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https://github.com/RYDE-WORK/ballistica.git
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Syncing latest changes between public/private.
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commit
ab7d2c455b
@ -3931,12 +3931,12 @@
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"build/prefab/linux-server/release/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/b9/fe/9e8a1711d318c8f446ce42e2c8b4",
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"build/prefab/linux/debug/ballisticacore": "https://files.ballistica.net/cache/ba1/8d/47/ca91d44facaca3201e8b82f487ed",
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"build/prefab/linux/release/ballisticacore": "https://files.ballistica.net/cache/ba1/64/bc/97857879f57276567e99db0351dc",
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"build/prefab/mac-server/debug/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/55/54/9725e0bb80d6fbb67e8033eb36a6",
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"build/prefab/mac-server/debug/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/d9/b4/0415d8af3e4904c640991ddd16f9",
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"build/prefab/mac-server/release/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/d3/86/aa9ca99515ffa5676c960245659f",
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"build/prefab/mac/debug/ballisticacore": "https://files.ballistica.net/cache/ba1/a7/59/1a087718dbcdde6ffd17aa0b2bfa",
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"build/prefab/mac/debug/ballisticacore": "https://files.ballistica.net/cache/ba1/a7/22/1fdd6e64721676f8c40fdf8b3e16",
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"build/prefab/mac/release/ballisticacore": "https://files.ballistica.net/cache/ba1/ce/aa/17c53dbb9513d5ef3b8c0ccde6cf",
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"build/prefab/windows-server/debug/dist/ballisticacore_headless.exe": "https://files.ballistica.net/cache/ba1/b5/a5/762949cfbeed5695589f64935731",
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"build/prefab/windows-server/release/dist/ballisticacore_headless.exe": "https://files.ballistica.net/cache/ba1/8b/dd/649721def17a01fb687472104826",
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"build/prefab/windows/debug/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/82/0c/0a18430efea41ac56987472aa8ec",
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"build/prefab/windows/release/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/78/5d/00a738e0c764f0cc2427c5efe2f0"
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"build/prefab/windows-server/debug/dist/ballisticacore_headless.exe": "https://files.ballistica.net/cache/ba1/d5/3b/4e1fc9281cad80d6cbb5aca74761",
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"build/prefab/windows-server/release/dist/ballisticacore_headless.exe": "https://files.ballistica.net/cache/ba1/3c/79/f6476677ef525451a18c18f120d3",
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"build/prefab/windows/debug/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/63/50/b120c428fc03a18adf24c0363985",
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"build/prefab/windows/release/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/c8/1d/a5f65b32cd9a0fac2415b61d6875"
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}
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@ -246,7 +246,8 @@ class DirectoryScan:
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submodules: List[Tuple[pathlib.Path, pathlib.Path]] = []
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self._get_path_module_entries(moduledir, subpath, submodules)
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for submodule in submodules:
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self.scan_module(submodule[0], submodule[1])
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if submodule[1].name != '__init__.py':
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self.scan_module(submodule[0], submodule[1])
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except Exception:
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import traceback
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self.results.warnings += (
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@ -1,5 +1,5 @@
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<!-- THIS FILE IS AUTO GENERATED; DO NOT EDIT BY HAND -->
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<h4><em>last updated on 2020-08-02 for Ballistica version 1.5.24 build 20162</em></h4>
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<h4><em>last updated on 2020-08-03 for Ballistica version 1.5.24 build 20162</em></h4>
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<p>This page documents the Python classes and functions in the 'ba' module,
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which are the ones most relevant to modding in Ballistica. If you come across something you feel should be included here or could be better explained, please <a href="mailto:support@froemling.net">let me know</a>. Happy modding!</p>
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<hr>
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