hiding deprecated login types by default

This commit is contained in:
Eric 2024-05-08 12:19:31 -07:00
parent 671b26efa7
commit 9a9b3bd22e
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8 changed files with 68 additions and 34 deletions

48
.efrocachemap generated
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@ -421,7 +421,7 @@
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@ -1,6 +1,15 @@
### 1.7.35 (build 21848, api 8, 2024-05-08)
### 1.7.35 (build 21849, api 8, 2024-05-08)
- Fixed an issue where the engine would block at exit on some version of Linux
until Ctrl-D was pressed in the calling terminal.
- V2 accounts have been around for a while now, so the old V1 device login
button is no longer visible in the account panel. It is currently possible to
bring it back by checking 'Show Deprecated Login Types' in advanced settings,
but please consider this a warning to upgrade/migrate your account to V2 if
you have not done so yet.
- The 'Sign in with a BombSquad account' option is now simply 'Sign In' on many
builds cases since it is the one and only option. So tidy! When other options
such as Google Play or Game Center are available it is instead called 'Sign in
with an email address'.
- Reworked the 'Enter Code' dialog into a 'Send Info' dialog. The `sendinfo`
command is 99% of the reason for 'Enter Code' existing, so this simplifies
things for that use case and hopefully clarifies its purpose so I can spend

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@ -52,7 +52,7 @@ if TYPE_CHECKING:
# Build number and version of the ballistica binary we expect to be
# using.
TARGET_BALLISTICA_BUILD = 21848
TARGET_BALLISTICA_BUILD = 21849
TARGET_BALLISTICA_VERSION = '1.7.35'

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@ -96,9 +96,10 @@ class AccountSettingsWindow(bui.Window):
# Always want to show our web-based v2 login option.
self._show_sign_in_buttons.append('V2Proxy')
# Legacy v1 device accounts are currently always available
# (though we need to start phasing them out at some point).
self._show_sign_in_buttons.append('Device')
# Legacy v1 device accounts available only if the user
# has explicitly enabled deprecated login types.
if bui.app.config.resolve('Show Deprecated Login Types'):
self._show_sign_in_buttons.append('Device')
top_extra = 15 if uiscale is bui.UIScale.SMALL else 0
super().__init__(
@ -207,8 +208,8 @@ class AccountSettingsWindow(bui.Window):
self._refresh_tickets_text()
self._refresh_account_name_text()
def _get_sign_in_text(self) -> bui.Lstr:
return bui.Lstr(resource=self._r + '.signInText')
# def _get_sign_in_text(self) -> bui.Lstr:
# return bui.Lstr(resource=self._r + '.signInText')
def _refresh(self) -> None:
# pylint: disable=too-many-statements
@ -698,8 +699,10 @@ class AccountSettingsWindow(bui.Window):
# TODO: Add translation strings for these.
v2labeltext: bui.Lstr | str = (
'Sign in with an email/password'
'Sign in with an email address'
if show_game_center_sign_in_button
or show_google_play_sign_in_button
or show_device_sign_in_button
# else bui.Lstr(resource=self._r + '.signInWithV2Text')
else bui.Lstr(resource=self._r + '.signInText')
)

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@ -1,5 +1,6 @@
# Released under the MIT License. See LICENSE for details.
#
# pylint: disable=too-many-lines
"""UI functionality for advanced settings."""
from __future__ import annotations
@ -90,7 +91,7 @@ class AdvancedSettingsWindow(bui.Window):
self._scroll_width = self._width - (100 + 2 * x_inset)
self._scroll_height = self._height - 115.0
self._sub_width = self._scroll_width * 0.95
self._sub_height = 870.0
self._sub_height = 912.0
if self._show_always_use_internal_keyboard:
self._sub_height += 62
@ -489,6 +490,19 @@ class AdvancedSettingsWindow(bui.Window):
maxwidth=430,
)
v -= 42
self._show_deprecated_login_types_check_box = ConfigCheckBox(
parent=self._subcontainer,
position=(50, v),
size=(self._sub_width - 100, 30),
configkey='Show Deprecated Login Types',
displayname=bui.Lstr(
resource=f'{self._r}.showDeprecatedLoginTypesText'
),
scale=1.0,
maxwidth=430,
)
v -= 42
self._disable_camera_shake_check_box = ConfigCheckBox(
parent=self._subcontainer,
@ -840,6 +854,8 @@ class AdvancedSettingsWindow(bui.Window):
sel_name = 'KickIdlePlayers'
elif sel == self._show_demos_when_idle_check_box.widget:
sel_name = 'ShowDemosWhenIdle'
elif sel == self._show_deprecated_login_types_check_box.widget:
sel_name = 'ShowDeprecatedLoginTypes'
elif sel == self._show_game_ping_check_box.widget:
sel_name = 'ShowPing'
elif sel == self._disable_camera_shake_check_box.widget:
@ -888,6 +904,7 @@ class AdvancedSettingsWindow(bui.Window):
def _restore_state(self) -> None:
# pylint: disable=too-many-branches
# pylint: disable=too-many-statements
try:
assert bui.app.classic is not None
sel_name = bui.app.ui_v1.window_states.get(type(self), {}).get(
@ -911,6 +928,8 @@ class AdvancedSettingsWindow(bui.Window):
sel = self._kick_idle_players_check_box.widget
elif sel_name == 'ShowDemosWhenIdle':
sel = self._show_demos_when_idle_check_box.widget
elif sel_name == 'ShowDeprecatedLoginTypes':
sel = self._show_deprecated_login_types_check_box.widget
elif sel_name == 'ShowPing':
sel = self._show_game_ping_check_box.widget
elif sel_name == 'DisableCameraShake':

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@ -237,6 +237,8 @@ void AppConfig::SetupEntries() {
BoolEntry("Disable Camera Gyro", false);
bool_entries_[BoolID::kShowDemosWhenIdle] =
BoolEntry("Show Demos When Idle", false);
bool_entries_[BoolID::kShowDeprecatedLoginTypes] =
BoolEntry("Show Deprecated Login Types", false);
// Now add everything to our name map and make sure all is kosher.
CompleteMap(float_entries_);

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@ -75,6 +75,7 @@ class AppConfig {
kDisableCameraShake,
kDisableCameraGyro,
kShowDemosWhenIdle,
kShowDeprecatedLoginTypes,
kLast // Sentinel.
};

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@ -39,7 +39,7 @@ auto main(int argc, char** argv) -> int {
namespace ballistica {
// These are set automatically via script; don't modify them here.
const int kEngineBuildNumber = 21848;
const int kEngineBuildNumber = 21849;
const char* kEngineVersion = "1.7.35";
const int kEngineApiVersion = 8;