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Added log output for android asset-sync phase
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@ -1,7 +1,8 @@
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### 1.5.25 (20174)
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### 1.5.25 (20175)
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- Added Venetian language (thanks Federico!)
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- Fixed an issue where chosen-one flashes would remain if the player leaves the game
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- Added android input-device detection log messages for debugging
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- Android asset-sync phase (completing install...) now emits log output for debugging.
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### 1.5.24 (20163)
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- Upgraded Python from version 3.7 to 3.8. This is a substantial change (though nothing like the previous update from 2.7 to 3.7) so please holler if anything is broken. These updates will happen once every year or two now..
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@ -372,7 +372,13 @@ def _filter_tool_config(cfg: str) -> str:
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cfg = cfg.replace('__EFRO_PROJECT_ROOT__', str(PROJROOT))
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# Short project name.
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short_names = {'ballistica-internal': 'ba-int', 'ballistica': 'ba'}
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short_names = {
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'ballistica-internal': 'ba-int',
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'ballistica': 'ba',
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'ballistica-master-server-2.0': 'bamaster2',
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'ballistica-master-server': 'bamaster',
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'ballistica-server-node': 'baservnode',
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}
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shortname = short_names.get(PROJROOT.name, PROJROOT.name)
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cfg = cfg.replace('__EFRO_PROJECT_SHORTNAME__', shortname)
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