Some internal wiring for private parties

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Eric Froemling 2021-04-19 11:48:15 -07:00
parent 0f81450707
commit 9f01110e74
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6 changed files with 48 additions and 44 deletions

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@ -3932,40 +3932,40 @@
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} }

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@ -454,6 +454,7 @@
<w>csum</w> <w>csum</w>
<w>ctest</w> <w>ctest</w>
<w>ctex</w> <w>ctex</w>
<w>ctracker</w>
<w>ctuple</w> <w>ctuple</w>
<w>ctype</w> <w>ctype</w>
<w>cupcmd</w> <w>cupcmd</w>

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@ -161,9 +161,10 @@ class Actor:
"""Returns whether the Actor is 'alive'. """Returns whether the Actor is 'alive'.
What this means is up to the Actor. What this means is up to the Actor.
It is not a requirement for Actors to be It is not a requirement for Actors to be able to die;
able to die; just that they report whether just that they report whether they consider themselves
they are Alive or not. to be alive or not. In cases where dead/alive is
irrelevant, True should be returned.
""" """
return True return True

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@ -200,6 +200,7 @@
<w>cstdlib</w> <w>cstdlib</w>
<w>cstring</w> <w>cstring</w>
<w>ctargetref</w> <w>ctargetref</w>
<w>ctracker</w>
<w>cubemap</w> <w>cubemap</w>
<w>curtime</w> <w>curtime</w>
<w>cutef</w> <w>cutef</w>

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@ -1,5 +1,5 @@
<!-- THIS FILE IS AUTO GENERATED; DO NOT EDIT BY HAND --> <!-- THIS FILE IS AUTO GENERATED; DO NOT EDIT BY HAND -->
<h4><em>last updated on 2021-04-17 for Ballistica version 1.6.0 build 20343</em></h4> <h4><em>last updated on 2021-04-19 for Ballistica version 1.6.0 build 20347</em></h4>
<p>This page documents the Python classes and functions in the 'ba' module, <p>This page documents the Python classes and functions in the 'ba' module,
which are the ones most relevant to modding in Ballistica. If you come across something you feel should be included here or could be better explained, please <a href="mailto:support@froemling.net">let me know</a>. Happy modding!</p> which are the ones most relevant to modding in Ballistica. If you come across something you feel should be included here or could be better explained, please <a href="mailto:support@froemling.net">let me know</a>. Happy modding!</p>
<hr> <hr>
@ -803,9 +803,10 @@ or returns None depending on whether 'doraise' is True.</p>
<p>Returns whether the Actor is 'alive'.</p> <p>Returns whether the Actor is 'alive'.</p>
<p>What this means is up to the Actor. <p>What this means is up to the Actor.
It is not a requirement for Actors to be It is not a requirement for Actors to be able to die;
able to die; just that they report whether just that they report whether they consider themselves
they are Alive or not.</p> to be alive or not. In cases where dead/alive is
irrelevant, True should be returned.</p>
</dd> </dd>
<dt><h4><a name="method_ba_Actor__on_expire">on_expire()</a></dt></h4><dd> <dt><h4><a name="method_ba_Actor__on_expire">on_expire()</a></dt></h4><dd>

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@ -21,7 +21,7 @@
namespace ballistica { namespace ballistica {
// These are set automatically via script; don't change here. // These are set automatically via script; don't change here.
const int kAppBuildNumber = 20346; const int kAppBuildNumber = 20347;
const char* kAppVersion = "1.6.0"; const char* kAppVersion = "1.6.0";
// Our standalone globals. // Our standalone globals.