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https://github.com/RYDE-WORK/ballistica.git
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Bringing over more C++ stuff...
This commit is contained in:
parent
e21082406f
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12
.idea/dictionaries/ericf.xml
generated
12
.idea/dictionaries/ericf.xml
generated
@ -29,8 +29,8 @@
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<w>achname</w>
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<w>achname</w>
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<w>achs</w>
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<w>achs</w>
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<w>acinstance</w>
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<w>acinstance</w>
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<w>ack'ed</w>
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<w>ack</w>
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<w>ack</w>
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<w>ack'ed</w>
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<w>acked</w>
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<w>acked</w>
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<w>acks</w>
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<w>acks</w>
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<w>acnt</w>
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<w>acnt</w>
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@ -151,8 +151,8 @@
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<w>bacommon</w>
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<w>bacommon</w>
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<w>badguy</w>
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<w>badguy</w>
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<w>bafoundation</w>
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<w>bafoundation</w>
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<w>ballistica's</w>
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<w>ballistica</w>
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<w>ballistica</w>
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<w>ballistica's</w>
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<w>ballisticacore</w>
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<w>ballisticacore</w>
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<w>ballisticacorecb</w>
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<w>ballisticacorecb</w>
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<w>bamaster</w>
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<w>bamaster</w>
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@ -793,8 +793,8 @@
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<w>gamedata</w>
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<w>gamedata</w>
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<w>gameinstance</w>
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<w>gameinstance</w>
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<w>gamemap</w>
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<w>gamemap</w>
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<w>gamepad's</w>
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<w>gamepad</w>
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<w>gamepad</w>
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<w>gamepad's</w>
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<w>gamepadadvanced</w>
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<w>gamepadadvanced</w>
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<w>gamepads</w>
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<w>gamepads</w>
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<w>gamepadselect</w>
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<w>gamepadselect</w>
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@ -1177,8 +1177,8 @@
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<w>lsqlite</w>
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<w>lsqlite</w>
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<w>lssl</w>
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<w>lssl</w>
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<w>lstart</w>
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<w>lstart</w>
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<w>lstr's</w>
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<w>lstr</w>
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<w>lstr</w>
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<w>lstr's</w>
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<w>lstrs</w>
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<w>lstrs</w>
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<w>lsval</w>
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<w>lsval</w>
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<w>ltex</w>
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<w>ltex</w>
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@ -1803,8 +1803,8 @@
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<w>sessionname</w>
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<w>sessionname</w>
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<w>sessionplayer</w>
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<w>sessionplayer</w>
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<w>sessionplayers</w>
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<w>sessionplayers</w>
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<w>sessionteam's</w>
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<w>sessionteam</w>
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<w>sessionteam</w>
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<w>sessionteam's</w>
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<w>sessionteams</w>
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<w>sessionteams</w>
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<w>sessiontype</w>
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<w>sessiontype</w>
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<w>setactivity</w>
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<w>setactivity</w>
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@ -2134,8 +2134,8 @@
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<w>txtw</w>
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<w>txtw</w>
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<w>typeargs</w>
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<w>typeargs</w>
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<w>typecheck</w>
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<w>typecheck</w>
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<w>typechecker's</w>
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<w>typechecker</w>
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<w>typechecker</w>
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<w>typechecker's</w>
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<w>typedval</w>
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<w>typedval</w>
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<w>typeshed</w>
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<w>typeshed</w>
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<w>typestr</w>
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<w>typestr</w>
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12
Makefile
12
Makefile
@ -70,6 +70,16 @@ assets-android: prereqs
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assets-clean:
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assets-clean:
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@cd assets && ${MAKE} clean
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@cd assets && ${MAKE} clean
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# Build resources.
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resources: prereqs
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@tools/pcommand lazybuild resources_src ${LAZYBUILDDIR}/resources \
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cd resources \&\& ${MAKE} -j${CPUS} resources
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# Clean resources.
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resources-clean:
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@cd resources && ${MAKE} clean
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@rm -f ${LAZYBUILDDIR}/resources
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# Remove *ALL* files and directories that aren't managed by git
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# Remove *ALL* files and directories that aren't managed by git
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# (except for a few things such as localconfig.json).
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# (except for a few things such as localconfig.json).
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clean:
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clean:
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@ -85,7 +95,7 @@ clean-list:
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.PHONY: list prereqs prereqs-clean assets assets-cmake assets-windows \
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.PHONY: list prereqs prereqs-clean assets assets-cmake assets-windows \
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assets-windows-Win32 assets-windows-x64 \
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assets-windows-Win32 assets-windows-x64 \
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assets-mac assets-ios assets-android assets-clean \
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assets-mac assets-ios assets-android assets-clean \
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-clean-clean\
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resources resources-clean-clean\
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clean clean-list
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clean clean-list
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8
resources/Makefile
Normal file
8
resources/Makefile
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# Released under the MIT License. See LICENSE for details.
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# Dummy resources makefile; nothing here for now.
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all: resources
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resources:
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clean:
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4
resources/README.md
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4
resources/README.md
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@ -0,0 +1,4 @@
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# BallisticaCore Resources
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This directory should contain sources for a common set of resources such as icons, launch screens, etc.
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Run 'make' to compile and push them to their platform-specific locations.
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