mirror of
https://github.com/RYDE-WORK/ballistica.git
synced 2026-01-26 17:03:14 +08:00
Merge branch 'efroemling:main' into main
This commit is contained in:
commit
a9efb4a0ca
56
.efrocachemap
generated
56
.efrocachemap
generated
@ -4096,26 +4096,26 @@
|
||||
"build/assets/windows/Win32/ucrtbased.dll": "2def5335207d41b21b9823f6805997f1",
|
||||
"build/assets/windows/Win32/vc_redist.x86.exe": "b08a55e2e77623fe657bea24f223a3ae",
|
||||
"build/assets/windows/Win32/vcruntime140d.dll": "865b2af4d1e26a1a8073c89acb06e599",
|
||||
"build/prefab/full/linux_arm64_gui/debug/ballisticakit": "d6246c930e7e2d2d9a6aff6788f33b69",
|
||||
"build/prefab/full/linux_arm64_gui/release/ballisticakit": "001c67c4d4d33e20755399e0b2ed1593",
|
||||
"build/prefab/full/linux_arm64_server/debug/dist/ballisticakit_headless": "6f6bfaf19daf6e866f4fecbc889b8854",
|
||||
"build/prefab/full/linux_arm64_server/release/dist/ballisticakit_headless": "ebc7449903d7868c631c504aed10f371",
|
||||
"build/prefab/full/linux_x86_64_gui/debug/ballisticakit": "91f03e7dbfc0d7eb75568704f681fba5",
|
||||
"build/prefab/full/linux_x86_64_gui/release/ballisticakit": "0b32b6eb05df0a7e23e55ff2e7235a8f",
|
||||
"build/prefab/full/linux_x86_64_server/debug/dist/ballisticakit_headless": "4ed4b63cc506815f759412a295bfe088",
|
||||
"build/prefab/full/linux_x86_64_server/release/dist/ballisticakit_headless": "1890731fb8a2fb43c4cde72af9d7a4e6",
|
||||
"build/prefab/full/mac_arm64_gui/debug/ballisticakit": "1a4764a504dcb20591ac3472c48db8d9",
|
||||
"build/prefab/full/mac_arm64_gui/release/ballisticakit": "9bfd6234aac4ffd7d7601a40017a73be",
|
||||
"build/prefab/full/mac_arm64_server/debug/dist/ballisticakit_headless": "941f8fb79d54522ca5df97a735c3babe",
|
||||
"build/prefab/full/mac_arm64_server/release/dist/ballisticakit_headless": "290a3d9840efc5e88532e13b76b3ae6b",
|
||||
"build/prefab/full/mac_x86_64_gui/debug/ballisticakit": "621a6684b54b0a9101f808209bcca1ee",
|
||||
"build/prefab/full/mac_x86_64_gui/release/ballisticakit": "43c8b0b29e5fb257e4cde0f7fce1c680",
|
||||
"build/prefab/full/mac_x86_64_server/debug/dist/ballisticakit_headless": "9a30c6b88ffc11bdf6765780616d8ba1",
|
||||
"build/prefab/full/mac_x86_64_server/release/dist/ballisticakit_headless": "8a8f63850fc296b060a994f4e001d74f",
|
||||
"build/prefab/full/windows_x86_gui/debug/BallisticaKit.exe": "2864e9ae1d2d566def85f1cdf6e863fe",
|
||||
"build/prefab/full/windows_x86_gui/release/BallisticaKit.exe": "dc0db7ca99661a896634fc05187a5c75",
|
||||
"build/prefab/full/windows_x86_server/debug/dist/BallisticaKitHeadless.exe": "f56bb0fafe0a45cecdcd06a10a6924c9",
|
||||
"build/prefab/full/windows_x86_server/release/dist/BallisticaKitHeadless.exe": "e3a58b09fea193d78187f97cf922717d",
|
||||
"build/prefab/full/linux_arm64_gui/debug/ballisticakit": "a0e1890fc3d156a1d480e7cbba7295bd",
|
||||
"build/prefab/full/linux_arm64_gui/release/ballisticakit": "2ea3ddfd5280b5fa721a82286767208a",
|
||||
"build/prefab/full/linux_arm64_server/debug/dist/ballisticakit_headless": "f9860dbec27801cf8b24c3b42e0b62bd",
|
||||
"build/prefab/full/linux_arm64_server/release/dist/ballisticakit_headless": "a53de05a4a3c3c2e766f488b0b53230d",
|
||||
"build/prefab/full/linux_x86_64_gui/debug/ballisticakit": "43485a1c27605267ee83d27961b61017",
|
||||
"build/prefab/full/linux_x86_64_gui/release/ballisticakit": "65fe6d346dfd844925a07278a73bbb39",
|
||||
"build/prefab/full/linux_x86_64_server/debug/dist/ballisticakit_headless": "bc277e964bc08d0bd086f836732901f8",
|
||||
"build/prefab/full/linux_x86_64_server/release/dist/ballisticakit_headless": "738e76cf0dc643a016f16f94503767db",
|
||||
"build/prefab/full/mac_arm64_gui/debug/ballisticakit": "949fd54340bc597c19ada580f59c30a9",
|
||||
"build/prefab/full/mac_arm64_gui/release/ballisticakit": "f0f1037044f841e6817e970ba67f3c02",
|
||||
"build/prefab/full/mac_arm64_server/debug/dist/ballisticakit_headless": "3990893e788968fe74e98aa419f28397",
|
||||
"build/prefab/full/mac_arm64_server/release/dist/ballisticakit_headless": "0c5fbd4cd45f944f02d7482e08d4b5d5",
|
||||
"build/prefab/full/mac_x86_64_gui/debug/ballisticakit": "c39bcf72ef41865429f3df1d3ad586d0",
|
||||
"build/prefab/full/mac_x86_64_gui/release/ballisticakit": "37cb193fec5c61443fafa24d3ae96447",
|
||||
"build/prefab/full/mac_x86_64_server/debug/dist/ballisticakit_headless": "e454f30500a3ef2c0e4248388338db89",
|
||||
"build/prefab/full/mac_x86_64_server/release/dist/ballisticakit_headless": "ddb81916ad653ccb38be9ffc9f98e7f3",
|
||||
"build/prefab/full/windows_x86_gui/debug/BallisticaKit.exe": "18766baaa9e1a23e785aceb9f6be0d3a",
|
||||
"build/prefab/full/windows_x86_gui/release/BallisticaKit.exe": "b687f66795a831f0dfd7e15aa7a908b2",
|
||||
"build/prefab/full/windows_x86_server/debug/dist/BallisticaKitHeadless.exe": "146168838c8e9cdbd5c016772b68e91a",
|
||||
"build/prefab/full/windows_x86_server/release/dist/BallisticaKitHeadless.exe": "f0ee92768afe3211aeab356539d58876",
|
||||
"build/prefab/lib/linux_arm64_gui/debug/libballisticaplus.a": "73ad3303fe1a82005918fbc5dae3446c",
|
||||
"build/prefab/lib/linux_arm64_gui/release/libballisticaplus.a": "fa659b5d6119acba6570c92ce4d35ae2",
|
||||
"build/prefab/lib/linux_arm64_server/debug/libballisticaplus.a": "73ad3303fe1a82005918fbc5dae3446c",
|
||||
@ -4132,14 +4132,14 @@
|
||||
"build/prefab/lib/mac_x86_64_gui/release/libballisticaplus.a": "3e5c5fd0a09f55ba7b05ce1e2ec7171e",
|
||||
"build/prefab/lib/mac_x86_64_server/debug/libballisticaplus.a": "1659535e95e3047fda529543e265ac97",
|
||||
"build/prefab/lib/mac_x86_64_server/release/libballisticaplus.a": "3e5c5fd0a09f55ba7b05ce1e2ec7171e",
|
||||
"build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.lib": "6b6aae30362b1e9aaf3f1a8daae0b0b4",
|
||||
"build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.pdb": "25db08ee2b4c79ca631e517b622c741d",
|
||||
"build/prefab/lib/windows/Debug_Win32/BallisticaKitHeadlessPlus.lib": "2ea419644782c4c52d1fa784d0ced86d",
|
||||
"build/prefab/lib/windows/Debug_Win32/BallisticaKitHeadlessPlus.pdb": "c40627a46ee127997153df041e47eda5",
|
||||
"build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.lib": "fff81b29e2d86031ec25c4a672a243e7",
|
||||
"build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.pdb": "2a87e2f53c658d0be3918476cd8a04ee",
|
||||
"build/prefab/lib/windows/Release_Win32/BallisticaKitHeadlessPlus.lib": "1e91536979b318b9a8325ab0e871ecec",
|
||||
"build/prefab/lib/windows/Release_Win32/BallisticaKitHeadlessPlus.pdb": "c6506399a93ef93e8322425f78e2e6b0",
|
||||
"build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.lib": "07c51c6015b17d6ad2e32ac6bad9aaee",
|
||||
"build/prefab/lib/windows/Debug_Win32/BallisticaKitGenericPlus.pdb": "d9dc89c65a1f5ae3a0a4e25636129bb7",
|
||||
"build/prefab/lib/windows/Debug_Win32/BallisticaKitHeadlessPlus.lib": "8afac2e5edb1586137c60ce1d4829d0a",
|
||||
"build/prefab/lib/windows/Debug_Win32/BallisticaKitHeadlessPlus.pdb": "c9bfc854e52b6d2270d748ce80f45342",
|
||||
"build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.lib": "ec65affda58721c395d5188810195443",
|
||||
"build/prefab/lib/windows/Release_Win32/BallisticaKitGenericPlus.pdb": "e16447cfaffecc545ae970aff2f09d16",
|
||||
"build/prefab/lib/windows/Release_Win32/BallisticaKitHeadlessPlus.lib": "1f5ba81d75d56eb680bb7f3aefaae5b6",
|
||||
"build/prefab/lib/windows/Release_Win32/BallisticaKitHeadlessPlus.pdb": "44bc0d1aab93081db335ebd837f44632",
|
||||
"src/assets/ba_data/python/babase/_mgen/__init__.py": "f885fed7f2ed98ff2ba271f9dbe3391c",
|
||||
"src/assets/ba_data/python/babase/_mgen/enums.py": "cb299985623bbcc86015cb103a424ae6",
|
||||
"src/ballistica/base/mgen/pyembed/binding_base.inc": "efa61468cf098f77cc6a234461d8b86d",
|
||||
|
||||
@ -1,4 +1,4 @@
|
||||
### 1.7.37 (build 21977, api 9, 2024-08-30)
|
||||
### 1.7.37 (build 21985, api 9, 2024-09-03)
|
||||
- Bumping api version to 9. As you'll see below, there's some UI changes that
|
||||
will require a bit of work for any UI mods to adapt to. If your mods don't
|
||||
touch UI stuff at all you can simply bump your api version and call it a day.
|
||||
|
||||
@ -6,8 +6,8 @@ mypy==1.11.2
|
||||
pbxproj==4.2.1
|
||||
pdoc==14.6.1
|
||||
pur==7.3.2
|
||||
pylint==3.2.6
|
||||
pylsp-mypy==0.6.8
|
||||
pylint==3.2.7
|
||||
pylsp-mypy==0.6.9
|
||||
pytest==8.3.2
|
||||
python-daemon==3.0.1
|
||||
python-lsp-black==2.0.0
|
||||
|
||||
@ -112,10 +112,6 @@ class ClassicAppSubsystem(babase.AppSubsystem):
|
||||
self.invite_confirm_windows: list[Any] = [] # FIXME: Don't use Any.
|
||||
self.party_window: weakref.ref[PartyWindow] | None = None
|
||||
self.main_menu_resume_callbacks: list = []
|
||||
# Switch our overall game selection UI flow between Play and
|
||||
# Private-party playlist selection modes; should do this in
|
||||
# a more elegant way once we revamp high level UI stuff a bit.
|
||||
self.selecting_private_party_playlist: bool = False
|
||||
|
||||
# Store.
|
||||
self.store_layout: dict[str, list[dict[str, Any]]] | None = None
|
||||
|
||||
@ -52,7 +52,7 @@ if TYPE_CHECKING:
|
||||
|
||||
# Build number and version of the ballistica binary we expect to be
|
||||
# using.
|
||||
TARGET_BALLISTICA_BUILD = 21977
|
||||
TARGET_BALLISTICA_BUILD = 21985
|
||||
TARGET_BALLISTICA_VERSION = '1.7.37'
|
||||
|
||||
|
||||
|
||||
@ -64,43 +64,43 @@ class GameActivity(Activity[PlayerT, TeamT]):
|
||||
# (unless overridden by the map).
|
||||
default_music: bascenev1.MusicType | None = None
|
||||
|
||||
@classmethod
|
||||
def create_settings_ui(
|
||||
cls,
|
||||
sessiontype: type[bascenev1.Session],
|
||||
settings: dict | None,
|
||||
completion_call: Callable[[dict | None], None],
|
||||
) -> None:
|
||||
"""Launch an in-game UI to configure settings for a game type.
|
||||
# @classmethod
|
||||
# def create_settings_ui(
|
||||
# cls,
|
||||
# sessiontype: type[bascenev1.Session],
|
||||
# settings: dict | None,
|
||||
# completion_call: Callable[[dict | None], None],
|
||||
# ) -> None:
|
||||
# """Launch an in-game UI to configure settings for a game type.
|
||||
|
||||
'sessiontype' should be the bascenev1.Session class the game will
|
||||
be used in.
|
||||
# 'sessiontype' should be the bascenev1.Session class the game will
|
||||
# be used in.
|
||||
|
||||
'settings' should be an existing settings dict (implies 'edit'
|
||||
ui mode) or None (implies 'add' ui mode).
|
||||
# 'settings' should be an existing settings dict (implies 'edit'
|
||||
# ui mode) or None (implies 'add' ui mode).
|
||||
|
||||
'completion_call' will be called with a filled-out settings dict on
|
||||
success or None on cancel.
|
||||
# 'completion_call' will be called with a filled-out settings dict on
|
||||
# success or None on cancel.
|
||||
|
||||
Generally subclasses don't need to override this; if they override
|
||||
bascenev1.GameActivity.get_available_settings() and
|
||||
bascenev1.GameActivity.get_supported_maps() they can just rely on
|
||||
the default implementation here which calls those methods.
|
||||
"""
|
||||
# pylint: disable=cyclic-import
|
||||
from bauiv1lib.playlist.editgame import PlaylistEditGameWindow
|
||||
# Generally subclasses don't need to override this; if they override
|
||||
# bascenev1.GameActivity.get_available_settings() and
|
||||
# bascenev1.GameActivity.get_supported_maps() they can just rely on
|
||||
# the default implementation here which calls those methods.
|
||||
# """
|
||||
# # pylint: disable=cyclic-import
|
||||
# from bauiv1lib.playlist.editgame import PlaylistEditGameWindow
|
||||
|
||||
assert babase.app.classic is not None
|
||||
babase.app.ui_v1.clear_main_window()
|
||||
babase.app.ui_v1.set_main_window(
|
||||
PlaylistEditGameWindow(
|
||||
cls,
|
||||
sessiontype,
|
||||
settings,
|
||||
completion_call=completion_call,
|
||||
),
|
||||
from_window=False, # Disable check since we don't know.
|
||||
)
|
||||
# assert babase.app.classic is not None
|
||||
# babase.app.ui_v1.clear_main_window()
|
||||
# babase.app.ui_v1.set_main_window(
|
||||
# PlaylistEditGameWindow(
|
||||
# cls,
|
||||
# sessiontype,
|
||||
# settings,
|
||||
# completion_call=completion_call,
|
||||
# ),
|
||||
# from_window=False, # Disable check since we don't know.
|
||||
# )
|
||||
|
||||
@classmethod
|
||||
def getscoreconfig(cls) -> bascenev1.ScoreConfig:
|
||||
|
||||
@ -68,7 +68,6 @@ class UIV1AppSubsystem(babase.AppSubsystem):
|
||||
# another MainWindow and we complain if they don't.
|
||||
self._main_window = empty_weakref(MainWindow)
|
||||
self._main_window_widget: bauiv1.Widget | None = None
|
||||
self.main_window_group_id: str | None = None
|
||||
|
||||
self.quit_window: bauiv1.Widget | None = None
|
||||
|
||||
@ -123,7 +122,6 @@ class UIV1AppSubsystem(babase.AppSubsystem):
|
||||
self.root_ui_calls.clear()
|
||||
self._main_window = empty_weakref(MainWindow)
|
||||
self._main_window_widget = None
|
||||
self.main_window_group_id = None
|
||||
|
||||
@property
|
||||
def uiscale(self) -> babase.UIScale:
|
||||
@ -164,7 +162,7 @@ class UIV1AppSubsystem(babase.AppSubsystem):
|
||||
# FIXME: Can probably kill this if we do immediate UI death checks.
|
||||
self.upkeeptimer = babase.AppTimer(2.6543, ui_upkeep, repeat=True)
|
||||
|
||||
def do_main_window_back(self, window: MainWindow) -> None:
|
||||
def do_main_window_back(self, from_window: MainWindow) -> None:
|
||||
"""Sets the main menu window automatically from a parent WindowState."""
|
||||
|
||||
main_window = self._main_window()
|
||||
@ -178,7 +176,7 @@ class UIV1AppSubsystem(babase.AppSubsystem):
|
||||
)
|
||||
backwin = back_state.create_window(transition='in_left')
|
||||
backwin.main_window_back_state = back_state.parent
|
||||
self.set_main_window(backwin, from_window=window, is_back=True)
|
||||
self.set_main_window(backwin, from_window=from_window, is_back=True)
|
||||
|
||||
def get_main_window(self) -> bauiv1.MainWindow | None:
|
||||
"""Return main window, if any."""
|
||||
@ -189,30 +187,14 @@ class UIV1AppSubsystem(babase.AppSubsystem):
|
||||
window: bauiv1.MainWindow,
|
||||
from_window: bauiv1.MainWindow | None | bool = True,
|
||||
is_back: bool = False,
|
||||
group_id: str | None = None,
|
||||
is_top_level: bool = False,
|
||||
back_state: MainWindowState | None = None,
|
||||
) -> None:
|
||||
"""Set the current 'main' window, replacing any existing.
|
||||
|
||||
If 'from_window' is passed as a bauiv1.Widget or bauiv1.Window
|
||||
or None, a warning will be issued if it that value does not
|
||||
match the current main window. This can help identify flawed
|
||||
code that can lead to bad UI states. A value of False will
|
||||
disable the check, which is necessary in some cases when the
|
||||
current main window is not known.
|
||||
|
||||
When navigating somewhere from a cancel or back-button, pass
|
||||
is_back=True; this will prevent the new main window from itself
|
||||
being registered as a new location on the stack that can be
|
||||
returned to.
|
||||
|
||||
If a 'group_id' string is provided and the window being replaced
|
||||
has the same group-id, the WindowState stack is left unchanged,
|
||||
effectively replacing the previous window with the new one in
|
||||
the stack. This can be useful in cases where tab-bar-like UIs
|
||||
allow flipping between sibling windows with the back button
|
||||
always leading to a shared parent.
|
||||
Generally this should not be called directly; The high level
|
||||
MainWindow methods main_window_replace() and main_window_back()
|
||||
should be used when possible for navigation.
|
||||
"""
|
||||
# pylint: disable=too-many-locals
|
||||
# pylint: disable=too-many-branches
|
||||
@ -222,13 +204,24 @@ class UIV1AppSubsystem(babase.AppSubsystem):
|
||||
from_window_widget: bauiv1.Widget | None
|
||||
|
||||
# We used to accept Widgets but now want MainWindows.
|
||||
assert isinstance(window, MainWindow)
|
||||
if not isinstance(window, MainWindow):
|
||||
raise RuntimeError(
|
||||
f'set_main_window() now takes a MainWindow as its "window" arg.'
|
||||
f' You passed a {type(window)}.',
|
||||
)
|
||||
window_weakref = weakref.ref(window)
|
||||
window_widget = window.get_root_widget()
|
||||
|
||||
if isinstance(from_window, MainWindow):
|
||||
from_window_widget = from_window.get_root_widget()
|
||||
else:
|
||||
if from_window is not None and not isinstance(from_window, bool):
|
||||
raise RuntimeError(
|
||||
f'set_main_window() now takes a MainWindow or bool or None'
|
||||
f'as its "from_window" arg.'
|
||||
f' You passed a {type(from_window)}.',
|
||||
)
|
||||
|
||||
from_window_widget = None
|
||||
|
||||
existing = self._main_window_widget
|
||||
@ -317,13 +310,15 @@ class UIV1AppSubsystem(babase.AppSubsystem):
|
||||
else:
|
||||
# When navigating forward, generate a back-window-state from
|
||||
# the outgoing window.
|
||||
|
||||
# Exception is when we were passed a group and it matches
|
||||
# the existing group; in that case we just keep the existing
|
||||
# back-state.
|
||||
if group_id is not None and group_id == self.main_window_group_id:
|
||||
assert not is_top_level
|
||||
print(f'GOT GROUP ID MATCH {group_id}; KEEPING BACK STATE.')
|
||||
if is_top_level:
|
||||
# Top level windows don't have or expect anywhere to
|
||||
# go back to.
|
||||
#
|
||||
# self._main_window_back_state = None
|
||||
window.main_window_back_state = None
|
||||
elif back_state is not None:
|
||||
window.main_window_back_state = back_state
|
||||
else:
|
||||
oldwin = self._main_window()
|
||||
if oldwin is None:
|
||||
# We currenty only hold weak refs to windows so
|
||||
@ -332,60 +327,32 @@ class UIV1AppSubsystem(babase.AppSubsystem):
|
||||
# alive as long as its the main one. Holler if
|
||||
# that seems to not be happening.
|
||||
logging.warning(
|
||||
'set_main_window: no existing MainWindow found'
|
||||
' (and is_top_level is False); should not happen.'
|
||||
' a MainWindow should keep itself alive as long'
|
||||
' as it is main.'
|
||||
'set_main_window: No old MainWindow found'
|
||||
' and is_top_level is False;'
|
||||
' this should not happen.'
|
||||
)
|
||||
window.main_window_back_state = None
|
||||
else:
|
||||
window.main_window_back_state = (
|
||||
oldwin.main_window_back_state
|
||||
)
|
||||
else:
|
||||
if is_top_level:
|
||||
# Top level windows don't have or expect anywhere to go
|
||||
# back to.
|
||||
# self._main_window_back_state = None
|
||||
window.main_window_back_state = None
|
||||
elif back_state is not None:
|
||||
window.main_window_back_state = back_state
|
||||
else:
|
||||
oldwin = self._main_window()
|
||||
if oldwin is None:
|
||||
# We currenty only hold weak refs to windows so
|
||||
# that they are free to die on their own, but we
|
||||
# expect the main menu window to keep itself
|
||||
# alive as long as its the main one. Holler if
|
||||
# that seems to not be happening.
|
||||
logging.warning(
|
||||
'set_main_window: No old MainWindow found'
|
||||
' and is_top_level is False;'
|
||||
' this should not happen.'
|
||||
)
|
||||
window.main_window_back_state = None
|
||||
else:
|
||||
oldwinstate = oldwin.get_main_window_state()
|
||||
oldwinstate = oldwin.get_main_window_state()
|
||||
|
||||
# Store our previous back state on this new one.
|
||||
oldwinstate.parent = oldwin.main_window_back_state
|
||||
window.main_window_back_state = oldwinstate
|
||||
# Store our previous back state on this new one.
|
||||
oldwinstate.parent = oldwin.main_window_back_state
|
||||
window.main_window_back_state = oldwinstate
|
||||
|
||||
self._main_window = window_weakref
|
||||
self._main_window_widget = window_widget
|
||||
self.main_window_group_id = group_id
|
||||
|
||||
def has_main_window(self) -> bool:
|
||||
"""Return whether a main menu window is present."""
|
||||
return bool(self._main_window_widget)
|
||||
|
||||
def clear_main_window(self) -> None:
|
||||
def clear_main_window(self, transition: str | None = None) -> None:
|
||||
"""Clear any existing main window."""
|
||||
from bauiv1._uitypes import MainWindow
|
||||
|
||||
main_window = self._main_window()
|
||||
if main_window:
|
||||
main_window.main_window_close()
|
||||
main_window.main_window_close(transition=transition)
|
||||
else:
|
||||
# Fallback; if we have a widget but no window, nuke the widget.
|
||||
if self._main_window_widget:
|
||||
@ -397,4 +364,3 @@ class UIV1AppSubsystem(babase.AppSubsystem):
|
||||
|
||||
self._main_window = empty_weakref(MainWindow)
|
||||
self._main_window_widget = None
|
||||
self.main_window_group_id = None
|
||||
|
||||
@ -60,7 +60,6 @@ class MainWindow(Window):
|
||||
Automatically handles in and out transitions on the provided widget,
|
||||
so there is no need to set transitions when creating it.
|
||||
"""
|
||||
# TODO - move to MainWindow
|
||||
# A back-state supplied by the ui system.
|
||||
self.main_window_back_state: MainWindowState | None = None
|
||||
|
||||
@ -82,7 +81,7 @@ class MainWindow(Window):
|
||||
scale_origin_stack_offset=scale_origin,
|
||||
)
|
||||
|
||||
def main_window_close(self) -> None:
|
||||
def main_window_close(self, transition: str | None = None) -> None:
|
||||
"""Get window transitioning out if still alive."""
|
||||
|
||||
# no-op if our underlying widget is dead or on its way out.
|
||||
@ -96,16 +95,21 @@ class MainWindow(Window):
|
||||
logging.exception('Error in on_main_window_close() for %s.', self)
|
||||
|
||||
_bauiv1.containerwidget(
|
||||
edit=self._root_widget, transition=self._main_window_transition_out
|
||||
edit=self._root_widget,
|
||||
transition=(
|
||||
self._main_window_transition_out
|
||||
if transition is None
|
||||
else transition
|
||||
),
|
||||
)
|
||||
|
||||
def main_window_has_control(self) -> bool:
|
||||
"""Is this MainWindow allowed to change the global main window?
|
||||
|
||||
It is a good idea to make sure this is True before calling
|
||||
either main_window_back() or main_window_replace(). This
|
||||
prevents fluke UI breakage such as multiple simultaneous events
|
||||
causing a MainWindow to spawn multiple replacements for itself.
|
||||
main_window_replace(). This prevents fluke UI breakage such as
|
||||
multiple simultaneous events causing a MainWindow to spawn
|
||||
multiple replacements for itself.
|
||||
"""
|
||||
# We are allowed to change main windows if we are the current one
|
||||
# AND our underlying widget is still alive and not transitioning out.
|
||||
@ -116,16 +120,16 @@ class MainWindow(Window):
|
||||
)
|
||||
|
||||
def main_window_back(self) -> None:
|
||||
"""Move back in the main window stack."""
|
||||
"""Move back in the main window stack.
|
||||
|
||||
Is a no-op if the main window does not have control;
|
||||
no need to check main_window_has_control() first.
|
||||
"""
|
||||
|
||||
# Users should always check main_window_has_control() before
|
||||
# calling us. Error if it seems they did not.
|
||||
if not self.main_window_has_control():
|
||||
raise RuntimeError(
|
||||
'main_window_back() should only be called'
|
||||
' if main_window_has_control() returns True'
|
||||
' (it currently is False).'
|
||||
)
|
||||
return
|
||||
|
||||
# Get the 'back' window coming in.
|
||||
babase.app.ui_v1.do_main_window_back(self)
|
||||
@ -133,31 +137,24 @@ class MainWindow(Window):
|
||||
self.main_window_close()
|
||||
|
||||
def main_window_replace(
|
||||
self, new_window: MainWindow, group_id: str | None = None
|
||||
self, new_window: MainWindow, back_state: MainWindowState | None = None
|
||||
) -> None:
|
||||
"""Replace ourself with a new MainWindow."""
|
||||
|
||||
# Users should always check main_window_has_control() before
|
||||
# creating new MainWindows and passing them in here. Error if it
|
||||
# seems they did not.
|
||||
# Users should always check main_window_has_control() *before*
|
||||
# creating new MainWindows and passing them in here. Kill the
|
||||
# passed window and Error if it seems they did not.
|
||||
if not self.main_window_has_control():
|
||||
new_window.get_root_widget().delete()
|
||||
raise RuntimeError(
|
||||
'main_window_replace() should only be called'
|
||||
' if main_window_has_control() returns True'
|
||||
' (it currently is False).'
|
||||
f'main_window_replace() called on a not-in-control window'
|
||||
f' ({self}); always check main_window_has_control() before'
|
||||
f' calling main_window_replace().'
|
||||
)
|
||||
|
||||
# If we're navigating within a group, we want it to look like we're
|
||||
# backing out of the old one and going into the new one.
|
||||
if (
|
||||
group_id is not None
|
||||
and babase.app.ui_v1.main_window_group_id == group_id
|
||||
):
|
||||
transition = self._main_window_transition_out
|
||||
else:
|
||||
# Otherwise just shove the old out the left to give the feel
|
||||
# that we're adding to the nav stack.
|
||||
transition = 'out_left'
|
||||
# Just shove the old out the left to give the feel that we're
|
||||
# adding to the nav stack.
|
||||
transition = 'out_left'
|
||||
|
||||
# Transition ourself out.
|
||||
try:
|
||||
@ -167,7 +164,7 @@ class MainWindow(Window):
|
||||
|
||||
_bauiv1.containerwidget(edit=self._root_widget, transition=transition)
|
||||
babase.app.ui_v1.set_main_window(
|
||||
new_window, from_window=self, group_id=group_id
|
||||
new_window, from_window=self, back_state=back_state
|
||||
)
|
||||
|
||||
def on_main_window_close(self) -> None:
|
||||
|
||||
@ -181,7 +181,8 @@ class CharacterPicker(PopupWindow):
|
||||
|
||||
def _on_store_press(self) -> None:
|
||||
from bauiv1lib.account import show_sign_in_prompt
|
||||
from bauiv1lib.store.browser import StoreBrowserWindow
|
||||
|
||||
# from bauiv1lib.store.browser import StoreBrowserWindow
|
||||
|
||||
plus = bui.app.plus
|
||||
assert plus is not None
|
||||
@ -189,12 +190,16 @@ class CharacterPicker(PopupWindow):
|
||||
if plus.get_v1_account_state() != 'signed_in':
|
||||
show_sign_in_prompt()
|
||||
return
|
||||
self._transition_out()
|
||||
StoreBrowserWindow(
|
||||
modal=True,
|
||||
show_tab=StoreBrowserWindow.TabID.CHARACTERS,
|
||||
origin_widget=self._get_more_characters_button,
|
||||
)
|
||||
|
||||
bui.screenmessage('UNDER CONSTRUCTION')
|
||||
return
|
||||
|
||||
# self._transition_out()
|
||||
# StoreBrowserWindow(
|
||||
# modal=True,
|
||||
# show_tab=StoreBrowserWindow.TabID.CHARACTERS,
|
||||
# origin_widget=self._get_more_characters_button,
|
||||
# )
|
||||
|
||||
def _select_character(self, character: str) -> None:
|
||||
if self._delegate is not None:
|
||||
|
||||
@ -7,11 +7,14 @@ from __future__ import annotations
|
||||
import weakref
|
||||
import logging
|
||||
from enum import Enum
|
||||
from typing import override
|
||||
from typing import override, TYPE_CHECKING
|
||||
|
||||
from bauiv1lib.tabs import TabRow
|
||||
import bauiv1 as bui
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from bauiv1lib.play import PlaylistSelectContext
|
||||
|
||||
|
||||
class GatherTab:
|
||||
"""Defines a tab for use in the gather UI."""
|
||||
@ -264,23 +267,27 @@ class GatherWindow(bui.MainWindow):
|
||||
def on_main_window_close(self) -> None:
|
||||
self._save_state()
|
||||
|
||||
def playlist_select(self, origin_widget: bui.Widget) -> None:
|
||||
def playlist_select(
|
||||
self,
|
||||
origin_widget: bui.Widget,
|
||||
context: PlaylistSelectContext,
|
||||
) -> None:
|
||||
"""Called by the private-hosting tab to select a playlist."""
|
||||
from bauiv1lib.play import PlayWindow
|
||||
|
||||
classic = bui.app.classic
|
||||
assert classic is not None
|
||||
|
||||
# no-op if our underlying widget is dead or on its way out.
|
||||
if not self._root_widget or self._root_widget.transitioning_out:
|
||||
# Avoid redundant window spawns.
|
||||
if not self.main_window_has_control():
|
||||
return
|
||||
|
||||
self._save_state()
|
||||
bui.containerwidget(edit=self._root_widget, transition='out_left')
|
||||
classic.selecting_private_party_playlist = True
|
||||
bui.app.ui_v1.set_main_window(
|
||||
PlayWindow(origin_widget=origin_widget), from_window=self
|
||||
playwindow = PlayWindow(
|
||||
origin_widget=origin_widget, playlist_select_context=context
|
||||
)
|
||||
self.main_window_replace(playwindow)
|
||||
|
||||
# Grab the newly-set main-window's back-state; that will lead us
|
||||
# back here once we're done going down our main-window
|
||||
# rabbit-hole for playlist selection.
|
||||
context.back_state = playwindow.main_window_back_state
|
||||
|
||||
def _set_tab(self, tab_id: TabID) -> None:
|
||||
if self._current_tab is tab_id:
|
||||
|
||||
@ -22,6 +22,7 @@ from bacommon.net import (
|
||||
PrivatePartyConnectResult,
|
||||
)
|
||||
from bauiv1lib.gather import GatherTab
|
||||
from bauiv1lib.play import PlaylistSelectContext
|
||||
|
||||
from bauiv1lib.gettokens import GetTokensWindow, show_get_tokens_prompt
|
||||
import bascenev1 as bs
|
||||
@ -49,6 +50,7 @@ class State:
|
||||
"""Our core state that persists while the app is running."""
|
||||
|
||||
sub_tab: SubTabType = SubTabType.JOIN
|
||||
playlist_select_context: PlaylistSelectContext | None = None
|
||||
|
||||
|
||||
class PrivateGatherTab(GatherTab):
|
||||
@ -685,12 +687,13 @@ class PrivateGatherTab(GatherTab):
|
||||
|
||||
# If it appears we're coming back from playlist selection,
|
||||
# re-select our playlist button.
|
||||
if classic.selecting_private_party_playlist:
|
||||
if self._state.playlist_select_context is not None:
|
||||
self._state.playlist_select_context = None
|
||||
bui.containerwidget(
|
||||
edit=self._container,
|
||||
selected_child=self._host_playlist_button,
|
||||
)
|
||||
classic.selecting_private_party_playlist = False
|
||||
|
||||
else:
|
||||
# We've got a current party; show its info.
|
||||
bui.textwidget(
|
||||
@ -918,11 +921,14 @@ class PrivateGatherTab(GatherTab):
|
||||
)
|
||||
|
||||
def _playlist_press(self) -> None:
|
||||
if bool(True):
|
||||
bui.screenmessage('UNDER CONSTRUCTION')
|
||||
return
|
||||
assert self._host_playlist_button is not None
|
||||
self.window.playlist_select(origin_widget=self._host_playlist_button)
|
||||
|
||||
self._state.playlist_select_context = PlaylistSelectContext()
|
||||
|
||||
self.window.playlist_select(
|
||||
origin_widget=self._host_playlist_button,
|
||||
context=self._state.playlist_select_context,
|
||||
)
|
||||
|
||||
def _host_copy_press(self) -> None:
|
||||
assert self._hostingstate.party_code is not None
|
||||
|
||||
@ -159,7 +159,8 @@ class IconPicker(PopupWindow):
|
||||
|
||||
def _on_store_press(self) -> None:
|
||||
from bauiv1lib.account import show_sign_in_prompt
|
||||
from bauiv1lib.store.browser import StoreBrowserWindow
|
||||
|
||||
# from bauiv1lib.store.browser import StoreBrowserWindow
|
||||
|
||||
plus = bui.app.plus
|
||||
assert plus is not None
|
||||
@ -167,12 +168,16 @@ class IconPicker(PopupWindow):
|
||||
if plus.get_v1_account_state() != 'signed_in':
|
||||
show_sign_in_prompt()
|
||||
return
|
||||
self._transition_out()
|
||||
StoreBrowserWindow(
|
||||
modal=True,
|
||||
show_tab=StoreBrowserWindow.TabID.ICONS,
|
||||
origin_widget=self._get_more_icons_button,
|
||||
)
|
||||
# self._transition_out()
|
||||
|
||||
bui.screenmessage('UNDER CONSTRUCTION')
|
||||
return
|
||||
|
||||
# StoreBrowserWindow(
|
||||
# modal=True,
|
||||
# show_tab=StoreBrowserWindow.TabID.ICONS,
|
||||
# origin_widget=self._get_more_icons_button,
|
||||
# )
|
||||
|
||||
def _select_icon(self, icon: str) -> None:
|
||||
if self._delegate is not None:
|
||||
|
||||
@ -505,7 +505,6 @@ class MainMenuWindow(bui.MainWindow):
|
||||
|
||||
self.main_window_replace(
|
||||
CreditsWindow(origin_widget=self._credits_button),
|
||||
# group_id='mainmenutop',
|
||||
)
|
||||
|
||||
def _howtoplay(self) -> None:
|
||||
@ -607,8 +606,4 @@ class MainMenuWindow(bui.MainWindow):
|
||||
if not self.main_window_has_control():
|
||||
return
|
||||
|
||||
classic = bui.app.classic
|
||||
if classic is not None:
|
||||
classic.selecting_private_party_playlist = False
|
||||
|
||||
self.main_window_replace(PlayWindow(origin_widget=self._play_button))
|
||||
|
||||
@ -5,11 +5,20 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import logging
|
||||
from typing import override
|
||||
from typing import override, TYPE_CHECKING
|
||||
|
||||
import bascenev1 as bs
|
||||
import bauiv1 as bui
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from bauiv1 import MainWindowState
|
||||
|
||||
|
||||
class PlaylistSelectContext:
|
||||
"""For using PlayWindow to select a playlist instead of running game."""
|
||||
|
||||
back_state: MainWindowState | None = None
|
||||
|
||||
|
||||
class PlayWindow(bui.MainWindow):
|
||||
"""Window for selecting overall play type."""
|
||||
@ -18,6 +27,7 @@ class PlayWindow(bui.MainWindow):
|
||||
self,
|
||||
transition: str | None = 'in_right',
|
||||
origin_widget: bui.Widget | None = None,
|
||||
playlist_select_context: PlaylistSelectContext | None = None,
|
||||
):
|
||||
# pylint: disable=too-many-statements
|
||||
# pylint: disable=too-many-locals
|
||||
@ -29,11 +39,7 @@ class PlayWindow(bui.MainWindow):
|
||||
classic = bui.app.classic
|
||||
assert classic is not None
|
||||
|
||||
# We can currently be used either for main window duty or
|
||||
# modally for selecting playlists. Ideally we should clean
|
||||
# things up and make playlist selection go through the
|
||||
# main-window mechanism.
|
||||
self._is_main_menu = not classic.selecting_private_party_playlist
|
||||
self._playlist_select_context = playlist_select_context
|
||||
|
||||
uiscale = bui.app.ui_v1.uiscale
|
||||
width = 1100 if uiscale is bui.UIScale.SMALL else 800
|
||||
@ -54,7 +60,11 @@ class PlayWindow(bui.MainWindow):
|
||||
super().__init__(
|
||||
root_widget=bui.containerwidget(
|
||||
size=(width, height),
|
||||
toolbar_visibility='menu_full',
|
||||
toolbar_visibility=(
|
||||
'menu_full'
|
||||
if playlist_select_context is None
|
||||
else 'menu_minimal'
|
||||
),
|
||||
scale=(
|
||||
1.35
|
||||
if uiscale is bui.UIScale.SMALL
|
||||
@ -88,7 +98,7 @@ class PlayWindow(bui.MainWindow):
|
||||
text=bui.Lstr(
|
||||
resource=(
|
||||
(f'{self._r}.titleText')
|
||||
if self._is_main_menu
|
||||
if self._playlist_select_context is None
|
||||
else 'playlistsText'
|
||||
)
|
||||
),
|
||||
@ -109,13 +119,17 @@ class PlayWindow(bui.MainWindow):
|
||||
if uiscale is bui.UIScale.SMALL:
|
||||
bui.textwidget(edit=txt, text='')
|
||||
|
||||
v = height - (110 if self._is_main_menu else 90)
|
||||
v = height - (110 if self._playlist_select_context is None else 90)
|
||||
v -= 100
|
||||
clr = (0.6, 0.7, 0.6, 1.0)
|
||||
v -= 280 if self._is_main_menu else 180
|
||||
v -= 280 if self._playlist_select_context is None else 180
|
||||
v += 30 if uiscale is bui.UIScale.SMALL else 0
|
||||
hoffs = x_offs + 80 if self._is_main_menu else x_offs - 100
|
||||
scl = 1.13 if self._is_main_menu else 0.68
|
||||
hoffs = (
|
||||
x_offs + 80
|
||||
if self._playlist_select_context is None
|
||||
else x_offs - 100
|
||||
)
|
||||
scl = 1.13 if self._playlist_select_context is None else 0.68
|
||||
|
||||
self._lineup_tex = bui.gettexture('playerLineup')
|
||||
angry_computer_transparent_mesh = bui.getmesh(
|
||||
@ -137,8 +151,8 @@ class PlayWindow(bui.MainWindow):
|
||||
|
||||
self._coop_button: bui.Widget | None = None
|
||||
|
||||
# Only show coop button in main-menu variant.
|
||||
if self._is_main_menu:
|
||||
# Only show coop button in regular variant.
|
||||
if self._playlist_select_context is None:
|
||||
self._coop_button = btn = bui.buttonwidget(
|
||||
parent=self._root_widget,
|
||||
position=(hoffs, v + (scl * 15)),
|
||||
@ -238,16 +252,19 @@ class PlayWindow(bui.MainWindow):
|
||||
color=clr,
|
||||
)
|
||||
|
||||
scl = 0.5 if self._is_main_menu else 0.68
|
||||
hoffs += 440 if self._is_main_menu else 216
|
||||
v += 180 if self._is_main_menu else -68
|
||||
scl = 0.5 if self._playlist_select_context is None else 0.68
|
||||
hoffs += 440 if self._playlist_select_context is None else 216
|
||||
v += 180 if self._playlist_select_context is None else -68
|
||||
|
||||
self._teams_button = btn = bui.buttonwidget(
|
||||
parent=self._root_widget,
|
||||
position=(hoffs, v + (scl * 15 if self._is_main_menu else 0)),
|
||||
position=(
|
||||
hoffs,
|
||||
v + (scl * 15 if self._playlist_select_context is None else 0),
|
||||
),
|
||||
size=(
|
||||
scl * button_width,
|
||||
scl * (300 if self._is_main_menu else 360),
|
||||
scl * (300 if self._playlist_select_context is None else 360),
|
||||
),
|
||||
extra_touch_border_scale=0.1,
|
||||
autoselect=True,
|
||||
@ -369,14 +386,17 @@ class PlayWindow(bui.MainWindow):
|
||||
color=clr,
|
||||
)
|
||||
|
||||
hoffs += 0 if self._is_main_menu else 300
|
||||
v -= 155 if self._is_main_menu else 0
|
||||
hoffs += 0 if self._playlist_select_context is None else 300
|
||||
v -= 155 if self._playlist_select_context is None else 0
|
||||
self._free_for_all_button = btn = bui.buttonwidget(
|
||||
parent=self._root_widget,
|
||||
position=(hoffs, v + (scl * 15 if self._is_main_menu else 0)),
|
||||
position=(
|
||||
hoffs,
|
||||
v + (scl * 15 if self._playlist_select_context is None else 0),
|
||||
),
|
||||
size=(
|
||||
scl * button_width,
|
||||
scl * (300 if self._is_main_menu else 360),
|
||||
scl * (300 if self._playlist_select_context is None else 360),
|
||||
),
|
||||
extra_touch_border_scale=0.1,
|
||||
autoselect=True,
|
||||
@ -493,22 +513,24 @@ class PlayWindow(bui.MainWindow):
|
||||
back_button.delete()
|
||||
bui.containerwidget(
|
||||
edit=self._root_widget,
|
||||
on_cancel_call=self._back,
|
||||
on_cancel_call=self.main_window_back,
|
||||
# cancel_button=bui.get_special_widget('back_button'),
|
||||
selected_child=(
|
||||
self._coop_button
|
||||
if self._is_main_menu
|
||||
if self._playlist_select_context is None
|
||||
else self._teams_button
|
||||
),
|
||||
)
|
||||
else:
|
||||
bui.buttonwidget(edit=back_button, on_activate_call=self._back)
|
||||
bui.buttonwidget(
|
||||
edit=back_button, on_activate_call=self.main_window_back
|
||||
)
|
||||
bui.containerwidget(
|
||||
edit=self._root_widget,
|
||||
cancel_button=back_button,
|
||||
selected_child=(
|
||||
self._coop_button
|
||||
if self._is_main_menu
|
||||
if self._playlist_select_context is None
|
||||
else self._teams_button
|
||||
),
|
||||
)
|
||||
@ -519,9 +541,15 @@ class PlayWindow(bui.MainWindow):
|
||||
def get_main_window_state(self) -> bui.MainWindowState:
|
||||
# Support recreating our window for back/refresh purposes.
|
||||
cls = type(self)
|
||||
|
||||
# Pull any values out of self here; if we do it in the lambda
|
||||
# we'll keep our window alive inadvertantly.
|
||||
playlist_select_context = self._playlist_select_context
|
||||
return bui.BasicMainWindowState(
|
||||
create_call=lambda transition, origin_widget: cls(
|
||||
transition=transition, origin_widget=origin_widget
|
||||
transition=transition,
|
||||
origin_widget=origin_widget,
|
||||
playlist_select_context=playlist_select_context,
|
||||
)
|
||||
)
|
||||
|
||||
@ -537,30 +565,6 @@ class PlayWindow(bui.MainWindow):
|
||||
import bauiv1lib.coop.browser as _unused3
|
||||
import bauiv1lib.playlist.browser as _unused4
|
||||
|
||||
def _back(self) -> None:
|
||||
# pylint: disable=cyclic-import
|
||||
|
||||
# no-op if we're not currently in control.
|
||||
if not self.main_window_has_control():
|
||||
return
|
||||
|
||||
if self._is_main_menu:
|
||||
self.main_window_back()
|
||||
else:
|
||||
from bauiv1lib.gather import GatherWindow
|
||||
|
||||
assert bui.app.classic is not None
|
||||
|
||||
self._save_state()
|
||||
bui.app.ui_v1.set_main_window(
|
||||
GatherWindow(transition='in_left'),
|
||||
from_window=self,
|
||||
is_back=True,
|
||||
)
|
||||
bui.containerwidget(
|
||||
edit=self._root_widget, transition=self._transition_out
|
||||
)
|
||||
|
||||
def _coop(self) -> None:
|
||||
# pylint: disable=cyclic-import
|
||||
from bauiv1lib.account import show_sign_in_prompt
|
||||
@ -595,7 +599,9 @@ class PlayWindow(bui.MainWindow):
|
||||
|
||||
self.main_window_replace(
|
||||
PlaylistBrowserWindow(
|
||||
origin_widget=self._teams_button, sessiontype=bs.DualTeamSession
|
||||
origin_widget=self._teams_button,
|
||||
sessiontype=bs.DualTeamSession,
|
||||
playlist_select_context=self._playlist_select_context,
|
||||
)
|
||||
)
|
||||
|
||||
@ -614,6 +620,7 @@ class PlayWindow(bui.MainWindow):
|
||||
PlaylistBrowserWindow(
|
||||
origin_widget=self._free_for_all_button,
|
||||
sessiontype=bs.FreeForAllSession,
|
||||
playlist_select_context=self._playlist_select_context,
|
||||
),
|
||||
from_window=self,
|
||||
)
|
||||
|
||||
@ -57,12 +57,10 @@ class PlaylistAddGameWindow(bui.MainWindow):
|
||||
self._back_button = bui.buttonwidget(
|
||||
parent=self._root_widget,
|
||||
position=(58 + x_inset, self._height - 53),
|
||||
size=(165, 70),
|
||||
scale=0.75,
|
||||
text_scale=1.2,
|
||||
label=bui.Lstr(resource='backText'),
|
||||
size=(60, 48),
|
||||
label=bui.charstr(bui.SpecialChar.BACK),
|
||||
autoselect=True,
|
||||
button_type='back',
|
||||
button_type='backSmall',
|
||||
on_activate_call=self.main_window_back,
|
||||
)
|
||||
self._select_button = select_button = bui.buttonwidget(
|
||||
@ -257,27 +255,37 @@ class PlaylistAddGameWindow(bui.MainWindow):
|
||||
from bauiv1lib.account import show_sign_in_prompt
|
||||
from bauiv1lib.store.browser import StoreBrowserWindow
|
||||
|
||||
# No-op if we're not in control.
|
||||
if self.main_window_has_control():
|
||||
return
|
||||
|
||||
plus = bui.app.plus
|
||||
assert plus is not None
|
||||
|
||||
if plus.get_v1_account_state() != 'signed_in':
|
||||
show_sign_in_prompt()
|
||||
return
|
||||
StoreBrowserWindow(
|
||||
modal=True,
|
||||
show_tab=StoreBrowserWindow.TabID.MINIGAMES,
|
||||
on_close_call=self._on_store_close,
|
||||
origin_widget=self._get_more_games_button,
|
||||
|
||||
self.main_window_replace(
|
||||
StoreBrowserWindow(
|
||||
# modal=True,
|
||||
show_tab=StoreBrowserWindow.TabID.MINIGAMES,
|
||||
# on_close_call=self._on_store_close,
|
||||
origin_widget=self._get_more_games_button,
|
||||
minimal_toolbars=True,
|
||||
)
|
||||
)
|
||||
|
||||
def _on_store_close(self) -> None:
|
||||
self._refresh(select_get_more_games_button=True)
|
||||
# def _on_store_close(self) -> None:
|
||||
# self._refresh(select_get_more_games_button=True)
|
||||
|
||||
def _add(self) -> None:
|
||||
bui.lock_all_input() # Make sure no more commands happen.
|
||||
bui.apptimer(0.1, bui.unlock_all_input)
|
||||
assert self._selected_game_type is not None
|
||||
self._editcontroller.add_game_type_selected(self._selected_game_type)
|
||||
self._editcontroller.add_game_type_selected(
|
||||
self._selected_game_type, from_window=self
|
||||
)
|
||||
|
||||
def _set_selected_game_type(self, gametype: type[bs.GameActivity]) -> None:
|
||||
self._selected_game_type = gametype
|
||||
@ -290,6 +298,3 @@ class PlaylistAddGameWindow(bui.MainWindow):
|
||||
self._editcontroller.get_session_type()
|
||||
),
|
||||
)
|
||||
|
||||
# def _back(self) -> None:
|
||||
# self._editcontroller.add_game_cancelled()
|
||||
|
||||
@ -7,11 +7,14 @@ from __future__ import annotations
|
||||
import copy
|
||||
import math
|
||||
import logging
|
||||
from typing import override
|
||||
from typing import override, TYPE_CHECKING
|
||||
|
||||
import bascenev1 as bs
|
||||
import bauiv1 as bui
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from bauiv1lib.play import PlaylistSelectContext
|
||||
|
||||
|
||||
class PlaylistBrowserWindow(bui.MainWindow):
|
||||
"""Window for starting teams games."""
|
||||
@ -21,6 +24,7 @@ class PlaylistBrowserWindow(bui.MainWindow):
|
||||
sessiontype: type[bs.Session],
|
||||
transition: str | None = 'in_right',
|
||||
origin_widget: bui.Widget | None = None,
|
||||
playlist_select_context: PlaylistSelectContext | None = None,
|
||||
):
|
||||
# pylint: disable=cyclic-import
|
||||
from bauiv1lib.playlist import PlaylistTypeVars
|
||||
@ -39,6 +43,7 @@ class PlaylistBrowserWindow(bui.MainWindow):
|
||||
self._customize_button: bui.Widget | None = None
|
||||
self._sub_width: float | None = None
|
||||
self._sub_height: float | None = None
|
||||
self._playlist_select_context = playlist_select_context
|
||||
|
||||
self._ensure_standard_playlists_exist()
|
||||
|
||||
@ -63,7 +68,10 @@ class PlaylistBrowserWindow(bui.MainWindow):
|
||||
size=(self._width, self._height + top_extra),
|
||||
toolbar_visibility=(
|
||||
'menu_minimal'
|
||||
if uiscale is bui.UIScale.SMALL
|
||||
if (
|
||||
uiscale is bui.UIScale.SMALL
|
||||
or playlist_select_context is not None
|
||||
)
|
||||
else 'menu_full'
|
||||
),
|
||||
scale=(
|
||||
@ -106,8 +114,6 @@ class PlaylistBrowserWindow(bui.MainWindow):
|
||||
h_align='center',
|
||||
v_align='center',
|
||||
)
|
||||
# if uiscale is bui.UIScale.SMALL and bui.app.ui_v1.use_toolbars:
|
||||
# bui.textwidget(edit=txt, text='')
|
||||
|
||||
bui.buttonwidget(
|
||||
edit=self._back_button,
|
||||
@ -144,8 +150,8 @@ class PlaylistBrowserWindow(bui.MainWindow):
|
||||
self._config_name_full = self._pvars.config_name + ' Playlists'
|
||||
self._last_config = None
|
||||
|
||||
# Update now and once per second.
|
||||
# (this should do our initial refresh)
|
||||
# Update now and once per second (this should do our initial
|
||||
# refresh).
|
||||
self._update()
|
||||
self._update_timer = bui.AppTimer(
|
||||
1.0, bui.WeakCall(self._update), repeat=True
|
||||
@ -160,11 +166,16 @@ class PlaylistBrowserWindow(bui.MainWindow):
|
||||
# then we keep self alive.
|
||||
sessiontype = self._sessiontype
|
||||
|
||||
# Pull anything out of self here; if we do it in the lambda
|
||||
# we'll inadvertanly keep self alive.
|
||||
playlist_select_context = self._playlist_select_context
|
||||
|
||||
return bui.BasicMainWindowState(
|
||||
create_call=lambda transition, origin_widget: cls(
|
||||
transition=transition,
|
||||
origin_widget=origin_widget,
|
||||
sessiontype=sessiontype,
|
||||
playlist_select_context=playlist_select_context,
|
||||
)
|
||||
)
|
||||
|
||||
@ -639,15 +650,35 @@ class PlaylistBrowserWindow(bui.MainWindow):
|
||||
|
||||
def on_play_options_window_run_game(self) -> None:
|
||||
"""(internal)"""
|
||||
if not self._root_widget:
|
||||
|
||||
# No-op if we're not in control.
|
||||
if not self.main_window_has_control():
|
||||
# if not self._root_widget:
|
||||
return
|
||||
bui.containerwidget(edit=self._root_widget, transition='out_left')
|
||||
|
||||
if self._playlist_select_context is not None:
|
||||
# Done doing a playlist selection; now back all the way out
|
||||
# of our selection windows to our stored starting point.
|
||||
if self._playlist_select_context.back_state is None:
|
||||
logging.error(
|
||||
'No back state found'
|
||||
' after playlist select context completion.'
|
||||
)
|
||||
else:
|
||||
self.main_window_back_state = (
|
||||
self._playlist_select_context.back_state
|
||||
)
|
||||
self.main_window_back()
|
||||
else:
|
||||
# Launching a regular game session; simply get our window
|
||||
# transitioning out.
|
||||
self.main_window_close(transition='out_left')
|
||||
|
||||
def _on_playlist_select(self, playlist_name: str) -> None:
|
||||
self._selected_playlist = playlist_name
|
||||
|
||||
def _update(self) -> None:
|
||||
# make sure config exists
|
||||
# Make sure config exists.
|
||||
if self._config_name_full not in bui.app.config:
|
||||
bui.app.config[self._config_name_full] = {}
|
||||
|
||||
@ -676,6 +707,7 @@ class PlaylistBrowserWindow(bui.MainWindow):
|
||||
scale_origin=button.get_screen_space_center(),
|
||||
playlist=playlist_name,
|
||||
delegate=self,
|
||||
playlist_select_context=self._playlist_select_context,
|
||||
)
|
||||
|
||||
def _on_customize_press(self) -> None:
|
||||
@ -690,7 +722,6 @@ class PlaylistBrowserWindow(bui.MainWindow):
|
||||
|
||||
self._save_state()
|
||||
bui.containerwidget(edit=self._root_widget, transition='out_left')
|
||||
assert bui.app.classic is not None
|
||||
bui.app.ui_v1.set_main_window(
|
||||
PlaylistCustomizeBrowserWindow(
|
||||
origin_widget=self._customize_button,
|
||||
@ -721,15 +752,6 @@ class PlaylistBrowserWindow(bui.MainWindow):
|
||||
|
||||
self.main_window_back()
|
||||
|
||||
# self._save_state()
|
||||
# bui.containerwidget(
|
||||
# edit=self._root_widget, transition=self._transition_out
|
||||
# )
|
||||
# assert bui.app.classic is not None
|
||||
# bui.app.ui_v1.set_main_window(
|
||||
# PlayWindow(transition='in_left'), from_window=self, is_back=True
|
||||
# )
|
||||
|
||||
def _save_state(self) -> None:
|
||||
try:
|
||||
sel = self._root_widget.get_selected_child()
|
||||
|
||||
@ -6,19 +6,19 @@ from __future__ import annotations
|
||||
|
||||
import copy
|
||||
import time
|
||||
import logging
|
||||
|
||||
# import logging
|
||||
from typing import TYPE_CHECKING, override
|
||||
|
||||
import bascenev1 as bs
|
||||
# import bascenev1 as bs
|
||||
import bauiv1 as bui
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from typing import Any
|
||||
|
||||
REQUIRE_PRO = False
|
||||
import bascenev1 as bs
|
||||
|
||||
# TEMP
|
||||
UNDER_CONSTRUCTION = True
|
||||
REQUIRE_PRO = False
|
||||
|
||||
|
||||
class PlaylistCustomizeBrowserWindow(bui.MainWindow):
|
||||
@ -77,7 +77,7 @@ class PlaylistCustomizeBrowserWindow(bui.MainWindow):
|
||||
if uiscale is bui.UIScale.SMALL:
|
||||
self._back_button = None
|
||||
bui.containerwidget(
|
||||
edit=self._root_widget, on_cancel_call=self._back
|
||||
edit=self._root_widget, on_cancel_call=self.main_window_back
|
||||
)
|
||||
else:
|
||||
self._back_button = bui.buttonwidget(
|
||||
@ -291,8 +291,8 @@ class PlaylistCustomizeBrowserWindow(bui.MainWindow):
|
||||
right_widget=bui.get_special_widget('squad_button'),
|
||||
)
|
||||
|
||||
# make sure config exists
|
||||
self._config_name_full = self._pvars.config_name + ' Playlists'
|
||||
# Make sure config exists.
|
||||
self._config_name_full = f'{self._pvars.config_name} Playlists'
|
||||
|
||||
if self._config_name_full not in bui.app.config:
|
||||
bui.app.config[self._config_name_full] = {}
|
||||
@ -305,7 +305,7 @@ class PlaylistCustomizeBrowserWindow(bui.MainWindow):
|
||||
|
||||
if self._back_button is not None:
|
||||
bui.buttonwidget(
|
||||
edit=self._back_button, on_activate_call=self._back
|
||||
edit=self._back_button, on_activate_call=self.main_window_back
|
||||
)
|
||||
bui.containerwidget(
|
||||
edit=self._root_widget, cancel_button=self._back_button
|
||||
@ -336,9 +336,14 @@ class PlaylistCustomizeBrowserWindow(bui.MainWindow):
|
||||
)
|
||||
)
|
||||
|
||||
# @override
|
||||
# def on_main_window_close(self) -> None:
|
||||
# self._save_state()
|
||||
@override
|
||||
def on_main_window_close(self) -> None:
|
||||
if self._selected_playlist_name is not None:
|
||||
cfg = bui.app.config
|
||||
cfg[f'{self._pvars.config_name} Playlist Selection'] = (
|
||||
self._selected_playlist_name
|
||||
)
|
||||
cfg.commit()
|
||||
|
||||
def _update(self) -> None:
|
||||
assert bui.app.classic is not None
|
||||
@ -348,59 +353,10 @@ class PlaylistCustomizeBrowserWindow(bui.MainWindow):
|
||||
edit=lock, opacity=0.0 if (have or not REQUIRE_PRO) else 1.0
|
||||
)
|
||||
|
||||
def _back(self) -> None:
|
||||
# pylint: disable=cyclic-import
|
||||
# from bauiv1lib.playlist import browser
|
||||
|
||||
# no-op if our underlying widget is dead or on its way out.
|
||||
if not self._root_widget or self._root_widget.transitioning_out:
|
||||
return
|
||||
|
||||
if self._selected_playlist_name is not None:
|
||||
cfg = bui.app.config
|
||||
cfg[self._pvars.config_name + ' Playlist Selection'] = (
|
||||
self._selected_playlist_name
|
||||
)
|
||||
cfg.commit()
|
||||
|
||||
self.main_window_back()
|
||||
# bui.containerwidget(
|
||||
# edit=self._root_widget, transition=self._transition_out
|
||||
# )
|
||||
# assert bui.app.classic is not None
|
||||
# bui.app.ui_v1.set_main_window(
|
||||
# browser.PlaylistBrowserWindow(
|
||||
# transition='in_left', sessiontype=self._sessiontype
|
||||
# ),
|
||||
# from_window=self,
|
||||
# is_back=True,
|
||||
# )
|
||||
|
||||
def _select(self, name: str, index: int) -> None:
|
||||
self._selected_playlist_name = name
|
||||
self._selected_playlist_index = index
|
||||
|
||||
def _run_selected_playlist(self) -> None:
|
||||
# pylint: disable=cyclic-import
|
||||
bui.unlock_all_input()
|
||||
try:
|
||||
bs.new_host_session(self._sessiontype)
|
||||
except Exception:
|
||||
from bascenev1lib import mainmenu
|
||||
|
||||
logging.exception('Error running session %s.', self._sessiontype)
|
||||
|
||||
# Drop back into a main menu session.
|
||||
bs.new_host_session(mainmenu.MainMenuSession)
|
||||
|
||||
def _choose_playlist(self) -> None:
|
||||
if self._selected_playlist_name is None:
|
||||
return
|
||||
self._save_playlist_selection()
|
||||
bui.containerwidget(edit=self._root_widget, transition='out_left')
|
||||
bui.fade_screen(False, endcall=self._run_selected_playlist)
|
||||
bui.lock_all_input()
|
||||
|
||||
def _refresh(self, select_playlist: str | None = None) -> None:
|
||||
from efro.util import asserttype
|
||||
|
||||
@ -451,7 +407,7 @@ class PlaylistCustomizeBrowserWindow(bui.MainWindow):
|
||||
)
|
||||
bui.widget(edit=txtw, show_buffer_top=50, show_buffer_bottom=50)
|
||||
|
||||
# Hitting up from top widget should jump to 'back'
|
||||
# Hitting up from top widget should jump to 'back'.
|
||||
if index == 0:
|
||||
bui.widget(
|
||||
edit=txtw,
|
||||
@ -473,8 +429,8 @@ class PlaylistCustomizeBrowserWindow(bui.MainWindow):
|
||||
visible_child=txtw,
|
||||
)
|
||||
else:
|
||||
# Select this one if it was previously selected.
|
||||
# Go by index if there's one.
|
||||
# Select this one if it was previously selected. Go by
|
||||
# index if there's one.
|
||||
if old_selection_index is not None:
|
||||
if index == old_selection_index:
|
||||
bui.columnwidget(
|
||||
@ -493,10 +449,10 @@ class PlaylistCustomizeBrowserWindow(bui.MainWindow):
|
||||
index += 1
|
||||
|
||||
def _save_playlist_selection(self) -> None:
|
||||
# Store the selected playlist in prefs.
|
||||
# This serves dual purposes of letting us re-select it next time
|
||||
# if we want and also lets us pass it to the game (since we reset
|
||||
# the whole python environment that's not actually easy).
|
||||
# Store the selected playlist in prefs. This serves dual
|
||||
# purposes of letting us re-select it next time if we want and
|
||||
# also lets us pass it to the game (since we reset the whole
|
||||
# python environment that's not actually easy).
|
||||
cfg = bui.app.config
|
||||
cfg[self._pvars.config_name + ' Playlist Selection'] = (
|
||||
self._selected_playlist_name
|
||||
@ -511,8 +467,8 @@ class PlaylistCustomizeBrowserWindow(bui.MainWindow):
|
||||
from bauiv1lib.playlist.editcontroller import PlaylistEditController
|
||||
from bauiv1lib.purchase import PurchaseWindow
|
||||
|
||||
if UNDER_CONSTRUCTION:
|
||||
bui.screenmessage('UNDER CONSTRUCTION')
|
||||
# No-op if we're not in control.
|
||||
if not self.main_window_has_control():
|
||||
return
|
||||
|
||||
assert bui.app.classic is not None
|
||||
@ -538,18 +494,13 @@ class PlaylistCustomizeBrowserWindow(bui.MainWindow):
|
||||
self._save_playlist_selection()
|
||||
|
||||
# Kick off the edit UI.
|
||||
PlaylistEditController(sessiontype=self._sessiontype)
|
||||
bui.containerwidget(edit=self._root_widget, transition='out_left')
|
||||
PlaylistEditController(sessiontype=self._sessiontype, from_window=self)
|
||||
|
||||
def _edit_playlist(self) -> None:
|
||||
# pylint: disable=cyclic-import
|
||||
from bauiv1lib.playlist.editcontroller import PlaylistEditController
|
||||
from bauiv1lib.purchase import PurchaseWindow
|
||||
|
||||
if UNDER_CONSTRUCTION:
|
||||
bui.screenmessage('UNDER CONSTRUCTION')
|
||||
return
|
||||
|
||||
assert bui.app.classic is not None
|
||||
if REQUIRE_PRO and not bui.app.classic.accounts.have_pro_options():
|
||||
PurchaseWindow(items=['pro'])
|
||||
@ -566,8 +517,8 @@ class PlaylistCustomizeBrowserWindow(bui.MainWindow):
|
||||
PlaylistEditController(
|
||||
existing_playlist_name=self._selected_playlist_name,
|
||||
sessiontype=self._sessiontype,
|
||||
from_window=self,
|
||||
)
|
||||
bui.containerwidget(edit=self._root_widget, transition='out_left')
|
||||
|
||||
def _do_delete_playlist(self) -> None:
|
||||
plus = bui.app.plus
|
||||
@ -732,7 +683,7 @@ class PlaylistCustomizeBrowserWindow(bui.MainWindow):
|
||||
bui.getsound('error').play()
|
||||
return
|
||||
|
||||
# clamp at our max playlist number
|
||||
# Clamp at our max playlist number.
|
||||
if len(bui.app.config[self._config_name_full]) > self._max_playlists:
|
||||
bui.screenmessage(
|
||||
bui.Lstr(
|
||||
@ -747,10 +698,11 @@ class PlaylistCustomizeBrowserWindow(bui.MainWindow):
|
||||
return
|
||||
|
||||
copy_text = bui.Lstr(resource='copyOfText').evaluate()
|
||||
# get just 'Copy' or whatnot
|
||||
copy_word = copy_text.replace('${NAME}', '').strip()
|
||||
# find a valid dup name that doesn't exist
|
||||
|
||||
# Get just 'Copy' or whatnot.
|
||||
copy_word = copy_text.replace('${NAME}', '').strip()
|
||||
|
||||
# Find a valid dup name that doesn't exist.
|
||||
test_index = 1
|
||||
base_name = self._get_playlist_display_name(
|
||||
self._selected_playlist_name
|
||||
|
||||
@ -290,9 +290,6 @@ class PlaylistEditWindow(bui.MainWindow):
|
||||
self._editcontroller.set_edit_ui_selection(selection)
|
||||
|
||||
def _cancel(self) -> None:
|
||||
# from bauiv1lib.playlist.customizebrowser import (
|
||||
# PlaylistCustomizeBrowserWindow,
|
||||
# )
|
||||
|
||||
# no-op if our underlying widget is dead or on its way out.
|
||||
if not self._root_widget or self._root_widget.transitioning_out:
|
||||
@ -301,38 +298,25 @@ class PlaylistEditWindow(bui.MainWindow):
|
||||
bui.getsound('powerdown01').play()
|
||||
self.main_window_back()
|
||||
|
||||
# bui.containerwidget(edit=self._root_widget, transition='out_right')
|
||||
# assert bui.app.classic is not None
|
||||
# bui.app.ui_v1.set_main_window(
|
||||
# PlaylistCustomizeBrowserWindow(
|
||||
# transition='in_left',
|
||||
# sessiontype=self._editcontroller.get_session_type(),
|
||||
# select_playlist=(
|
||||
# self._editcontroller.get_existing_playlist_name()
|
||||
# ),
|
||||
# ),
|
||||
# from_window=self,
|
||||
# is_back=True,
|
||||
# )
|
||||
|
||||
def _add(self) -> None:
|
||||
# Store list name then tell the session to perform an add.
|
||||
self._editcontroller.setname(
|
||||
cast(str, bui.textwidget(query=self._text_field))
|
||||
)
|
||||
self._editcontroller.add_game_pressed()
|
||||
self._editcontroller.add_game_pressed(from_window=self)
|
||||
|
||||
def _edit(self) -> None:
|
||||
# Store list name then tell the session to perform an add.
|
||||
self._editcontroller.setname(
|
||||
cast(str, bui.textwidget(query=self._text_field))
|
||||
)
|
||||
self._editcontroller.edit_game_pressed()
|
||||
self._editcontroller.edit_game_pressed(from_window=self)
|
||||
|
||||
def _save_press(self) -> None:
|
||||
from bauiv1lib.playlist.customizebrowser import (
|
||||
PlaylistCustomizeBrowserWindow,
|
||||
)
|
||||
|
||||
# No-op if we're not in control.
|
||||
if not self.main_window_has_control():
|
||||
return
|
||||
|
||||
# no-op if our underlying widget is dead or on its way out.
|
||||
if not self._root_widget or self._root_widget.transitioning_out:
|
||||
@ -395,18 +379,9 @@ class PlaylistEditWindow(bui.MainWindow):
|
||||
)
|
||||
plus.run_v1_account_transactions()
|
||||
|
||||
bui.containerwidget(edit=self._root_widget, transition='out_right')
|
||||
bui.getsound('gunCocking').play()
|
||||
assert bui.app.classic is not None
|
||||
bui.app.ui_v1.set_main_window(
|
||||
PlaylistCustomizeBrowserWindow(
|
||||
transition='in_left',
|
||||
sessiontype=self._editcontroller.get_session_type(),
|
||||
select_playlist=new_name,
|
||||
),
|
||||
from_window=self,
|
||||
is_back=True,
|
||||
)
|
||||
|
||||
self.main_window_back()
|
||||
|
||||
def _save_press_with_sound(self) -> None:
|
||||
bui.getsound('swish').play()
|
||||
|
||||
@ -11,7 +11,7 @@ import bascenev1 as bs
|
||||
import bauiv1 as bui
|
||||
|
||||
if TYPE_CHECKING:
|
||||
from typing import Any
|
||||
from typing import Any, Callable
|
||||
|
||||
|
||||
class PlaylistEditController:
|
||||
@ -20,8 +20,8 @@ class PlaylistEditController:
|
||||
def __init__(
|
||||
self,
|
||||
sessiontype: type[bs.Session],
|
||||
from_window: bui.MainWindow,
|
||||
existing_playlist_name: str | None = None,
|
||||
transition: str = 'in_right',
|
||||
playlist: list[dict[str, Any]] | None = None,
|
||||
playlist_name: str | None = None,
|
||||
):
|
||||
@ -44,6 +44,9 @@ class PlaylistEditController:
|
||||
self._existing_playlist_name = existing_playlist_name
|
||||
self._config_name_full = self._pvars.config_name + ' Playlists'
|
||||
|
||||
self._pre_game_add_state: bui.MainWindowState | None = None
|
||||
self._pre_game_edit_state: bui.MainWindowState | None = None
|
||||
|
||||
# Make sure config exists.
|
||||
if self._config_name_full not in appconfig:
|
||||
appconfig[self._config_name_full] = {}
|
||||
@ -88,11 +91,12 @@ class PlaylistEditController:
|
||||
# and that's all they can do.
|
||||
self._edit_ui_selection = 'add_button'
|
||||
|
||||
assert bui.app.classic is not None
|
||||
bui.app.ui_v1.set_main_window(
|
||||
PlaylistEditWindow(editcontroller=self, transition=transition),
|
||||
from_window=False, # Disable this check.
|
||||
)
|
||||
editwindow = PlaylistEditWindow(editcontroller=self)
|
||||
from_window.main_window_replace(editwindow)
|
||||
|
||||
# Once we've set our start window, store the back state. We'll
|
||||
# skip back to there once we're fully done.
|
||||
self._back_state = editwindow.main_window_back_state
|
||||
|
||||
def get_config_name(self) -> str:
|
||||
"""(internal)"""
|
||||
@ -142,83 +146,88 @@ class PlaylistEditController:
|
||||
"""Sets the selected playlist index."""
|
||||
self._selected_index = index
|
||||
|
||||
def add_game_pressed(self) -> None:
|
||||
def add_game_pressed(self, from_window: bui.MainWindow) -> None:
|
||||
"""(internal)"""
|
||||
from bauiv1lib.playlist.addgame import PlaylistAddGameWindow
|
||||
|
||||
assert bui.app.classic is not None
|
||||
bui.app.ui_v1.clear_main_window()
|
||||
bui.app.ui_v1.set_main_window(
|
||||
PlaylistAddGameWindow(editcontroller=self), from_window=None
|
||||
)
|
||||
# assert bui.app.classic is not None
|
||||
|
||||
def edit_game_pressed(self) -> None:
|
||||
# No op if we're not in control.
|
||||
if not from_window.main_window_has_control():
|
||||
return
|
||||
|
||||
addwindow = PlaylistAddGameWindow(editcontroller=self)
|
||||
from_window.main_window_replace(addwindow)
|
||||
|
||||
# Once we're there, store the back state. We'll use that to jump
|
||||
# back to our current location once the edit is done.
|
||||
assert self._pre_game_add_state is None
|
||||
self._pre_game_add_state = addwindow.main_window_back_state
|
||||
|
||||
def edit_game_pressed(self, from_window: bui.MainWindow) -> None:
|
||||
"""Should be called by supplemental UIs when a game is to be edited."""
|
||||
|
||||
if not self._playlist:
|
||||
return
|
||||
|
||||
self._show_edit_ui(
|
||||
gametype=bui.getclass(
|
||||
self._playlist[self._selected_index]['type'],
|
||||
subclassof=bs.GameActivity,
|
||||
),
|
||||
settings=self._playlist[self._selected_index],
|
||||
from_window=from_window,
|
||||
)
|
||||
|
||||
# def add_game_cancelled(self) -> None:
|
||||
# """(internal)"""
|
||||
# from bauiv1lib.playlist.edit import PlaylistEditWindow
|
||||
|
||||
# assert bui.app.classic is not None
|
||||
# bui.app.ui_v1.clear_main_window(transition='out_right')
|
||||
# bui.app.ui_v1.set_main_window(
|
||||
# PlaylistEditWindow(editcontroller=self, transition='in_left'),
|
||||
# from_window=None,
|
||||
# is_back=True,
|
||||
# )
|
||||
|
||||
def _show_edit_ui(
|
||||
self, gametype: type[bs.GameActivity], settings: dict[str, Any] | None
|
||||
self,
|
||||
gametype: type[bs.GameActivity],
|
||||
settings: dict[str, Any] | None,
|
||||
from_window: bui.MainWindow,
|
||||
) -> None:
|
||||
# pylint: disable=cyclic-import
|
||||
from bauiv1lib.playlist.editgame import PlaylistEditGameWindow
|
||||
|
||||
if not from_window.main_window_has_control():
|
||||
return
|
||||
|
||||
self._editing_game = settings is not None
|
||||
self._editing_game_type = gametype
|
||||
assert self._sessiontype is not None
|
||||
gametype.create_settings_ui(
|
||||
self._sessiontype, copy.deepcopy(settings), self._edit_game_done
|
||||
|
||||
# Jump into an edit window.
|
||||
editwindow = PlaylistEditGameWindow(
|
||||
gametype,
|
||||
self._sessiontype,
|
||||
copy.deepcopy(settings),
|
||||
completion_call=self._edit_game_done,
|
||||
)
|
||||
from_window.main_window_replace(editwindow)
|
||||
|
||||
# Once we're there, store the back state. We'll use that to jump
|
||||
# back to our current location once the edit is done.
|
||||
assert self._pre_game_edit_state is None
|
||||
self._pre_game_edit_state = editwindow.main_window_back_state
|
||||
|
||||
def add_game_type_selected(
|
||||
self, gametype: type[bs.GameActivity], from_window: bui.MainWindow
|
||||
) -> None:
|
||||
"""(internal)"""
|
||||
self._show_edit_ui(
|
||||
gametype=gametype, settings=None, from_window=from_window
|
||||
)
|
||||
|
||||
def add_game_type_selected(self, gametype: type[bs.GameActivity]) -> None:
|
||||
"""(internal)"""
|
||||
self._show_edit_ui(gametype=gametype, settings=None)
|
||||
def _edit_game_done(
|
||||
self, config: dict[str, Any] | None, from_window: bui.MainWindow
|
||||
) -> None:
|
||||
|
||||
def _edit_game_done(self, config: dict[str, Any] | None) -> None:
|
||||
from bauiv1lib.playlist.edit import PlaylistEditWindow
|
||||
from bauiv1lib.playlist.addgame import PlaylistAddGameWindow
|
||||
# No-op if provided window isn't in charge.
|
||||
if not from_window.main_window_has_control():
|
||||
return
|
||||
|
||||
assert bui.app.classic is not None
|
||||
if config is None:
|
||||
# If we were editing, go back to our list.
|
||||
if self._editing_game:
|
||||
bui.getsound('powerdown01').play()
|
||||
bui.app.ui_v1.clear_main_window()
|
||||
bui.app.ui_v1.set_main_window(
|
||||
PlaylistEditWindow(
|
||||
editcontroller=self, transition='in_left'
|
||||
),
|
||||
from_window=None,
|
||||
is_back=True,
|
||||
)
|
||||
|
||||
# Otherwise we were adding; go back to the add type choice list.
|
||||
else:
|
||||
bui.app.ui_v1.clear_main_window()
|
||||
bui.app.ui_v1.set_main_window(
|
||||
PlaylistAddGameWindow(
|
||||
editcontroller=self, transition='in_left'
|
||||
),
|
||||
from_window=None,
|
||||
is_back=True,
|
||||
)
|
||||
bui.getsound('powerdown01').play()
|
||||
else:
|
||||
# Make sure type is in there.
|
||||
assert self._editing_game_type is not None
|
||||
@ -235,9 +244,17 @@ class PlaylistEditController:
|
||||
self._selected_index = insert_index
|
||||
|
||||
bui.getsound('gunCocking').play()
|
||||
bui.app.ui_v1.clear_main_window()
|
||||
bui.app.ui_v1.set_main_window(
|
||||
PlaylistEditWindow(editcontroller=self, transition='in_left'),
|
||||
from_window=None,
|
||||
is_back=True,
|
||||
)
|
||||
|
||||
# If we're adding, jump to before the add started.
|
||||
# Otherwise jump to before the edit started.
|
||||
assert (
|
||||
self._pre_game_edit_state is not None
|
||||
or self._pre_game_add_state is not None
|
||||
)
|
||||
if self._pre_game_add_state is not None:
|
||||
from_window.main_window_back_state = self._pre_game_add_state
|
||||
elif self._pre_game_edit_state is not None:
|
||||
from_window.main_window_back_state = self._pre_game_edit_state
|
||||
from_window.main_window_back()
|
||||
self._pre_game_edit_state = None
|
||||
self._pre_game_add_state = None
|
||||
|
||||
@ -24,7 +24,7 @@ class PlaylistEditGameWindow(bui.MainWindow):
|
||||
gametype: type[bs.GameActivity],
|
||||
sessiontype: type[bs.Session],
|
||||
config: dict[str, Any] | None,
|
||||
completion_call: Callable[[dict[str, Any] | None], Any],
|
||||
completion_call: Callable[[dict[str, Any] | None, bui.MainWindow], Any],
|
||||
default_selection: str | None = None,
|
||||
transition: str | None = 'in_right',
|
||||
origin_widget: bui.Widget | None = None,
|
||||
@ -141,15 +141,15 @@ class PlaylistEditGameWindow(bui.MainWindow):
|
||||
btn = bui.buttonwidget(
|
||||
parent=self._root_widget,
|
||||
position=(45 + x_inset, height - 82 + y_extra2),
|
||||
size=(180, 70) if is_add else (180, 65),
|
||||
size=(60, 48) if is_add else (180, 65),
|
||||
label=(
|
||||
bui.Lstr(resource='backText')
|
||||
bui.charstr(bui.SpecialChar.BACK)
|
||||
if is_add
|
||||
else bui.Lstr(resource='cancelText')
|
||||
),
|
||||
button_type='back' if is_add else None,
|
||||
button_type='backSmall' if is_add else None,
|
||||
autoselect=True,
|
||||
scale=0.75,
|
||||
scale=1.0 if is_add else 0.75,
|
||||
text_scale=1.3,
|
||||
on_activate_call=bui.Call(self._cancel),
|
||||
)
|
||||
@ -541,24 +541,41 @@ class PlaylistEditGameWindow(bui.MainWindow):
|
||||
# pylint: disable=cyclic-import
|
||||
from bauiv1lib.playlist.mapselect import PlaylistMapSelectWindow
|
||||
|
||||
# no-op if our underlying widget is dead or on its way out.
|
||||
if not self._root_widget or self._root_widget.transitioning_out:
|
||||
# No-op if we're not in control.
|
||||
if not self.main_window_has_control():
|
||||
return
|
||||
|
||||
# no-op if our underlying widget is dead or on its way out.
|
||||
# if not self._root_widget or self._root_widget.transitioning_out:
|
||||
# return
|
||||
|
||||
self._config = self._getconfig()
|
||||
|
||||
# Replace ourself with the map-select UI.
|
||||
bui.containerwidget(edit=self._root_widget, transition='out_left')
|
||||
assert bui.app.classic is not None
|
||||
bui.app.ui_v1.set_main_window(
|
||||
self.main_window_replace(
|
||||
PlaylistMapSelectWindow(
|
||||
self._gametype,
|
||||
self._sessiontype,
|
||||
copy.deepcopy(self._getconfig()),
|
||||
# copy.deepcopy(self._getconfig()),
|
||||
self._config,
|
||||
self._edit_info,
|
||||
self._completion_call,
|
||||
),
|
||||
from_window=self,
|
||||
)
|
||||
)
|
||||
|
||||
# bui.containerwidget(edit=self._root_widget, transition='out_left')
|
||||
# assert bui.app.classic is not None
|
||||
# bui.app.ui_v1.set_main_window(
|
||||
# PlaylistMapSelectWindow(
|
||||
# self._gametype,
|
||||
# self._sessiontype,
|
||||
# copy.deepcopy(self._getconfig()),
|
||||
# self._edit_info,
|
||||
# self._completion_call,
|
||||
# ),
|
||||
# from_window=self,
|
||||
# )
|
||||
|
||||
def _choice_inc(
|
||||
self,
|
||||
setting_name: str,
|
||||
@ -586,7 +603,7 @@ class PlaylistEditGameWindow(bui.MainWindow):
|
||||
][1]
|
||||
|
||||
def _cancel(self) -> None:
|
||||
self._completion_call(None)
|
||||
self._completion_call(None, self)
|
||||
|
||||
def _check_value_change(
|
||||
self, setting_name: str, widget: bui.Widget, value: int
|
||||
@ -607,7 +624,7 @@ class PlaylistEditGameWindow(bui.MainWindow):
|
||||
return {'settings': settings}
|
||||
|
||||
def _add(self) -> None:
|
||||
self._completion_call(copy.deepcopy(self._getconfig()))
|
||||
self._completion_call(self._getconfig(), self)
|
||||
|
||||
def _inc(
|
||||
self,
|
||||
|
||||
@ -5,7 +5,7 @@
|
||||
from __future__ import annotations
|
||||
|
||||
import math
|
||||
from typing import TYPE_CHECKING
|
||||
from typing import TYPE_CHECKING, override
|
||||
|
||||
import bauiv1 as bui
|
||||
|
||||
@ -24,9 +24,10 @@ class PlaylistMapSelectWindow(bui.MainWindow):
|
||||
sessiontype: type[bs.Session],
|
||||
config: dict[str, Any],
|
||||
edit_info: dict[str, Any],
|
||||
completion_call: Callable[[dict[str, Any] | None], Any],
|
||||
completion_call: Callable[[dict[str, Any] | None, bui.MainWindow], Any],
|
||||
transition: str | None = 'in_right',
|
||||
origin_widget: bui.Widget | None = None,
|
||||
select_get_more_maps_button: bool = False,
|
||||
):
|
||||
# pylint: disable=too-many-locals
|
||||
|
||||
@ -38,6 +39,7 @@ class PlaylistMapSelectWindow(bui.MainWindow):
|
||||
self._completion_call = completion_call
|
||||
self._edit_info = edit_info
|
||||
self._maps: list[tuple[str, bui.Texture]] = []
|
||||
self._selected_get_more_maps = False
|
||||
try:
|
||||
self._previous_map = get_filtered_map_name(
|
||||
config['settings']['map']
|
||||
@ -114,7 +116,34 @@ class PlaylistMapSelectWindow(bui.MainWindow):
|
||||
bui.containerwidget(edit=self._scrollwidget, claims_left_right=True)
|
||||
|
||||
self._subcontainer: bui.Widget | None = None
|
||||
self._refresh()
|
||||
self._refresh(select_get_more_maps_button=select_get_more_maps_button)
|
||||
|
||||
@override
|
||||
def get_main_window_state(self) -> bui.MainWindowState:
|
||||
# Support recreating our window for back/refresh purposes.
|
||||
cls = type(self)
|
||||
|
||||
# Pull things out of self here; if we do it in the lambda we'll
|
||||
# keep ourself alive.
|
||||
gametype = self._gametype
|
||||
sessiontype = self._sessiontype
|
||||
config = self._config
|
||||
edit_info = self._edit_info
|
||||
completion_call = self._completion_call
|
||||
select_get_more_maps = self._selected_get_more_maps
|
||||
|
||||
return bui.BasicMainWindowState(
|
||||
create_call=lambda transition, origin_widget: cls(
|
||||
transition=transition,
|
||||
origin_widget=origin_widget,
|
||||
gametype=gametype,
|
||||
sessiontype=sessiontype,
|
||||
config=config,
|
||||
edit_info=edit_info,
|
||||
completion_call=completion_call,
|
||||
select_get_more_maps_button=select_get_more_maps,
|
||||
)
|
||||
)
|
||||
|
||||
def _refresh(self, select_get_more_maps_button: bool = False) -> None:
|
||||
# pylint: disable=too-many-statements
|
||||
@ -255,21 +284,32 @@ class PlaylistMapSelectWindow(bui.MainWindow):
|
||||
from bauiv1lib import account
|
||||
from bauiv1lib.store.browser import StoreBrowserWindow
|
||||
|
||||
# No-op if we're not in control.
|
||||
if not self.main_window_has_control():
|
||||
return
|
||||
|
||||
plus = bui.app.plus
|
||||
assert plus is not None
|
||||
|
||||
if plus.get_v1_account_state() != 'signed_in':
|
||||
account.show_sign_in_prompt()
|
||||
return
|
||||
StoreBrowserWindow(
|
||||
modal=True,
|
||||
show_tab=StoreBrowserWindow.TabID.MAPS,
|
||||
on_close_call=self._on_store_close,
|
||||
origin_widget=self._get_more_maps_button,
|
||||
|
||||
self._selected_get_more_maps = True
|
||||
|
||||
self.main_window_replace(
|
||||
StoreBrowserWindow(
|
||||
# modal=True,
|
||||
show_tab=StoreBrowserWindow.TabID.MAPS,
|
||||
# on_close_call=self._on_store_close,
|
||||
origin_widget=self._get_more_maps_button,
|
||||
minimal_toolbars=True,
|
||||
)
|
||||
)
|
||||
|
||||
def _on_store_close(self) -> None:
|
||||
self._refresh(select_get_more_maps_button=True)
|
||||
# def _on_store_close(self) -> None:
|
||||
# pass
|
||||
# self._refresh(select_get_more_maps_button=True)
|
||||
|
||||
def _select(self, map_name: str) -> None:
|
||||
# from bauiv1lib.playlist.editgame import PlaylistEditGameWindow
|
||||
|
||||
@ -15,6 +15,8 @@ from bauiv1lib.popup import PopupWindow
|
||||
if TYPE_CHECKING:
|
||||
from typing import Any
|
||||
|
||||
from bauiv1lib.play import PlaylistSelectContext
|
||||
|
||||
|
||||
class PlayOptionsWindow(PopupWindow):
|
||||
"""A popup window for configuring play options."""
|
||||
@ -25,6 +27,7 @@ class PlayOptionsWindow(PopupWindow):
|
||||
playlist: str,
|
||||
scale_origin: tuple[float, float],
|
||||
delegate: Any = None,
|
||||
playlist_select_context: PlaylistSelectContext | None = None,
|
||||
):
|
||||
# FIXME: Tidy this up.
|
||||
# pylint: disable=too-many-branches
|
||||
@ -39,11 +42,7 @@ class PlayOptionsWindow(PopupWindow):
|
||||
self._pvars = PlaylistTypeVars(sessiontype)
|
||||
self._transitioning_out = False
|
||||
|
||||
# We behave differently if we're being used for playlist selection
|
||||
# vs starting a game directly (should make this more elegant).
|
||||
classic = bui.app.classic
|
||||
assert classic is not None
|
||||
self._selecting_mode = classic.selecting_private_party_playlist
|
||||
self._playlist_select_context = playlist_select_context
|
||||
|
||||
self._do_randomize_val = bui.app.config.get(
|
||||
self._pvars.config_name + ' Playlist Randomize', 0
|
||||
@ -66,7 +65,8 @@ class PlayOptionsWindow(PopupWindow):
|
||||
mesh_transparent = bui.getmesh('level_select_button_transparent')
|
||||
mask_tex = bui.gettexture('mapPreviewMask')
|
||||
|
||||
# Poke into this playlist and see if we can display some of its maps.
|
||||
# Poke into this playlist and see if we can display some of its
|
||||
# maps.
|
||||
map_textures = []
|
||||
map_texture_entries = []
|
||||
rows = 0
|
||||
@ -405,7 +405,11 @@ class PlayOptionsWindow(PopupWindow):
|
||||
on_activate_call=self._on_ok_press,
|
||||
autoselect=True,
|
||||
label=bui.Lstr(
|
||||
resource='okText' if self._selecting_mode else 'playText'
|
||||
resource=(
|
||||
'okText'
|
||||
if self._playlist_select_context is not None
|
||||
else 'playText'
|
||||
)
|
||||
),
|
||||
)
|
||||
|
||||
@ -498,8 +502,8 @@ class PlayOptionsWindow(PopupWindow):
|
||||
|
||||
# Head back to the gather window in playlist-select mode
|
||||
# or start the game in regular mode.
|
||||
if self._selecting_mode:
|
||||
from bauiv1lib.gather import GatherWindow
|
||||
if self._playlist_select_context is not None:
|
||||
# from bauiv1lib.gather import GatherWindow
|
||||
|
||||
if self._sessiontype is bs.FreeForAllSession:
|
||||
typename = 'ffa'
|
||||
@ -509,14 +513,15 @@ class PlayOptionsWindow(PopupWindow):
|
||||
raise RuntimeError('Only teams and ffa currently supported')
|
||||
cfg['Private Party Host Session Type'] = typename
|
||||
bui.getsound('gunCocking').play()
|
||||
assert bui.app.classic is not None
|
||||
# Note: this is a wonky situation where we aren't actually
|
||||
# the main window but we set it on behalf of the main window
|
||||
# that popped us up.
|
||||
bui.app.ui_v1.set_main_window(
|
||||
GatherWindow(transition='in_right'),
|
||||
from_window=False, # Disable this test.
|
||||
)
|
||||
|
||||
# assert bui.app.classic is not None
|
||||
# # Note: this is a wonky situation where we aren't actually
|
||||
# # the main window but we set it on behalf of the main window
|
||||
# # that popped us up.
|
||||
# bui.app.ui_v1.set_main_window(
|
||||
# GatherWindow(transition='in_right'),
|
||||
# from_window=False, # Disable this test.
|
||||
# )
|
||||
self._transition_out(transition='out_left')
|
||||
if self._delegate is not None:
|
||||
self._delegate.on_play_options_window_run_game()
|
||||
|
||||
@ -105,7 +105,7 @@ class ControlsSettingsWindow(bui.MainWindow):
|
||||
height += spacing
|
||||
|
||||
assert bui.app.classic is not None
|
||||
smallscale = 1.7 if show_keyboard else 2.2
|
||||
smallscale = 1.7
|
||||
super().__init__(
|
||||
root_widget=bui.containerwidget(
|
||||
size=(width, height),
|
||||
|
||||
@ -24,20 +24,20 @@ class GamepadSettingsWindow(bui.MainWindow):
|
||||
|
||||
def __init__(
|
||||
self,
|
||||
gamepad: bs.InputDevice,
|
||||
is_main_menu: bool = True,
|
||||
inputdevice: bs.InputDevice,
|
||||
modal: bool = False,
|
||||
transition: str = 'in_right',
|
||||
transition_out: str = 'out_right',
|
||||
origin_widget: bui.Widget | None = None,
|
||||
settings: dict | None = None,
|
||||
):
|
||||
self._input = gamepad
|
||||
self._inputdevice = inputdevice
|
||||
|
||||
# If our input-device went away, just return an empty zombie.
|
||||
if not self._input:
|
||||
if not self._inputdevice:
|
||||
return
|
||||
|
||||
self._name = self._input.name
|
||||
self._name = self._inputdevice.name
|
||||
|
||||
self._r = 'configGamepadWindow'
|
||||
self._transition_out = transition_out
|
||||
@ -45,7 +45,7 @@ class GamepadSettingsWindow(bui.MainWindow):
|
||||
# We're a secondary gamepad if supplied with settings.
|
||||
self._is_secondary = settings is not None
|
||||
self._ext = '_B' if self._is_secondary else ''
|
||||
self._is_main_menu = is_main_menu
|
||||
self._modal = modal
|
||||
self._displayname = self._name
|
||||
self._width = 700 if self._is_secondary else 730
|
||||
self._height = 440 if self._is_secondary else 450
|
||||
@ -56,14 +56,13 @@ class GamepadSettingsWindow(bui.MainWindow):
|
||||
root_widget=bui.containerwidget(
|
||||
size=(self._width, self._height),
|
||||
scale=(
|
||||
1.63
|
||||
1.4
|
||||
if uiscale is bui.UIScale.SMALL
|
||||
else 1.35 if uiscale is bui.UIScale.MEDIUM else 1.0
|
||||
else 1.3 if uiscale is bui.UIScale.MEDIUM else 1.0
|
||||
),
|
||||
stack_offset=(
|
||||
(-20, -16) if uiscale is bui.UIScale.SMALL else (0, 0)
|
||||
(0, -10) if uiscale is bui.UIScale.SMALL else (0, 0)
|
||||
),
|
||||
transition=transition,
|
||||
),
|
||||
transition=transition,
|
||||
origin_widget=origin_widget,
|
||||
@ -72,6 +71,7 @@ class GamepadSettingsWindow(bui.MainWindow):
|
||||
self._settings: dict[str, int] = {}
|
||||
if not self._is_secondary:
|
||||
self._get_config_mapping()
|
||||
|
||||
# Don't ask to config joysticks while we're in here.
|
||||
self._rebuild_ui()
|
||||
|
||||
@ -137,7 +137,7 @@ class GamepadSettingsWindow(bui.MainWindow):
|
||||
]:
|
||||
assert bui.app.classic is not None
|
||||
val = bui.app.classic.get_input_device_mapped_value(
|
||||
self._input, button, default
|
||||
self._inputdevice, button, default
|
||||
)
|
||||
if val != -1:
|
||||
self._settings[button] = val
|
||||
@ -419,7 +419,7 @@ class GamepadSettingsWindow(bui.MainWindow):
|
||||
|
||||
def get_input(self) -> bs.InputDevice:
|
||||
"""(internal)"""
|
||||
return self._input
|
||||
return self._inputdevice
|
||||
|
||||
def _do_advanced(self) -> None:
|
||||
# pylint: disable=cyclic-import
|
||||
@ -535,8 +535,8 @@ class GamepadSettingsWindow(bui.MainWindow):
|
||||
def show_secondary_editor(self) -> None:
|
||||
"""(internal)"""
|
||||
GamepadSettingsWindow(
|
||||
self._input,
|
||||
is_main_menu=False,
|
||||
self._inputdevice,
|
||||
modal=True,
|
||||
settings=self._settings,
|
||||
transition='in_scale',
|
||||
transition_out='out_scale',
|
||||
@ -562,16 +562,16 @@ class GamepadSettingsWindow(bui.MainWindow):
|
||||
assert isinstance(sval2, (int, type(None)))
|
||||
if sval1 is not None and sval2 is not None:
|
||||
return (
|
||||
self._input.get_axis_name(sval1)
|
||||
self._inputdevice.get_axis_name(sval1)
|
||||
+ ' / '
|
||||
+ self._input.get_axis_name(sval2)
|
||||
+ self._inputdevice.get_axis_name(sval2)
|
||||
)
|
||||
return bui.Lstr(resource=f'{self._r}.unsetText')
|
||||
|
||||
# If they're looking for triggers.
|
||||
if control in ['triggerRun1' + self._ext, 'triggerRun2' + self._ext]:
|
||||
if control in self._settings:
|
||||
return self._input.get_axis_name(self._settings[control])
|
||||
return self._inputdevice.get_axis_name(self._settings[control])
|
||||
return bui.Lstr(resource=f'{self._r}.unsetText')
|
||||
|
||||
# Dead-zone.
|
||||
@ -592,7 +592,9 @@ class GamepadSettingsWindow(bui.MainWindow):
|
||||
# If *any* dpad buttons are assigned, show only button assignments.
|
||||
if any(b in self._settings for b in dpad_buttons):
|
||||
if control in self._settings:
|
||||
return self._input.get_button_name(self._settings[control])
|
||||
return self._inputdevice.get_button_name(
|
||||
self._settings[control]
|
||||
)
|
||||
return bui.Lstr(resource=f'{self._r}.unsetText')
|
||||
|
||||
# No dpad buttons - show the dpad number for all 4.
|
||||
@ -617,7 +619,7 @@ class GamepadSettingsWindow(bui.MainWindow):
|
||||
|
||||
# Other buttons.
|
||||
if control in self._settings:
|
||||
return self._input.get_button_name(self._settings[control])
|
||||
return self._inputdevice.get_button_name(self._settings[control])
|
||||
return bui.Lstr(resource=f'{self._r}.unsetText')
|
||||
|
||||
def _gamepad_event(
|
||||
@ -694,7 +696,7 @@ class GamepadSettingsWindow(bui.MainWindow):
|
||||
|
||||
# Now launch the up/down listener.
|
||||
AwaitGamepadInputWindow(
|
||||
self._input,
|
||||
self._inputdevice,
|
||||
'analogStickUD' + ext,
|
||||
self._gamepad_event,
|
||||
bui.Lstr(resource=f'{self._r}.pressUpDownText'),
|
||||
@ -783,7 +785,7 @@ class GamepadSettingsWindow(bui.MainWindow):
|
||||
edit=btn,
|
||||
on_activate_call=bui.Call(
|
||||
AwaitGamepadInputWindow,
|
||||
self._input,
|
||||
self._inputdevice,
|
||||
button,
|
||||
self._gamepad_event,
|
||||
message,
|
||||
@ -795,16 +797,16 @@ class GamepadSettingsWindow(bui.MainWindow):
|
||||
return btn
|
||||
|
||||
def _cancel(self) -> None:
|
||||
# from bauiv1lib.settings.controls import ControlsSettingsWindow
|
||||
|
||||
# no-op if our underlying widget is dead or on its way out.
|
||||
if not self._root_widget or self._root_widget.transitioning_out:
|
||||
return
|
||||
|
||||
bui.containerwidget(
|
||||
edit=self._root_widget, transition=self._transition_out
|
||||
)
|
||||
if self._is_main_menu:
|
||||
if self._modal:
|
||||
bui.containerwidget(
|
||||
edit=self._root_widget, transition=self._transition_out
|
||||
)
|
||||
else:
|
||||
self.main_window_back()
|
||||
# assert bui.app.classic is not None
|
||||
# bui.app.ui_v1.set_main_window(
|
||||
@ -899,18 +901,20 @@ class GamepadSettingsWindow(bui.MainWindow):
|
||||
if not self._root_widget or self._root_widget.transitioning_out:
|
||||
return
|
||||
|
||||
bui.containerwidget(
|
||||
edit=self._root_widget, transition=self._transition_out
|
||||
)
|
||||
|
||||
# If we're a secondary editor we just go away (we were editing our
|
||||
# parent's settings dict).
|
||||
if self._is_secondary:
|
||||
assert self._modal
|
||||
bui.containerwidget(
|
||||
edit=self._root_widget, transition=self._transition_out
|
||||
)
|
||||
return
|
||||
|
||||
assert self._settings is not None
|
||||
if self._input:
|
||||
dst = classic.get_input_device_config(self._input, default=True)
|
||||
if self._inputdevice:
|
||||
dst = classic.get_input_device_config(
|
||||
self._inputdevice, default=True
|
||||
)
|
||||
dst2: dict[str, Any] = dst[0][dst[1]]
|
||||
dst2.clear()
|
||||
|
||||
@ -921,7 +925,7 @@ class GamepadSettingsWindow(bui.MainWindow):
|
||||
|
||||
# If we're allowed to phone home, send this config so we can
|
||||
# generate more defaults in the future.
|
||||
inputhash = classic.get_input_device_map_hash(self._input)
|
||||
inputhash = classic.get_input_device_map_hash(self._inputdevice)
|
||||
classic.master_server_v1_post(
|
||||
'controllerConfig',
|
||||
{
|
||||
@ -938,15 +942,13 @@ class GamepadSettingsWindow(bui.MainWindow):
|
||||
else:
|
||||
bui.getsound('error').play()
|
||||
|
||||
if self._is_main_menu:
|
||||
from bauiv1lib.settings.controls import ControlsSettingsWindow
|
||||
|
||||
assert bui.app.classic is not None
|
||||
bui.app.ui_v1.set_main_window(
|
||||
ControlsSettingsWindow(transition='in_left'),
|
||||
from_window=self,
|
||||
is_back=True,
|
||||
if self._modal:
|
||||
bui.containerwidget(
|
||||
edit=self._root_widget, transition=self._transition_out
|
||||
)
|
||||
else:
|
||||
assert self.main_window_has_control()
|
||||
self.main_window_back()
|
||||
|
||||
|
||||
class AwaitGamepadInputWindow(bui.Window):
|
||||
|
||||
@ -40,7 +40,7 @@ class GamepadAdvancedSettingsWindow(bui.Window):
|
||||
size=(self._width, self._height),
|
||||
scale=1.06
|
||||
* (
|
||||
1.85
|
||||
1.6
|
||||
if uiscale is bui.UIScale.SMALL
|
||||
else 1.35 if uiscale is bui.UIScale.MEDIUM else 1.0
|
||||
),
|
||||
|
||||
@ -4,7 +4,6 @@
|
||||
|
||||
from __future__ import annotations
|
||||
|
||||
import logging
|
||||
from typing import TYPE_CHECKING, override
|
||||
|
||||
import bascenev1 as bs
|
||||
@ -14,107 +13,6 @@ if TYPE_CHECKING:
|
||||
from typing import Any
|
||||
|
||||
|
||||
def gamepad_configure_callback(event: dict[str, Any]) -> None:
|
||||
"""Respond to a gamepad button press during config selection."""
|
||||
from bauiv1lib.settings.gamepad import GamepadSettingsWindow
|
||||
|
||||
# Ignore all but button-presses.
|
||||
if event['type'] not in ['BUTTONDOWN', 'HATMOTION']:
|
||||
return
|
||||
bs.release_gamepad_input()
|
||||
|
||||
if bool(True):
|
||||
bui.screenmessage('UNDER CONSTRUCTION')
|
||||
return
|
||||
|
||||
assert bui.app.classic is not None
|
||||
try:
|
||||
bui.app.ui_v1.clear_main_window()
|
||||
except Exception:
|
||||
logging.exception('Error transitioning out main_menu_window.')
|
||||
bui.getsound('activateBeep').play()
|
||||
bui.getsound('swish').play()
|
||||
device = event['input_device']
|
||||
assert isinstance(device, bs.InputDevice)
|
||||
if device.allows_configuring:
|
||||
bui.app.ui_v1.set_main_window(
|
||||
GamepadSettingsWindow(device), from_window=None
|
||||
)
|
||||
else:
|
||||
width = 700
|
||||
height = 200
|
||||
button_width = 80
|
||||
uiscale = bui.app.ui_v1.uiscale
|
||||
|
||||
class _Window(bui.MainWindow):
|
||||
def __init__(self) -> None:
|
||||
super().__init__(
|
||||
root_widget=bui.containerwidget(
|
||||
scale=(
|
||||
1.7
|
||||
if uiscale is bui.UIScale.SMALL
|
||||
else 1.4 if uiscale is bui.UIScale.MEDIUM else 1.0
|
||||
),
|
||||
size=(width, height),
|
||||
),
|
||||
transition='in_right',
|
||||
origin_widget=None,
|
||||
)
|
||||
|
||||
win = _Window()
|
||||
dlg = win.get_root_widget()
|
||||
|
||||
bui.app.ui_v1.set_main_window(win, from_window=None)
|
||||
|
||||
if device.allows_configuring_in_system_settings:
|
||||
msg = bui.Lstr(
|
||||
resource='configureDeviceInSystemSettingsText',
|
||||
subs=[('${DEVICE}', device.name)],
|
||||
)
|
||||
elif device.is_controller_app:
|
||||
msg = bui.Lstr(
|
||||
resource='bsRemoteConfigureInAppText',
|
||||
subs=[('${REMOTE_APP_NAME}', bui.get_remote_app_name())],
|
||||
)
|
||||
else:
|
||||
msg = bui.Lstr(
|
||||
resource='cantConfigureDeviceText',
|
||||
subs=[('${DEVICE}', device.name)],
|
||||
)
|
||||
bui.textwidget(
|
||||
parent=dlg,
|
||||
position=(0, height - 80),
|
||||
size=(width, 25),
|
||||
text=msg,
|
||||
scale=0.8,
|
||||
h_align='center',
|
||||
v_align='top',
|
||||
)
|
||||
|
||||
def _ok() -> None:
|
||||
from bauiv1lib.settings import controls
|
||||
|
||||
# no-op if our underlying widget is dead or on its way out.
|
||||
if not dlg or dlg.transitioning_out:
|
||||
return
|
||||
|
||||
bui.containerwidget(edit=dlg, transition='out_right')
|
||||
assert bui.app.classic is not None
|
||||
bui.app.ui_v1.set_main_window(
|
||||
controls.ControlsSettingsWindow(transition='in_left'),
|
||||
from_window=win,
|
||||
is_back=True,
|
||||
)
|
||||
|
||||
bui.buttonwidget(
|
||||
parent=dlg,
|
||||
position=((width - button_width) / 2, 20),
|
||||
size=(button_width, 60),
|
||||
label=bui.Lstr(resource='okText'),
|
||||
on_activate_call=_ok,
|
||||
)
|
||||
|
||||
|
||||
class GamepadSelectWindow(bui.MainWindow):
|
||||
"""Window for selecting a gamepad to configure."""
|
||||
|
||||
@ -155,8 +53,8 @@ class GamepadSelectWindow(bui.MainWindow):
|
||||
on_activate_call=self.main_window_back,
|
||||
)
|
||||
|
||||
# Let's not have anything selected by default; its misleading looking
|
||||
# for the controller getting configured.
|
||||
# Let's not have anything selected by default; its misleading
|
||||
# looking for the controller getting configured.
|
||||
bui.containerwidget(
|
||||
edit=self._root_widget,
|
||||
cancel_button=btn,
|
||||
@ -207,7 +105,10 @@ class GamepadSelectWindow(bui.MainWindow):
|
||||
v_align='top',
|
||||
)
|
||||
|
||||
bs.capture_gamepad_input(gamepad_configure_callback)
|
||||
bs.capture_gamepad_input(bui.WeakCall(self.gamepad_configure_callback))
|
||||
|
||||
def __del__(self) -> None:
|
||||
bs.release_gamepad_input()
|
||||
|
||||
@override
|
||||
def get_main_window_state(self) -> bui.MainWindowState:
|
||||
@ -219,6 +120,102 @@ class GamepadSelectWindow(bui.MainWindow):
|
||||
)
|
||||
)
|
||||
|
||||
@override
|
||||
def on_main_window_close(self) -> None:
|
||||
def gamepad_configure_callback(self, event: dict[str, Any]) -> None:
|
||||
"""Respond to a gamepad button press during config selection."""
|
||||
from bauiv1lib.settings.gamepad import GamepadSettingsWindow
|
||||
|
||||
if not self.main_window_has_control():
|
||||
return
|
||||
|
||||
# Ignore all but button-presses.
|
||||
if event['type'] not in ['BUTTONDOWN', 'HATMOTION']:
|
||||
return
|
||||
bs.release_gamepad_input()
|
||||
|
||||
assert bui.app.classic is not None
|
||||
|
||||
bui.getsound('activateBeep').play()
|
||||
bui.getsound('swish').play()
|
||||
device = event['input_device']
|
||||
assert isinstance(device, bs.InputDevice)
|
||||
|
||||
# No matter where we redirect to, we want their back
|
||||
# functionality to skip over us and go to our parent.
|
||||
assert self.main_window_back_state is not None
|
||||
back_state = self.main_window_back_state
|
||||
|
||||
if device.allows_configuring:
|
||||
self.main_window_replace(
|
||||
GamepadSettingsWindow(device), back_state=back_state
|
||||
)
|
||||
else:
|
||||
self.main_window_replace(
|
||||
_NotConfigurableWindow(device), back_state=back_state
|
||||
)
|
||||
|
||||
|
||||
class _NotConfigurableWindow(bui.MainWindow):
|
||||
|
||||
def __init__(self, device: bs.InputDevice) -> None:
|
||||
width = 700
|
||||
height = 200
|
||||
button_width = 80
|
||||
uiscale = bui.app.ui_v1.uiscale
|
||||
super().__init__(
|
||||
root_widget=bui.containerwidget(
|
||||
scale=(
|
||||
1.7
|
||||
if uiscale is bui.UIScale.SMALL
|
||||
else (1.4 if uiscale is bui.UIScale.MEDIUM else 1.0)
|
||||
),
|
||||
size=(width, height),
|
||||
),
|
||||
transition='in_right',
|
||||
origin_widget=None,
|
||||
)
|
||||
if device.allows_configuring_in_system_settings:
|
||||
msg = bui.Lstr(
|
||||
resource='configureDeviceInSystemSettingsText',
|
||||
subs=[('${DEVICE}', device.name)],
|
||||
)
|
||||
elif device.is_controller_app:
|
||||
msg = bui.Lstr(
|
||||
resource='bsRemoteConfigureInAppText',
|
||||
subs=[
|
||||
(
|
||||
'${REMOTE_APP_NAME}',
|
||||
bui.get_remote_app_name(),
|
||||
)
|
||||
],
|
||||
)
|
||||
else:
|
||||
msg = bui.Lstr(
|
||||
resource='cantConfigureDeviceText',
|
||||
subs=[('${DEVICE}', device.name)],
|
||||
)
|
||||
bui.textwidget(
|
||||
parent=self._root_widget,
|
||||
position=(0, height - 80),
|
||||
size=(width, 25),
|
||||
text=msg,
|
||||
scale=0.8,
|
||||
h_align='center',
|
||||
v_align='top',
|
||||
)
|
||||
|
||||
btn = bui.buttonwidget(
|
||||
parent=self._root_widget,
|
||||
position=((width - button_width) / 2, 20),
|
||||
size=(button_width, 60),
|
||||
label=bui.Lstr(resource='okText'),
|
||||
on_activate_call=self.main_window_back,
|
||||
)
|
||||
bui.containerwidget(edit=self._root_widget, cancel_button=btn)
|
||||
|
||||
# def _ok(self) -> None:
|
||||
|
||||
# # Back would take us to the gamepad-select window. We want to go
|
||||
# # past that.
|
||||
# assert self.main_window_back_state is not None
|
||||
# self.main_window_back_state = self.main_window_back_state.parent
|
||||
# self.main_window_back()
|
||||
|
||||
@ -393,8 +393,7 @@ class SoundtrackEditWindow(bui.MainWindow):
|
||||
bui.Call(self._restore_editor, state, song_type),
|
||||
entry,
|
||||
selection_target_name,
|
||||
),
|
||||
group_id='soundtrackentryselect',
|
||||
)
|
||||
)
|
||||
# bui.containerwidget(edit=self._root_widget, transition='out_left')
|
||||
# bui.app.ui_v1.set_main_window(
|
||||
|
||||
@ -209,8 +209,7 @@ class SoundtrackEntryTypeSelectWindow(bui.MainWindow):
|
||||
self.main_window_replace(
|
||||
MacMusicAppPlaylistSelectWindow(
|
||||
self._callback, current_playlist_entry, self._current_entry
|
||||
),
|
||||
group_id='soundtrackentryselect',
|
||||
)
|
||||
)
|
||||
# MacMusicAppPlaylistSelectWindow(
|
||||
# self._callback, current_playlist_entry, self._current_entry
|
||||
@ -241,7 +240,6 @@ class SoundtrackEntryTypeSelectWindow(bui.MainWindow):
|
||||
),
|
||||
allow_folders=False,
|
||||
),
|
||||
group_id='soundtrackentryselect',
|
||||
)
|
||||
# bui.app.ui_v1.set_main_window(
|
||||
# FileSelectorWindow(
|
||||
@ -276,7 +274,6 @@ class SoundtrackEntryTypeSelectWindow(bui.MainWindow):
|
||||
valid_file_extensions=[],
|
||||
allow_folders=True,
|
||||
),
|
||||
group_id='soundtrackentryselect',
|
||||
)
|
||||
# bui.app.ui_v1.set_main_window(
|
||||
# FileSelectorWindow(
|
||||
|
||||
@ -41,11 +41,12 @@ class StoreBrowserWindow(bui.MainWindow):
|
||||
def __init__(
|
||||
self,
|
||||
transition: str | None = 'in_right',
|
||||
modal: bool = False,
|
||||
# modal: bool = False,
|
||||
show_tab: StoreBrowserWindow.TabID | None = None,
|
||||
on_close_call: Callable[[], Any] | None = None,
|
||||
back_location: str | None = None,
|
||||
# on_close_call: Callable[[], Any] | None = None,
|
||||
# back_location: str | None = None,
|
||||
origin_widget: bui.Widget | None = None,
|
||||
minimal_toolbars: bool = False,
|
||||
):
|
||||
# pylint: disable=too-many-statements
|
||||
# pylint: disable=too-many-locals
|
||||
@ -59,19 +60,19 @@ class StoreBrowserWindow(bui.MainWindow):
|
||||
bui.set_analytics_screen('Store Window')
|
||||
|
||||
# Need to store this ourself for modal mode.
|
||||
if origin_widget is not None:
|
||||
self._transition_out = 'out_scale'
|
||||
else:
|
||||
self._transition_out = 'out_right'
|
||||
# if origin_widget is not None:
|
||||
# self._transition_out = 'out_scale'
|
||||
# else:
|
||||
# self._transition_out = 'out_right'
|
||||
|
||||
self.button_infos: dict[str, dict[str, Any]] | None = None
|
||||
self.update_buttons_timer: bui.AppTimer | None = None
|
||||
self._status_textwidget_update_timer = None
|
||||
|
||||
self._back_location = back_location
|
||||
self._on_close_call = on_close_call
|
||||
# self._back_location = back_location
|
||||
# self._on_close_call = on_close_call
|
||||
self._show_tab = show_tab
|
||||
self._modal = modal
|
||||
# self._modal = modal
|
||||
self._width = 1670 if uiscale is bui.UIScale.SMALL else 1040
|
||||
self._x_inset = x_inset = 310 if uiscale is bui.UIScale.SMALL else 0
|
||||
self._height = (
|
||||
@ -91,7 +92,7 @@ class StoreBrowserWindow(bui.MainWindow):
|
||||
size=(self._width, self._height + extra_top),
|
||||
toolbar_visibility=(
|
||||
'menu_store'
|
||||
if uiscale is bui.UIScale.SMALL
|
||||
if (uiscale is bui.UIScale.SMALL or minimal_toolbars)
|
||||
else 'menu_full'
|
||||
),
|
||||
scale=(
|
||||
@ -115,15 +116,15 @@ class StoreBrowserWindow(bui.MainWindow):
|
||||
size=(140, 60),
|
||||
scale=1.1,
|
||||
autoselect=True,
|
||||
label=bui.Lstr(resource='doneText' if self._modal else 'backText'),
|
||||
button_type=None if self._modal else 'back',
|
||||
on_activate_call=self._back,
|
||||
label=bui.Lstr(resource='backText'),
|
||||
button_type='back',
|
||||
on_activate_call=self.main_window_back,
|
||||
)
|
||||
|
||||
if uiscale is bui.UIScale.SMALL:
|
||||
self._back_button.delete()
|
||||
bui.containerwidget(
|
||||
edit=self._root_widget, on_cancel_call=self._back
|
||||
edit=self._root_widget, on_cancel_call=self.main_window_back
|
||||
)
|
||||
backbuttonspecial = True
|
||||
else:
|
||||
@ -163,7 +164,7 @@ class StoreBrowserWindow(bui.MainWindow):
|
||||
maxwidth=290,
|
||||
)
|
||||
|
||||
if not self._modal and not backbuttonspecial:
|
||||
if not backbuttonspecial:
|
||||
bui.buttonwidget(
|
||||
edit=self._back_button,
|
||||
button_type='backSmall',
|
||||
@ -1251,23 +1252,23 @@ class StoreBrowserWindow(bui.MainWindow):
|
||||
except Exception:
|
||||
logging.exception('Error restoring state for %s.', self)
|
||||
|
||||
def _back(self) -> None:
|
||||
# def _back(self) -> None:
|
||||
|
||||
if self._modal:
|
||||
# no-op if our underlying widget is dead or on its way out.
|
||||
if not self._root_widget or self._root_widget.transitioning_out:
|
||||
return
|
||||
self._save_state()
|
||||
bui.containerwidget(
|
||||
edit=self._root_widget, transition=self._transition_out
|
||||
)
|
||||
else:
|
||||
# no-op if we're not currently in control.
|
||||
if not self.main_window_has_control():
|
||||
return
|
||||
self.main_window_back()
|
||||
if self._on_close_call is not None:
|
||||
self._on_close_call()
|
||||
# # if self._modal:
|
||||
# # # no-op if our underlying widget is dead or on its way out.
|
||||
# # if not self._root_widget or self._root_widget.transitioning_out:
|
||||
# # return
|
||||
# # self._save_state()
|
||||
# # bui.containerwidget(
|
||||
# # edit=self._root_widget, transition=self._transition_out
|
||||
# # )
|
||||
# # else:
|
||||
# # no-op if we're not currently in control.
|
||||
# if not self.main_window_has_control():
|
||||
# return
|
||||
# self.main_window_back()
|
||||
# # if self._on_close_call is not None:
|
||||
# # self._on_close_call()
|
||||
|
||||
|
||||
def _check_merch_availability_in_bg_thread() -> None:
|
||||
|
||||
@ -229,14 +229,18 @@ class StoreButton:
|
||||
def _default_on_activate_call(self) -> None:
|
||||
# pylint: disable=cyclic-import
|
||||
from bauiv1lib.account import show_sign_in_prompt
|
||||
from bauiv1lib.store.browser import StoreBrowserWindow
|
||||
|
||||
# from bauiv1lib.store.browser import StoreBrowserWindow
|
||||
|
||||
plus = bui.app.plus
|
||||
assert plus is not None
|
||||
if plus.get_v1_account_state() != 'signed_in':
|
||||
show_sign_in_prompt()
|
||||
return
|
||||
StoreBrowserWindow(modal=True, origin_widget=self._button)
|
||||
|
||||
raise RuntimeError('no longer wired up')
|
||||
|
||||
# StoreBrowserWindow(modal=True, origin_widget=self._button)
|
||||
|
||||
def get_button(self) -> bui.Widget:
|
||||
"""Return the underlying button widget."""
|
||||
|
||||
@ -585,6 +585,17 @@ void AppAdapterSDL::RemoveSDLInputDevice_(int index) {
|
||||
assert(g_core->InMainThread());
|
||||
assert(index >= 0);
|
||||
JoystickInput* j = GetSDLJoystickInput_(index);
|
||||
|
||||
// Note: am running into this with a PS5 controller on macOS Sequoia beta.
|
||||
if (!j) {
|
||||
Log(LogLevel::kError,
|
||||
"GetSDLJoystickInput_() returned nullptr on RemoveSDLInputDevice_();"
|
||||
" joysticks size is "
|
||||
+ std::to_string(sdl_joysticks_.size()) + "; index is "
|
||||
+ std::to_string(index));
|
||||
return;
|
||||
}
|
||||
|
||||
assert(j);
|
||||
if (static_cast_check_fit<int>(sdl_joysticks_.size()) > index) {
|
||||
sdl_joysticks_[index] = nullptr;
|
||||
|
||||
@ -39,7 +39,7 @@ auto main(int argc, char** argv) -> int {
|
||||
namespace ballistica {
|
||||
|
||||
// These are set automatically via script; don't modify them here.
|
||||
const int kEngineBuildNumber = 21977;
|
||||
const int kEngineBuildNumber = 21985;
|
||||
const char* kEngineVersion = "1.7.37";
|
||||
const int kEngineApiVersion = 9;
|
||||
|
||||
|
||||
@ -967,28 +967,31 @@ void RootWidget::Setup() {
|
||||
// AddCover(0.5f, VAlign::kBottom, 0.0f, -180.0f, 600.0f, 550.0f,
|
||||
// 0.35f);
|
||||
|
||||
float backingR = 0.44f;
|
||||
float backingG = 0.41f;
|
||||
float backingB = 0.56f;
|
||||
float backingCoverR = backingR;
|
||||
float backingCoverG = backingG;
|
||||
float backingCoverB = backingB;
|
||||
float backing_r = 0.43f;
|
||||
float backing_g = 0.40f;
|
||||
float backing_b = 0.53f;
|
||||
// float backingR = 0.44f;
|
||||
// float backingG = 0.41f;
|
||||
// float backingB = 0.56f;
|
||||
float backing_cover_r = backing_r;
|
||||
float backing_cover_g = backing_g;
|
||||
float backing_cover_b = backing_b;
|
||||
float backingA = 1.0f;
|
||||
if (g_base->ui->scale() != UIScale::kSmall) {
|
||||
backingR *= TOOLBAR_COLOR_R * TOOLBAR_BACK_COLOR_R;
|
||||
backingG *= TOOLBAR_COLOR_G * TOOLBAR_BACK_COLOR_G;
|
||||
backingB *= TOOLBAR_COLOR_B * TOOLBAR_BACK_COLOR_B;
|
||||
backingCoverR *= TOOLBAR_COLOR_R;
|
||||
backingCoverG *= TOOLBAR_COLOR_G;
|
||||
backingCoverB *= TOOLBAR_COLOR_B;
|
||||
backing_r *= TOOLBAR_COLOR_R * TOOLBAR_BACK_COLOR_R;
|
||||
backing_g *= TOOLBAR_COLOR_G * TOOLBAR_BACK_COLOR_G;
|
||||
backing_b *= TOOLBAR_COLOR_B * TOOLBAR_BACK_COLOR_B;
|
||||
backing_cover_r *= TOOLBAR_COLOR_R;
|
||||
backing_cover_g *= TOOLBAR_COLOR_G;
|
||||
backing_cover_b *= TOOLBAR_COLOR_B;
|
||||
backingA *= TOOLBAR_OPACITY;
|
||||
} else {
|
||||
backingR *= 1.1f;
|
||||
backingG *= 1.1f;
|
||||
backingB *= 1.1f;
|
||||
backingCoverR *= 1.1f;
|
||||
backingCoverG *= 1.1f;
|
||||
backingCoverB *= 1.1f;
|
||||
backing_r *= 1.1f;
|
||||
backing_g *= 1.1f;
|
||||
backing_b *= 1.1f;
|
||||
backing_cover_r *= 1.1f;
|
||||
backing_cover_g *= 1.1f;
|
||||
backing_cover_b *= 1.1f;
|
||||
backingA *= TOOLBAR_OPACITY_2;
|
||||
}
|
||||
|
||||
@ -997,16 +1000,16 @@ void RootWidget::Setup() {
|
||||
ButtonDef bd;
|
||||
bd.h_align = 0.5f;
|
||||
bd.v_align = VAlign::kBottom;
|
||||
bd.width = 550.0f;
|
||||
bd.height = 110.0f;
|
||||
bd.width = 500.0f;
|
||||
bd.height = 100.0f;
|
||||
bd.x = 0.0f;
|
||||
bd.y = 41.0f;
|
||||
bd.img = "uiAtlas2";
|
||||
bd.mesh_transparent = "toolbarBackingBottom2";
|
||||
bd.selectable = false;
|
||||
bd.color_r = backingR;
|
||||
bd.color_g = backingG;
|
||||
bd.color_b = backingB;
|
||||
bd.color_r = backing_r;
|
||||
bd.color_g = backing_g;
|
||||
bd.color_b = backing_b;
|
||||
bd.opacity = backingA;
|
||||
|
||||
bd.depth_min = 0.2f;
|
||||
@ -1023,7 +1026,7 @@ void RootWidget::Setup() {
|
||||
ButtonDef b;
|
||||
b.h_align = 0.5f;
|
||||
b.v_align = VAlign::kBottom;
|
||||
b.width = b.height = 120.0f;
|
||||
b.width = b.height = 110.0f;
|
||||
b.x = 0.0f;
|
||||
b.y = b.height * 0.4f;
|
||||
b.img = "chestIcon";
|
||||
@ -1032,28 +1035,31 @@ void RootWidget::Setup() {
|
||||
(static_cast<uint32_t>(Widget::ToolbarVisibility::kMenuFull)
|
||||
| static_cast<uint32_t>(Widget::ToolbarVisibility::kMenuFullNoBack)
|
||||
| static_cast<uint32_t>(Widget::ToolbarVisibility::kMenuFullRoot));
|
||||
float spacing = 130.0f;
|
||||
float spacing = 120.0f;
|
||||
b.x = -1.5f * spacing;
|
||||
b.call = UIV1Python::ObjID::kRootUIChestSlot1PressCall;
|
||||
b.allow_in_game = false;
|
||||
AddButton_(b);
|
||||
|
||||
b.x = -0.5f * spacing;
|
||||
b.img = "chestOpenIcon";
|
||||
b.y = b.height * 0.5f;
|
||||
b.call = UIV1Python::ObjID::kRootUIChestSlot2PressCall;
|
||||
AddButton_(b);
|
||||
// b.x = -0.5f * spacing;
|
||||
// b.img = "chestOpenIcon";
|
||||
// b.y = b.height * 0.5f;
|
||||
// b.call = UIV1Python::ObjID::kRootUIChestSlot2PressCall;
|
||||
// AddButton_(b);
|
||||
|
||||
// test - empty icons
|
||||
b.y = b.height * 0.4f;
|
||||
b.x = 0.5f * spacing;
|
||||
b.img = "chestIconEmpty";
|
||||
b.width = b.height = 80.0f;
|
||||
b.color_r = backingCoverR;
|
||||
b.color_g = backingCoverG;
|
||||
b.color_b = backingCoverB;
|
||||
b.color_r = backing_cover_r;
|
||||
b.color_g = backing_cover_g;
|
||||
b.color_b = backing_cover_b;
|
||||
b.opacity = 1.0f;
|
||||
b.call = UIV1Python::ObjID::kRootUIChestSlot3PressCall;
|
||||
b.x = -0.5f * spacing;
|
||||
AddButton_(b);
|
||||
b.x = 0.5f * spacing;
|
||||
AddButton_(b);
|
||||
b.x = 1.5f * spacing;
|
||||
b.call = UIV1Python::ObjID::kRootUIChestSlot4PressCall;
|
||||
|
||||
Loading…
x
Reference in New Issue
Block a user