mirror of
https://github.com/RYDE-WORK/ballistica.git
synced 2026-01-26 08:53:32 +08:00
Switched windows prefab builds to 32 bit
This commit is contained in:
parent
e5c4c5ff37
commit
9a12f02689
@ -4135,16 +4135,16 @@
|
||||
"assets/build/windows/x64/vc_redist.x64.exe": "https://files.ballistica.net/cache/ba1/ea/19/8b8787d81abcdce158ba608cd24f",
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"assets/build/windows/x64/vcruntime140_1d.dll": "https://files.ballistica.net/cache/ba1/11/d8/ff6344b429b00c24d9a1930d4338",
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"assets/build/windows/x64/vcruntime140d.dll": "https://files.ballistica.net/cache/ba1/20/33/0825e11e6518f87ece3009309933",
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"build/prefab/linux-server/debug/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/25/53/7faeb52e734e393cf99fea8eccdc",
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"build/prefab/linux-server/release/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/47/6a/741bc0838174e53dea8af25d2f6e",
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||||
"build/prefab/linux/debug/ballisticacore": "https://files.ballistica.net/cache/ba1/12/49/18248eac92473bd3b961beadcda4",
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"build/prefab/linux/release/ballisticacore": "https://files.ballistica.net/cache/ba1/3e/8a/ca68ced1f85746893def0bbe73c7",
|
||||
"build/prefab/mac-server/debug/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/1c/09/d8ee3fdc0b76d138174834efed2e",
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"build/prefab/mac-server/release/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/02/97/fbf3c622030669bbea505987c248",
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"build/prefab/mac/debug/ballisticacore": "https://files.ballistica.net/cache/ba1/a9/ec/5f8354b927730c69fe5a681a2ce8",
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"build/prefab/mac/release/ballisticacore": "https://files.ballistica.net/cache/ba1/74/8a/b8ae2692dec40600576346298373",
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"build/prefab/windows-server/debug/dist/ballisticacore_headless.exe": "https://files.ballistica.net/cache/ba1/59/b6/425b5784fb985c2af8bdce7860d7",
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"build/prefab/windows-server/release/dist/ballisticacore_headless.exe": "https://files.ballistica.net/cache/ba1/4b/3f/6d5a31e33396bc71b5cbb86a8346",
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"build/prefab/windows/debug/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/d8/72/f20cfe9a9e6acc8f1f70ae30e64b",
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"build/prefab/windows/release/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/56/aa/58e96b30c8fb93e456165be58ae2"
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"build/prefab/linux-server/debug/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/4d/d2/45d06a8dfcde71da3200fd4d2821",
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"build/prefab/linux-server/release/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/38/87/34f9bf38be66b158c9a53536dc41",
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"build/prefab/linux/debug/ballisticacore": "https://files.ballistica.net/cache/ba1/26/59/925cf3b362cde408b96f78fd7b54",
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"build/prefab/linux/release/ballisticacore": "https://files.ballistica.net/cache/ba1/ec/ad/0650df6bd220bc24ace2817098e8",
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"build/prefab/mac-server/debug/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/12/89/ec265516675eccf129704a350730",
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"build/prefab/mac-server/release/dist/ballisticacore_headless": "https://files.ballistica.net/cache/ba1/0b/72/2afc2855b5f258849c7dc3fda768",
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"build/prefab/mac/debug/ballisticacore": "https://files.ballistica.net/cache/ba1/02/3b/5c9c860eee9be52abe1991534470",
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"build/prefab/mac/release/ballisticacore": "https://files.ballistica.net/cache/ba1/fb/24/e19eca2f233d1f368e19cd3aa2ff",
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"build/prefab/windows-server/debug/dist/ballisticacore_headless.exe": "https://files.ballistica.net/cache/ba1/db/fa/5c3fb5069c67a71808927e0bd09e",
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"build/prefab/windows-server/release/dist/ballisticacore_headless.exe": "https://files.ballistica.net/cache/ba1/b3/32/09227cb81f307f0b30978c97b383",
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"build/prefab/windows/debug/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/ea/4d/df0cc0ef2649bd8e3fb8ffd658ba",
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"build/prefab/windows/release/BallisticaCore.exe": "https://files.ballistica.net/cache/ba1/69/23/69b46627e812ff279bf761daf309"
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}
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2
.idea/dictionaries/ericf.xml
generated
2
.idea/dictionaries/ericf.xml
generated
@ -419,6 +419,7 @@
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<w>cwdg</w>
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<w>cxxabi</w>
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<w>cyaml</w>
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<w>cycledelay</w>
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<w>cygwinccompiler</w>
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<w>darwiin</w>
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<w>darwiinremote</w>
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@ -2145,6 +2146,7 @@
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<w>vtype</w>
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<w>vval</w>
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<w>waaah</w>
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<w>waittime</w>
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<w>wanttype</w>
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<w>wasdead</w>
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<w>wavenum</w>
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@ -1,3 +1,5 @@
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### 1.5.12 (20087)
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### 1.5.11 (20083)
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- Fixed a freeze in the local network browser.
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2
Makefile
2
Makefile
@ -327,7 +327,7 @@ build/prefab/linux-server/release/README.txt: \
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build/prefab/linux-server/release/dist/ballisticacore_headless: .efrocachemap
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@tools/snippets efrocache_get $@
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PREFAB_WINDOWS_PLATFORM = x64
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PREFAB_WINDOWS_PLATFORM = Win32
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RUN_PREFAB_WINDOWS_DEBUG = cd build/prefab/windows/debug && ./BallisticaCore.exe
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@ -5665,11 +5665,13 @@
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"windows/Win32/SDL2.dll",
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"windows/Win32/libvorbis.dll",
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"windows/Win32/libvorbisfile.dll",
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"windows/Win32/msvcp140d.dll",
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"windows/Win32/ogg.dll",
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"windows/Win32/python.exe",
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"windows/Win32/python37.dll",
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"windows/Win32/pythonw.exe",
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"windows/Win32/vc_redist.x86.exe",
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"windows/Win32/vcruntime140d.dll",
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"windows/x64/DLLs/_asyncio.pyd",
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"windows/x64/DLLs/_bz2.pyd",
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"windows/x64/DLLs/_ctypes.pyd",
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@ -24,7 +24,6 @@
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"ba_data/python/ba/__pycache__/_freeforallsession.cpython-37.opt-1.pyc",
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"ba_data/python/ba/__pycache__/_gameactivity.cpython-37.opt-1.pyc",
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"ba_data/python/ba/__pycache__/_gameresults.cpython-37.opt-1.pyc",
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"ba_data/python/ba/__pycache__/_gamesettings.cpython-37.opt-1.pyc",
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"ba_data/python/ba/__pycache__/_gameutils.cpython-37.opt-1.pyc",
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"ba_data/python/ba/__pycache__/_general.cpython-37.opt-1.pyc",
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"ba_data/python/ba/__pycache__/_hooks.cpython-37.opt-1.pyc",
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@ -47,6 +46,7 @@
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"ba_data/python/ba/__pycache__/_score.cpython-37.opt-1.pyc",
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"ba_data/python/ba/__pycache__/_servermode.cpython-37.opt-1.pyc",
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"ba_data/python/ba/__pycache__/_session.cpython-37.opt-1.pyc",
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"ba_data/python/ba/__pycache__/_settings.cpython-37.opt-1.pyc",
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"ba_data/python/ba/__pycache__/_stats.cpython-37.opt-1.pyc",
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"ba_data/python/ba/__pycache__/_store.cpython-37.opt-1.pyc",
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"ba_data/python/ba/__pycache__/_team.cpython-37.opt-1.pyc",
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@ -81,7 +81,6 @@
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"ba_data/python/ba/_freeforallsession.py",
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"ba_data/python/ba/_gameactivity.py",
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"ba_data/python/ba/_gameresults.py",
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"ba_data/python/ba/_gamesettings.py",
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"ba_data/python/ba/_gameutils.py",
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"ba_data/python/ba/_general.py",
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"ba_data/python/ba/_hooks.py",
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@ -104,6 +103,7 @@
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"ba_data/python/ba/_score.py",
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"ba_data/python/ba/_servermode.py",
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"ba_data/python/ba/_session.py",
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"ba_data/python/ba/_settings.py",
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"ba_data/python/ba/_stats.py",
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"ba_data/python/ba/_store.py",
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"ba_data/python/ba/_team.py",
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@ -166,7 +166,6 @@ SCRIPT_TARGETS_PY_PUBLIC = \
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build/ba_data/python/ba/_freeforallsession.py \
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build/ba_data/python/ba/_gameactivity.py \
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build/ba_data/python/ba/_gameresults.py \
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build/ba_data/python/ba/_gamesettings.py \
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build/ba_data/python/ba/_gameutils.py \
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build/ba_data/python/ba/_general.py \
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build/ba_data/python/ba/_hooks.py \
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@ -189,6 +188,7 @@ SCRIPT_TARGETS_PY_PUBLIC = \
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build/ba_data/python/ba/_score.py \
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build/ba_data/python/ba/_servermode.py \
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build/ba_data/python/ba/_session.py \
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build/ba_data/python/ba/_settings.py \
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build/ba_data/python/ba/_stats.py \
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build/ba_data/python/ba/_store.py \
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build/ba_data/python/ba/_team.py \
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@ -397,7 +397,6 @@ SCRIPT_TARGETS_PYC_PUBLIC = \
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build/ba_data/python/ba/__pycache__/_freeforallsession.cpython-37.opt-1.pyc \
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build/ba_data/python/ba/__pycache__/_gameactivity.cpython-37.opt-1.pyc \
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build/ba_data/python/ba/__pycache__/_gameresults.cpython-37.opt-1.pyc \
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build/ba_data/python/ba/__pycache__/_gamesettings.cpython-37.opt-1.pyc \
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build/ba_data/python/ba/__pycache__/_gameutils.cpython-37.opt-1.pyc \
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build/ba_data/python/ba/__pycache__/_general.cpython-37.opt-1.pyc \
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build/ba_data/python/ba/__pycache__/_hooks.cpython-37.opt-1.pyc \
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@ -420,6 +419,7 @@ SCRIPT_TARGETS_PYC_PUBLIC = \
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build/ba_data/python/ba/__pycache__/_score.cpython-37.opt-1.pyc \
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build/ba_data/python/ba/__pycache__/_servermode.cpython-37.opt-1.pyc \
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build/ba_data/python/ba/__pycache__/_session.cpython-37.opt-1.pyc \
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build/ba_data/python/ba/__pycache__/_settings.cpython-37.opt-1.pyc \
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build/ba_data/python/ba/__pycache__/_stats.cpython-37.opt-1.pyc \
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build/ba_data/python/ba/__pycache__/_store.cpython-37.opt-1.pyc \
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build/ba_data/python/ba/__pycache__/_team.cpython-37.opt-1.pyc \
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@ -736,11 +736,6 @@ build/ba_data/python/ba/__pycache__/_gameresults.cpython-37.opt-1.pyc: \
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@echo Compiling script: $^
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@rm -rf $@ && PYTHONHASHSEED=1 $(TOOLS_DIR)/snippets compile_python_files $^ && chmod 444 $@
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build/ba_data/python/ba/__pycache__/_gamesettings.cpython-37.opt-1.pyc: \
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build/ba_data/python/ba/_gamesettings.py
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@echo Compiling script: $^
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@rm -rf $@ && PYTHONHASHSEED=1 $(TOOLS_DIR)/snippets compile_python_files $^ && chmod 444 $@
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build/ba_data/python/ba/__pycache__/_gameutils.cpython-37.opt-1.pyc: \
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build/ba_data/python/ba/_gameutils.py
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@echo Compiling script: $^
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@ -851,6 +846,11 @@ build/ba_data/python/ba/__pycache__/_session.cpython-37.opt-1.pyc: \
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@echo Compiling script: $^
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@rm -rf $@ && PYTHONHASHSEED=1 $(TOOLS_DIR)/snippets compile_python_files $^ && chmod 444 $@
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build/ba_data/python/ba/__pycache__/_settings.cpython-37.opt-1.pyc: \
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build/ba_data/python/ba/_settings.py
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@echo Compiling script: $^
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@rm -rf $@ && PYTHONHASHSEED=1 $(TOOLS_DIR)/snippets compile_python_files $^ && chmod 444 $@
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build/ba_data/python/ba/__pycache__/_stats.cpython-37.opt-1.pyc: \
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build/ba_data/python/ba/_stats.py
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@echo Compiling script: $^
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@ -20030,11 +20030,13 @@ EXTRAS_TARGETS_WIN_WIN32 = \
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build/windows/Win32/SDL2.dll \
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build/windows/Win32/libvorbis.dll \
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build/windows/Win32/libvorbisfile.dll \
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build/windows/Win32/msvcp140d.dll \
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build/windows/Win32/ogg.dll \
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build/windows/Win32/python.exe \
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build/windows/Win32/python37.dll \
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build/windows/Win32/pythonw.exe \
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build/windows/Win32/vc_redist.x86.exe
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build/windows/Win32/vc_redist.x86.exe \
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build/windows/Win32/vcruntime140d.dll
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# Rule to copy src extras to build.
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$(EXTRAS_TARGETS_WIN_WIN32) : ../.efrocachemap
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@ -56,9 +56,8 @@ from ba._error import (
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from ba._freeforallsession import FreeForAllSession
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from ba._gameactivity import GameActivity
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from ba._gameresults import GameResults
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from ba._gamesettings import (Setting, IntSetting, FloatSetting, ChoiceSetting,
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BoolSetting, IntChoiceSetting,
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FloatChoiceSetting)
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from ba._settings import (Setting, IntSetting, FloatSetting, ChoiceSetting,
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BoolSetting, IntChoiceSetting, FloatChoiceSetting)
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from ba._lang import Lstr, setlanguage, get_valid_languages
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from ba._map import Map, getmaps
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from ba._session import Session
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@ -188,9 +188,10 @@ class _WeakCall:
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"""
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def __init__(self, *args: Any, **keywds: Any) -> None:
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"""
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Instantiate a WeakCall; pass a callable as the first
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arg, followed by any number of arguments or keywords.
|
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"""Instantiate a WeakCall.
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Pass a callable as the first arg, followed by any number of
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arguments or keywords.
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|
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# Example: wrap a method call with some positional and
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# keyword args:
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@ -240,9 +241,10 @@ class _Call:
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"""
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def __init__(self, *args: Any, **keywds: Any):
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"""
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Instantiate a Call; pass a callable as the first
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arg, followed by any number of arguments or keywords.
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"""Instantiate a Call.
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Pass a callable as the first arg, followed by any number of
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arguments or keywords.
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# Example: wrap a method call with 1 positional and 1 keyword arg:
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mycall = ba.Call(myobj.dostuff, argval1, namedarg=argval2)
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@ -1,5 +1,5 @@
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<!-- THIS FILE IS AUTO GENERATED; DO NOT EDIT BY HAND -->
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<h4><em>last updated on 2020-06-23 for Ballistica version 1.5.10 build 20084</em></h4>
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<h4><em>last updated on 2020-06-24 for Ballistica version 1.5.12 build 20088</em></h4>
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<p>This page documents the Python classes and functions in the 'ba' module,
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which are the ones most relevant to modding in Ballistica. If you come across something you feel should be included here or could be better explained, please <a href="mailto:support@froemling.net">let me know</a>. Happy modding!</p>
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<hr>
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@ -1214,8 +1214,10 @@ when done.</p>
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<dt><h4><a name="method_ba_Call____init__"><constructor></a></dt></h4><dd>
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<p><span>ba.Call(*args: Any, **keywds: Any)</span></p>
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<p>Instantiate a Call; pass a callable as the first
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arg, followed by any number of arguments or keywords.</p>
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<p>Instantiate a Call.</p>
|
||||
|
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<p>Pass a callable as the first arg, followed by any number of
|
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arguments or keywords.</p>
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|
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<pre><span><em><small># Example: wrap a method call with 1 positional and 1 keyword arg:</small></em></span>
|
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mycall = ba.Call(myobj.dostuff, argval1, namedarg=argval2)</pre>
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@ -5756,8 +5758,10 @@ self.t = <a href="#class_ba_Timer">ba.Timer</a>(0.3, say_it, repeat=True)
|
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<dt><h4><a name="method_ba_WeakCall____init__"><constructor></a></dt></h4><dd>
|
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<p><span>ba.WeakCall(*args: Any, **keywds: Any)</span></p>
|
||||
|
||||
<p>Instantiate a WeakCall; pass a callable as the first
|
||||
arg, followed by any number of arguments or keywords.</p>
|
||||
<p>Instantiate a WeakCall.</p>
|
||||
|
||||
<p>Pass a callable as the first arg, followed by any number of
|
||||
arguments or keywords.</p>
|
||||
|
||||
<pre><span><em><small># Example: wrap a method call with some positional and</small></em></span>
|
||||
<span><em><small># keyword args:</small></em></span>
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|
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@ -856,7 +856,7 @@ def clioncode(projroot: Path, full: bool, verbose: bool) -> None:
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# reason too.
|
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# So for now let's try blowing away caches, launching the gui
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# temporarily, and then kicking off inspections after that. Sigh.
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print('Clearing clion caches...', flush=True)
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print('Clearing CLion caches...', flush=True)
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subprocess.run('rm -rf ~/Library/Caches/CLion*', shell=True, check=True)
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# Note: I'm assuming this project needs to be open when the GUI
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@ -866,7 +866,11 @@ def clioncode(projroot: Path, full: bool, verbose: bool) -> None:
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process = subprocess.Popen(str(clionbin))
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# Wait a moment and ask it nicely to die.
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time.sleep(120)
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waittime = 120
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while waittime > 0:
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print(f'Waiting for {waittime} more seconds.')
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time.sleep(10)
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waittime -= 10
|
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|
||||
# Seems killing it via applescript is more likely to leave it
|
||||
# in a working state for offline inspections than TERM signal..
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@ -281,12 +281,14 @@ def _sync_windows_extras(cfg: Config) -> None:
|
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elif cfg.win_type == 'winserver':
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toplevelfiles += ['python.exe']
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|
||||
# Include debug dlls for x64 so folks without msvc can run them.
|
||||
# (seems win32 doesn't have the same set so ignoring that for now)
|
||||
if cfg.debug and cfg.win_platform == 'x64':
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toplevelfiles += [
|
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'msvcp140d.dll', 'vcruntime140d.dll', 'vcruntime140_1d.dll'
|
||||
]
|
||||
# Include debug dlls so folks without msvc can run them.
|
||||
if cfg.debug:
|
||||
if cfg.win_platform == 'x64':
|
||||
toplevelfiles += [
|
||||
'msvcp140d.dll', 'vcruntime140d.dll', 'vcruntime140_1d.dll'
|
||||
]
|
||||
else:
|
||||
toplevelfiles += ['msvcp140d.dll', 'vcruntime140d.dll']
|
||||
|
||||
# Include the runtime redistributables in release builds.
|
||||
if not cfg.debug:
|
||||
|
||||
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Reference in New Issue
Block a user