diff --git a/assets/src/ba_data/python/_ba.py b/assets/src/ba_data/python/_ba.py index 0b47f736..ef6586c9 100644 --- a/assets/src/ba_data/python/_ba.py +++ b/assets/src/ba_data/python/_ba.py @@ -34,7 +34,7 @@ NOTE: This file was autogenerated by gendummymodule; do not edit by hand. """ # (hash we can use to see if this file is out of date) -# SOURCES_HASH=237130603961569354119127975507628873256 +# SOURCES_HASH=289136972904319905380913187760209000511 # I'm sorry Pylint. I know this file saddens you. Be strong. # pylint: disable=useless-suppression diff --git a/assets/src/ba_data/python/ba/_activitytypes.py b/assets/src/ba_data/python/ba/_activitytypes.py index a0fcf910..aed67931 100644 --- a/assets/src/ba_data/python/ba/_activitytypes.py +++ b/assets/src/ba_data/python/ba/_activitytypes.py @@ -141,18 +141,19 @@ class ScoreScreenActivity(Activity): def __init__(self, settings: Dict[str, Any]): super().__init__(settings) self.transition_time = 0.5 - self._birth_time = _ba.time() - self._min_view_time = 5.0 self.inherits_tint = True self.inherits_camera_vr_offset = True self.use_fixed_vr_overlay = True + self.default_music: Optional[MusicType] = MusicType.SCORES + self._birth_time = _ba.time() + self._min_view_time = 5.0 self._allow_server_restart = False self._background: Optional[ba.Actor] = None self._tips_text: Optional[ba.Actor] = None self._kicked_off_server_shutdown = False self._kicked_off_server_restart = False - self._default_music: Optional[MusicType] = MusicType.SCORES self._default_show_tips = True + self._custom_continue_message: Optional[ba.Lstr] = None def on_player_join(self, player: ba.Player) -> None: from ba import _general @@ -174,11 +175,9 @@ class ScoreScreenActivity(Activity): show_logo=True) if self._default_show_tips: self._tips_text = TipsText() - setmusic(self._default_music) + setmusic(self.default_music) - def on_begin(self, custom_continue_message: ba.Lstr = None) -> None: - # FIXME: Unify args. - # pylint: disable=arguments-differ + def on_begin(self) -> None: # pylint: disable=cyclic-import from bastd.actor import text from ba import _lang @@ -194,7 +193,8 @@ class ScoreScreenActivity(Activity): else: sval = _lang.Lstr(resource='pressAnyButtonText') - text.Text(custom_continue_message if custom_continue_message else sval, + text.Text(self._custom_continue_message + if self._custom_continue_message is not None else sval, v_attach='bottom', h_align='center', flash=True, diff --git a/assets/src/ba_data/python/ba/_apputils.py b/assets/src/ba_data/python/ba/_apputils.py index 8cb04826..95a7fd3f 100644 --- a/assets/src/ba_data/python/ba/_apputils.py +++ b/assets/src/ba_data/python/ba/_apputils.py @@ -73,7 +73,7 @@ def suppress_debug_reports() -> None: This should be called in devel/debug situations to avoid spamming the master server with spurious logs. """ - _ba.screenmessage("Suppressing debug reports.", color=(1, 0, 0)) + # _ba.screenmessage("Suppressing debug reports.", color=(1, 0, 0)) _ba.app.suppress_debug_reports = True diff --git a/assets/src/ba_data/python/ba/_gameactivity.py b/assets/src/ba_data/python/ba/_gameactivity.py index 1d0ca1e6..62102bda 100644 --- a/assets/src/ba_data/python/ba/_gameactivity.py +++ b/assets/src/ba_data/python/ba/_gameactivity.py @@ -306,9 +306,9 @@ class GameActivity(Activity): # Whether to show points for kills. self._show_kill_points = True - # Music that should play in on_transition_in() + # If not None, the music type that should play in on_transition_in() # (unless overridden by the map). - self._default_music: Optional[ba.MusicType] = None + self.default_music: Optional[ba.MusicType] = None # Go ahead and get our map loading. map_name: str @@ -449,7 +449,7 @@ class GameActivity(Activity): # Make our map. self._map = self._map_type() - music = self._default_music + music = self.default_music # give our map a chance to override the music # (for happy-thoughts and other such themed maps) diff --git a/assets/src/ba_data/python/bastd/activity/drawscreen.py b/assets/src/ba_data/python/bastd/activity/drawscreen.py index b7a0d01b..e97ac08c 100644 --- a/assets/src/ba_data/python/bastd/activity/drawscreen.py +++ b/assets/src/ba_data/python/bastd/activity/drawscreen.py @@ -38,13 +38,10 @@ class DrawScoreScreenActivity(TeamsScoreScreenActivity): super().__init__(settings=settings) def on_transition_in(self) -> None: - self._default_music = None # Awkward silence... + self.default_music = None # Awkward silence... super().on_transition_in() - # noinspection PyMethodOverriding - def on_begin(self) -> None: # type: ignore - # FIXME FIXME: unify args - # pylint: disable=arguments-differ + def on_begin(self) -> None: from bastd.actor.zoomtext import ZoomText ba.set_analytics_screen('Draw Score Screen') super().on_begin() diff --git a/assets/src/ba_data/python/bastd/activity/dualteamscorescreen.py b/assets/src/ba_data/python/bastd/activity/dualteamscorescreen.py index 038148d2..851e98c3 100644 --- a/assets/src/ba_data/python/bastd/activity/dualteamscorescreen.py +++ b/assets/src/ba_data/python/bastd/activity/dualteamscorescreen.py @@ -38,10 +38,7 @@ class TeamVictoryScoreScreenActivity(TeamsScoreScreenActivity): def __init__(self, settings: Dict[str, Any]): super().__init__(settings=settings) - # noinspection PyMethodOverriding - def on_begin(self) -> None: # type: ignore - # FIXME: Unify args. - # pylint: disable=arguments-differ + def on_begin(self) -> None: from ba.deprecated import get_resource ba.set_analytics_screen('Teams Score Screen') super().on_begin() diff --git a/assets/src/ba_data/python/bastd/activity/freeforallendscreen.py b/assets/src/ba_data/python/bastd/activity/freeforallendscreen.py index 8df0578d..b4444642 100644 --- a/assets/src/ba_data/python/bastd/activity/freeforallendscreen.py +++ b/assets/src/ba_data/python/bastd/activity/freeforallendscreen.py @@ -40,12 +40,9 @@ class FreeForAllVictoryScoreScreenActivity(TeamsScoreScreenActivity): self.transition_time = 0.5 self._cymbal_sound = ba.getsound('cymbal') - # noinspection PyMethodOverriding - def on_begin(self) -> None: # type: ignore - # FIXME FIXME unify args - # pylint: disable=arguments-differ - # pylint: disable=too-many-statements + def on_begin(self) -> None: # pylint: disable=too-many-locals + # pylint: disable=too-many-statements from bastd.actor.text import Text from bastd.actor import image ba.set_analytics_screen('FreeForAll Score Screen') diff --git a/assets/src/ba_data/python/bastd/activity/multiteamendscreen.py b/assets/src/ba_data/python/bastd/activity/multiteamendscreen.py index 18b8be64..4a34ae84 100644 --- a/assets/src/ba_data/python/bastd/activity/multiteamendscreen.py +++ b/assets/src/ba_data/python/bastd/activity/multiteamendscreen.py @@ -41,17 +41,13 @@ class TeamSeriesVictoryScoreScreenActivity(TeamsScoreScreenActivity): self._allow_server_restart = True self._tips_text = None - # noinspection PyMethodOverriding def on_transition_in(self) -> None: # We don't yet want music and whatnot... - self._default_music = None + self.default_music = None self._default_show_tips = False super().on_transition_in() - # noinspection PyMethodOverriding - def on_begin(self) -> None: # type: ignore - # FIXME FIXME: args differ - # pylint: disable=arguments-differ + def on_begin(self) -> None: # pylint: disable=too-many-branches # pylint: disable=too-many-locals # pylint: disable=too-many-statements @@ -64,7 +60,9 @@ class TeamSeriesVictoryScoreScreenActivity(TeamsScoreScreenActivity): sval = ba.Lstr(resource='pressAnyKeyButtonPlayAgainText') else: sval = ba.Lstr(resource='pressAnyButtonPlayAgainText') - super().on_begin(show_up_next=False, custom_continue_message=sval) + self._show_up_next = False + self._custom_continue_message = sval + super().on_begin() winning_team = self.settings['winner'] # Pause a moment before playing victory music. diff --git a/assets/src/ba_data/python/bastd/activity/teamsscorescreen.py b/assets/src/ba_data/python/bastd/activity/teamsscorescreen.py index 833aebca..6c8946f0 100644 --- a/assets/src/ba_data/python/bastd/activity/teamsscorescreen.py +++ b/assets/src/ba_data/python/bastd/activity/teamsscorescreen.py @@ -40,16 +40,13 @@ class TeamsScoreScreenActivity(ScoreScreenActivity): self._score_display_sound = ba.getsound("scoreHit01") self._score_display_sound_small = ba.getsound("scoreHit02") - def on_begin( # type: ignore - self, - show_up_next: bool = True, - custom_continue_message: ba.Lstr = None) -> None: - # FIXME FIXME unify args - # pylint: disable=arguments-differ + self._show_up_next: bool = True + + def on_begin(self) -> None: from bastd.actor.text import Text - super().on_begin(custom_continue_message=custom_continue_message) + super().on_begin() session = self.session - if show_up_next and isinstance(session, ba.TeamBaseSession): + if self._show_up_next and isinstance(session, ba.TeamBaseSession): txt = ba.Lstr(value='${A} ${B}', subs=[ ('${A}', diff --git a/assets/src/ba_data/python/bastd/game/assault.py b/assets/src/ba_data/python/bastd/game/assault.py index 6e237236..4a6be7c4 100644 --- a/assets/src/ba_data/python/bastd/game/assault.py +++ b/assets/src/ba_data/python/bastd/game/assault.py @@ -94,8 +94,8 @@ class AssaultGame(ba.TeamGameActivity): return 'touch ${ARG1} flags', self.settings['Score to Win'] def on_transition_in(self) -> None: - self._default_music = (ba.MusicType.EPIC if self.settings['Epic Mode'] - else ba.MusicType.FORWARD_MARCH) + self.default_music = (ba.MusicType.EPIC if self.settings['Epic Mode'] + else ba.MusicType.FORWARD_MARCH) super().on_transition_in() def on_team_join(self, team: ba.Team) -> None: @@ -104,7 +104,7 @@ class AssaultGame(ba.TeamGameActivity): def on_begin(self) -> None: from bastd.actor.flag import Flag - ba.TeamGameActivity.on_begin(self) + super().on_begin() self.setup_standard_time_limit(self.settings['Time Limit']) self.setup_standard_powerup_drops() for team in self.teams: diff --git a/assets/src/ba_data/python/bastd/game/capturetheflag.py b/assets/src/ba_data/python/bastd/game/capturetheflag.py index c252aba1..f6e84911 100644 --- a/assets/src/ba_data/python/bastd/game/capturetheflag.py +++ b/assets/src/ba_data/python/bastd/game/capturetheflag.py @@ -52,7 +52,7 @@ class CTFFlag(stdflag.Flag): 'h_align': 'center' }) self.reset_return_times() - self.last_player_to_hold = None + self.last_player_to_hold: Optional[ba.Player] = None self.time_out_respawn_time: Optional[int] = None self.touch_return_time: Optional[float] = None @@ -135,8 +135,8 @@ class CaptureTheFlagGame(ba.TeamGameActivity): return 'return ${ARG1} flags', self.settings['Score to Win'] def on_transition_in(self) -> None: - self._default_music = (ba.MusicType.EPIC if self.settings['Epic Mode'] - else ba.MusicType.FLAG_CATCHER) + self.default_music = (ba.MusicType.EPIC if self.settings['Epic Mode'] + else ba.MusicType.FLAG_CATCHER) super().on_transition_in() def on_team_join(self, team: ba.Team) -> None: @@ -208,7 +208,7 @@ class CaptureTheFlagGame(ba.TeamGameActivity): self._update_scoreboard() def on_begin(self) -> None: - ba.TeamGameActivity.on_begin(self) + super().on_begin() self.setup_standard_time_limit(self.settings['Time Limit']) self.setup_standard_powerup_drops() ba.timer(1.0, call=self._tick, repeat=True) @@ -222,6 +222,7 @@ class CaptureTheFlagGame(ba.TeamGameActivity): def _handle_flag_entered_base(self, team: ba.Team) -> None: flag = ba.get_collision_info("opposing_node").getdelegate() + assert isinstance(flag, CTFFlag) if flag.get_team() is team: team.gamedata['home_flag_at_base'] = True @@ -234,7 +235,7 @@ class CaptureTheFlagGame(ba.TeamGameActivity): if team.gamedata['home_flag_at_base']: # Award points to whoever was carrying the enemy flag. player = flag.last_player_to_hold - if player and player.get_team() is team: + if player and player.team is team: assert self.stats self.stats.player_scored(player, 50, big_message=True) diff --git a/assets/src/ba_data/python/bastd/game/chosenone.py b/assets/src/ba_data/python/bastd/game/chosenone.py index a3616c2b..3ccc4756 100644 --- a/assets/src/ba_data/python/bastd/game/chosenone.py +++ b/assets/src/ba_data/python/bastd/game/chosenone.py @@ -118,8 +118,8 @@ class ChosenOneGame(ba.TeamGameActivity): return 'There can be only one.' def on_transition_in(self) -> None: - self._default_music = (ba.MusicType.EPIC if self.settings['Epic Mode'] - else ba.MusicType.CHOSEN_ONE) + self.default_music = (ba.MusicType.EPIC if self.settings['Epic Mode'] + else ba.MusicType.CHOSEN_ONE) super().on_transition_in() def on_team_join(self, team: ba.Team) -> None: @@ -132,7 +132,7 @@ class ChosenOneGame(ba.TeamGameActivity): self._set_chosen_one_player(None) def on_begin(self) -> None: - ba.TeamGameActivity.on_begin(self) + super().on_begin() self.setup_standard_time_limit(self.settings['Time Limit']) self.setup_standard_powerup_drops() self._flag_spawn_pos = self.map.get_flag_position(None) diff --git a/assets/src/ba_data/python/bastd/game/conquest.py b/assets/src/ba_data/python/bastd/game/conquest.py index 0b861cec..9c5fb10f 100644 --- a/assets/src/ba_data/python/bastd/game/conquest.py +++ b/assets/src/ba_data/python/bastd/game/conquest.py @@ -123,8 +123,8 @@ class ConquestGame(ba.TeamGameActivity): return 'secure all ${ARG1} flags', len(self.map.flag_points) def on_transition_in(self) -> None: - self._default_music = (ba.MusicType.EPIC if self.settings['Epic Mode'] - else ba.MusicType.GRAND_ROMP) + self.default_music = (ba.MusicType.EPIC if self.settings['Epic Mode'] + else ba.MusicType.GRAND_ROMP) super().on_transition_in() def on_team_join(self, team: ba.Team) -> None: @@ -140,7 +140,7 @@ class ConquestGame(ba.TeamGameActivity): self.spawn_player(player) def on_begin(self) -> None: - ba.TeamGameActivity.on_begin(self) + super().on_begin() self.setup_standard_time_limit(self.settings['Time Limit']) self.setup_standard_powerup_drops() diff --git a/assets/src/ba_data/python/bastd/game/deathmatch.py b/assets/src/ba_data/python/bastd/game/deathmatch.py index f63fc2e4..17d6a148 100644 --- a/assets/src/ba_data/python/bastd/game/deathmatch.py +++ b/assets/src/ba_data/python/bastd/game/deathmatch.py @@ -115,8 +115,8 @@ class DeathMatchGame(ba.TeamGameActivity): return 'kill ${ARG1} enemies', self._score_to_win def on_transition_in(self) -> None: - self._default_music = (ba.MusicType.EPIC if self.settings['Epic Mode'] - else ba.MusicType.TO_THE_DEATH) + self.default_music = (ba.MusicType.EPIC if self.settings['Epic Mode'] + else ba.MusicType.TO_THE_DEATH) super().on_transition_in() def on_team_join(self, team: ba.Team) -> None: @@ -125,7 +125,7 @@ class DeathMatchGame(ba.TeamGameActivity): self._update_scoreboard() def on_begin(self) -> None: - ba.TeamGameActivity.on_begin(self) + super().on_begin() self.setup_standard_time_limit(self.settings['Time Limit']) self.setup_standard_powerup_drops() if self.teams: diff --git a/assets/src/ba_data/python/bastd/game/easteregghunt.py b/assets/src/ba_data/python/bastd/game/easteregghunt.py index e3eed70d..d515dd2d 100644 --- a/assets/src/ba_data/python/bastd/game/easteregghunt.py +++ b/assets/src/ba_data/python/bastd/game/easteregghunt.py @@ -97,7 +97,7 @@ class EasterEggHuntGame(ba.TeamGameActivity): # ..we can go ahead and set our music and whatnot. def on_transition_in(self) -> None: - self._default_music = ba.MusicType.FORWARD_MARCH + self.default_music = ba.MusicType.FORWARD_MARCH super().on_transition_in() def on_team_join(self, team: ba.Team) -> None: @@ -114,7 +114,7 @@ class EasterEggHuntGame(ba.TeamGameActivity): gamemap = self.map assert isinstance(gamemap, TowerD) gamemap.player_wall.delete() - ba.TeamGameActivity.on_begin(self) + super().on_begin() self._update_scoreboard() self._update_timer = ba.Timer(0.25, self._update, repeat=True) self._countdown = OnScreenCountdown(60, endcall=self.end_game) diff --git a/assets/src/ba_data/python/bastd/game/elimination.py b/assets/src/ba_data/python/bastd/game/elimination.py index 801899f9..b07cd224 100644 --- a/assets/src/ba_data/python/bastd/game/elimination.py +++ b/assets/src/ba_data/python/bastd/game/elimination.py @@ -244,8 +244,8 @@ class EliminationGame(ba.TeamGameActivity): self.session, ba.TeamsSession) else 'last one standing wins' def on_transition_in(self) -> None: - self._default_music = (ba.MusicType.EPIC if self.settings['Epic Mode'] - else ba.MusicType.SURVIVAL) + self.default_music = (ba.MusicType.EPIC if self.settings['Epic Mode'] + else ba.MusicType.SURVIVAL) super().on_transition_in() self._start_time = ba.time() @@ -445,7 +445,7 @@ class EliminationGame(ba.TeamGameActivity): ba.timer(0, self._update_icons) def on_begin(self) -> None: - ba.TeamGameActivity.on_begin(self) + super().on_begin() self.setup_standard_time_limit(self.settings['Time Limit']) self.setup_standard_powerup_drops() if self._solo_mode: diff --git a/assets/src/ba_data/python/bastd/game/football.py b/assets/src/ba_data/python/bastd/game/football.py index f7bef46f..de12acc7 100644 --- a/assets/src/ba_data/python/bastd/game/football.py +++ b/assets/src/ba_data/python/bastd/game/football.py @@ -146,11 +146,11 @@ class FootballTeamGame(ba.TeamGameActivity): return 'score a touchdown' def on_transition_in(self) -> None: - self._default_music = ba.MusicType.FOOTBALL + self.default_music = ba.MusicType.FOOTBALL super().on_transition_in() def on_begin(self) -> None: - ba.TeamGameActivity.on_begin(self) + super().on_begin() self.setup_standard_time_limit(self.settings['Time Limit']) self.setup_standard_powerup_drops() self._flag_spawn_pos = (self.map.get_flag_position(None)) @@ -397,7 +397,7 @@ class FootballCoopGame(ba.CoopGameActivity): self._flag: Optional[FootballFlag] = None def on_transition_in(self) -> None: - self._default_music = ba.MusicType.FOOTBALL + self.default_music = ba.MusicType.FOOTBALL super().on_transition_in() self._scoreboard = Scoreboard() self._flag_spawn_pos = self.map.get_flag_position(None) @@ -429,7 +429,7 @@ class FootballCoopGame(ba.CoopGameActivity): # FIXME: Split this up a bit. # pylint: disable=too-many-statements from bastd.actor import controlsguide - ba.CoopGameActivity.on_begin(self) + super().on_begin() # Show controls help in kiosk mode. if ba.app.kiosk_mode: diff --git a/assets/src/ba_data/python/bastd/game/hockey.py b/assets/src/ba_data/python/bastd/game/hockey.py index 3110d8b5..9c13c9de 100644 --- a/assets/src/ba_data/python/bastd/game/hockey.py +++ b/assets/src/ba_data/python/bastd/game/hockey.py @@ -207,11 +207,11 @@ class HockeyGame(ba.TeamGameActivity): return 'score ${ARG1} goals', self.settings['Score to Win'] def on_transition_in(self) -> None: - self._default_music = ba.MusicType.HOCKEY + self.default_music = ba.MusicType.HOCKEY super().on_transition_in() def on_begin(self) -> None: - ba.TeamGameActivity.on_begin(self) + super().on_begin() self.setup_standard_time_limit(self.settings['Time Limit']) self.setup_standard_powerup_drops() diff --git a/assets/src/ba_data/python/bastd/game/keepaway.py b/assets/src/ba_data/python/bastd/game/keepaway.py index bdc1bbb8..882ba803 100644 --- a/assets/src/ba_data/python/bastd/game/keepaway.py +++ b/assets/src/ba_data/python/bastd/game/keepaway.py @@ -124,7 +124,7 @@ class KeepAwayGame(ba.TeamGameActivity): self.settings['Hold Time']) def on_transition_in(self) -> None: - self._default_music = ba.MusicType.KEEP_AWAY + self.default_music = ba.MusicType.KEEP_AWAY super().on_transition_in() def on_team_join(self, team: ba.Team) -> None: @@ -132,7 +132,7 @@ class KeepAwayGame(ba.TeamGameActivity): self._update_scoreboard() def on_begin(self) -> None: - ba.TeamGameActivity.on_begin(self) + super().on_begin() self.setup_standard_time_limit(self.settings['Time Limit']) self.setup_standard_powerup_drops() self._flag_spawn_pos = self.map.get_flag_position(None) diff --git a/assets/src/ba_data/python/bastd/game/kingofthehill.py b/assets/src/ba_data/python/bastd/game/kingofthehill.py index 6d0dfa9d..fe9ada72 100644 --- a/assets/src/ba_data/python/bastd/game/kingofthehill.py +++ b/assets/src/ba_data/python/bastd/game/kingofthehill.py @@ -133,7 +133,7 @@ class KingOfTheHillGame(ba.TeamGameActivity): self.settings['Hold Time']) def on_transition_in(self) -> None: - self._default_music = ba.MusicType.SCARY + self.default_music = ba.MusicType.SCARY super().on_transition_in() def on_team_join(self, team: ba.Team) -> None: @@ -145,7 +145,7 @@ class KingOfTheHillGame(ba.TeamGameActivity): player.gamedata['at_flag'] = 0 def on_begin(self) -> None: - ba.TeamGameActivity.on_begin(self) + super().on_begin() self.setup_standard_time_limit(self.settings['Time Limit']) self.setup_standard_powerup_drops() self._flag_pos = self.map.get_flag_position(None) diff --git a/assets/src/ba_data/python/bastd/game/meteorshower.py b/assets/src/ba_data/python/bastd/game/meteorshower.py index 4073df37..31fb53b6 100644 --- a/assets/src/ba_data/python/bastd/game/meteorshower.py +++ b/assets/src/ba_data/python/bastd/game/meteorshower.py @@ -91,15 +91,15 @@ class MeteorShowerGame(ba.TeamGameActivity): # Called when our game is transitioning in but not ready to start; # ..we can go ahead and set our music and whatnot. def on_transition_in(self) -> None: - self._default_music = (ba.MusicType.EPIC if self.settings['Epic Mode'] - else ba.MusicType.SURVIVAL) + self.default_music = (ba.MusicType.EPIC if self.settings['Epic Mode'] + else ba.MusicType.SURVIVAL) super().on_transition_in() # Called when our game actually starts. def on_begin(self) -> None: from bastd.actor.onscreentimer import OnScreenTimer - ba.TeamGameActivity.on_begin(self) + super().on_begin() # Drop a wave every few seconds.. and every so often drop the time # between waves ..lets have things increase faster if we have fewer diff --git a/assets/src/ba_data/python/bastd/game/ninjafight.py b/assets/src/ba_data/python/bastd/game/ninjafight.py index ce2866e5..d967cfa1 100644 --- a/assets/src/ba_data/python/bastd/game/ninjafight.py +++ b/assets/src/ba_data/python/bastd/game/ninjafight.py @@ -84,12 +84,12 @@ class NinjaFightGame(ba.TeamGameActivity): # Called when our game is transitioning in but not ready to begin; # we can go ahead and start creating stuff, playing music, etc. def on_transition_in(self) -> None: - self._default_music = ba.MusicType.TO_THE_DEATH + self.default_music = ba.MusicType.TO_THE_DEATH super().on_transition_in() # Called when our game actually begins. def on_begin(self) -> None: - ba.TeamGameActivity.on_begin(self) + super().on_begin() is_pro = self.settings.get('preset') == 'pro' # In pro mode there's no powerups. diff --git a/assets/src/ba_data/python/bastd/game/race.py b/assets/src/ba_data/python/bastd/game/race.py index 46032cc5..da228f08 100644 --- a/assets/src/ba_data/python/bastd/game/race.py +++ b/assets/src/ba_data/python/bastd/game/race.py @@ -172,9 +172,9 @@ class RaceGame(ba.TeamGameActivity): return 'run 1 lap' def on_transition_in(self) -> None: - self._default_music = (ba.MusicType.EPIC_RACE - if self.settings['Epic Mode'] else - ba.MusicType.RACE) + self.default_music = (ba.MusicType.EPIC_RACE + if self.settings['Epic Mode'] else + ba.MusicType.RACE) super().on_transition_in() pts = self.map.get_def_points('race_point') @@ -400,7 +400,7 @@ class RaceGame(ba.TeamGameActivity): def on_begin(self) -> None: from bastd.actor.onscreentimer import OnScreenTimer - ba.TeamGameActivity.on_begin(self) + super().on_begin() self.setup_standard_time_limit(self.settings['Time Limit']) self.setup_standard_powerup_drops() self._team_finish_pts = 100 diff --git a/assets/src/ba_data/python/bastd/game/runaround.py b/assets/src/ba_data/python/bastd/game/runaround.py index 95496c1d..f63a3108 100644 --- a/assets/src/ba_data/python/bastd/game/runaround.py +++ b/assets/src/ba_data/python/bastd/game/runaround.py @@ -130,7 +130,7 @@ class RunaroundGame(ba.CoopGameActivity): self._wave_update_timer: Optional[ba.Timer] = None def on_transition_in(self) -> None: - self._default_music = ba.MusicType.MARCHING + self.default_music = ba.MusicType.MARCHING super().on_transition_in() self._scoreboard = Scoreboard(label=ba.Lstr(resource='scoreText'), score_split=0.5) @@ -145,7 +145,7 @@ class RunaroundGame(ba.CoopGameActivity): })) def on_begin(self) -> None: - ba.CoopGameActivity.on_begin(self) + super().on_begin() player_count = len(self.players) hard = self._preset not in ['pro_easy', 'uber_easy'] diff --git a/assets/src/ba_data/python/bastd/game/targetpractice.py b/assets/src/ba_data/python/bastd/game/targetpractice.py index 6ef51b8d..ba51108a 100644 --- a/assets/src/ba_data/python/bastd/game/targetpractice.py +++ b/assets/src/ba_data/python/bastd/game/targetpractice.py @@ -81,7 +81,7 @@ class TargetPracticeGame(ba.TeamGameActivity): self._countdown: Optional[OnScreenCountdown] = None def on_transition_in(self) -> None: - self._default_music = ba.MusicType.FORWARD_MARCH + self.default_music = ba.MusicType.FORWARD_MARCH super().on_transition_in() def on_team_join(self, team: ba.Team) -> None: @@ -91,7 +91,7 @@ class TargetPracticeGame(ba.TeamGameActivity): def on_begin(self) -> None: from bastd.actor.onscreencountdown import OnScreenCountdown - ba.TeamGameActivity.on_begin(self) + super().on_begin() self.update_scoreboard() # Number of targets is based on player count. diff --git a/assets/src/ba_data/python/bastd/game/thelaststand.py b/assets/src/ba_data/python/bastd/game/thelaststand.py index 9c61aa3e..97efe353 100644 --- a/assets/src/ba_data/python/bastd/game/thelaststand.py +++ b/assets/src/ba_data/python/bastd/game/thelaststand.py @@ -98,14 +98,14 @@ class TheLastStandGame(ba.CoopGameActivity): def on_transition_in(self) -> None: from bastd.actor.scoreboard import Scoreboard - self._default_music = ba.MusicType.EPIC + self.default_music = ba.MusicType.EPIC super().on_transition_in() ba.timer(1.3, ba.Call(ba.playsound, self._new_wave_sound)) self._scoreboard = Scoreboard(label=ba.Lstr(resource='scoreText'), score_split=0.5) def on_begin(self) -> None: - ba.CoopGameActivity.on_begin(self) + super().on_begin() # Spit out a few powerups and start dropping more shortly. self._drop_powerups(standard_points=True) diff --git a/assets/src/ba_data/python/bastd/mainmenu.py b/assets/src/ba_data/python/bastd/mainmenu.py index 3bedc1b9..cb804437 100644 --- a/assets/src/ba_data/python/bastd/mainmenu.py +++ b/assets/src/ba_data/python/bastd/mainmenu.py @@ -242,6 +242,7 @@ class MainMenuActivity(ba.Activity): 'background': True, 'color_texture': bgtex })) + self._ts = 0.86 self._language: Optional[str] = None diff --git a/docs/ba_module.md b/docs/ba_module.md index b16d0d05..644fe884 100644 --- a/docs/ba_module.md +++ b/docs/ba_module.md @@ -1,5 +1,5 @@ -
This page documents the Python classes and functions in the 'ba' module, which are the ones most relevant to modding in Ballistica. If you come across something you feel should be included here or could be better explained, please let me know. Happy modding!