Added log output for android asset-sync phase

This commit is contained in:
Eric Froemling 2020-09-02 16:18:12 -05:00
parent 3eb07cca2b
commit b0523ea5b1
2 changed files with 9 additions and 2 deletions

View File

@ -1,7 +1,8 @@
### 1.5.25 (20174)
### 1.5.25 (20175)
- Added Venetian language (thanks Federico!)
- Fixed an issue where chosen-one flashes would remain if the player leaves the game
- Added android input-device detection log messages for debugging
- Android asset-sync phase (completing install...) now emits log output for debugging.
### 1.5.24 (20163)
- Upgraded Python from version 3.7 to 3.8. This is a substantial change (though nothing like the previous update from 2.7 to 3.7) so please holler if anything is broken. These updates will happen once every year or two now..

View File

@ -372,7 +372,13 @@ def _filter_tool_config(cfg: str) -> str:
cfg = cfg.replace('__EFRO_PROJECT_ROOT__', str(PROJROOT))
# Short project name.
short_names = {'ballistica-internal': 'ba-int', 'ballistica': 'ba'}
short_names = {
'ballistica-internal': 'ba-int',
'ballistica': 'ba',
'ballistica-master-server-2.0': 'bamaster2',
'ballistica-master-server': 'bamaster',
'ballistica-server-node': 'baservnode',
}
shortname = short_names.get(PROJROOT.name, PROJROOT.name)
cfg = cfg.replace('__EFRO_PROJECT_SHORTNAME__', shortname)