime140d.dll": "865b2af4d1e26a1a8073c89acb06e599",
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"build/prefab/full/linux_arm64_gui/debug/ballisticakit": "47dce4282bd85185702105b6c9e6d66c",
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"build/prefab/full/linux_arm64_gui/release/ballisticakit": "1d70bb3e52b11c5c88587b2c39a2dae2",
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"build/prefab/full/linux_arm64_server/debug/dist/ballisticakit_headless": "747d4776790eae4da628446d1175ff69",
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"build/prefab/full/linux_arm64_server/release/dist/ballisticakit_headless": "d4967cdeefb8a56712d9e18b62c94c08",
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"build/prefab/full/linux_x86_64_gui/debug/ballisticakit": "af062034e6763f3035657aca63a7c874",
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"build/prefab/full/linux_x86_64_gui/release/ballisticakit": "f45d96bc415a266f984bb47a594567c5",
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"build/prefab/full/linux_x86_64_server/debug/dist/ballisticakit_headless": "439935ffddb7d208fb7fb9ead59c73e5",
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"build/prefab/full/linux_x86_64_server/release/dist/ballisticakit_headless": "d92468754fc64ffa7b4d57483af236cb",
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"build/prefab/full/mac_arm64_gui/debug/ballisticakit": "76c8947b7adc9e5ced586727f5f8de51",
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"build/prefab/full/mac_arm64_gui/release/ballisticakit": "55cd0e2c5d80d6cfc9a651a3d41073ab",
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"build/prefab/full/mac_arm64_server/debug/dist/ballisticakit_headless": "6943644180a6d8665c6268da53802d13",
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"build/prefab/full/mac_arm64_server/release/dist/ballisticakit_headless": "e1158323ae584a0a7928ca1097e8a0d0",
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"build/prefab/full/windows_x86_gui/debug/BallisticaKit.exe": "94132827e92c991753eed27bbee63e78",
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"build/prefab/full/windows_x86_gui/release/BallisticaKit.exe": "ed802643094a562217bb7a464cce700d",
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"build/prefab/full/windows_x86_server/debug/dist/BallisticaKitHeadless.exe": "ff8dfdedaac9747d6f22a623005a2196",
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"build/prefab/full/windows_x86_server/release/dist/BallisticaKitHeadless.exe": "d3a7d2bc7c7a749f49fe71abba0408d8",
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"build/prefab/full/linux_arm64_gui/debug/ballisticakit": "c1d6a9f331f9defedb0356017b436dfa",
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"build/prefab/full/linux_arm64_gui/release/ballisticakit": "8a7b84d1522ceb056a0dba72a5fb567a",
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"build/prefab/full/linux_arm64_server/debug/dist/ballisticakit_headless": "e218c8034bf1c8ee3593404706881788",
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"build/prefab/full/linux_arm64_server/release/dist/ballisticakit_headless": "d8ddc90445b569a14ac5386af0655650",
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"build/prefab/full/linux_x86_64_gui/debug/ballisticakit": "1d16147a14e887edb2e58655265b47b3",
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"build/prefab/full/linux_x86_64_gui/release/ballisticakit": "b6a9d6fbba3bf186692b9a72846af373",
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"build/prefab/full/linux_x86_64_server/debug/dist/ballisticakit_headless": "d1169b7d48ce3f7255fa324bb0e41e5e",
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"build/prefab/full/linux_x86_64_server/release/dist/ballisticakit_headless": "280a58af50d33f93f5e5e259d7b5e660",
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"build/prefab/full/mac_arm64_gui/debug/ballisticakit": "0885cb3baf58ca2cdf35f3aba923872d",
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"build/prefab/full/mac_arm64_gui/release/ballisticakit": "f97dea463227677f13ca43005a7e9a52",
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"build/prefab/full/mac_arm64_server/debug/dist/ballisticakit_headless": "9640022b959d9d088cffc2c56e7f6e6d",
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"build/prefab/full/mac_arm64_server/release/dist/ballisticakit_headless": "c6db1901367a3e49b901016a1160704b",
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"build/prefab/full/windows_x86_gui/debug/BallisticaKit.exe": "ef708586f854cab45a3f6bb08a3b993e",
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"build/prefab/full/windows_x86_gui/release/BallisticaKit.exe": "2452545a539df2f1d1582c97c191bb76",
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"build/prefab/full/windows_x86_server/debug/dist/BallisticaKitHeadless.exe": "b651c703b353c9d821e63131ee50dff2",
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"build/prefab/full/windows_x86_server/release/dist/BallisticaKitHeadless.exe": "275356349c832c7b9547343ea620ab39",
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"build/prefab/lib/linux_arm64_gui/debug/libballisticaplus.a": "7497894d2943b75b6ac830cdba8481af",
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"build/prefab/lib/linux_arm64_gui/release/libballisticaplus.a": "273a6f64cac5a233694223b85cd0f22b",
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"build/prefab/lib/linux_arm64_server/debug/libballisticaplus.a": "7497894d2943b75b6ac830cdba8481af",
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@ -4202,14 +4202,14 @@
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"build/prefab/lib/mac_arm64_gui/release/libballisticaplus.a": "7e071962108a8d1727525fb331b70ee4",
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"build/prefab/lib/mac_arm64_server/debug/libballisticaplus.a": "55a2b0c2d1db4d70627c901471d05fc7",
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"build/prefab/lib/mac_arm64_server/release/libballisticaplus.a": "7e071962108a8d1727525fb331b70ee4",
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"build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.lib": "52ac134987403fdc641e0541e60d4397",
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"build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.pdb": "6d8713677348f775d932b1d9620fb80b",
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"build/prefab/lib/windows/Debug_Win32/BallisticaKitHeadlessPlus.lib": "c66db5450aa9c3997bc798752fe0e89d",
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"build/prefab/lib/windows/Debug_Win32/BallisticaKitHeadlessPlus.pdb": "cd165e9ad6167936c4a047b826001fde",
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"build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.lib": "ae5a43d09e4112fe5e014fed52bb5690",
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"build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.pdb": "fb4c93bc16289286b1d325ea8a6843ce",
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"build/prefab/lib/windows/Release_Win32/BallisticaKitHeadlessPlus.lib": "f6bbf98914cc300c43afb12ef371bb62",
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"build/prefab/lib/windows/Release_Win32/BallisticaKitHeadlessPlus.pdb": "33375b5759273a7303a676720569c04c",
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"build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.lib": "256605f85c5783e642a6c017b6f33529",
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"build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.pdb": "2d8ae34ca74cf04895ab7344c095fc8b",
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"build/prefab/lib/windows/Debug_Win32/BallisticaKitHeadlessPlus.lib": "61db19c25f5b288bf77658ee6d51de60",
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"build/prefab/lib/windows/Debug_Win32/BallisticaKitHeadlessPlus.pdb": "8c33dea530a9d20109c9162136cd2f43",
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"build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.lib": "ec60efa0a96b66e1ee37e8089b0961bd",
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"build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.pdb": "b1670cf0be5d26cf8b809334c20c160b",
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"build/prefab/lib/windows/Release_Win32/BallisticaKitHeadlessPlus.lib": "4efb2248d04ae76e3120cc8803295e45",
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"build/prefab/lib/windows/Release_Win32/BallisticaKitHeadlessPlus.pdb": "064488e219c0f9dee4841a1285d66d6c",
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"src/assets/ba_data/python/babase/_mgen/__init__.py": "f885fed7f2ed98ff2ba271f9dbe3391c",
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"src/assets/ba_data/python/babase/_mgen/enums.py": "794d258d59fd17a61752843a9a0551ad",
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"src/ballistica/base/mgen/pyembed/binding_base.inc": "06042d31df0ff9af96b99477162e2a91",
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@ -1,4 +1,4 @@
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### 1.7.37 (build 22219, api 9, 2025-01-20)
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### 1.7.37 (build 22220, api 9, 2025-01-20)
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- Bumping api version to 9. As you'll see below, there's some UI changes that
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will require a bit of work for any UI mods to adapt to. If your mods don't
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touch UI stuff at all you can simply bump your api version and call it a day.
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@ -53,7 +53,7 @@ if TYPE_CHECKING:
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# Build number and version of the ballistica binary we expect to be
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# using.
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TARGET_BALLISTICA_BUILD = 22219
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TARGET_BALLISTICA_BUILD = 22220
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TARGET_BALLISTICA_VERSION = '1.7.37'
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@ -849,10 +849,8 @@ class AccountSettingsWindow(bui.MainWindow):
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position=((self._sub_width - button_width) * 0.5, v - 30),
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autoselect=True,
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size=(button_width, 60),
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# label=bui.Lstr(resource=f'{self._r}.createAccountText'),
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label='Create an Account',
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label=bui.Lstr(resource=f'{self._r}.createAnAccountText'),
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color=(0.55, 0.5, 0.6),
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# icon=bui.gettexture('settingsIcon'),
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textcolor=(0.75, 0.7, 0.8),
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on_activate_call=bui.WeakCall(self._on_create_account_press),
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)
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@ -18,6 +18,7 @@ class AchievementsWindow(bui.MainWindow):
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origin_widget: bui.Widget | None = None,
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):
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# pylint: disable=too-many-locals
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# pylint: disable=too-many-statements
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# pylint: disable=cyclic-import
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from baclassic import (
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CHEST_APPEARANCE_DISPLAY_INFOS,
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@ -26,13 +27,38 @@ class AchievementsWindow(bui.MainWindow):
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assert bui.app.classic is not None
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uiscale = bui.app.ui_v1.uiscale
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self._width = 600 if uiscale is bui.UIScale.SMALL else 550
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self._width = 700 if uiscale is bui.UIScale.SMALL else 550
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self._height = (
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380
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450
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if uiscale is bui.UIScale.SMALL
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else 370 if uiscale is bui.UIScale.MEDIUM else 450
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)
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yoffs = -45 if uiscale is bui.UIScale.SMALL else 0
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# Do some fancy math to fill all available screen area up to the
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# size of our backing container.
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#
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# TODO: We need an auto-refresh mechanism for cases where screen
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# size changes under us. Currently one must navigate out and
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# back in to properly reflect such changes.
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screensize = bui.get_virtual_screen_size()
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scale = (
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2.3
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if uiscale is bui.UIScale.SMALL
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else 1.5 if uiscale is bui.UIScale.MEDIUM else 1.2
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)
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# Calc screen size in our local container space and clamp to a
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# bit smaller than our container size.
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target_width = min(self._width - 60, screensize[0] / scale)
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target_height = min(self._height - 70, screensize[1] / scale)
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# To get top/left coords, go to the center of our window and offset
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# by half the width/height of our target area.
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yoffs = 0.5 * self._height + 0.5 * target_height + 30.0
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scroll_width = target_width
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scroll_height = target_height - 25
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scroll_y = yoffs - 54 - scroll_height
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super().__init__(
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root_widget=bui.containerwidget(
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@ -42,16 +68,7 @@ class AchievementsWindow(bui.MainWindow):
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if uiscale is bui.UIScale.SMALL
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else 'menu_full'
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),
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scale=(
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2.3
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if uiscale is bui.UIScale.SMALL
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else 1.6 if uiscale is bui.UIScale.MEDIUM else 1.23
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),
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stack_offset=(
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(0, 0)
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if uiscale is bui.UIScale.SMALL
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else (0, 0) if uiscale is bui.UIScale.MEDIUM else (0, 0)
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),
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scale=scale,
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),
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transition=transition,
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origin_widget=origin_widget,
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@ -66,7 +83,7 @@ class AchievementsWindow(bui.MainWindow):
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self._back_button = bui.buttonwidget(
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parent=self._root_widget,
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autoselect=True,
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position=(50, self._height - 38 + yoffs),
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position=(50, yoffs - 48),
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size=(60, 60),
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scale=0.6,
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label=bui.charstr(bui.SpecialChar.BACK),
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@ -91,9 +108,7 @@ class AchievementsWindow(bui.MainWindow):
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parent=self._root_widget,
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position=(
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self._width * 0.5,
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self._height
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- (27 if uiscale is bui.UIScale.SMALL else 20)
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+ yoffs,
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yoffs - (42 if uiscale is bui.UIScale.SMALL else 30),
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),
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size=(0, 0),
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h_align='center',
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@ -106,14 +121,8 @@ class AchievementsWindow(bui.MainWindow):
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self._scrollwidget = bui.scrollwidget(
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parent=self._root_widget,
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size=(
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self._width - 60,
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self._height - (150 if uiscale is bui.UIScale.SMALL else 80),
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),
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position=(
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30,
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(110 if uiscale is bui.UIScale.SMALL else 35) + yoffs,
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),
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size=(scroll_width, scroll_height),
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position=(self._width * 0.5 - scroll_width * 0.5, scroll_y),
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capture_arrows=True,
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simple_culling_v=10,
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border_opacity=0.4,
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@ -130,7 +139,7 @@ class AchievementsWindow(bui.MainWindow):
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)
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incr = 36
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sub_width = self._width - 90
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sub_width = scroll_width - 25
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sub_height = 40 + len(achievements) * incr
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eq_rsrc = 'coopSelectWindow.powerRankingPointsEqualsText'
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@ -466,7 +466,7 @@ class ChestWindow(bui.MainWindow):
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if show_ad_button:
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bui.textwidget(
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parent=self._root_widget,
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text='Reduce Wait',
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text=bui.Lstr(resource='chests.reduceWaitText'),
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position=(
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self._width * 0.5 + hspace * 0.5 + bwidth * 0.5,
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self._height + bposy + self._yoffs + bheight * 1.15,
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@ -39,7 +39,7 @@ auto main(int argc, char** argv) -> int {
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namespace ballistica {
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// These are set automatically via script; don't modify them here.
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const int kEngineBuildNumber = 22219;
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const int kEngineBuildNumber = 22220;
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const char* kEngineVersion = "1.7.37";
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const int kEngineApiVersion = 9;
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