From a38745e4276c619c4301a9cdbf1a9243b97b32be Mon Sep 17 00:00:00 2001 From: SoK05 Date: Mon, 8 Jan 2024 04:57:05 +0100 Subject: [PATCH] Runaround - Heartbeat mechanic --- .../python/bascenev1lib/game/runaround.py | 40 +++++++++++++++++++ 1 file changed, 40 insertions(+) diff --git a/src/assets/ba_data/python/bascenev1lib/game/runaround.py b/src/assets/ba_data/python/bascenev1lib/game/runaround.py index 6640601f..ee456505 100644 --- a/src/assets/ba_data/python/bascenev1lib/game/runaround.py +++ b/src/assets/ba_data/python/bascenev1lib/game/runaround.py @@ -521,6 +521,18 @@ class RunaroundGame(bs.CoopGameActivity[Player, Team]): if self._lives == 0: self._bots.stop_moving() self.continue_or_end_game() + + # Heartbeat behavior + if self._lives < 5: + hbtime = 0.39 + (0.21 * self._lives) + self._lives_hbtime = bs.Timer(hbtime, + lambda: self.heart_dyin(True, hbtime), + repeat=True) + self.heart_dyin(True) + else: + self._lives_hbtime = None + self.heart_dyin(False) + assert self._lives_text is not None assert self._lives_text.node self._lives_text.node.text = str(self._lives) @@ -1358,3 +1370,31 @@ class RunaroundGame(bs.CoopGameActivity[Player, Team]): def _set_can_end_wave(self) -> None: self._can_end_wave = True + + def heart_dyin(self, + status: bool, + time: float = 1.22) -> None: + """ Makes the UI heart beat at low health. """ + if not (self._lives_bg or + self._lives_bg.node.exists()): return + + heart = self._lives_bg.node + + # Make the heart beat intensely! + if status: + bs.animate_array(heart, 'scale', 2, { + 0:(90,90), + time*0.1:(105,105), + time*0.21:(88,88), + time*0.42:(90,90), + time*0.52:(105,105), + time*0.63:(88,88), + time:(90,90), + }) + + # Neutralize heartbeat (Done did when dead.) + else: + bs.animate_array(heart, 'scale', 2, { + 0:heart.scale, + time:(90,90), + })