Merge branch 'master' into tournament_entry

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TrialTemp 2024-03-05 02:30:16 -06:00 committed by GitHub
commit a1bb24e3e2
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17 changed files with 268 additions and 134 deletions

80
.efrocachemap generated
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@ -421,41 +421,41 @@
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@ -4060,26 +4060,26 @@
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@ -1,4 +1,4 @@
### 1.7.33 (build 21770, api 8, 2024-03-01)
### 1.7.33 (build 21772, api 8, 2024-03-02)
- Stress test input-devices are now a bit smarter; they won't press any buttons
while UIs are up (this could cause lots of chaos if it happened).
- Added a 'Show Demos When Idle' option in advanced settings. If enabled, the
@ -20,14 +20,25 @@
languages; I feel it helps keep logic more understandable and should help us
catch problems where a base class changes or removes a method and child
classes forget to adapt to the change.
- Custom spaz "curse_time" values now work properly. (Thanks Temp!)
- Implemented `efro.dataclassio.IOMultiType` which will make my life a lot
easier.
- Punches no longer physically affect powerup boxes which should make it easier
to grab the powerup (Thanks VinniTR!).
- The 'Manual' party tab now supports entering IPv6 addresses (Thanks brostosjoined!).
- The 'Manual' party tab now supports entering IPv6 addresses (Thanks
brostos!).
- Fixes a bug where Meteor Shower could make the game-end bell sound twice
(Thanks 3alTemp!).
- Leaving the game or dying while touching your team's flag will no longer
recover & return it indefinitely in a teams game of Capture the Flag. (Thanks
3alTemp!)
- Added a server config setting for max players (not max clients) (Thanks
EraOSBeta!)
- Added a UI for customizing Series Length in Teams and Points-to-Win in FFA
(Thanks EraOSBeta!)
- Added a 'Practice' button in tournaments, letting you play them free of
charge while not submitting scores. (Thanks Temp!)
### 1.7.32 (build 21741, api 8, 2023-12-20)
- Fixed a screen message that no one will ever see (Thanks vishal332008?...)
- Plugins window now displays 'No Plugins Installed' when no plugins are present (Thanks vishal332008!)
@ -70,7 +81,7 @@
intended. Now, however, such commands get scheduled to a current
'ui-operation' and then run *almost* immediately, which should prevent such
situations. Please holler if you run into any UI weirdness at this point.
### 1.7.30 (build 21697, api 8, 2023-12-08)
- Continued work on the big 1.7.28 update.
- Got the Android version back up and running. There's been lots of cleanup and
@ -347,7 +358,7 @@
- Added a 'glow_type' arg to `bauiv1.textwidget()` to adjust the glow used when
the text is selected. The default is 'gradient' but there is now a 'uniform'
option which may look better in some circumstances.
### 1.7.27 (build 21282, api 8, 2023-08-30)
- Fixed a rare crash that could occur if the app shuts down while a background
@ -468,7 +479,7 @@
Visual Studio Code (and potentially other editors), so am seeing if it is
worth officially supporting in addition to or as a replacement for Mypy. See
`tools/pcommand pyright`
### 1.7.24 (build 21199, api 8, 2023-07-27)
- Fixed an issue where respawn icons could disappear in epic mode (Thanks for
@ -523,7 +534,7 @@
can be useful for core engine code to directly and clearly point out problems
that cannot be recovered from (Exceptions in such cases can tend to be
'handled' which leads to a broken or crashing app).
### 1.7.23 (build 21178, api 8, 2023-07-19)
- Network security improvements. (Thanks Dliwk!)

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@ -37,12 +37,12 @@
- Added feature
### Vishal332008
- Bug Fixer
- QoL and Bug Fixer
- Modder
### Era0S
- Community Suggestions Implementer
- Bug Fixer
- QoL and Bug Fixer
- Modder
### VinniTR
@ -52,6 +52,7 @@
- Created the original "reject_recently_left_players" plugin
### Temp (3alTemp)
- Original idea for customizable series length on GUI builds
- Modder & Bug Fixer
### brostos

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@ -136,7 +136,9 @@ def create_user_system_scripts() -> None:
path = f'{env.python_directory_user}/sys/{env.version}'
pathtmp = path + '_tmp'
if os.path.exists(path):
shutil.rmtree(path)
print('Delete Existing User Scripts and try again.')
_babase.screenmessage('Delete Existing User Scripts and try again.')
return
if os.path.exists(pathtmp):
shutil.rmtree(pathtmp)
@ -159,6 +161,7 @@ def create_user_system_scripts() -> None:
f"'\nRestart {_babase.appname()} to use them."
f' (use babase.quit() to exit the game)'
)
_babase.screenmessage('Created User System Scripts')
if app.classic is not None and app.classic.platform == 'android':
print(
'Note: the new files may not be visible via '
@ -183,6 +186,7 @@ def delete_user_system_scripts() -> None:
f'Restart {_babase.appname()} to use internal'
f' scripts. (use babase.quit() to exit the game)'
)
_babase.screenmessage('Deleted User System Scripts')
else:
print(f"User system scripts not found at '{path}'.")

View File

@ -310,9 +310,7 @@ class ServerController:
typename = (
'teams'
if result['playlistType'] == 'Team Tournament'
else 'ffa'
if result['playlistType'] == 'Free-for-All'
else '??'
else 'ffa' if result['playlistType'] == 'Free-for-All' else '??'
)
plistname = result['playlistName']
print(f'{Clr.SBLU}Got playlist: "{plistname}" ({typename}).{Clr.RST}')
@ -390,14 +388,14 @@ class ServerController:
if sessiontype is bascenev1.FreeForAllSession:
appcfg['Free-for-All Playlist Selection'] = self._playlist_name
appcfg[
'Free-for-All Playlist Randomize'
] = self._config.playlist_shuffle
appcfg['Free-for-All Playlist Randomize'] = (
self._config.playlist_shuffle
)
elif sessiontype is bascenev1.DualTeamSession:
appcfg['Team Tournament Playlist Selection'] = self._playlist_name
appcfg[
'Team Tournament Playlist Randomize'
] = self._config.playlist_shuffle
appcfg['Team Tournament Playlist Randomize'] = (
self._config.playlist_shuffle
)
elif sessiontype is bascenev1.CoopSession:
classic.coop_session_args = {
'campaign': self._config.coop_campaign,
@ -406,6 +404,10 @@ class ServerController:
else:
raise RuntimeError(f'Unknown session type {sessiontype}')
appcfg['Teams Series Length'] = self._config.teams_series_length
appcfg['FFA Series Length'] = self._config.ffa_series_length
# deprecated, left here in order to not break mods
classic.teams_series_length = self._config.teams_series_length
classic.ffa_series_length = self._config.ffa_series_length
@ -427,6 +429,10 @@ class ServerController:
self._config.player_rejoin_cooldown
)
bascenev1.set_max_players_override(
self._config.session_max_players_override
)
# And here.. we.. go.
if self._config.stress_test_players is not None:
# Special case: run a stress test.

View File

@ -103,8 +103,8 @@ class ClassicSubsystem(babase.AppSubsystem):
self.maps: dict[str, type[bascenev1.Map]] = {}
# Gameplay.
self.teams_series_length = 7
self.ffa_series_length = 24
self.teams_series_length = 7 # deprecated, left for old mods
self.ffa_series_length = 24 # deprecated, left for old mods
self.coop_session_args: dict = {}
# UI.

View File

@ -52,7 +52,7 @@ if TYPE_CHECKING:
# Build number and version of the ballistica binary we expect to be
# using.
TARGET_BALLISTICA_BUILD = 21770
TARGET_BALLISTICA_BUILD = 21772
TARGET_BALLISTICA_VERSION = '1.7.33'

View File

@ -231,7 +231,11 @@ from bascenev1._settings import (
IntSetting,
Setting,
)
from bascenev1._session import Session, set_player_rejoin_cooldown
from bascenev1._session import (
Session,
set_player_rejoin_cooldown,
set_max_players_override,
)
from bascenev1._stats import PlayerScoredMessage, PlayerRecord, Stats
from bascenev1._team import SessionTeam, Team, EmptyTeam
from bascenev1._teamgame import TeamGameActivity
@ -426,6 +430,7 @@ __all__ = [
'set_public_party_queue_enabled',
'set_public_party_stats_url',
'set_player_rejoin_cooldown',
'set_max_players_override',
'set_replay_speed_exponent',
'set_touchscreen_editing',
'setmusic',

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@ -67,8 +67,8 @@ class MultiTeamSession(Session):
max_players=self.get_max_players(),
)
self._series_length: int = classic.teams_series_length
self._ffa_series_length: int = classic.ffa_series_length
self._series_length: int = int(cfg.get('Teams Series Length', 7))
self._ffa_series_length: int = int(cfg.get('FFA Series Length', 24))
show_tutorial = cfg.get('Show Tutorial', True)

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@ -23,6 +23,9 @@ if TYPE_CHECKING:
# such as skipping respawn waits.
_g_player_rejoin_cooldown: float = 0.0
# overrides the session's decision of max_players
_max_players_override: int | None = None
def set_player_rejoin_cooldown(cooldown: float) -> None:
"""Set the cooldown for individual players rejoining after leaving."""
@ -30,6 +33,12 @@ def set_player_rejoin_cooldown(cooldown: float) -> None:
_g_player_rejoin_cooldown = max(0.0, cooldown)
def set_max_players_override(max_players: int | None) -> None:
"""Set the override for how many players can join a session"""
global _max_players_override # pylint: disable=global-statement
_max_players_override = max_players
class Session:
"""Defines a high level series of bascenev1.Activity-es.
@ -162,7 +171,11 @@ class Session:
self.sessionteams = []
self.sessionplayers = []
self.min_players = min_players
self.max_players = max_players
self.max_players = (
max_players
if _max_players_override is None
else _max_players_override
)
self._submit_score = submit_score
self.customdata = {}
@ -257,7 +270,7 @@ class Session:
babase.app.classic is not None
and babase.app.classic.stress_test_update_timer is None
):
if len(self.sessionplayers) >= self.max_players:
if len(self.sessionplayers) >= self.max_players >= 0:
# Print a rejection message *only* to the client trying to
# join (prevents spamming everyone else in the game).
_bascenev1.getsound('error').play()

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@ -629,7 +629,8 @@ class Spaz(bs.Actor):
1000.0 * (tval + self.curse_time)
)
self._curse_timer = bs.Timer(
5.0, bs.WeakCall(self.handlemessage, CurseExplodeMessage())
self.curse_time,
bs.WeakCall(self.handlemessage, CurseExplodeMessage()),
)
def equip_boxing_gloves(self) -> None:

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@ -529,6 +529,30 @@ class CaptureTheFlagGame(bs.TeamGameActivity[Player, Team]):
if team.flag_return_touches < 0:
logging.exception('CTF flag_return_touches < 0')
def _handle_death_flag_capture(self, player: Player) -> None:
"""Handles flag values when a player dies or leaves the game."""
# Don't do anything if the player hasn't touched the flag at all.
if not player.touching_own_flag:
return
team = player.team
# For each "point" our player has touched theflag (Could be multiple),
# deduct one from both our player and
# the flag's return touches variable.
for _ in range(player.touching_own_flag):
# Deduct
player.touching_own_flag -= 1
team.flag_return_touches -= 1
# Update our flag's timer accordingly
# (Prevents immediate resets in case
# there might be more people touching it).
if team.flag_return_touches == 0:
team.touch_return_timer = None
team.touch_return_timer_ticking = None
# Safety check, just to be sure!
if team.flag_return_touches < 0:
logging.exception('CTF flag_return_touches < 0')
def _flash_base(self, team: Team, length: float = 2.0) -> None:
light = bs.newnode(
'light',
@ -591,6 +615,7 @@ class CaptureTheFlagGame(bs.TeamGameActivity[Player, Team]):
def handlemessage(self, msg: Any) -> Any:
if isinstance(msg, bs.PlayerDiedMessage):
super().handlemessage(msg) # Augment standard behavior.
self._handle_death_flag_capture(msg.getplayer(Player))
self.respawn_player(msg.getplayer(Player))
elif isinstance(msg, FlagDiedMessage):
@ -617,3 +642,8 @@ class CaptureTheFlagGame(bs.TeamGameActivity[Player, Team]):
else:
super().handlemessage(msg)
@override
def on_player_leave(self, player: Player) -> None:
"""Prevents leaving players from capturing their flag."""
self._handle_death_flag_capture(player)

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@ -94,6 +94,8 @@ class ConfigNumberEdit:
changesound: bool = True,
textscale: float = 1.0,
as_percent: bool = False,
fallback_value: float = 0.0,
f: int = 1,
):
if displayname is None:
displayname = configkey
@ -103,8 +105,12 @@ class ConfigNumberEdit:
self._maxval = maxval
self._increment = increment
self._callback = callback
self._value = bui.app.config.resolve(configkey)
try:
self._value = bui.app.config.resolve(configkey)
except ValueError:
self._value = bui.app.config.get(configkey, fallback_value)
self._as_percent = as_percent
self._f = f
self.nametext = bui.textwidget(
parent=parent,
@ -171,5 +177,5 @@ class ConfigNumberEdit:
if self._as_percent:
val = f'{round(self._value*100.0)}%'
else:
val = f'{self._value:.1f}'
val = f'{self._value:.{self._f}f}'
bui.textwidget(edit=self.valuetext, text=val)

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@ -90,9 +90,7 @@ class CoopBrowserWindow(bui.Window):
self._height = (
657
if uiscale is bui.UIScale.SMALL
else 730
if uiscale is bui.UIScale.MEDIUM
else 800
else 730 if uiscale is bui.UIScale.MEDIUM else 800
)
app.ui_v1.set_main_menu_location('Coop Select')
self._r = 'coopSelectWindow'
@ -104,6 +102,19 @@ class CoopBrowserWindow(bui.Window):
'campaignDifficulty', 'easy'
)
if (
self._campaign_difficulty == 'hard'
and not app.classic.accounts.have_pro_options()
):
plus.add_v1_account_transaction(
{
'type': 'SET_MISC_VAL',
'name': 'campaignDifficulty',
'value': 'easy',
}
)
self._campaign_difficulty = 'easy'
super().__init__(
root_widget=bui.containerwidget(
size=(self._width, self._height + top_extra),
@ -112,17 +123,13 @@ class CoopBrowserWindow(bui.Window):
stack_offset=(
(0, -15)
if uiscale is bui.UIScale.SMALL
else (0, 0)
if uiscale is bui.UIScale.MEDIUM
else (0, 0)
else (0, 0) if uiscale is bui.UIScale.MEDIUM else (0, 0)
),
transition=transition,
scale=(
1.2
if uiscale is bui.UIScale.SMALL
else 0.8
if uiscale is bui.UIScale.MEDIUM
else 0.75
else 0.8 if uiscale is bui.UIScale.MEDIUM else 0.75
),
)
)
@ -271,9 +278,11 @@ class CoopBrowserWindow(bui.Window):
self._scrollwidget = bui.scrollwidget(
parent=self._root_widget,
highlight=False,
position=(65 + x_inset, 120)
if uiscale is bui.UIScale.SMALL and app.ui_v1.use_toolbars
else (65 + x_inset, 70),
position=(
(65 + x_inset, 120)
if uiscale is bui.UIScale.SMALL and app.ui_v1.use_toolbars
else (65 + x_inset, 70)
),
size=(self._scroll_width, self._scroll_height),
simple_culling_v=10.0,
claims_left_right=True,
@ -421,12 +430,14 @@ class CoopBrowserWindow(bui.Window):
if tbtn.time_remaining_value_text is not None:
bui.textwidget(
edit=tbtn.time_remaining_value_text,
text=bui.timestring(tbtn.time_remaining, centi=False)
if (
tbtn.has_time_remaining
and self._tourney_data_up_to_date
)
else '-',
text=(
bui.timestring(tbtn.time_remaining, centi=False)
if (
tbtn.has_time_remaining
and self._tourney_data_up_to_date
)
else '-'
),
)
# Also adjust the ad icon visibility.
@ -447,9 +458,9 @@ class CoopBrowserWindow(bui.Window):
try:
bui.imagewidget(
edit=self._hard_button_lock_image,
opacity=0.0
if bui.app.classic.accounts.have_pro_options()
else 1.0,
opacity=(
0.0 if bui.app.classic.accounts.have_pro_options() else 1.0
),
)
except Exception:
logging.exception('Error updating campaign lock.')
@ -559,12 +570,16 @@ class CoopBrowserWindow(bui.Window):
enable_sound=False,
on_activate_call=bui.Call(self._set_campaign_difficulty, 'easy'),
on_select_call=bui.Call(self.sel_change, 'campaign', 'easyButton'),
color=sel_color
if self._campaign_difficulty == 'easy'
else un_sel_color,
textcolor=sel_textcolor
if self._campaign_difficulty == 'easy'
else un_sel_textcolor,
color=(
sel_color
if self._campaign_difficulty == 'easy'
else un_sel_color
),
textcolor=(
sel_textcolor
if self._campaign_difficulty == 'easy'
else un_sel_textcolor
),
)
bui.widget(edit=self._easy_button, show_buffer_left=100)
if self._selected_campaign_level == 'easyButton':
@ -585,12 +600,16 @@ class CoopBrowserWindow(bui.Window):
enable_sound=False,
on_activate_call=bui.Call(self._set_campaign_difficulty, 'hard'),
on_select_call=bui.Call(self.sel_change, 'campaign', 'hardButton'),
color=sel_color_hard
if self._campaign_difficulty == 'hard'
else un_sel_color,
textcolor=sel_textcolor
if self._campaign_difficulty == 'hard'
else un_sel_textcolor,
color=(
sel_color_hard
if self._campaign_difficulty == 'hard'
else un_sel_color
),
textcolor=(
sel_textcolor
if self._campaign_difficulty == 'hard'
else un_sel_textcolor
),
)
self._hard_button_lock_image = bui.imagewidget(
parent=parent_widget,
@ -960,35 +979,43 @@ class CoopBrowserWindow(bui.Window):
for i, tbutton in enumerate(self._tournament_buttons):
bui.widget(
edit=tbutton.button,
up_widget=self._tournament_info_button
if i == 0
else self._tournament_buttons[i - 1].button,
down_widget=self._tournament_buttons[(i + 1)].button
if i + 1 < len(self._tournament_buttons)
else custom_h_scroll,
up_widget=(
self._tournament_info_button
if i == 0
else self._tournament_buttons[i - 1].button
),
down_widget=(
self._tournament_buttons[(i + 1)].button
if i + 1 < len(self._tournament_buttons)
else custom_h_scroll
),
)
bui.widget(
edit=tbutton.more_scores_button,
down_widget=self._tournament_buttons[
(i + 1)
].current_leader_name_text
if i + 1 < len(self._tournament_buttons)
else custom_h_scroll,
down_widget=(
self._tournament_buttons[(i + 1)].current_leader_name_text
if i + 1 < len(self._tournament_buttons)
else custom_h_scroll
),
)
bui.widget(
edit=tbutton.current_leader_name_text,
up_widget=self._tournament_info_button
if i == 0
else self._tournament_buttons[i - 1].more_scores_button,
up_widget=(
self._tournament_info_button
if i == 0
else self._tournament_buttons[i - 1].more_scores_button
),
)
for btn in self._custom_buttons:
try:
bui.widget(
edit=btn.get_button(),
up_widget=tournament_h_scroll
if self._tournament_buttons
else self._tournament_info_button,
up_widget=(
tournament_h_scroll
if self._tournament_buttons
else self._tournament_info_button
),
)
except Exception:
logging.exception('Error wiring up custom buttons.')
@ -1042,8 +1069,9 @@ class CoopBrowserWindow(bui.Window):
def _switch_to_score(
self,
show_tab: StoreBrowserWindow.TabID
| None = StoreBrowserWindow.TabID.EXTRAS,
show_tab: (
StoreBrowserWindow.TabID | None
) = StoreBrowserWindow.TabID.EXTRAS,
) -> None:
# pylint: disable=cyclic-import
from bauiv1lib.account import show_sign_in_prompt

View File

@ -33,6 +33,7 @@ class PlayOptionsWindow(PopupWindow):
# pylint: disable=too-many-locals
from bascenev1 import filter_playlist, get_map_class
from bauiv1lib.playlist import PlaylistTypeVars
from bauiv1lib.config import ConfigNumberEdit
self._r = 'gameListWindow'
self._delegate = delegate
@ -52,7 +53,7 @@ class PlayOptionsWindow(PopupWindow):
self._playlist = playlist
self._width = 500.0
self._height = 330.0 - 50.0
self._height = 370.0 - 50.0
# In teams games, show the custom names/colors button.
if self._sessiontype is bs.DualTeamSession:
@ -145,9 +146,7 @@ class PlayOptionsWindow(PopupWindow):
scale = (
1.69
if uiscale is bui.UIScale.SMALL
else 1.1
if uiscale is bui.UIScale.MEDIUM
else 0.85
else 1.1 if uiscale is bui.UIScale.MEDIUM else 0.85
)
# Creates our _root_widget.
super().__init__(
@ -275,13 +274,39 @@ class PlayOptionsWindow(PopupWindow):
texture=bui.gettexture('lock'),
)
y_offs = 50 if show_shuffle_check_box else 0
# Series Length
y_offs2 = 40 if self._sessiontype is bs.DualTeamSession else 0
self._series_length_numedit = ConfigNumberEdit(
parent=self.root_widget,
position=(100, 200 + y_offs + y_offs2),
configkey=(
'FFA' if self._sessiontype is bs.FreeForAllSession else 'Teams'
)
+ ' Series Length',
displayname=bui.Lstr(
resource=self._r
+ (
'.pointsToWinText'
if self._sessiontype is bs.FreeForAllSession
else '.seriesLengthText'
)
),
minval=1.0,
increment=1.0 if self._sessiontype is bs.FreeForAllSession else 2.0,
fallback_value=(
24 if self._sessiontype is bs.FreeForAllSession else 7
),
f=0,
)
# Team names/colors.
self._custom_colors_names_button: bui.Widget | None
if self._sessiontype is bs.DualTeamSession:
y_offs = 50 if show_shuffle_check_box else 0
self._custom_colors_names_button = bui.buttonwidget(
parent=self.root_widget,
position=(100, 200 + y_offs),
position=(100, 195 + y_offs),
size=(290, 35),
on_activate_call=bui.WeakCall(self._custom_colors_names_press),
autoselect=True,
@ -304,9 +329,9 @@ class PlayOptionsWindow(PopupWindow):
def _cb_callback(val: bool) -> None:
self._do_randomize_val = val
cfg = bui.app.config
cfg[
self._pvars.config_name + ' Playlist Randomize'
] = self._do_randomize_val
cfg[self._pvars.config_name + ' Playlist Randomize'] = (
self._do_randomize_val
)
cfg.commit()
if show_shuffle_check_box:

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@ -39,7 +39,7 @@ auto main(int argc, char** argv) -> int {
namespace ballistica {
// These are set automatically via script; don't modify them here.
const int kEngineBuildNumber = 21770;
const int kEngineBuildNumber = 21772;
const char* kEngineVersion = "1.7.33";
const int kEngineApiVersion = 8;

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@ -47,10 +47,14 @@ class ServerConfig:
# Max devices in the party. Note that this does *NOT* mean max players.
# Any device in the party can have more than one player on it if they have
# multiple controllers. Also, this number currently includes the server so
# generally make it 1 bigger than you need. Max-players is not currently
# exposed but I'll try to add that soon.
# generally make it 1 bigger than you need.
max_party_size: int = 6
# Max players that can join a session. If present this will override the
# session's preferred max_players. if a value below 0 is given player limit
# will be removed.
session_max_players_override: int | None = None
# Options here are 'ffa' (free-for-all), 'teams' and 'coop' (cooperative)
# This value is ignored if you supply a playlist_code (see below).
session_type: str = 'ffa'