added dynamic sizing to how-to-play window

This commit is contained in:
Eric Froemling 2025-01-22 09:04:09 -08:00
parent a786c4e25a
commit b25ab7f8b8
No known key found for this signature in database
5 changed files with 94 additions and 86 deletions

48
.efrocachemap generated
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@ -4174,22 +4174,22 @@
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@ -4202,14 +4202,14 @@
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@ -1,4 +1,4 @@
### 1.7.37 (build 22226, api 9, 2025-01-21)
### 1.7.37 (build 22227, api 9, 2025-01-21)
- Bumping api version to 9. As you'll see below, there's some UI changes that
will require a bit of work for any UI mods to adapt to. If your mods don't
touch UI stuff at all you can simply bump your api version and call it a day.

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@ -53,7 +53,7 @@ if TYPE_CHECKING:
# Build number and version of the ballistica binary we expect to be
# using.
TARGET_BALLISTICA_BUILD = 22226
TARGET_BALLISTICA_BUILD = 22227
TARGET_BALLISTICA_VERSION = '1.7.37'

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@ -31,15 +31,35 @@ class HelpWindow(bui.MainWindow):
assert bui.app.classic is not None
uiscale = bui.app.ui_v1.uiscale
width = 1050 if uiscale is bui.UIScale.SMALL else 750
xoffs = 70 if uiscale is bui.UIScale.SMALL else 0
yoffs = -33 if uiscale is bui.UIScale.SMALL else 0
height = (
500
700
if uiscale is bui.UIScale.SMALL
else 530 if uiscale is bui.UIScale.MEDIUM else 600
)
# Do some fancy math to fill all available screen area up to the
# size of our backing container. This lets us fit to the exact
# screen shape at small ui scale.
screensize = bui.get_virtual_screen_size()
scale = (
1.55
if uiscale is bui.UIScale.SMALL
else 1.15 if uiscale is bui.UIScale.MEDIUM else 1.0
)
# Calc screen size in our local container space and clamp to a
# bit smaller than our container size.
target_width = min(width - 90, screensize[0] / scale)
target_height = min(height - 90, screensize[1] / scale)
# To get top/left coords, go to the center of our window and
# offset by half the width/height of our target area.
yoffs = 0.5 * height + 0.5 * target_height + 30.0
scroll_width = target_width
scroll_height = target_height - 36
scroll_y = yoffs - 64 - scroll_height
super().__init__(
root_widget=bui.containerwidget(
size=(width, height),
@ -48,74 +68,22 @@ class HelpWindow(bui.MainWindow):
if uiscale is bui.UIScale.SMALL
else 'menu_full'
),
scale=(
1.55
if uiscale is bui.UIScale.SMALL
else 1.15 if uiscale is bui.UIScale.MEDIUM else 1.0
),
stack_offset=(
(0, 0)
if uiscale is bui.UIScale.SMALL
else (0, 15) if uiscale is bui.UIScale.MEDIUM else (0, 0)
),
scale=scale,
),
transition=transition,
origin_widget=origin_widget,
# We're affected by screen size only at small ui-scale.
refresh_on_screen_size_changes=uiscale is bui.UIScale.SMALL,
)
bui.textwidget(
parent=self._root_widget,
position=(
0,
height - (50 if uiscale is bui.UIScale.SMALL else 45) + yoffs,
),
size=(width, 25),
text=bui.Lstr(
resource=f'{self._r}.titleText',
subs=[('${APP_NAME}', bui.Lstr(resource='titleText'))],
),
color=bui.app.ui_v1.title_color,
h_align='center',
v_align='top',
)
self._scrollwidget = bui.scrollwidget(
parent=self._root_widget,
position=(
44 + xoffs,
(92 if uiscale is bui.UIScale.SMALL else 55) + yoffs,
),
simple_culling_v=100.0,
size=(
width - (88 + 2 * xoffs),
height - (150 if uiscale is bui.UIScale.SMALL else 120),
),
capture_arrows=True,
border_opacity=0.4,
)
bui.widget(
edit=self._scrollwidget,
right_widget=bui.get_special_widget('squad_button'),
)
bui.containerwidget(
edit=self._root_widget, selected_child=self._scrollwidget
)
# ugly: create this last so it gets first dibs at touch events (since
# we have it close to the scroll widget)
if uiscale is bui.UIScale.SMALL:
bui.containerwidget(
edit=self._root_widget, on_cancel_call=self.main_window_back
)
bui.widget(
edit=self._scrollwidget,
left_widget=bui.get_special_widget('back_button'),
)
else:
btn = bui.buttonwidget(
parent=self._root_widget,
position=(xoffs + 50, height - 55),
position=(50, yoffs - 45),
size=(60, 55),
scale=0.8,
label=bui.charstr(bui.SpecialChar.BACK),
@ -126,6 +94,46 @@ class HelpWindow(bui.MainWindow):
)
bui.containerwidget(edit=self._root_widget, cancel_button=btn)
bui.textwidget(
parent=self._root_widget,
position=(
width * 0.5,
yoffs - (47 if uiscale is bui.UIScale.SMALL else 25),
),
size=(0, 0),
text=bui.Lstr(
resource=f'{self._r}.titleText',
subs=[('${APP_NAME}', bui.Lstr(resource='titleText'))],
),
maxwidth=scroll_width * 0.7,
color=bui.app.ui_v1.title_color,
h_align='center',
v_align='center',
)
self._scrollwidget = bui.scrollwidget(
parent=self._root_widget,
size=(scroll_width, scroll_height),
position=(width * 0.5 - scroll_width * 0.5, scroll_y),
simple_culling_v=100.0,
capture_arrows=True,
border_opacity=0.4,
)
if uiscale is bui.UIScale.SMALL:
bui.widget(
edit=self._scrollwidget,
left_widget=bui.get_special_widget('back_button'),
)
bui.widget(
edit=self._scrollwidget,
right_widget=bui.get_special_widget('squad_button'),
)
bui.containerwidget(
edit=self._root_widget, selected_child=self._scrollwidget
)
self._sub_width = 810 if uiscale is bui.UIScale.SMALL else 660
self._sub_height = (
1590

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@ -39,7 +39,7 @@ auto main(int argc, char** argv) -> int {
namespace ballistica {
// These are set automatically via script; don't modify them here.
const int kEngineBuildNumber = 22226;
const int kEngineBuildNumber = 22227;
const char* kEngineVersion = "1.7.37";
const int kEngineApiVersion = 9;