Emoji no longer draw as faded

This commit is contained in:
Eric Froemling 2020-07-12 23:43:56 -07:00
parent 9e8b739282
commit 98272fff48
2 changed files with 13 additions and 12 deletions

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@ -4135,16 +4135,16 @@
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@ -6,6 +6,7 @@
- Fixed a case where an early fatal error could lead to a hung app and no error dialog.
- Added environment variables which can override UI scale for testing. Set BA_FORCE_UI_SCALE to small, medium or large.
- Added a ba.UIScale enum. The value at ba.app.uiscale replaces the old ba.app.interface_type, ba.app.small_ui, and ba.app.med_ui values.
- Emoji no longer display in-game with a washed-out appearance. If there are any places in-game where bright colored emoji become distracing, please holler.
### 1.5.19 (20123)
- Cleaned up some bomb logic to avoid weird corner-cases such as land-mine explosions behaving like punches when set off by punches or bombs potentially resulting in multiple explosions when triggered by multiple other bombs simultaneously. Holler if anything explosion-related seems off now.